/* * Copyright (c) 2012-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Wladimir J. van der Laan * Christian Gmeiner */ #include "etnaviv_state.h" #include "hw/common.xml.h" #include "etnaviv_blend.h" #include "etnaviv_clear_blit.h" #include "etnaviv_context.h" #include "etnaviv_format.h" #include "etnaviv_rasterizer.h" #include "etnaviv_screen.h" #include "etnaviv_shader.h" #include "etnaviv_surface.h" #include "etnaviv_translate.h" #include "etnaviv_util.h" #include "etnaviv_zsa.h" #include "util/u_framebuffer.h" #include "util/u_helpers.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" static void etna_set_stencil_ref(struct pipe_context *pctx, const struct pipe_stencil_ref *sr) { struct etna_context *ctx = etna_context(pctx); struct compiled_stencil_ref *cs = &ctx->stencil_ref; ctx->stencil_ref_s = *sr; for (unsigned i = 0; i < 2; i++) { cs->PE_STENCIL_CONFIG[i] = VIVS_PE_STENCIL_CONFIG_REF_FRONT(sr->ref_value[i]); cs->PE_STENCIL_CONFIG_EXT[i] = VIVS_PE_STENCIL_CONFIG_EXT_REF_BACK(sr->ref_value[!i]); } ctx->dirty |= ETNA_DIRTY_STENCIL_REF; } static void etna_set_clip_state(struct pipe_context *pctx, const struct pipe_clip_state *pcs) { /* NOOP */ } static void etna_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) { struct etna_context *ctx = etna_context(pctx); ctx->sample_mask = sample_mask; ctx->dirty |= ETNA_DIRTY_SAMPLE_MASK; } static void etna_set_constant_buffer(struct pipe_context *pctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *cb) { struct etna_context *ctx = etna_context(pctx); struct etna_constbuf_state *so = &ctx->constant_buffer[shader]; assert(index < ETNA_MAX_CONST_BUF); util_copy_constant_buffer(&so->cb[index], cb); /* Note that the gallium frontends can unbind constant buffers by * passing NULL here. */ if (unlikely(!cb || (!cb->buffer && !cb->user_buffer))) { so->enabled_mask &= ~(1 << index); return; } assert(index != 0 || cb->user_buffer != NULL); if (!cb->buffer) { struct pipe_constant_buffer *cb = &so->cb[index]; u_upload_data(pctx->const_uploader, 0, cb->buffer_size, 16, cb->user_buffer, &cb->buffer_offset, &cb->buffer); } so->enabled_mask |= 1 << index; ctx->dirty |= ETNA_DIRTY_CONSTBUF; } static void etna_update_render_resource(struct pipe_context *pctx, struct etna_resource *base) { struct etna_resource *to = base, *from = base; if (base->texture && etna_resource_newer(etna_resource(base->texture), base)) from = etna_resource(base->texture); if (base->render) to = etna_resource(base->render); if ((to != from) && etna_resource_older(to, from)) { etna_copy_resource(pctx, &to->base, &from->base, 0, base->base.last_level); to->seqno = from->seqno; } } static void etna_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *fb) { struct etna_context *ctx = etna_context(pctx); struct etna_screen *screen = ctx->screen; struct compiled_framebuffer_state *cs = &ctx->framebuffer; int nr_samples_color = -1; int nr_samples_depth = -1; /* Set up TS as well. Warning: this state is used by both the RS and PE */ uint32_t ts_mem_config = 0; uint32_t pe_mem_config = 0; uint32_t pe_logic_op = 0; if (fb->nr_cbufs > 0) { /* at