/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_CONTEXT_H #define ZINK_CONTEXT_H #include "zink_pipeline.h" #include "zink_batch.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/slab.h" #include "util/list.h" #include struct blitter_context; struct primconvert_context; struct list_head; struct zink_blend_state; struct zink_depth_stencil_alpha_state; struct zink_gfx_program; struct zink_rasterizer_state; struct zink_resource; struct zink_vertex_elements_state; struct zink_sampler_view { struct pipe_sampler_view base; union { VkImageView image_view; VkBufferView buffer_view; }; }; static inline struct zink_sampler_view * zink_sampler_view(struct pipe_sampler_view *pview) { return (struct zink_sampler_view *)pview; } struct zink_so_target { struct pipe_stream_output_target base; struct pipe_resource *counter_buffer; VkDeviceSize counter_buffer_offset; uint32_t stride; bool counter_buffer_valid; }; static inline struct zink_so_target * zink_so_target(struct pipe_stream_output_target *so_target) { return (struct zink_so_target *)so_target; } #define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1) struct zink_context { struct pipe_context base; struct slab_child_pool transfer_pool; struct blitter_context *blitter; struct pipe_device_reset_callback reset; VkCommandPool cmdpool; struct zink_batch batches[4]; bool is_device_lost; unsigned curr_batch; VkQueue queue; struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; struct pipe_framebuffer_state fb_state; struct zink_vertex_elements_state *element_state; struct zink_rasterizer_state *rast_state; struct zink_depth_stencil_alpha_state *dsa_state; struct zink_shader *gfx_stages[ZINK_SHADER_COUNT]; struct zink_gfx_pipeline_state gfx_pipeline_state; struct hash_table *program_cache; struct zink_gfx_program *curr_program; unsigned dirty_shader_stages : 6; /* mask of changed shader stages */ struct hash_table *render_pass_cache; struct primconvert_context *primconvert; struct zink_framebuffer *framebuffer; struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS]; struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS]; VkViewport viewports[PIPE_MAX_VIEWPORTS]; VkRect2D scissors[PIPE_MAX_VIEWPORTS]; struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS]; uint32_t buffers_enabled_mask; void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; unsigned num_samplers[PIPE_SHADER_TYPES]; struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned num_image_views[PIPE_SHADER_TYPES]; float line_width; float blend_constants[4]; struct pipe_stencil_ref stencil_ref; struct list_head suspended_queries; struct list_head primitives_generated_queries; bool queries_disabled, render_condition_active; struct pipe_resource *dummy_buffer; struct pipe_resource *null_buffers[5]; /* used to create zink_framebuffer->null_surface, one buffer per samplecount */ uint32_t num_so_targets; struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_OUTPUTS]; bool dirty_so_targets; bool xfb_barrier; }; static inline struct zink_context * zink_context(struct pipe_context *context) { return (struct zink_context *)context; } static inline struct zink_batch * zink_curr_batch(struct zink_context *ctx) { assert(ctx->curr_batch < ARRAY_SIZE(ctx->batches)); return ctx->batches + ctx->curr_batch; } struct zink_batch * zink_batch_rp(struct zink_context *ctx); struct zink_batch * zink_batch_no_rp(struct zink_context *ctx); void zink_fence_wait(struct pipe_context *ctx); void zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res, VkImageAspectFlags aspect, VkImageLayout new_layout); void zink_begin_render_pass(struct zink_context *ctx, struct zink_batch *batch); VkShaderStageFlagBits zink_shader_stage(enum pipe_shader_type type); struct pipe_context * zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); void zink_context_query_init(struct pipe_context *ctx); void zink_blit(struct pipe_context *pctx, const struct pipe_blit_info *info); void zink_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *dinfo); #endif