/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "pipe/p_defines.h" #include "util/u_bitmask.h" #include "util/format/u_format.h" #include "util/u_helpers.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_transfer.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" #include "svga_cmd.h" #include "svga_format.h" #include "svga_resource_buffer.h" #include "svga_screen.h" static void svga_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers) { struct svga_context *svga = svga_context(pipe); util_set_vertex_buffers_count(svga->curr.vb, &svga->curr.num_vertex_buffers, buffers, start_slot, count); svga->dirty |= SVGA_NEW_VBUFFER; } /** * Does the given vertex attrib format need range adjustment in the VS? * Range adjustment scales and biases values from [0,1] to [-1,1]. * This lets us avoid the swtnl path. */ static boolean attrib_needs_range_adjustment(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R8G8B8_SNORM: return TRUE; default: return FALSE; } } /** * Given a gallium vertex element format, return the corresponding * SVGA3dDeclType. */ static SVGA3dDeclType translate_vertex_format_to_decltype(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1; case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2; case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3; case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4; case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR; case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4; case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2; case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4; case PIPE_FORMAT_R8G8B8A8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N; case PIPE_FORMAT_R16G16_SNORM: return SVGA3D_DECLTYPE_SHORT2N; case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N; case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N; case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N; case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3; case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N; case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2; case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4; /* See attrib_needs_adjustment() and attrib_needs_w_to_1() above */ case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N; /* See attrib_needs_w_to_1() above */ case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N; case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N; case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N; default: /* There are many formats without hardware support. This case * will be hit regularly, meaning we'll need swvfetch. */ return SVGA3D_DECLTYPE_MAX; } } static void define_input_element_object(struct svga_context *svga, struct svga_velems_state *velems) { SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS]; unsigned i; assert(velems->count <= PIPE_MAX_ATTRIBS); assert(svga_have_vgpu10(svga)); for (i = 0; i < velems->count; i++) { const struct pipe_vertex_element *elem = velems->velem + i; SVGA3dSurfaceFormat svga_format; unsigned vf_flags; svga_translate_vertex_format_vgpu10(elem->src_format, &svga_format, &vf_flags); velems->decl_type[i] = translate_vertex_format_to_decltype(elem->src_format); elements[i].inputSlot = elem->vertex_buffer_index; elements[i].alignedByteOffset = elem->src_offset; elements[i].format = svga_format; if (elem->instance_divisor) { elements[i].inputSlotClass = SVGA3D_INPUT_PER_INSTANCE_DATA; elements[i].instanceDataStepRate = elem->instance_divisor; } else { elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA; elements[i].instanceDataStepRate = 0; } elements[i].inputRegister = i; if (elements[i].format == SVGA3D_FORMAT_INVALID) { velems->need_swvfetch = TRUE; } if (util_format_is_pure_integer(elem->src_format)) { velems->attrib_is_pure_int |= (1 << i); } if (vf_flags & VF_W_TO_1) { velems->adjust_attrib_w_1 |= (1 << i); } if (vf_flags & VF_U_TO_F_CAST) { velems->adjust_attrib_utof |= (1 << i); } else if (vf_flags & VF_I_TO_F_CAST) { velems->adjust_attrib_itof |= (1 << i); } if (vf_flags & VF_BGRA) { velems->attrib_is_bgra |= (1 << i); } if (vf_flags & VF_PUINT_TO_SNORM) { velems->attrib_puint_to_snorm |= (1 << i); } else if (vf_flags & VF_PUINT_TO_USCALED) { velems->attrib_puint_to_uscaled |= (1 << i); } else if (vf_flags & VF_PUINT_TO_SSCALED) { velems->attrib_puint_to_sscaled |= (1 << i); } } velems->id = util_bitmask_add(svga->input_element_object_id_bm); SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count, velems->id, elements)); } /** * Translate the vertex element types to SVGA3dDeclType and check * for VS-based vertex attribute adjustments. */ static void translate_vertex_decls(struct svga_context *svga, struct svga_velems_state *velems) { unsigned i; assert(!svga_have_vgpu10(svga)); for (i = 0; i < velems->count; i++) { const enum pipe_format f = velems->velem[i].src_format; SVGA3dSurfaceFormat svga_format; unsigned vf_flags; svga_translate_vertex_format_vgpu10(f, &svga_format, &vf_flags); velems->decl_type[i] = translate_vertex_format_to_decltype(f); if (velems->decl_type[i] == SVGA3D_DECLTYPE_MAX) { /* Unsupported format - use software fetch */ velems->need_swvfetch = TRUE; } /* Check for VS-based adjustments */ if (attrib_needs_range_adjustment(f)) { velems->adjust_attrib_range |= (1 << i); } if (vf_flags & VF_W_TO_1) { velems->adjust_attrib_w_1 |= (1 << i); } } } static void * svga_create_vertex_elements_state(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *attribs) { struct svga_context *svga = svga_context(pipe); struct svga_velems_state *velems; assert(count <= PIPE_MAX_ATTRIBS); velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state)); if (velems) { velems->count = count; memcpy(velems->velem, attribs, sizeof(*attribs) * count); velems->need_swvfetch = FALSE; velems->adjust_attrib_range = 0x0; velems->attrib_is_pure_int = 0x0; velems->adjust_attrib_w_1 = 0x0; velems->adjust_attrib_itof = 0x0; velems->adjust_attrib_utof = 0x0; velems->attrib_is_bgra = 0x0; velems->attrib_puint_to_snorm = 0x0; velems->attrib_puint_to_uscaled = 0x0; velems->attrib_puint_to_sscaled = 0x0; if (svga_have_vgpu10(svga)) { define_input_element_object(svga, velems); } else { translate_vertex_decls(svga, velems); } } svga->hud.num_vertexelement_objects++; SVGA_STATS_COUNT_INC(svga_screen(svga->pipe.screen)->sws, SVGA_STATS_COUNT_VERTEXELEMENT); return velems; } static void svga_bind_vertex_elements_state(struct pipe_context *pipe, void *state) { struct svga_context *svga = svga_context(pipe); struct svga_velems_state *velems = (struct svga_velems_state *) state; svga->curr.velems = velems; svga->dirty |= SVGA_NEW_VELEMENT; } static void svga_delete_vertex_elements_state(struct pipe_context *pipe, void *state) { struct svga_context *svga = svga_context(pipe); struct svga_velems_state *velems = (struct svga_velems_state *) state; if (svga_have_vgpu10(svga)) { svga_hwtnl_flush_retry(svga); SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id)); if (velems->id == svga->state.hw_draw.layout_id) svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; util_bitmask_clear(svga->input_element_object_id_bm, velems->id); velems->id = SVGA3D_INVALID_ID; } FREE(velems); svga->hud.num_vertexelement_objects--; } void svga_cleanup_vertex_state(struct svga_context *svga) { unsigned i; for (i = 0 ; i < svga->curr.num_vertex_buffers; i++) pipe_vertex_buffer_unreference(&svga->curr.vb[i]); pipe_resource_reference(&svga->state.hw_draw.ib, NULL); for (i = 0; i < svga->state.hw_draw.num_vbuffers; i++) pipe_resource_reference(&svga->state.hw_draw.vbuffers[i], NULL); } void svga_init_vertex_functions(struct svga_context *svga) { svga->pipe.set_vertex_buffers = svga_set_vertex_buffers; svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state; svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state; svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state; }