/* -*- mesa-c++ -*- * * Copyright (c) 2018 Collabora LTD * * Author: Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SFN_SHADERIO_H #define SFN_SHADERIO_H #include "compiler/nir/nir.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "gallium/drivers/r600/r600_shader.h" #include #include namespace r600 { class ShaderInput { public: ShaderInput(); virtual ~ShaderInput(); ShaderInput(tgsi_semantic name); tgsi_semantic name() const {return m_name;} void set_gpr(int gpr) {m_gpr = gpr;} int gpr() const {return m_gpr;} void set_ioinfo(r600_shader_io& io, int translated_ij_index) const; virtual void set_lds_pos(int lds_pos); virtual int ij_index() const; virtual bool interpolate() const; virtual int lds_pos() const; void set_uses_interpolate_at_centroid(); virtual bool is_varying() const; private: virtual void set_specific_ioinfo(r600_shader_io& io) const; tgsi_semantic m_name; int m_gpr; bool m_uses_interpolate_at_centroid; }; using PShaderInput = std::shared_ptr; class ShaderInputSystemValue: public ShaderInput { public: ShaderInputSystemValue(tgsi_semantic name, int gpr); void set_specific_ioinfo(r600_shader_io& io) const; int m_gpr; }; class ShaderInputVarying : public ShaderInput { public: ShaderInputVarying(tgsi_semantic name, int sid, nir_variable *input); ShaderInputVarying(tgsi_semantic name, const ShaderInputVarying& orig, size_t location); void set_lds_pos(int lds_pos) override; int ij_index() const override; bool interpolate() const override; int lds_pos() const override; int sid() const {return m_sid;} void update_mask(int additional_comps); size_t location() const {return m_driver_location;} int location_frac() const {return m_location_frac;} bool is_varying() const override; private: void evaluate_spi_sid(); virtual void set_color_ioinfo(r600_shader_io& io) const; void set_specific_ioinfo(r600_shader_io& io) const override; size_t m_driver_location; int m_location_frac; int m_sid; int m_spi_sid; tgsi_interpolate_mode m_interpolate; tgsi_interpolate_loc m_interpolate_loc; int m_ij_index; int m_lds_pos; int m_mask; }; class ShaderInputColor: public ShaderInputVarying { public: ShaderInputColor(tgsi_semantic name, int sid, nir_variable *input); void set_back_color(unsigned back_color_input_idx); unsigned back_color_input_index() const { return m_back_color_input_idx; } private: void set_color_ioinfo(UNUSED r600_shader_io& io) const override; unsigned m_back_color_input_idx; }; class ShaderIO { public: ShaderIO(); size_t add_input(ShaderInput *input); std::vector& inputs(); ShaderInput& input(size_t k); ShaderInput& input(size_t driver_loc, int frac); void set_two_sided(); bool two_sided() {return m_two_sided;} int nlds() const { return m_lds_pos; } void sort_varying_inputs(); size_t size() const {return m_inputs.size();} PShaderInput find_varying(tgsi_semantic name, int sid, int frac); void update_lds_pos(); private: std::vector m_inputs; std::vector m_ldspos; bool m_two_sided; int m_lds_pos; }; std::pair r600_get_varying_semantic(unsigned varying_location); } #endif // SFN_SHADERIO_H