/************************************************************************** * * Copyright 2009, VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Author: Keith Whitwell * Author: Jakob Bornecrantz */ #include "utils.h" #include "dri_screen.h" #include "dri_context.h" #include "dri_helpers.h" #include "util/u_inlines.h" #include "pipe/p_screen.h" #include "pipe/p_format.h" #include "pipe-loader/pipe_loader.h" #include "state_tracker/st_gl_api.h" /* for st_gl_api_create */ #include "frontend/drm_driver.h" #include "util/u_debug.h" #include "util/format/u_format_s3tc.h" #define MSAA_VISUAL_MAX_SAMPLES 32 #undef false const __DRIconfigOptionsExtension gallium_config_options = { .base = { __DRI_CONFIG_OPTIONS, 2 }, .getXml = pipe_loader_get_driinfo_xml }; #define false 0 static void dri_fill_st_options(struct dri_screen *screen) { struct st_config_options *options = &screen->options; const struct driOptionCache *optionCache = &screen->dev->option_cache; options->disable_blend_func_extended = driQueryOptionb(optionCache, "disable_blend_func_extended"); options->disable_arb_gpu_shader5 = driQueryOptionb(optionCache, "disable_arb_gpu_shader5"); options->disable_glsl_line_continuations = driQueryOptionb(optionCache, "disable_glsl_line_continuations"); options->force_glsl_extensions_warn = driQueryOptionb(optionCache, "force_glsl_extensions_warn"); options->force_glsl_version = driQueryOptioni(optionCache, "force_glsl_version"); options->allow_extra_pp_tokens = driQueryOptionb(optionCache, "allow_extra_pp_tokens"); options->allow_glsl_extension_directive_midshader = driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader"); options->allow_glsl_120_subset_in_110 = driQueryOptionb(optionCache, "allow_glsl_120_subset_in_110"); options->allow_glsl_builtin_const_expression = driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression"); options->allow_glsl_relaxed_es = driQueryOptionb(optionCache, "allow_glsl_relaxed_es"); options->allow_glsl_builtin_variable_redeclaration = driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration"); options->allow_higher_compat_version = driQueryOptionb(optionCache, "allow_higher_compat_version"); options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init"); options->force_integer_tex_nearest = driQueryOptionb(optionCache, "force_integer_tex_nearest"); options->vs_position_always_invariant = driQueryOptionb(optionCache, "vs_position_always_invariant"); options->force_glsl_abs_sqrt = driQueryOptionb(optionCache, "force_glsl_abs_sqrt"); options->allow_glsl_cross_stage_interpolation_mismatch = driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch"); options->allow_draw_out_of_order = driQueryOptionb(optionCache, "allow_draw_out_of_order"); options->force_gl_names_reuse = driQueryOptionb(optionCache, "force_gl_names_reuse"); char *vendor_str = driQueryOptionstr(optionCache, "force_gl_vendor"); /* not an empty string */ if (*vendor_str) options->force_gl_vendor = strdup(vendor_str); driComputeOptionsSha1(optionCache, options->config_options_sha1); } static unsigned dri_loader_get_cap(struct dri_screen *screen, enum dri_loader_cap cap) { const __DRIdri2LoaderExtension *dri2_loader = screen->sPriv->dri2.loader; const __DRIimageLoaderExtension *image_loader = screen->sPriv->image.loader; if (dri2_loader && dri2_loader->base.version >= 4 && dri2_loader->getCapability) return dri2_loader->getCapability(screen->sPriv->loaderPrivate, cap); if (image_loader && image_loader->base.version >= 2 && image_loader->getCapability) return image_loader->getCapability(screen->sPriv->loaderPrivate, cap); return 0; } static const __DRIconfig ** dri_fill_in_modes(struct dri_screen *screen) { static const mesa_format mesa_formats[] = { MESA_FORMAT_B10G10R10A2_UNORM, MESA_FORMAT_B10G10R10X2_UNORM, MESA_FORMAT_R10G10B10A2_UNORM, MESA_FORMAT_R10G10B10X2_UNORM, MESA_FORMAT_B8G8R8A8_UNORM, MESA_FORMAT_B8G8R8X8_UNORM, MESA_FORMAT_B8G8R8A8_SRGB, MESA_FORMAT_B8G8R8X8_SRGB, MESA_FORMAT_B5G6R5_UNORM, MESA_FORMAT_RGBA_FLOAT16, MESA_FORMAT_RGBX_FLOAT16, /* The 32-bit RGBA format must not precede the 32-bit BGRA format. * Likewise for RGBX and BGRX. Otherwise, the GLX client and the GLX * server may disagree on which format the GLXFBConfig represents, * resulting in swapped color channels. * * The problem, as of 2017-05-30: * When matching a GLXFBConfig to a __DRIconfig, GLX ignores the channel * order and chooses the first __DRIconfig with the expected channel * sizes. Specifically, GLX compares the GLXFBConfig's and __DRIconfig's * __DRI_ATTRIB_{CHANNEL}_SIZE but ignores __DRI_ATTRIB_{CHANNEL}_MASK. * * EGL does not suffer from this problem. It