/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_COMPILER_H #define ZINK_COMPILER_H #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "compiler/nir/nir.h" #include "compiler/shader_info.h" #include struct pipe_screen; struct zink_context; struct zink_screen; struct zink_gfx_program; struct nir_shader_compiler_options; struct nir_shader; struct set; struct tgsi_token; struct zink_so_info { struct pipe_stream_output_info so_info; unsigned *so_info_slots; }; const void * zink_get_compiler_options(struct pipe_screen *screen, enum pipe_shader_ir ir, enum pipe_shader_type shader); struct nir_shader * zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens); struct zink_shader { struct nir_shader *nir; struct zink_so_info streamout; struct { int index; int binding; VkDescriptorType type; } bindings[PIPE_MAX_CONSTANT_BUFFERS + PIPE_MAX_SHADER_SAMPLER_VIEWS]; size_t num_bindings; struct set *programs; bool has_geometry_shader; // vertex shaders need to know if a geometry shader exists }; VkShaderModule zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, unsigned char *shader_slot_map, unsigned char *shader_slots_reserved); struct zink_shader * zink_shader_create(struct zink_screen *screen, struct nir_shader *nir, const struct pipe_stream_output_info *so_info); void zink_shader_free(struct zink_context *ctx, struct zink_shader *shader); #endif