/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "util/u_bitmask.h" #include "util/u_inlines.h" #include "pipe/p_state.h" #include "svga_cmd.h" #include "svga_context.h" #include "svga_shader.h" #include "svga_swtnl.h" #include "svga_state.h" #include "svga_tgsi.h" #include "svga_swtnl_private.h" #define SVGA_POINT_ADJ_X -0.375f #define SVGA_POINT_ADJ_Y -0.5f #define SVGA_LINE_ADJ_X -0.5f #define SVGA_LINE_ADJ_Y -0.5f #define SVGA_TRIANGLE_ADJ_X -0.375f #define SVGA_TRIANGLE_ADJ_Y -0.5f static void set_draw_viewport(struct svga_context *svga) { struct pipe_viewport_state vp = svga->curr.viewport[0]; float adjx = 0.0f; float adjy = 0.0f; if (svga_have_vgpu10(svga)) { if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) { adjy = 0.25; } } else { switch (svga->curr.reduced_prim) { case PIPE_PRIM_POINTS: adjx = SVGA_POINT_ADJ_X; adjy = SVGA_POINT_ADJ_Y; break; case PIPE_PRIM_LINES: /* XXX: This is to compensate for the fact that wide lines are * going to be drawn with triangles, but we're not catching all * cases where that will happen. */ if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES) { adjx = SVGA_LINE_ADJ_X + 0.175f; adjy = SVGA_LINE_ADJ_Y - 0.175f; } else { adjx = SVGA_LINE_ADJ_X; adjy = SVGA_LINE_ADJ_Y; } break; case PIPE_PRIM_TRIANGLES: adjx += SVGA_TRIANGLE_ADJ_X; adjy += SVGA_TRIANGLE_ADJ_Y; break; default: /* nothing */ break; } } vp.translate[0] += adjx; vp.translate[1] += adjy; draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp); } static enum pipe_error update_swtnl_draw(struct svga_context *svga, uint64_t dirty) { SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW); draw_flush(svga->swtnl.draw); if (dirty & SVGA_NEW_VS) draw_bind_vertex_shader(svga->swtnl.draw, svga->curr.vs->draw_shader); if (dirty & SVGA_NEW_FS) draw_bind_fragment_shader(svga->swtnl.draw, svga->curr.fs->draw_shader); if (dirty & SVGA_NEW_VBUFFER) draw_set_vertex_buffers(svga->swtnl.draw, 0, svga->curr.num_vertex_buffers, svga->curr.vb); if (dirty & SVGA_NEW_VELEMENT) draw_set_vertex_elements(svga->swtnl.draw, svga->curr.velems->count, svga->curr.velems->velem); if (dirty & SVGA_NEW_CLIP) draw_set_clip_state(svga->swtnl.draw, &svga->curr.clip); if (dirty & (SVGA_NEW_VIEWPORT | SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) set_draw_viewport(svga); if (dirty & SVGA_NEW_RAST) draw_set_rasterizer_state(svga->swtnl.draw, &svga->curr.rast->templ, (void *) svga->curr.rast); /* Tell the draw module how deep the Z/depth buffer is. * * If no depth buffer is bound, send the utility function the * format for no bound depth (PIPE_FORMAT_NONE). */ if (dirty & SVGA_NEW_FRAME_BUFFER) draw_set_zs_format(svga->swtnl.draw, (svga->curr.framebuffer.zsbuf) ? svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE); SVGA_STATS_TIME_POP(svga_sws(svga)); return PIPE_OK; } struct svga_tracked_state svga_update_swtnl_draw = { "update draw module state", (SVGA_NEW_VS | SVGA_NEW_VBUFFER | SVGA_NEW_VELEMENT | SVGA_NEW_CLIP | SVGA_NEW_VIEWPORT | SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_REDUCED_PRIMITIVE), update_swtnl_draw }; static SVGA3dSurfaceFormat translate_vertex_format(SVGA3dDeclType format) { switch (format) { case SVGA3D_DECLTYPE_FLOAT1: return SVGA3D_R32_FLOAT; case SVGA3D_DECLTYPE_FLOAT2: return SVGA3D_R32G32_FLOAT; case SVGA3D_DECLTYPE_FLOAT3: return SVGA3D_R32G32B32_FLOAT; case SVGA3D_DECLTYPE_FLOAT4: return SVGA3D_R32G32B32A32_FLOAT; default: assert(!"Unexpected format in translate_vertex_format()"); return SVGA3D_R32G32B32A32_FLOAT; } } static SVGA3dElementLayoutId svga_vdecl_to_input_element(struct svga_context *svga, const SVGA3dVertexDecl *vdecl, unsigned num_decls) { SVGA3dElementLayoutId id; SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS]; unsigned i; assert(num_decls <= PIPE_MAX_ATTRIBS); assert(svga_have_vgpu10(svga)); for (i = 0; i < num_decls; i++) { elements[i].inputSlot = 0; /* vertex buffer index */ elements[i].alignedByteOffset = vdecl[i].array.offset; elements[i].format = translate_vertex_format(vdecl[i].identity.type); elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA; elements[i].instanceDataStepRate = 0; elements[i].inputRegister = i; } id = util_bitmask_add(svga->input_element_object_id_bm); SVGA_RETRY(svga, SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements)); return id; } enum pipe_error svga_swtnl_update_vdecl(struct svga_context *svga) { struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend); struct draw_context *draw = svga->swtnl.draw; struct vertex_info *vinfo = &svga_render->vertex_info; SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS]; struct svga_fragment_shader *fs = svga->curr.fs; int offset = 0; int nr_decls = 0; int src; unsigned i; int any_change; SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEVDECL); memset(vinfo, 0, sizeof(*vinfo)); memset(vdecl, 0, sizeof(vdecl)); draw_prepare_shader_outputs(draw); /* always add position */ src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0); draw_emit_vertex_attr(vinfo, EMIT_4F, src); vinfo->attrib[0].emit = EMIT_4F; vdecl[0].array.offset = offset; vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT; vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4; vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT; vdecl[0].identity.usageIndex = 0; offset += 16; nr_decls++; for (i = 0; i < fs->base.info.num_inputs; i++) { const enum tgsi_semantic sem_name = fs->base.info.input_semantic_name[i]; const unsigned sem_index = fs->base.info.input_semantic_index[i]; src = draw_find_shader_output(draw, sem_name, sem_index); vdecl[nr_decls].array.offset = offset; vdecl[nr_decls].identity.usageIndex = sem_index; switch (sem_name) { case TGSI_SEMANTIC_COLOR: draw_emit_vertex_attr(vinfo, EMIT_4F, src); vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR; vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4; offset += 16; nr_decls++; break; case TGSI_SEMANTIC_GENERIC: draw_emit_vertex_attr(vinfo, EMIT_4F, src); vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD; vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4; vdecl[nr_decls].identity.usageIndex = svga_remap_generic_index(fs->generic_remap_table, sem_index); offset += 16; nr_decls++; break; case TGSI_SEMANTIC_FOG: draw_emit_vertex_attr(vinfo, EMIT_1F, src); vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD; vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1; assert(vdecl[nr_decls].identity.usageIndex == 0); offset += 4; nr_decls++; break; case TGSI_SEMANTIC_POSITION: case TGSI_SEMANTIC_FACE: /* generated internally, not a vertex shader output */ break; default: assert(0); } } draw_compute_vertex_size(vinfo); svga_render->vdecl_count = nr_decls; for (i = 0; i < svga_render->vdecl_count; i++) { vdecl[i].array.stride = offset; } any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)); if (svga_have_vgpu10(svga)) { if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) { goto done; } if (svga_render->layout_id != SVGA3D_INVALID_ID) { /* destroy old */ SVGA_RETRY(svga, SVGA3D_vgpu10_DestroyElementLayout (svga->swc, svga_render->layout_id)); /** * reset current layout id state after the element layout is * destroyed, so that if a new layout has the same layout id, we * will know to re-issue the SetInputLayout command. */ if (svga->state.hw_draw.layout_id == svga_render->layout_id) svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID; util_bitmask_clear(svga->input_element_object_id_bm, svga_render->layout_id); } svga_render->layout_id = svga_vdecl_to_input_element(svga, vdecl, nr_decls); /* bind new */ if (svga->state.hw_draw.layout_id != svga_render->layout_id) { SVGA_RETRY(svga, SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id)); svga->state.hw_draw.layout_id = svga_render->layout_id; } } else { if (!any_change) goto done; } memcpy(svga_render->vdecl, vdecl, sizeof(vdecl)); svga->swtnl.new_vdecl = TRUE; done: SVGA_STATS_TIME_POP(svga_sws(svga)); return PIPE_OK; } static enum pipe_error update_swtnl_vdecl(struct svga_context *svga, uint64_t dirty) { return svga_swtnl_update_vdecl(svga); } struct svga_tracked_state svga_update_swtnl_vdecl = { "update draw module vdecl", (SVGA_NEW_VS | SVGA_NEW_FS), update_swtnl_vdecl };