/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "draw/draw_vbuf.h" #include "draw/draw_context.h" #include "draw/draw_vertex.h" #include "util/u_debug.h" #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "svga_context.h" #include "svga_state.h" #include "svga_swtnl.h" #include "svga_types.h" #include "svga_reg.h" #include "svga3d_reg.h" #include "svga_draw.h" #include "svga_shader.h" #include "svga_swtnl_private.h" static const struct vertex_info * svga_vbuf_render_get_vertex_info(struct vbuf_render *render) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; svga_swtnl_update_vdecl(svga); return &svga_render->vertex_info; } static boolean svga_vbuf_render_allocate_vertices(struct vbuf_render *render, ushort vertex_size, ushort nr_vertices) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; struct pipe_screen *screen = svga->pipe.screen; size_t size = (size_t)nr_vertices * (size_t)vertex_size; boolean new_vbuf = FALSE; boolean new_ibuf = FALSE; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFRENDERALLOCVERT); if (svga_render->vertex_size != vertex_size) svga->swtnl.new_vdecl = TRUE; svga_render->vertex_size = (size_t)vertex_size; if (svga->swtnl.new_vbuf) new_ibuf = new_vbuf = TRUE; svga->swtnl.new_vbuf = FALSE; if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size) new_vbuf = TRUE; if (new_vbuf) pipe_resource_reference(&svga_render->vbuf, NULL); if (new_ibuf) pipe_resource_reference(&svga_render->ibuf, NULL); if (!svga_render->vbuf) { svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size); svga_render->vbuf = SVGA_TRY_PTR(pipe_buffer_create (screen, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM, svga_render->vbuf_size)); if (!svga_render->vbuf) { svga_retry_enter(svga); svga_context_flush(svga, NULL); assert(!svga_render->vbuf); svga_render->vbuf = pipe_buffer_create(screen, PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM, svga_render->vbuf_size); /* The buffer allocation may fail if we run out of memory. * The draw module's vbuf code should handle that without crashing. */ svga_retry_exit(svga); } svga->swtnl.new_vdecl = TRUE; svga_render->vbuf_offset = 0; } else { svga_render->vbuf_offset += svga_render->vbuf_used; } svga_render->vbuf_used = 0; if (svga->swtnl.new_vdecl) svga_render->vdecl_offset = svga_render->vbuf_offset; SVGA_STATS_TIME_POP(svga_sws(svga)); return TRUE; } static void * svga_vbuf_render_map_vertices(struct vbuf_render *render) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; void * retPtr = NULL; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFRENDERMAPVERT); if (svga_render->vbuf) { char *ptr = (char*)pipe_buffer_map(&svga->pipe, svga_render->vbuf, PIPE_MAP_WRITE | PIPE_MAP_FLUSH_EXPLICIT | PIPE_MAP_DISCARD_RANGE | PIPE_MAP_UNSYNCHRONIZED, &svga_render->vbuf_transfer); if (ptr) { svga_render->vbuf_ptr = ptr; retPtr = ptr + svga_render->vbuf_offset; } else { svga_render->vbuf_ptr = NULL; svga_render->vbuf_transfer = NULL; retPtr = NULL; } } else { /* we probably ran out of memory when allocating the vertex buffer */ retPtr = NULL; } SVGA_STATS_TIME_POP(svga_sws(svga)); return retPtr; } static void svga_vbuf_render_unmap_vertices(struct vbuf_render *render, ushort min_index, ushort max_index) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; unsigned offset, length; size_t used = svga_render->vertex_size * ((size_t)max_index + 1); SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFRENDERUNMAPVERT); offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index; length = svga_render->vertex_size * (max_index + 1 - min_index); if (0) { /* dump vertex data */ const float *f = (const float *) ((char *) svga_render->vbuf_ptr + svga_render->vbuf_offset); unsigned i; debug_printf("swtnl vertex data:\n"); for (i = 0; i < length / 4; i += 4) { debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]); } } pipe_buffer_flush_mapped_range(&svga->pipe, svga_render->vbuf_transfer, offset, length); pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer); svga_render->min_index = min_index; svga_render->max_index = max_index; svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used); SVGA_STATS_TIME_POP(svga_sws(svga)); } static void svga_vbuf_render_set_primitive(struct vbuf_render *render, enum pipe_prim_type prim) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); svga_render->prim = prim; } static void svga_vbuf_submit_state(struct svga_vbuf_render *svga_render) { struct svga_context *svga = svga_render->svga; SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS]; unsigned i; static const unsigned zero[PIPE_MAX_ATTRIBS] = {0}; boolean retried; /* if the vdecl or vbuf hasn't changed do nothing */ if (!svga->swtnl.new_vdecl) return; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFSUBMITSTATE); memcpy(vdecl, svga_render->vdecl, sizeof(vdecl)); /* flush the hw state */ SVGA_RETRY_CHECK(svga, svga_hwtnl_flush(svga->hwtnl), retried); if (retried) { /* if we hit this path we might become synced with hw */ svga->swtnl.new_vbuf = TRUE; } for (i = 0; i < svga_render->vdecl_count; i++) { vdecl[i].array.offset += svga_render->vdecl_offset; } svga_hwtnl_vertex_decls(svga->hwtnl, svga_render->vdecl_count, vdecl, zero, svga_render->layout_id); /* Specify the vertex buffer (there's only ever one) */ { struct pipe_vertex_buffer vb; vb.is_user_buffer = false; vb.buffer.resource = svga_render->vbuf; vb.buffer_offset = svga_render->vdecl_offset; vb.stride = vdecl[0].array.stride; svga_hwtnl_vertex_buffers(svga->hwtnl, 1, &vb); } /* We have already taken care of flatshading, so let the hwtnl * module use whatever is most convenient: */ if (svga->state.sw.need_pipeline) { svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE); svga_hwtnl_set_fillmode(svga->hwtnl, PIPE_POLYGON_MODE_FILL); } else { svga_hwtnl_set_flatshade(svga->hwtnl, svga->curr.rast->templ.flatshade || svga_is_using_flat_shading(svga), svga->curr.rast->templ.flatshade_first); svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode); } svga->swtnl.new_vdecl = FALSE; SVGA_STATS_TIME_POP(svga_sws(svga)); } static void svga_vbuf_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; /* instancing will already have been resolved at this point by 'draw' */ const unsigned start_instance = 0; const unsigned instance_count = 1; boolean retried; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWARRAYS); /* off to hardware */ svga_vbuf_submit_state(svga_render); /* Need to call update_state() again as the draw module may have * altered some of our state behind our backs. Testcase: * redbook/polys.c */ svga_update_state_retry(svga, SVGA_STATE_HW_DRAW); SVGA_RETRY_CHECK(svga, svga_hwtnl_draw_arrays (svga->hwtnl, svga_render->prim, start + bias, nr, start_instance, instance_count, 0), retried); if (retried) { svga->swtnl.new_vbuf = TRUE; } SVGA_STATS_TIME_POP(svga_sws(svga)); } static void svga_vbuf_render_draw_elements(struct vbuf_render *render, const ushort *indices, uint nr_indices) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); struct svga_context *svga = svga_render->svga; int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size; boolean retried; /* instancing will already have been resolved at this point by 'draw' */ const struct pipe_draw_info info = { .index_size = 2, .mode = svga_render->prim, .has_user_indices = 1, .index.user = indices, .start_instance = 0, .instance_count = 1, .index_bias = bias, .min_index = svga_render->min_index, .max_index = svga_render->max_index, .start = 0, .count = nr_indices }; assert((svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0); SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_VBUFDRAWELEMENTS); /* off to hardware */ svga_vbuf_submit_state(svga_render); /* Need to call update_state() again as the draw module may have * altered some of our state behind our backs. Testcase: * redbook/polys.c */ svga_update_state_retry(svga, SVGA_STATE_HW_DRAW); SVGA_RETRY_CHECK(svga, svga_hwtnl_draw_range_elements(svga->hwtnl, &info, nr_indices), retried); if (retried) { svga->swtnl.new_vbuf = TRUE; } SVGA_STATS_TIME_POP(svga_sws(svga)); } static void svga_vbuf_render_release_vertices(struct vbuf_render *render) { } static void svga_vbuf_render_destroy(struct vbuf_render *render) { struct svga_vbuf_render *svga_render = svga_vbuf_render(render); pipe_resource_reference(&svga_render->vbuf, NULL); pipe_resource_reference(&svga_render->ibuf, NULL); FREE(svga_render); } /** * Create a new primitive render. */ struct vbuf_render * svga_vbuf_render_create(struct svga_context *svga) { struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render); svga_render->svga = svga; svga_render->ibuf_size = 0; svga_render->vbuf_size = 0; svga_render->ibuf_alloc_size = 4*1024; svga_render->vbuf_alloc_size = 64*1024; svga_render->layout_id = SVGA3D_INVALID_ID; svga_render->base.max_vertex_buffer_bytes = 64*1024/10; svga_render->base.max_indices = 65536; svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info; svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices; svga_render->base.map_vertices = svga_vbuf_render_map_vertices; svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices; svga_render->base.set_primitive = svga_vbuf_render_set_primitive; svga_render->base.draw_elements = svga_vbuf_render_draw_elements; svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays; svga_render->base.release_vertices = svga_vbuf_render_release_vertices; svga_render->base.destroy = svga_vbuf_render_destroy; return &svga_render->base; }