least one color buffer? */ struct etna_surface *cbuf = etna_surface(fb->cbufs[0]); struct etna_resource *res = etna_resource(cbuf->base.texture); bool color_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0; uint32_t fmt = translate_pe_format(cbuf->base.format); assert(res->layout & ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */ etna_update_render_resource(pctx, etna_resource(cbuf->prsc)); if (fmt >= PE_FORMAT_R16F) cs->PE_COLOR_FORMAT = VIVS_PE_COLOR_FORMAT_FORMAT_EXT(fmt) | VIVS_PE_COLOR_FORMAT_FORMAT_MASK; else cs->PE_COLOR_FORMAT = VIVS_PE_COLOR_FORMAT_FORMAT(fmt); cs->PE_COLOR_FORMAT |= VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK | VIVS_PE_COLOR_FORMAT_OVERWRITE | COND(color_supertiled, VIVS_PE_COLOR_FORMAT_SUPER_TILED) | COND(color_supertiled && screen->specs.halti >= 5, VIVS_PE_COLOR_FORMAT_SUPER_TILED_NEW); /* VIVS_PE_COLOR_FORMAT_COMPONENTS() and * VIVS_PE_COLOR_FORMAT_OVERWRITE comes from blend_state * but only if we set the bits above. */ /* merged with depth_stencil_alpha */ if ((cbuf->surf.offset & 63) || (((cbuf->surf.stride * 4) & 63) && cbuf->surf.height > 4)) { /* XXX Must make temporary surface here. * Need the same mechanism on gc2000 when we want to do mipmap * generation by * rendering to levels > 1 due to multitiled / tiled conversion. */ BUG("Alignment error, trying to render to offset %08x with tile " "stride %i", cbuf->surf.offset, cbuf->surf.stride * 4); } if (screen->specs.pixel_pipes == 1) { cs->PE_COLOR_ADDR = cbuf->reloc[0]; cs->PE_COLOR_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; } else { /* Rendered textures must always be multi-tiled, or single-buffer mode must be supported */ assert((res->layout & ETNA_LAYOUT_BIT_MULTI) || screen->specs.single_buffer); for (int i = 0; i < screen->specs.pixel_pipes; i++) { cs->PE_PIPE_COLOR_ADDR[i] = cbuf->reloc[i]; cs->PE_PIPE_COLOR_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; } } cs->PE_COLOR_STRIDE = cbuf->surf.stride; if (cbuf->surf.ts_size) { cs->TS_COLOR_CLEAR_VALUE = cbuf->level->clear_value; cs->TS_COLOR_CLEAR_VALUE_EXT = cbuf->level->clear_value >> 32; cs->TS_COLOR_STATUS_BASE = cbuf->ts_reloc; cs->TS_COLOR_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; cs->TS_COLOR_SURFACE_BASE = cbuf->reloc[0]; cs->TS_COLOR_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; pe_mem_config |= VIVS_PE_MEM_CONFIG_COLOR_TS_MODE(cbuf->level->ts_mode); if (cbuf->level->ts_compress_fmt >= 0) { /* overwrite bit breaks v1/v2 compression */ if (!screen->specs.v4_compression) cs->PE_COLOR_FORMAT &= ~VIVS_PE_COLOR_FORMAT_OVERWRITE; ts_mem_config |= VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION | VIVS_TS_MEM_CONFIG_COLOR_COMPRESSION_FORMAT(cbuf->level->ts_compress_fmt); } } nr_samples_color = cbuf->base.texture->nr_samples; if (util_format_is_srgb(cbuf->base.format)) pe_logic_op |= VIVS_PE_LOGIC_OP_SRGB; cs->PS_CONTROL = COND(util_format_is_unorm(cbuf->base.format), VIVS_PS_CONTROL_SATURATE_RT0); cs->PS_CONTROL_EXT = VIVS_PS_CONTROL_EXT_OUTPUT_MODE0(translate_output_mode(cbuf->base.format, screen->specs.halti >= 5)); } else { /* Clearing