/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "lp_context.h" #include "lp_state.h" #include "lp_texture.h" #include "lp_debug.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "draw/draw_context.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" static void * llvmpipe_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_geometry_shader *state; state = CALLOC_STRUCT(lp_geometry_shader); if (!state) goto no_state; /* debug */ if (LP_DEBUG & DEBUG_TGSI) { debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state); tgsi_dump(templ->tokens, 0); } /* copy stream output info */ if (templ->type == PIPE_SHADER_IR_TGSI) state->no_tokens = !templ->tokens; else state->no_tokens = FALSE; memcpy(&state->stream_output, &templ->stream_output, sizeof state->stream_output); if (templ->tokens || templ->type == PIPE_SHADER_IR_NIR) { state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ); if (state->dgs == NULL) { goto no_dgs; } } return state; no_dgs: FREE( state ); no_state: return NULL; } static void llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->gs = (struct lp_geometry_shader *)gs; draw_bind_geometry_shader(llvmpipe->draw, (llvmpipe->gs ? llvmpipe->gs->dgs : NULL)); llvmpipe->dirty |= LP_NEW_GS; } static void llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_geometry_shader *state = (struct lp_geometry_shader *)gs; if (!state) { return; } draw_delete_geometry_shader(llvmpipe->draw, state->dgs); FREE(state); } void llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe) { llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state; llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; }