/********************************************************** * Copyright 2008-2017 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_context.h" #include "svga_debug.h" #include "svga_cmd.h" #include "svga_format.h" #include "svga_resource_buffer.h" #include "svga_resource_texture.h" #include "svga_surface.h" //#include "util/u_blit_sw.h" #include "util/format/u_format.h" #include "util/u_surface.h" #define FILE_DEBUG_FLAG DEBUG_BLIT /** * Build a struct pipe_blit_info object from the arguments used by the * pipe::resource_copy_region() function. */ static void build_blit_info(struct pipe_resource *dst_tex, unsigned dst_level, unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src_tex, unsigned src_level, const struct pipe_box *src_box, struct pipe_blit_info *blit) { memset(blit, 0, sizeof(*blit)); blit->src.format = src_tex->format; blit->dst.format = dst_tex->format; blit->mask = util_format_get_mask(blit->dst.format); blit->filter = PIPE_TEX_FILTER_NEAREST; blit->src.resource = src_tex; blit->src.level = src_level; blit->dst.resource = dst_tex; blit->dst.level = dst_level; blit->src.box = *src_box; u_box_3d(dst_x, dst_y, dst_z, src_box->width, src_box->height, src_box->depth, &blit->dst.box); } /** * Copy when src texture and dst texture are same with IntraSurfaceCopy * command. */ static void intra_surface_copy(struct svga_context *svga, struct pipe_resource *tex, unsigned src_x, unsigned src_y, unsigned src_z, unsigned level, unsigned layer_face, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned width, unsigned height, unsigned depth) { SVGA3dCopyBox box; struct svga_texture *stex; /* * Makes sure we have flushed all buffered draw operations and also * synchronizes all surfaces with any emulated surface views. */ svga_surfaces_flush(svga); stex = svga_texture(tex); box.x = dst_x; box.y = dst_y; box.z = dst_z; box.w = width; box.h = height; box.d = depth; box.srcx = src_x; box.srcy = src_y; box.srcz = src_z; SVGA_RETRY(svga, SVGA3D_vgpu10_IntraSurfaceCopy(svga->swc, stex->handle, level, layer_face, &box)); /* Mark the texture subresource as rendered-to. */ svga_set_texture_rendered_to(stex, layer_face, level); } /** * Copy an image between textures with the vgpu10 CopyRegion command. */ static void copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, unsigned src_x, unsigned src_y, unsigned src_z, unsigned src_level, unsigned src_layer_face, struct pipe_resource *dst_tex, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned dst_level, unsigned dst_layer_face, unsigned width, unsigned height, unsigned depth) { uint32 srcSubResource, dstSubResource; struct svga_texture *dtex, *stex; stex = svga_texture(src_tex); dtex = svga_texture(dst_tex); svga_surfaces_flush(svga); srcSubResource = src_layer_face * (src_tex->last_level + 1) + src_level; dstSubResource = dst_layer_face * (dst_tex->last_level + 1) + dst_level; svga_texture_copy_region(svga, stex->handle, srcSubResource, src_x, src_y, src_z, dtex->handle, dstSubResource, dst_x, dst_y, dst_z, width, height, depth); /* Mark the texture subresource as defined. */ svga_define_texture_level(dtex, dst_layer_face, dst_level); /* Mark the texture subresource as rendered-to. */ svga_set_texture_rendered_to(dtex, dst_layer_face, dst_level); } /** * Fallback to the copy region utility which uses map/memcpy for the copy */ static void copy_region_fallback(struct svga_context *svga, struct pipe_resource *dst_tex, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src_tex, unsigned src_level, const struct pipe_box *src_box) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_COPYREGIONFALLBACK); util_resource_copy_region(&svga->pipe, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); SVGA_STATS_TIME_POP(sws); (void) sws; } /** * Whether the layer_face index is given by the Z coordinate. */ static bool has_layer_face_index_in_z(enum pipe_texture_target target) { if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_CUBE_ARRAY) return true; else return false; } /** * For some texture types, we need to move the z (slice) coordinate * to the layer value. For example, to select the z=3 slice of a 2D ARRAY * texture, we need to use layer=3 and set z=0. */ static void adjust_z_layer(enum pipe_texture_target target, int z_in, unsigned *layer_out, unsigned *z_out) { if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_CUBE_ARRAY) { *layer_out = z_in; *z_out = 0; } else { *layer_out = 0; *z_out = z_in; } } /** * Are the given SVGA3D formats compatible, in terms of vgpu10's * PredCopyRegion() command? */ static bool formats_compatible(const struct svga_screen *ss, SVGA3dSurfaceFormat src_svga_fmt, SVGA3dSurfaceFormat