VIVS_PE_COLOR_FORMAT_COMPONENTS__MASK and * VIVS_PE_COLOR_FORMAT_OVERWRITE prevents us from overwriting the * color target */ cs->PE_COLOR_FORMAT = VIVS_PE_COLOR_FORMAT_OVERWRITE; cs->PE_COLOR_STRIDE = 0; cs->TS_COLOR_STATUS_BASE.bo = NULL; cs->TS_COLOR_SURFACE_BASE.bo = NULL; cs->PE_COLOR_ADDR = ctx->dummy_rt_reloc; for (int i = 0; i < screen->specs.pixel_pipes; i++) cs->PE_PIPE_COLOR_ADDR[i] = ctx->dummy_rt_reloc; } if (fb->zsbuf != NULL) { struct etna_surface *zsbuf = etna_surface(fb->zsbuf); struct etna_resource *res = etna_resource(zsbuf->base.texture); etna_update_render_resource(pctx, etna_resource(zsbuf->prsc)); assert(res->layout &ETNA_LAYOUT_BIT_TILE); /* Cannot render to linear surfaces */ uint32_t depth_format = translate_depth_format(zsbuf->base.format); unsigned depth_bits = depth_format == VIVS_PE_DEPTH_CONFIG_DEPTH_FORMAT_D16 ? 16 : 24; bool depth_supertiled = (res->layout & ETNA_LAYOUT_BIT_SUPER) != 0; cs->PE_DEPTH_CONFIG = depth_format | COND(depth_supertiled, VIVS_PE_DEPTH_CONFIG_SUPER_TILED) | VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_Z | VIVS_PE_DEPTH_CONFIG_UNK18; /* something to do with clipping? */ /* VIVS_PE_DEPTH_CONFIG_ONLY_DEPTH */ /* merged with depth_stencil_alpha */ if (screen->specs.pixel_pipes == 1) { cs->PE_DEPTH_ADDR = zsbuf->reloc[0]; cs->PE_DEPTH_ADDR.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; } else { for (int i = 0; i < screen->specs.pixel_pipes; i++) { cs->PE_PIPE_DEPTH_ADDR[i] = zsbuf->reloc[i]; cs->PE_PIPE_DEPTH_ADDR[i].flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; } } cs->PE_DEPTH_STRIDE = zsbuf->surf.stride; cs->PE_HDEPTH_CONTROL = VIVS_PE_HDEPTH_CONTROL_FORMAT_DISABLED; cs->PE_DEPTH_NORMALIZE = fui(exp2f(depth_bits) - 1.0f); if (zsbuf->surf.ts_size) { cs->TS_DEPTH_CLEAR_VALUE = zsbuf->level->clear_value; cs->TS_DEPTH_STATUS_BASE = zsbuf->ts_reloc; cs->TS_DEPTH_STATUS_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; cs->TS_DEPTH_SURFACE_BASE = zsbuf->reloc[0]; cs->TS_DEPTH_SURFACE_BASE.flags = ETNA_RELOC_READ | ETNA_RELOC_WRITE; pe_mem_config |= VIVS_PE_MEM_CONFIG_DEPTH_TS_MODE(zsbuf->level->ts_mode); if (zsbuf->level->ts_compress_fmt >= 0) { ts_mem_config |= VIVS_TS_MEM_CONFIG_DEPTH_COMPRESSION | COND(zsbuf->level->ts_compress_fmt == COMPRESSION_FORMAT_D24S8, VIVS_TS_MEM_CONFIG_STENCIL_ENABLE); } } ts_mem_config |= COND(depth_bits == 16, VIVS_TS_MEM_CONFIG_DEPTH_16BPP); nr_samples_depth = zsbuf->base.texture->nr_samples; } else { cs->PE_DEPTH_CONFIG = VIVS_PE_DEPTH_CONFIG_DEPTH_MODE_NONE; cs->PE_DEPTH_ADDR.bo = NULL; cs->PE_DEPTH_STRIDE = 0; cs->TS_DEPTH_STATUS_BASE.bo = NULL; cs->TS_DEPTH_SURFACE_BASE.bo = NULL; for (int i = 0; i < ETNA_MAX_PIXELPIPES; i++) cs->PE_PIPE_DEPTH_ADDR[i].bo = NULL; } /* MSAA setup */ if (nr_samples_depth != -1 && nr_samples_color != -1 && nr_samples_depth != nr_samples_color) { BUG("Number of samples in color and depth texture must match (%i and %i respectively)", nr_samples_color, nr_samples_depth); } switch (MAX2(nr_samples_depth, nr_samples_color)) { case 0: case 1: /* Are 0 and 1 samples allowed? */ cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE; cs->msaa_mode = false; break; case 2: cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X; cs->msaa_mode = true; /* Add input to PS */ cs->RA_MULTISAMPLE_UNK00E04 = 0x0; cs->RA_MULTISAMPLE_UNK00E10[0] = 0x0000aa22; cs->RA_CENTROID_TABLE[0] = 0x66aa2288; cs->RA_CENTROID_TABLE[1] = 0x88558800; cs->RA_CENTROID_TABLE[2] = 0x88881100; cs->RA_CENTROID_TABLE[3] = 0x33888800; break; case 4: cs->GL_MULTI_SAMPLE_CONFIG = VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X; cs->msaa_mode = true; /* Add input to PS */ cs->RA_MULTISAMPLE_UNK00E04 = 0x0; cs->RA_MULTISAMPLE_UNK00E10[0] = 0xeaa26e26; cs->RA_MULTISAMPLE_UNK00E10[1] = 0xe6ae622a; cs->RA_MULTISAMPLE_UNK00E10[2] = 0xaaa22a22; cs->RA_CENTROID_TABLE[0] = 0x4a6e2688; cs->RA_CENTROID_TABLE[1] = 0x888888a2; cs->RA_CENTROID_TABLE[2] = 0x888888ea; cs->RA_CENTROID_TABLE[3] = 0x888888c6; cs->RA_CENTROID_TABLE[4] = 0x46622a88; cs->RA_CENTROID_TABLE[5] = 0x888888ae; cs->RA_CENTROID_TABLE[6] = 0x888888e6; cs->RA_CENTROID_TABLE[7] = 0x888888ca; cs->RA_CENTROID_TABLE[8] = 0x262a2288; cs->RA_CENTROID_TABLE[9] = 0x886688a2; cs->RA_CENTROID_TABLE[10] = 0x888866aa; cs->RA_CENTROID_TABLE[11] = 0x668888a6; break; } cs->TS_MEM_CONFIG = ts_mem_config; cs->PE_MEM_CONFIG = pe_mem_config; /* Single buffer setup. There is only one switch for this, not a separate * one per color buffer / depth buffer. To keep the logic simple always use * single buffer when this feature is available. * note: the blob will use 2 in some situations, figure out why? */ pe_logic_op |= VIVS_PE_LOGIC_OP_SINGLE_BUFFER(screen->specs.single_buffer ? 3 : 0); cs->PE_LOGIC_OP = pe_logic_op; /* keep copy of original structure */ util_copy_framebuffer_state(&ctx->framebuffer_s, fb); ctx->dirty |= ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_DERIVE_TS; } static void etna_set_polygon_stipple(struct pipe_context *pctx, const struct pipe_poly_stipple *stipple) { /* NOP */ } static void etna_set_scissor_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *ss) { struct etna_context *ctx = etna_context(pctx); assert(ss->minx <= ss->maxx); assert(ss->miny <= ss->maxy); ctx->scissor = *ss; ctx->dirty |= ETNA_DIRTY_SCISSOR; } static void etna_set_viewport_states(struct pipe_context *pctx, unsigned start_slot, unsigned num_scissors, const struct pipe_viewport_state *vs) { struct etna_context *ctx = etna_context(pctx); struct compiled_viewport_state *cs = &ctx->viewport; ctx->viewport_s = *vs; /** * For Vivante GPU, viewport z transformation is 0..1 to 0..1 instead of * -1..1 to 0..1. * scaling and translation to 0..1 already happened, so remove that * * z' = (z * 2 - 1) * scale + translate * = z * (2 * scale) + (translate - scale) * * scale' = 2 * scale * translate' = translate - scale */ /* must be fixp as v4 state deltas assume it is */ cs->PA_VIEWPORT_SCALE_X = etna_f32_to_fixp16(vs->scale[0]); cs->PA_VIEWPORT_SCALE_Y = etna_f32_to_fixp16(vs->scale[1]); cs->PA_VIEWPORT_SCALE_Z = fui(vs->scale[2] * 2.0f); cs->PA_VIEWPORT_OFFSET_X = etna_f32_to_fixp16(vs->translate[0]); cs->PA_VIEWPORT_OFFSET_Y = etna_f32_to_fixp16(vs->translate[1]); cs->PA_VIEWPORT_OFFSET_Z = fui(vs->translate[2] - vs->scale[2]); /* Compute scissor rectangle (fixp) from viewport. * Make sure left is always < right and top always < bottom. */ cs->SE_SCISSOR_LEFT = MAX2(vs->translate[0] - fabsf(vs->scale[0]), 0.0f); cs->SE_SCISSOR_TOP = MAX2(vs->translate[1] - fabsf(vs->scale[1]), 0.0f); cs->SE_SCISSOR_RIGHT = ceilf(MAX2(vs->translate[0] + fabsf(vs->scale[0]), 0.0f)); cs->SE_SCISSOR_BOTTOM = ceilf(MAX2(vs->translate[1] + fabsf(vs->scale[1]), 0.0f)); cs->PE_DEPTH_NEAR = fui(0.0); /* not affected if depth mode is Z (as in GL) */ cs->PE_DEPTH_FAR = fui(1.0); ctx->dirty |= ETNA_DIRTY_VIEWPORT; } static void etna_set_vertex_buffers(struct pipe_context *pctx, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *vb) { struct etna_context *ctx = etna_context(pctx); struct etna_vertexbuf_state *so = &ctx->vertex_buffer; util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, num_buffers); so->count = util_last_bit(so->enabled_mask); for (unsigned idx = start_slot; idx < start_slot + num_buffers; ++idx) { struct compiled_set_vertex_buffer *cs = &so->cvb[idx]; struct pipe_vertex_buffer *vbi = &so->vb[idx]; assert(!vbi->is_user_buffer); /* XXX support user_buffer using etna_usermem_map */ if (vbi->buffer.resource) { /* GPU buffer */ cs->FE_VERTEX_STREAM_BASE_ADDR.bo = etna_resource(vbi->buffer.resource)->bo; cs->FE_VERTEX_STREAM_BASE_ADDR.offset = vbi->buffer_offset; cs->FE_VERTEX_STREAM_BASE_ADDR.flags = ETNA_RELOC_READ; cs->FE_VERTEX_STREAM_CONTROL = FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(vbi->stride); } else { cs->FE_VERTEX_STREAM_BASE_ADDR.bo = NULL; cs->FE_VERTEX_STREAM_CONTROL = 0; } } ctx->dirty |= ETNA_DIRTY_VERTEX_BUFFERS; } static void etna_blend_state_bind(struct pipe_context *pctx, void *bs) { struct etna_context *ctx = etna_context(pctx); ctx->blend = bs; ctx->dirty |= ETNA_DIRTY_BLEND; } static void etna_blend_state_delete(struct pipe_context *pctx, void *bs) { FREE(bs); } static void etna_rasterizer_state_bind(struct pipe_context *pctx, void *rs) { struct etna_context *ctx = etna_context(pctx); ctx->rasterizer = rs; ctx->dirty |= ETNA_DIRTY_RASTERIZER; } static void etna_rasterizer_state_delete(struct pipe_context *pctx, void *rs) { FREE(rs); } static void etna_zsa_state_bind(struct pipe_context *pctx, void *zs) { struct etna_context *ctx = etna_context(pctx); ctx->zsa = zs; ctx->dirty |= ETNA_DIRTY_ZSA; } static void etna_zsa_state_delete(struct pipe_context *pctx, void *zs) { FREE(zs); } /** Create vertex element states, which define a layout for fetching * vertices for rendering. */ static void * etna_vertex_elements_state_create(struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct etna_context *ctx = etna_context(pctx); struct etna_screen *screen = ctx->screen; struct compiled_vertex_elements_state *cs = CALLOC_STRUCT(compiled_vertex_elements_state); if (!cs) return NULL; if (num_elements > screen->specs.vertex_max_elements) { BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements, screen->specs.vertex_max_elements); return NULL; } /* XXX could minimize number of consecutive stretches here by