/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef LP_CONTEXT_H #define LP_CONTEXT_H #include "pipe/p_context.h" #include "draw/draw_vertex.h" #include "util/u_blitter.h" #include "lp_tex_sample.h" #include "lp_jit.h" #include "lp_setup.h" #include "lp_state_fs.h" #include "lp_state_cs.h" #include "lp_state_setup.h" struct llvmpipe_vbuf_render; struct draw_context; struct draw_stage; struct draw_vertex_shader; struct lp_fragment_shader; struct lp_compute_shader; struct lp_blend_state; struct lp_setup_context; struct lp_setup_variant; struct lp_velems_state; struct llvmpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ const struct pipe_blend_state *blend; struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_alpha_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; struct lp_fragment_shader *fs; struct draw_vertex_shader *vs; const struct lp_geometry_shader *gs; const struct lp_tess_ctrl_shader *tcs; const struct lp_tess_eval_shader *tes; struct lp_compute_shader *cs; const struct lp_velems_state *velems; const struct lp_so_state *so; /** Other rendering state */ unsigned sample_mask; unsigned min_samples; struct pipe_blend_color blend_color; struct pipe_stencil_ref stencil_ref; struct pipe_clip_state clip; struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS]; struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_BUFFERS]; struct pipe_image_view images[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_IMAGES]; unsigned num_samplers[PIPE_SHADER_TYPES]; unsigned num_sampler_views[PIPE_SHADER_TYPES]; unsigned num_images[PIPE_SHADER_TYPES]; unsigned num_vertex_buffers; struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS]; int num_so_targets; struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS]; struct pipe_query_data_pipeline_statistics pipeline_statistics; unsigned active_statistics_queries; unsigned active_occlusion_queries; unsigned active_primgen_queries; bool queries_disabled; unsigned dirty; /**< Mask of LP_NEW_x flags */ unsigned cs_dirty; /**< Mask of LP_CSNEW_x flags */ /** Mapped vertex buffers */ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; /** Vertex format */ struct vertex_info vertex_info; /** Which vertex shader output slot contains color */ int8_t color_slot[2]; /** Which vertex shader output slot contains bcolor */ int8_t bcolor_slot[2]; /** Which vertex shader output slot contains point size */ int8_t psize_slot; /** Which vertex shader output slot contains viewport index */ int8_t viewport_index_slot; /** Which geometry shader output slot contains layer */ int8_t layer_slot; /** A fake frontface output for unfilled primitives */ int8_t face_slot; /** Depth format and bias settings. */ boolean floating_point_depth; double mrd; /**< minimum resolvable depth value, for polygon offset */ /** The tiling engine */ struct lp_setup_context *setup; struct lp_setup_variant setup_variant; /** The primitive drawing context */ struct draw_context *draw; struct blitter_context *blitter; unsigned tex_timestamp; /** List of all fragment shader variants */ struct lp_fs_variant_list_item fs_variants_list; unsigned nr_fs_variants; unsigned nr_fs_instrs; struct lp_setup_variant_list_item setup_variants_list; unsigned nr_setup_variants; /** List of all compute shader variants */ struct lp_cs_variant_list_item cs_variants_list; unsigned nr_cs_variants; unsigned nr_cs_instrs; struct lp_cs_context *csctx; /** Conditional query object and mode */ struct pipe_query *render_cond_query; enum pipe_render_cond_flag render_cond_mode; boolean render_cond_cond; /** The LLVMContext to use for LLVM related work */ LLVMContextRef context; int max_global_buffers; struct pipe_resource **global_buffers; }; struct pipe_context * llvmpipe_create_context(struct pipe_screen *screen, void *priv, unsigned flags); struct pipe_resource * llvmpipe_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind_flags); static inline struct llvmpipe_context * llvmpipe_context( struct pipe_context *pipe ) { return (struct llvmpipe_context *)pipe; } #endif /* LP_CONTEXT_H */