/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "pipe/p_state.h" #include "util/u_string.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "fd4_texture.h" #include "fd4_format.h" static enum a4xx_tex_clamp tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border) { /* Hardware does not support _CLAMP, but we emulate it: */ if (wrap == PIPE_TEX_WRAP_CLAMP) { wrap = (clamp_to_edge) ? PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER; } switch (wrap) { case PIPE_TEX_WRAP_REPEAT: return A4XX_TEX_REPEAT; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return A4XX_TEX_CLAMP_TO_EDGE; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: *needs_border = true; return A4XX_TEX_CLAMP_TO_BORDER; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: /* only works for PoT.. need to emulate otherwise! */ return A4XX_TEX_MIRROR_CLAMP; case PIPE_TEX_WRAP_MIRROR_REPEAT: return A4XX_TEX_MIRROR_REPEAT; case PIPE_TEX_WRAP_MIRROR_CLAMP: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: /* these two we could perhaps emulate, but we currently * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP */ default: DBG("invalid wrap: %u", wrap); return 0; } } static enum a4xx_tex_filter tex_filter(unsigned filter, bool aniso) { switch (filter) { case PIPE_TEX_FILTER_NEAREST: return A4XX_TEX_NEAREST; case PIPE_TEX_FILTER_LINEAR: return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR; default: DBG("invalid filter: %u", filter); return 0; } } static void * fd4_sampler_state_create(struct pipe_context *pctx, const struct pipe_sampler_state *cso) { struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj); unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8)); bool miplinear = false; bool clamp_to_edge; if (!so) return NULL; if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) miplinear = true; so->base = *cso; /* * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally * clamping the texture coordinates to [0.0, 1.0]. * * The clamping will be taken care of in the shaders. There are two * filters here, but let the minification one has a say. */ clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST); if (!clamp_to_edge) { so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP); so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP); so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP); } so->needs_border = false; so->texsamp0 = COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) | A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) | A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) | A4XX_TEX_SAMP_0_ANISO(aniso) | A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) | A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) | A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border)); so->texsamp1 = // COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) | COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) | COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS); if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) { so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias); so->texsamp1 |= A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) | A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod); } if (cso->compare_mode) so->texsamp1 |= A4XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */ return so; } static void fd4_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, void **hwcso) { struct fd_context *ctx = fd_context(pctx); struct fd4_context *fd4_ctx = fd4_context(ctx); uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0; unsigned i; if (!hwcso) nr = 0; for (i = 0; i < nr; i++) { if (hwcso[i]) { struct fd4_sampler_stateobj *sampler = fd4_sampler_stateobj(hwcso[i]); if (sampler->saturate_s) saturate_s |= (1 << i); if (sampler->saturate_t) saturate_t |= (1 << i); if (sampler->saturate_r) saturate_r |= (1 << i); } } fd_sampler_states_bind(pctx, shader, start, nr, hwcso); if (shader == PIPE_SHADER_FRAGMENT) { fd4_ctx->fsaturate = (saturate_s != 0) || (saturate_t != 0) || (saturate_r != 0); fd4_ctx->fsaturate_s = saturate_s; fd4_ctx->fsaturate_t = saturate_t; fd4_ctx->fsaturate_r = saturate_r; } else if (shader == PIPE_SHADER_VERTEX) { fd4_ctx->vsaturate = (saturate_s != 0) || (saturate_t != 0) || (saturate_r != 0); fd4_ctx->vsaturate_s = saturate_s; fd4_ctx->vsaturate_t = saturate_t; fd4_ctx->vsaturate_r = saturate_r; } } static enum a4xx_tex_type tex_type(unsigned target) { switch (target) { default: assert(0); case PIPE_BUFFER: case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: return A4XX_TEX_1D; case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: return A4XX_TEX_2D; case PIPE_TEXTURE_3D: return A4XX_TEX_3D; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return A4XX_TEX_CUBE; } } static bool use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format) { return (fd_screen(pctx->screen)->gpu_id == 420) && (util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC); } static struct pipe_sampler_view * fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view); struct fd_resource *rsc = fd_resource(prsc); enum pipe_format format = cso->format; unsigned lvl, layers = 0; if (!so) return NULL; if (format == PIPE_FORMAT_X32_S8X24_UINT) { rsc = rsc->stencil; format = rsc->base.format; } so->base = *cso; pipe_reference(NULL, &prsc->reference); so->base.texture = prsc; so->base.reference.count = 1; so->base.context = pctx; so->texconst0 = A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) | A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) | fd4_tex_swiz(format, cso->swizzle_r, cso->swizzle_g, cso->swizzle_b, cso->swizzle_a); if (util_format_is_srgb(format)) { if (use_astc_srgb_workaround(pctx, format)) so->astc_srgb = true; so->texconst0 |= A4XX_TEX_CONST_0_SRGB; } if (cso->target == PIPE_BUFFER) { unsigned elements = cso->u.buf.size / util_format_get_blocksize(format); lvl = 0; so->texconst1 = A4XX_TEX_CONST_1_WIDTH(elements) | A4XX_TEX_CONST_1_HEIGHT(1); so->texconst2 = A4XX_TEX_CONST_2_PITCH(elements * rsc->layout.cpp); so->offset = cso->u.buf.offset; } else { unsigned miplevels; lvl = fd_sampler_first_level(cso); miplevels = fd_sampler_last_level(cso) - lvl; layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1; so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels); so->texconst1 = A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); so->texconst2 = A4XX_TEX_CONST_2_PITCHALIGN(rsc->layout.pitchalign - 5) | A4XX_TEX_CONST_2_PITCH(fd_resource_pitch(rsc, lvl)); so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer); } /* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle * we get isn't quite right. Use SWAP(XYZW) as a cheap and cheerful * way to re-arrange things so stencil component is where the swiz * expects. * * Note that gallium expects stencil sampler to return (s,s,s,s) * which isn't quite true. To make that happen we'd have to massage * the swizzle. But in practice only the .x component is used. */ if (format == PIPE_FORMAT_X24S8_UINT) so->texconst2 |= A4XX_TEX_CONST_2_SWAP(XYZW); switch (cso->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(layers) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size); break; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(layers / 6) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size); break; case PIPE_TEXTURE_3D: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) | A4XX_TEX_CONST_3_LAYERSZ(fd_resource_slice(rsc, lvl)->size0); so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ( fd_resource_slice(rsc, prsc->last_level)->size0); break; default: so->texconst3 = 0x00000000; break; } return &so->base; } static void fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned nr, struct pipe_sampler_view **views) { struct fd_context *ctx = fd_context(pctx); struct fd4_context *fd4_ctx = fd4_context(ctx); uint16_t astc_srgb = 0; unsigned i; for (i = 0; i < nr; i++) { if (views[i]) { struct fd4_pipe_sampler_view *view = fd4_pipe_sampler_view(views[i]); if (view->astc_srgb) astc_srgb |= (1 << i); } } fd_set_sampler_views(pctx, shader, start, nr, views); if (shader == PIPE_SHADER_FRAGMENT) { fd4_ctx->fastc_srgb = astc_srgb; } else if (shader == PIPE_SHADER_VERTEX) { fd4_ctx->vastc_srgb = astc_srgb; } } void fd4_texture_init(struct pipe_context *pctx) { pctx->create_sampler_state = fd4_sampler_state_create; pctx->bind_sampler_states = fd4_sampler_states_bind; pctx->create_sampler_view = fd4_sampler_view_create; pctx->set_sampler_views = fd4_set_sampler_views; }