sorting, and * permuting the inputs in shader or does Mesa do this already? */ cs->num_elements = num_elements; unsigned start_offset = 0; /* start of current consecutive stretch */ bool nonconsecutive = true; /* previous value of nonconsecutive */ uint32_t buffer_mask = 0; /* mask of buffer_idx already seen */ for (unsigned idx = 0; idx < num_elements; ++idx) { unsigned buffer_idx = elements[idx].vertex_buffer_index; unsigned element_size = util_format_get_blocksize(elements[idx].src_format); unsigned end_offset = elements[idx].src_offset + element_size; uint32_t format_type, normalize; if (nonconsecutive) start_offset = elements[idx].src_offset; /* guaranteed by PIPE_CAP_MAX_VERTEX_BUFFERS */ assert(buffer_idx < screen->specs.stream_count); /* maximum vertex size is 256 bytes */ assert(element_size != 0 && (end_offset - start_offset) < 256); /* check whether next element is consecutive to this one */ nonconsecutive = (idx == (num_elements - 1)) || elements[idx + 1].vertex_buffer_index != buffer_idx || end_offset != elements[idx + 1].src_offset; format_type = translate_vertex_format_type(elements[idx].src_format); normalize = translate_vertex_format_normalize(elements[idx].src_format); assert(format_type != ETNA_NO_MATCH); assert(normalize != ETNA_NO_MATCH); if (screen->specs.halti < 5) { cs->FE_VERTEX_ELEMENT_CONFIG[idx] = COND(nonconsecutive, VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE) | format_type | VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(util_format_get_nr_components(elements[idx].src_format)) | normalize | VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(ENDIAN_MODE_NO_SWAP) | VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(buffer_idx) | VIVS_FE_VERTEX_ELEMENT_CONFIG_START(elements[idx].src_offset) | VIVS_FE_VERTEX_ELEMENT_CONFIG_END(end_offset - start_offset); } else { /* HALTI5 spread vertex attrib config over two registers */ cs->NFE_GENERIC_ATTRIB_CONFIG0[idx] = format_type | VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(util_format_get_nr_components(elements[idx].src_format)) | normalize | VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(ENDIAN_MODE_NO_SWAP) | VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(buffer_idx) | VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(elements[idx].src_offset); cs->NFE_GENERIC_ATTRIB_CONFIG1[idx] = COND(nonconsecutive, VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE) | VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(end_offset - start_offset); } if (util_format_is_pure_integer(elements[idx].src_format)) cs->NFE_GENERIC_ATTRIB_SCALE[idx] = 1; else cs->NFE_GENERIC_ATTRIB_SCALE[idx] = fui(1.0f); /* instance_divisor is part of elements state but should be the same for all buffers */ if (buffer_mask & 1 << buffer_idx) assert(cs->NFE_VERTEX_STREAMS_VERTEX_DIVISOR[buffer_idx] == elements[idx].instance_divisor); else cs->NFE_VERTEX_STREAMS_VERTEX_DIVISOR[buffer_idx] = elements[idx].instance_divisor; buffer_mask |= 1 << buffer_idx; cs->num_buffers = MAX2(cs->num_buffers, buffer_idx + 1); } return cs; } static void etna_vertex_elements_state_delete(struct