dst_svga_fmt) { src_svga_fmt = svga_typeless_format(src_svga_fmt); dst_svga_fmt = svga_typeless_format(dst_svga_fmt); return src_svga_fmt == dst_svga_fmt; } /** * Check whether the blending is enabled or not */ static bool is_blending_enabled(struct svga_context *svga, const struct pipe_blit_info *blit) { bool blend_enable = false; int i; if (svga->curr.blend) { if (svga->curr.blend->independent_blend_enable) { for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { struct pipe_surface *cbuf = svga->curr.framebuffer.cbufs[i]; if (cbuf && (cbuf->texture == blit->dst.resource)) { if (svga->curr.blend->rt[i].blend_enable) { blend_enable = true; } break; } } } else { if (svga->curr.blend->rt[0].blend_enable) blend_enable = true; } } return blend_enable; } /** * If GL_FRAMEBUFFER_SRGB is enabled, then output colorspace is * expected to be sRGB if blending is not enabled. * If GL_FRAMEBUFFER_SRGB is disabled, then we can use * copy_region_vgpu10() * Following table basically tells when copy_region_vgpu10 can be * used if GL_FRAMEBUFFER_SRGB is enabled. * ______________________________________________________________ * | src fmt | dst_fmt | blending |Can use | * | | | |copy_region | * ______________________________________________________________ * | linear | linear | N | Y | * | linear | linear | Y | Y | * | linear | sRGB | N | N | * | linear | sRGB | Y | Y | * | sRGB | linear | N | N | * | sRGB | linear | Y | N | * | sRGB | sRGB | N | Y | * | sRGB | sRGB | Y | N | * ______________________________________________________________ * */ static bool check_blending_and_srgb_cond(struct svga_context *svga, const struct pipe_blit_info *blit) { enum pipe_format sFmt = blit->src.format; enum pipe_format dFmt = blit->dst.format; if (is_blending_enabled(svga, blit)) { if (!util_format_is_srgb(blit->src.format)) return true; } else { if (util_format_is_srgb(sFmt) && util_format_is_srgb(dFmt)) return true; else if (!util_format_is_srgb(sFmt)){ if (!util_format_is_srgb(dFmt)) return true; else { /** * State tracker converts all sRGB src blit format * to linear if GL_FRAMEBUFFER_SRGB is disabled. * So if src resource format is sRGB and * blit format is linear then it means, * GL_FRAMEBUFFER_SRGB is disabled. In this case also * we can use copy_region_vgpu10(). */ if (util_format_is_srgb(blit->src.resource->format)) return true; } } } return false; } /** * Do common checks for svga surface copy. */ static bool can_blit_via_svga_copy_region(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct pipe_blit_info local_blit = *blit_info; /* First basic checks to catch incompatibilities in new or locally unchecked * struct pipe_blit_info members but bypass the format check here. * Also since util_can_blit_via_copy_region() requires a dimension match, * PIPE_FILTER_LINEAR should be equal to PIPE_FILTER_NEAREST. */ local_blit.dst.format = local_blit.src.format; if (local_blit.filter == PIPE_TEX_FILTER_LINEAR) local_blit.filter = PIPE_TEX_FILTER_NEAREST; if (!util_can_blit_via_copy_region(&local_blit, TRUE)) return false; /* For depth+stencil formats, copy with mask != PIPE_MASK_ZS is not * supported */ if (util_format_is_depth_and_stencil(blit_info->src.format) && blit_info->mask != (PIPE_MASK_ZS)) return false; return check_blending_and_srgb_cond(svga, blit_info); } /** * Check whether we can blit using the intra_surface_copy command. */ static bool can_blit_via_intra_surface_copy(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; struct svga_texture *dtex, *stex; if (!svga_have_vgpu10(svga)) return false; /* src surface cannot be multisample */ if (blit_info->src.resource->nr_samples > 1) return false; if (!sws->have_intra_surface_copy) return false; if (svga->render_condition && blit_info->render_condition_enable) return false; if (blit_info->src.level != blit_info->dst.level) return false; if (has_layer_face_index_in_z(blit_info->src.resource->target)){ if (blit_info->src.box.z != blit_info->dst.box.z) return false; } stex = svga_texture(blit_info->src.resource); dtex = svga_texture(blit_info->dst.resource); return (stex->handle == dtex->handle); } /** * the gallium frontend implements some resource copies with blits (for * GL_ARB_copy_image). This function checks if we should really do the blit * with a VGPU10 CopyRegion command or software fallback (for incompatible * src/dst formats). */ static bool can_blit_via_copy_region_vgpu10(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct svga_texture *dtex, *stex; /* can't copy between different resource types */ if (svga_resource_type(blit_info->src.resource->target) != svga_resource_type(blit_info->dst.resource->target)) return false; stex = svga_texture(blit_info->src.resource); dtex = svga_texture(blit_info->dst.resource); if (!svga_have_vgpu10(svga)) return false; if (stex->handle == dtex->handle) return false; return formats_compatible(svga_screen(svga->pipe.screen), stex->key.format, dtex->key.format); } /** * Check whether we can blit using the surface_copy command. */ static bool can_blit_via_surface_copy(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct svga_texture *dtex, *stex; /* Mimic the format tests in util_can_blit_via_copy_region(), but * skip the other tests that have already been performed. */ if (blit_info->src.format != blit_info->dst.format) { const struct util_format_description *src_desc, *dst_desc; src_desc = util_format_description(blit_info->src.resource->format); dst_desc = util_format_description(blit_info->dst.resource->format); if (blit_info->src.resource->format != blit_info->src.format || blit_info->dst.resource->format != blit_info->dst.format || !util_is_format_compatible(src_desc, dst_desc)) return false; } if (svga->render_condition && blit_info->render_condition_enable) return false; /* can't copy between different resource types */ if (svga_resource_type(blit_info->src.resource->target) != svga_resource_type(blit_info->dst.resource->target)) return false; stex = svga_texture(blit_info->src.resource); dtex = svga_texture(blit_info->dst.resource); if (stex->handle == dtex->handle) return false; /* * This is what we've been using before, but it can probably be * relaxed. The device checks are less stringent. */ return (stex->b.b.format == dtex->b.b.format); } /** * Try region copy using one of the region copy commands */ static bool try_copy_region(struct svga_context *svga, const struct pipe_blit_info *blit) { unsigned src_layer_face, src_z, dst_layer_face, dst_z; if (!can_blit_via_svga_copy_region(svga, blit)) return false; adjust_z_layer(blit->src.resource->target, blit->src.box.z, &src_layer_face, &src_z); adjust_z_layer(blit->dst.resource->target, blit->dst.box.z, &dst_layer_face, &dst_z); if (can_blit_via_copy_region_vgpu10(svga, blit)) { svga_toggle_render_condition(svga, blit->render_condition_enable, FALSE); copy_region_vgpu10(svga, blit->src.resource, blit->src.box.x, blit->src.box.y, src_z, blit->src.level, src_layer_face, blit->dst.resource, blit->dst.box.x, blit->dst.box.y, dst_z, blit->dst.level, dst_layer_face, blit->src.box.width, blit->src.box.height, blit->src.box.depth); svga_toggle_render_condition(svga, blit->render_condition_enable, TRUE); return true; } if (can_blit_via_surface_copy(svga, blit)) { struct svga_texture *stex = svga_texture(blit->src.resource); struct svga_texture *dtex = svga_texture(blit->dst.resource); svga_surfaces_flush(svga); svga_texture_copy_handle(svga, stex->handle, blit->src.box.x, blit->src.box.y, src_z, blit->src.level, src_layer_face, dtex->handle, blit->dst.box.x, blit->dst.box.y, dst_z, blit->dst.level, dst_layer_face, blit->src.box.width, blit->src.box.height, blit->src.box.depth); svga_define_texture_level(dtex, dst_layer_face, blit->dst.level); svga_set_texture_rendered_to(dtex, dst_layer_face, blit->dst.level); return true; } if (can_blit_via_intra_surface_copy(svga, blit)) { intra_surface_copy(svga, blit->src.resource, blit->src.box.x, blit->src.box.y, src_z, blit->src.level, src_layer_face, blit->dst.box.x, blit->dst.box.y, dst_z, blit->src.box.width, blit->src.box.height, blit->src.box.depth); return true; } return false; } /** * A helper function to determine if the specified view format * is compatible with the surface format. * It is compatible if the view format is the same as the surface format, * or the associated svga format for the surface is a typeless format, or * the view format is an adjusted format for BGRX/BGRA resource. */ static bool is_view_format_compatible(enum pipe_format surf_fmt, SVGA3dSurfaceFormat surf_svga_fmt, enum pipe_format view_fmt) { if (surf_fmt == view_fmt || svga_format_is_typeless(surf_svga_fmt)) return true; if ((surf_fmt == PIPE_FORMAT_B8G8R8X8_UNORM && view_fmt == PIPE_FORMAT_B8G8R8A8_UNORM) || (surf_fmt == PIPE_FORMAT_B8G8R8A8_UNORM && view_fmt == PIPE_FORMAT_B8G8R8X8_UNORM)) return true; return false; } /** * Try issuing a quad blit. */ static bool try_blit(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; struct pipe_resource *src = blit_info->src.resource; struct pipe_resource *dst = blit_info->dst.resource; struct pipe_resource *newSrc = NULL; struct pipe_resource *newDst = NULL; bool can_create_src_view; bool can_create_dst_view; bool ret = true; struct pipe_blit_info blit = *blit_info; SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_BLITBLITTER); /** * Avoid