/* * Copyright (c) 2012-2015 Etnaviv Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Wladimir J. van der Laan */ #include "etnaviv_texture.h" #include "hw/common.xml.h" #include "etnaviv_clear_blit.h" #include "etnaviv_context.h" #include "etnaviv_emit.h" #include "etnaviv_format.h" #include "etnaviv_texture_desc.h" #include "etnaviv_texture_state.h" #include "etnaviv_translate.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "drm-uapi/drm_fourcc.h" static void etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_samplers, void **samplers) { /* bind fragment sampler */ struct etna_context *ctx = etna_context(pctx); struct etna_screen *screen = ctx->screen; int offset; switch (shader) { case PIPE_SHADER_FRAGMENT: offset = 0; ctx->num_fragment_samplers = num_samplers; break; case PIPE_SHADER_VERTEX: offset = screen->specs.vertex_sampler_offset; break; default: assert(!"Invalid shader"); return; } uint32_t mask = 1 << offset; for (int idx = 0; idx < num_samplers; ++idx, mask <<= 1) { ctx->sampler[offset + idx] = samplers[idx]; if (samplers[idx]) ctx->active_samplers |= mask; else ctx->active_samplers &= ~mask; } ctx->dirty |= ETNA_DIRTY_SAMPLERS; } static bool etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable) { bool dirty = (sts->enable != enable); assert(sts); sts->enable = enable; if (!enable) { sts->TS_SAMPLER_CONFIG = 0; sts->TS_SAMPLER_STATUS_BASE.bo = NULL; return dirty; } struct etna_resource *rsc = etna_resource(pview->texture); struct etna_resource_level *lev = &rsc->levels[0]; if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE) dirty = true; assert(rsc->ts_bo && lev->ts_valid); sts->mode = lev->ts_mode; sts->comp = lev->ts_compress_fmt >= 0; sts->TS_SAMPLER_CONFIG = VIVS_TS_SAMPLER_CONFIG_ENABLE | COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) | VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt); sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value; sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32; sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo; sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset; sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ; return dirty; } /* Return true if the GPU can use sampler TS with this sampler view. * Sampler TS is an optimization used when rendering to textures, where * a resolve-in-place can be avoided when rendering has left a (valid) TS. */ static bool etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num) { /* Can use sampler TS when: * - the hardware supports sampler TS. * - the sampler view will be bound to sampler texture); struct etna_screen *screen = etna_screen(rsc->base.screen); return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) && num < VIVS_TS_SAMPLER__LEN && rsc->base.target != PIPE_BUFFER && (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) && view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 && rsc->levels[0].ts_valid; } void etna_update_sampler_source(struct pipe_sampler_view *view, int num) { struct etna_resource *base = etna_resource(view->texture); struct etna_resource *to = base, *from = base; struct etna_context *ctx = etna_context(view->context); bool enable_sampler_ts = false; if (base->render && etna_resource_newer(etna_resource(base->render), base)) from = etna_resource(base->render); if (base->texture) to = etna_resource(base->texture); if ((to != from) && etna_resource_older(to, from)) { etna_copy_resource(view->context, &to->base, &from->base, 0, view->texture->last_level); to->seqno = from->seqno; ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; } else if ((to == from) && etna_resource_needs_flush(to)) { if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) { enable_sampler_ts = true; /* Do not set flush_seqno because the resolve-to-self was bypassed */ } else { /* Resolve TS if needed */ etna_copy_resource(view->context, &to->base, &from->base, 0, view->texture->last_level); to->flush_seqno = from->seqno; ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; } } else if ((to == from) && (to->flush_seqno < from->seqno)) { to->flush_seqno = from->seqno; ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; } if (ctx->ts_for_sampler_view && etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) { ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; ctx->dirty_sampler_views |= (1 << num); } } static bool etna_resource_sampler_compatible(struct etna_resource *res) { if (util_format_is_compressed(res->base.format)) return true; struct etna_screen *screen = etna_screen(res->base.screen); /* This GPU supports texturing from supertiled textures? */ if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE)) return true; /* This GPU supports texturing from linear textures? */ if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT)) return true; /* Otherwise, only support tiled layouts */ if (res->layout != ETNA_LAYOUT_TILED) return false; /* If we have HALIGN support, we can allow for the RS padding */ if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN)) return true; /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */ if (res->halign != TEXTURE_HALIGN_FOUR) return false; return true; } struct etna_resource * etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc) { struct etna_resource *res = etna_resource(prsc); if (!etna_resource_sampler_compatible(res)) { /* The original resource is not compatible with the sampler. * Allocate an appropriately tiled texture. */ if (!res->texture) { struct pipe_resource templat = *prsc; templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE); res->texture = etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, DRM_FORMAT_MOD_LINEAR, &templat); } if (!res->texture) { return NULL; } res = etna_resource(res->texture); } return res; } static void set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end, unsigned nr, struct pipe_sampler_view **views) { unsigned i, j; uint32_t mask = 1 << start; uint32_t prev_active_sampler_views = ctx->active_sampler_views; for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) { struct pipe_sampler_view *view = views ? views[i] : NULL; pipe_sampler_view_reference(&ctx->sampler_view[i], view); if (view) { ctx->active_sampler_views |= mask; ctx->dirty_sampler_views |= mask; } else ctx->active_sampler_views &= ~mask; } for (; i < end; i++, mask <<= 1) { pipe_sampler_view_reference(&ctx->sampler_view[i], NULL); ctx->active_sampler_views &= ~mask; } /* sampler views that changed state (even to inactive) are also dirty */ ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views; } static inline void etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr, struct pipe_sampler_view **views) { struct etna_screen *screen = ctx->screen; unsigned start = 0; unsigned end = start + screen->specs.fragment_sampler_count; set_sampler_views(ctx, start, end, nr, views); ctx->num_fragment_sampler_views = nr; } static inline void etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr, struct pipe_sampler_view **views) { struct etna_screen *screen = ctx->screen; unsigned start = screen->specs.vertex_sampler_offset; unsigned end = start + screen->specs.vertex_sampler_count; set_sampler_views(ctx, start, end, nr, views); } static void etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_views, struct pipe_sampler_view **views) { struct etna_context *ctx = etna_context(pctx); assert(start_slot == 0); ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; switch (shader) { case PIPE_SHADER_FRAGMENT: etna_fragtex_set_sampler_views(ctx, num_views, views); break; case PIPE_SHADER_VERTEX: etna_vertex_set_sampler_views(ctx, num_views, views); break; default:; } } static void etna_texture_barrier(struct pipe_context *pctx, unsigned flags) { struct etna_context *ctx = etna_context(pctx); /* clear color and texture cache to make sure that texture unit reads * what has been written */ mtx_lock(&ctx->lock); etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE); mtx_unlock(&ctx->lock); } uint32_t active_samplers_bits(struct etna_context *ctx) { return ctx->active_sampler_views & ctx->active_samplers; } void etna_texture_init(struct pipe_context *pctx) { struct etna_context *ctx = etna_context(pctx); struct etna_screen *screen = ctx->screen; pctx->bind_sampler_states = etna_bind_sampler_states; pctx->set_sampler_views = etna_set_sampler_views; pctx->texture_barrier = etna_texture_barrier; if (screen->specs.halti >= 5) etna_texture_desc_init(pctx); else etna_texture_state_init(pctx); }