pipe_context *pctx, void *ve) { FREE(ve); } static void etna_vertex_elements_state_bind(struct pipe_context *pctx, void *ve) { struct etna_context *ctx = etna_context(pctx); ctx->vertex_elements = ve; ctx->dirty |= ETNA_DIRTY_VERTEX_ELEMENTS; } static bool etna_update_ts_config(struct etna_context *ctx) { uint32_t new_ts_config = ctx->framebuffer.TS_MEM_CONFIG; if (ctx->framebuffer_s.nr_cbufs > 0) { struct etna_surface *c_surf = etna_surface(ctx->framebuffer_s.cbufs[0]); if(c_surf->level->ts_size && c_surf->level->ts_valid) { new_ts_config |= VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR; } else { new_ts_config &= ~VIVS_TS_MEM_CONFIG_COLOR_FAST_CLEAR; } } if (ctx->framebuffer_s.zsbuf) { struct etna_surface *zs_surf = etna_surface(ctx->framebuffer_s.zsbuf); if(zs_surf->level->ts_size && zs_surf->level->ts_valid) { new_ts_config |= VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR; } else { new_ts_config &= ~VIVS_TS_MEM_CONFIG_DEPTH_FAST_CLEAR; } } if (new_ts_config != ctx->framebuffer.TS_MEM_CONFIG || (ctx->dirty & ETNA_DIRTY_FRAMEBUFFER)) { ctx->framebuffer.TS_MEM_CONFIG = new_ts_config; ctx->dirty |= ETNA_DIRTY_TS; } ctx->dirty &= ~ETNA_DIRTY_DERIVE_TS; return true; } static bool etna_update_clipping(struct etna_context *ctx) { const struct etna_rasterizer_state *rasterizer = etna_rasterizer_state(ctx->rasterizer); const struct pipe_framebuffer_state *fb = &ctx->framebuffer_s; /* clip framebuffer against viewport */ uint32_t scissor_left = ctx->viewport.SE_SCISSOR_LEFT; uint32_t scissor_top = ctx->viewport.SE_SCISSOR_TOP; uint32_t scissor_right = MIN2(fb->width, ctx->viewport.SE_SCISSOR_RIGHT); uint32_t scissor_bottom = MIN2(fb->height, ctx->viewport.SE_SCISSOR_BOTTOM); /* clip against scissor */ if (rasterizer->scissor) { scissor_left = MAX2(ctx->scissor.minx, scissor_left); scissor_top = MAX2(ctx->scissor.miny, scissor_top); scissor_right = MIN2(ctx->scissor.maxx, scissor_right); scissor_bottom = MIN2(ctx->scissor.maxy, scissor_bottom); } ctx->clipping.minx = scissor_left; ctx->clipping.miny = scissor_top; ctx->clipping.maxx = scissor_right; ctx->clipping.maxy = scissor_bottom; ctx->dirty |= ETNA_DIRTY_SCISSOR_CLIP; return true; } static bool etna_update_zsa(struct etna_context *ctx) { struct compiled_shader_state *shader_state = &ctx->shader_state; struct pipe_depth_stencil_alpha_state *zsa_state = ctx->zsa; struct etna_zsa_state *zsa = etna_zsa_state(zsa_state); struct etna_screen *screen = ctx->screen; uint32_t new_pe_depth, new_ra_depth; bool late_z_write = false, early_z_write = false, late_z_test = false, early_z_test = false; if (zsa->z_write_enabled) { if (VIV_FEATURE(screen, chipMinorFeatures5, RA_WRITE_DEPTH) && !VIV_FEATURE(screen, chipFeatures, NO_EARLY_Z) && !zsa->stencil_enabled && !zsa_state->alpha.enabled && !shader_state->writes_z && !shader_state->uses_discard) early_z_write = true; else late_z_write = true; } if (zsa->z_test_enabled) { if (!VIV_FEATURE(screen, chipFeatures, NO_EARLY_Z) && !zsa->stencil_modified && !shader_state->writes_z) early_z_test = true; else late_z_test = true; } new_pe_depth = VIVS_PE_DEPTH_CONFIG_DEPTH_FUNC(zsa->z_test_enabled ? /* compare funcs have 1 to 1 mapping */ zsa_state->depth.func : PIPE_FUNC_ALWAYS) | COND(zsa->z_write_enabled, VIVS_PE_DEPTH_CONFIG_WRITE_ENABLE) | COND(early_z_test, VIVS_PE_DEPTH_CONFIG_EARLY_Z) | COND(!late_z_write && !late_z_test && !zsa->stencil_enabled, VIVS_PE_DEPTH_CONFIG_DISABLE_ZS); /* blob sets this to 0x40000031 on GC7000, seems to make no difference, * but keep it in mind if depth behaves strangely. */ new_ra_depth = 0x0000030 | COND(early_z_test, VIVS_RA_EARLY_DEPTH_TEST_ENABLE); if (VIV_FEATURE(screen, chipMinorFeatures5, RA_WRITE_DEPTH)) { if (!early_z_write) new_ra_depth |= VIVS_RA_EARLY_DEPTH_WRITE_DISABLE; /* The new early hierarchical test seems to only work properly if depth * is also written from the early stage. */ if (late_z_test || (early_z_test && late_z_write)) new_ra_depth |= VIVS_RA_EARLY_DEPTH_HDEPTH_DISABLE; } if (new_pe_depth != zsa->PE_DEPTH_CONFIG || new_ra_depth != zsa->RA_DEPTH_CONFIG) ctx->dirty |= ETNA_DIRTY_ZSA; zsa->PE_DEPTH_CONFIG = new_pe_depth; zsa->RA_DEPTH_CONFIG = new_ra_depth; return true; } struct etna_state_updater { bool (*update)(struct etna_context *ctx); uint32_t dirty; }; static const struct etna_state_updater etna_state_updates[] = { { etna_shader_update_vertex, ETNA_DIRTY_SHADER | ETNA_DIRTY_VERTEX_ELEMENTS, }, { etna_shader_link, ETNA_DIRTY_SHADER, }, { etna_update_blend, ETNA_DIRTY_BLEND | ETNA_DIRTY_FRAMEBUFFER }, { etna_update_blend_color, ETNA_DIRTY_BLEND_COLOR | ETNA_DIRTY_FRAMEBUFFER, }, { etna_update_ts_config, ETNA_DIRTY_DERIVE_TS, }, { etna_update_clipping, ETNA_DIRTY_SCISSOR | ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_RASTERIZER | ETNA_DIRTY_VIEWPORT, }, { etna_update_zsa, ETNA_DIRTY_ZSA | ETNA_DIRTY_SHADER, } }; bool etna_state_update(struct etna_context *ctx) { for (unsigned int i = 0; i < ARRAY_SIZE(etna_state_updates); i++) if (ctx->dirty & etna_state_updates[i].dirty) if (!etna_state_updates[i].update(ctx)) return false; return true; } void etna_state_init(struct pipe_context *pctx) { pctx->set_blend_color = etna_set_blend_color; pctx->set_stencil_ref = etna_set_stencil_ref; pctx->set_clip_state = etna_set_clip_state; pctx->set_sample_mask = etna_set_sample_mask; pctx->set_constant_buffer = etna_set_constant_buffer; pctx->set_framebuffer_state = etna_set_framebuffer_state; pctx->set_polygon_stipple = etna_set_polygon_stipple; pctx->set_scissor_states = etna_set_scissor_states; pctx->set_viewport_states = etna_set_viewport_states; pctx->set_vertex_buffers = etna_set_vertex_buffers; pctx->bind_blend_state = etna_blend_state_bind; pctx->delete_blend_state = etna_blend_state_delete; pctx->bind_rasterizer_state = etna_rasterizer_state_bind; pctx->delete_rasterizer_state = etna_rasterizer_state_delete; pctx->bind_depth_stencil_alpha_state = etna_zsa_state_bind; pctx->delete_depth_stencil_alpha_state = etna_zsa_state_delete; pctx->create_vertex_elements_state = etna_vertex_elements_state_create; pctx->delete_vertex_elements_state = etna_vertex_elements_state_delete; pctx->bind_vertex_elements_state = etna_vertex_elements_state_bind; }