using util_blitter_blit() for these depth formats on non-vgpu10 * devices because these depth formats only support comparison mode * and not ordinary sampling. */ if (!svga_have_vgpu10(svga) && (blit.mask & PIPE_MASK_Z) && (svga_texture(dst)->key.format == SVGA3D_Z_D16 || svga_texture(dst)->key.format == SVGA3D_Z_D24X8 || svga_texture(dst)->key.format == SVGA3D_Z_D24S8)) { ret = false; goto done; } /** * If format is srgb and blend is enabled then color values need * to be converted into linear format. */ if (is_blending_enabled(svga, &blit)) { blit.src.format = util_format_linear(blit.src.format); blit.dst.format = util_format_linear(blit.dst.format); } /* Check if we can create shader resource view and * render target view for the quad blitter to work */ can_create_src_view = is_view_format_compatible(src->format, svga_texture(src)->key.format, blit.src.format); can_create_dst_view = is_view_format_compatible(dst->format, svga_texture(dst)->key.format, blit.dst.format); if ((blit.mask & PIPE_MASK_S) || ((!can_create_dst_view || !can_create_src_view) && !svga_have_vgpu10(svga))) { /* Can't do stencil blits with textured quad blitter */ debug_warn_once("using software stencil blit"); ret = false; goto done; } if (!util_blitter_is_blit_supported(svga->blitter, &blit)) { debug_printf("svga: blit unsupported %s -> %s\n", util_format_short_name(blit.src.resource->format), util_format_short_name(blit.dst.resource->format)); ret = false; goto done; } /* XXX turn off occlusion and streamout queries */ util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb); util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems); util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs); util_blitter_save_tessctrl_shader(svga->blitter, svga->curr.tcs); util_blitter_save_tesseval_shader(svga->blitter, svga->curr.tes); util_blitter_save_so_targets(svga->blitter, svga->num_so_targets, (struct pipe_stream_output_target**)svga->so_targets); util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast); util_blitter_save_viewport(svga->blitter, &svga->curr.viewport[0]); util_blitter_save_scissor(svga->blitter, &svga->curr.scissor[0]); util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs); util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend); util_blitter_save_depth_stencil_alpha(svga->blitter, (void*)svga->curr.depth); util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref); util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask); util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer); util_blitter_save_fragment_sampler_states(svga->blitter, svga->curr.num_samplers[PIPE_SHADER_FRAGMENT], (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views(svga->blitter, svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT], svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]); if (!can_create_src_view) { struct pipe_resource template; struct pipe_blit_info copy_region_blit; /** * If the source blit format is not compatible with the source resource * format, we will not be able to create a shader resource view. * In order to avoid falling back to software blit, we'll create * a new resource in the blit format, and use DXCopyResource to * copy from the original format to the new format. The new * resource will be used for the blit in util_blitter_blit(). */ template = *src; template.format = blit.src.format; newSrc = svga_texture_create(svga->pipe.screen, &template); if (newSrc == NULL) { debug_printf("svga_blit: fails to create temporary src\n"); ret = false; goto done; } /* increment the mksStats for blitter with extra copy */ SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_BLITBLITTERCOPY); build_blit_info(newSrc, blit.src.level, blit.src.box.x, blit.src.box.y, blit.src.box.z, blit.src.resource, blit.src.level, &blit.src.box, ©_region_blit); if (!try_copy_region(svga, ©_region_blit)) { debug_printf("svga: Source blit format conversion failed.\n"); ret = false; goto done; } blit.src.resource = newSrc; } if (!can_create_dst_view) { struct pipe_resource template; /* * If the destination blit format is not compatible with the destination * resource format, we will not be able to create a render target view. * In order to avoid falling back to software blit, we'll create * a new resource in the blit format, and use DXPredCopyRegion * after the blit to copy from the blit format back to the resource * format. */ template = *dst; template.format = blit.dst.format; newDst = svga_texture_create(svga->pipe.screen, &template); if (newDst == NULL) { debug_printf("svga_blit: fails to create temporary dst\n"); ret = false; goto done; } blit.dst.resource = newDst; } svga_toggle_render_condition(svga, blit.render_condition_enable, FALSE); util_blitter_blit(svga->blitter, &blit); svga_toggle_render_condition(svga, blit.render_condition_enable, TRUE); if (blit.dst.resource != dst) { struct pipe_blit_info copy_region_blit; /* increment the mksStats for blitter with extra copy */ SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_BLITBLITTERCOPY); /* * A temporary resource was created for the blit, we need to * copy from the temporary resource back to the original destination. */ build_blit_info(dst, blit.dst.level, blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, newDst, blit.dst.level, &blit.dst.box, ©_region_blit); if (!try_copy_region(svga, ©_region_blit)) { debug_printf("svga: Destination blit format conversion failed.\n"); ret = false; goto done; } } done: /* unreference the temporary resources if needed */ pipe_resource_reference(&newDst, NULL); pipe_resource_reference(&newSrc, NULL); SVGA_STATS_TIME_POP(sws); /* SVGA_STATS_TIME_BLITBLITTER */ (void) sws; return ret; } /** * Try a cpu copy_region fallback. */ static bool try_cpu_copy_region(struct svga_context *svga, const struct pipe_blit_info *blit) { if (util_can_blit_via_copy_region(blit, TRUE) || util_can_blit_via_copy_region(blit, FALSE)) { if (svga->render_condition && blit->render_condition_enable) { debug_warning("CPU copy_region doesn't support " "conditional rendering.\n"); return false; } copy_region_fallback(svga, blit->dst.resource, blit->dst.level, blit->dst.box.x, blit->dst.box.y, blit->dst.box.z, blit->src.resource, blit->src.level, &blit->src.box); return true; } return false; } /** * The pipe::blit member. */ static void svga_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit) { struct svga_context *svga = svga_context(pipe); struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws; if (!svga_have_vgpu10(svga) && blit->src.resource->nr_samples > 1 && blit->dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(blit->src.resource->format) && !util_format_is_pure_integer(blit->src.resource->format)) { debug_printf("svga: color resolve unimplemented\n"); return; } SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_BLIT); if (try_copy_region(svga, blit)) goto done; if (try_blit(svga, blit)) goto done; if (!try_cpu_copy_region(svga, blit)) debug_printf("svga: Blit failed.\n"); done: SVGA_STATS_TIME_POP(sws); /* SVGA_STATS_TIME_BLIT */ (void) sws; } /** * The pipe::resource_copy_region member. */ static void svga_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst_tex, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src_tex, unsigned src_level, const struct pipe_box *src_box) { struct svga_context *svga = svga_context(pipe); struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_COPYREGION); if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) { /* can't copy within the same buffer, unfortunately */ if (svga_have_vgpu10(svga) && src_tex != dst_tex) { struct svga_winsys_surface *src_surf; struct svga_winsys_surface *dst_surf; struct svga_buffer *dbuffer = svga_buffer(dst_tex); struct svga_buffer *sbuffer = svga_buffer(src_tex); src_surf = svga_buffer_handle(svga, src_tex, sbuffer->bind_flags); dst_surf = svga_buffer_handle(svga, dst_tex, dbuffer->bind_flags); SVGA_RETRY(svga, SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf, src_box->x, dstx, src_box->width)); dbuffer->dirty = TRUE; } else { /* use map/memcpy fallback */ copy_region_fallback(svga, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); } } else { struct pipe_blit_info blit; build_blit_info(dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box, &blit); if (try_copy_region(svga, &blit)) goto done; /* Blits are format-converting which is not what we want, so perform a * strict format-check. * FIXME: Need to figure out why srgb blits (tf2) and * 3D blits (piglit) are broken here. Perhaps we set up the * struct pipe_blit_info incorrectly. */ if (src_tex->format == dst_tex->format && !util_format_is_srgb(src_tex->format) && svga_resource_type(src_tex->target) != SVGA3D_RESOURCE_TEXTURE3D && try_blit(svga, &blit)) goto done; copy_region_fallback(svga, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); } done: SVGA_STATS_TIME_POP(sws); (void) sws; } /** * The pipe::flush_resource member. */ static void svga_flush_resource(struct pipe_context *pipe, struct pipe_resource *resource) { } /** * Setup the pipe blit, resource_copy_region and flush_resource members. */ void svga_init_blit_functions(struct svga_context *svga) { svga->pipe.resource_copy_region = svga_resource_copy_region; svga->pipe.blit = svga_blit; svga->pipe.flush_resource = svga_flush_resource; }