correctly compares the * channel masks when matching EGLConfig to __DRIconfig. */ /* Required by Android, for HAL_PIXEL_FORMAT_RGBA_8888. */ MESA_FORMAT_R8G8B8A8_UNORM, /* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */ MESA_FORMAT_R8G8B8X8_UNORM, }; static const enum pipe_format pipe_formats[] = { PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_B10G10R10X2_UNORM, PIPE_FORMAT_R10G10B10A2_UNORM, PIPE_FORMAT_R10G10B10X2_UNORM, PIPE_FORMAT_BGRA8888_UNORM, PIPE_FORMAT_BGRX8888_UNORM, PIPE_FORMAT_BGRA8888_SRGB, PIPE_FORMAT_BGRX8888_SRGB, PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_R16G16B16A16_FLOAT, PIPE_FORMAT_R16G16B16X16_FLOAT, PIPE_FORMAT_RGBA8888_UNORM, PIPE_FORMAT_RGBX8888_UNORM, }; mesa_format format; __DRIconfig **configs = NULL; uint8_t depth_bits_array[5]; uint8_t stencil_bits_array[5]; unsigned depth_buffer_factor; unsigned msaa_samples_max; unsigned i; struct pipe_screen *p_screen = screen->base.screen; bool pf_z16, pf_x8z24, pf_z24x8, pf_s8z24, pf_z24s8, pf_z32; bool mixed_color_depth; bool allow_rgba_ordering; bool allow_rgb10; bool allow_fp16; static const GLenum back_buffer_modes[] = { __DRI_ATTRIB_SWAP_NONE, __DRI_ATTRIB_SWAP_UNDEFINED, __DRI_ATTRIB_SWAP_COPY }; if (driQueryOptionb(&screen->dev->option_cache, "always_have_depth_buffer")) { /* all visuals will have a depth buffer */ depth_buffer_factor = 0; } else { depth_bits_array[0] = 0; stencil_bits_array[0] = 0; depth_buffer_factor = 1; } allow_rgba_ordering = dri_loader_get_cap(screen, DRI_LOADER_CAP_RGBA_ORDERING); allow_rgb10 = driQueryOptionb(&screen->dev->option_cache, "allow_rgb10_configs"); allow_fp16 = driQueryOptionb(&screen->dev->option_cache, "allow_fp16_configs"); allow_fp16 &= dri_loader_get_cap(screen, DRI_LOADER_CAP_FP16); msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS_MASK) ? MSAA_VISUAL_MAX_SAMPLES : 1; pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); pf_z24x8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_X8Z24_UNORM, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); pf_s8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); pf_z24s8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_S8_UINT_Z24_UNORM, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); pf_z16 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z16_UNORM, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); pf_z32 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z32_UNORM, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_DEPTH_STENCIL); if (pf_z16) { depth_bits_array[depth_buffer_factor] = 16; stencil_bits_array[depth_buffer_factor++] = 0; } if (pf_x8z24 || pf_z24x8) { depth_bits_array[depth_buffer_factor] = 24; stencil_bits_array[depth_buffer_factor++] = 0; screen->d_depth_bits_last = pf_x8z24; } if (pf_s8z24 || pf_z24s8) { depth_bits_array[depth_buffer_factor] = 24; stencil_bits_array[depth_buffer_factor++] = 8; screen->sd_depth_bits_last = pf_s8z24; } if (pf_z32) { depth_bits_array[depth_buffer_factor] = 32; stencil_bits_array[depth_buffer_factor++] = 0; } mixed_color_depth = p_screen->get_param(p_screen, PIPE_CAP_MIXED_COLOR_DEPTH_BITS); assert(ARRAY_SIZE(mesa_formats) == ARRAY_SIZE(pipe_formats)); /* Add configs. */ for (format = 0; format < ARRAY_SIZE(mesa_formats); format++) { __DRIconfig **new_configs = NULL; unsigned num_msaa_modes = 0; /* includes a single-sample mode */ uint8_t msaa_modes[MSAA_VISUAL_MAX_SAMPLES]; /* Expose only BGRA ordering if the loader doesn't support RGBA ordering. */ if (!allow_rgba_ordering && (mesa_formats[format] == MESA_FORMAT_R8G8B8A8_UNORM || mesa_formats[format] == MESA_FORMAT_R8G8B8X8_UNORM)) continue; if (!allow_rgb10 && (mesa_formats[format] == MESA_FORMAT_B10G10R10A2_UNORM || mesa_formats[format] == MESA_FORMAT_B10G10R10X2_UNORM || mesa_formats[format] == MESA_FORMAT_R10G10B10A2_UNORM || mesa_formats[format] == MESA_FORMAT_R10G10B10X2_UNORM)) continue; if (!allow_fp16 && (mesa_formats[format] == MESA_FORMAT_RGBA_FLOAT16 || mesa_formats[format] == MESA_FORMAT_RGBX_FLOAT16)) continue; if (!p_screen->is_format_supported(p_screen, pipe_formats[format], PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET)) continue; for (i = 1; i <= msaa_samples_max; i++) { int samples = i > 1 ? i : 0; if (p_screen->is_format_supported(p_screen, pipe_formats[format], PIPE_TEXTURE_2D, samples, samples, PIPE_BIND_RENDER_TARGET)) { msaa_modes[num_msaa_modes++] = samples; } } if (num_msaa_modes) { /* Single-sample configs with an accumulation buffer. */ new_configs = driCreateConfigs(mesa_formats[format], depth_bits_array, stencil_bits_array, depth_buffer_factor, back_buffer_modes, ARRAY_SIZE(back_buffer_modes), msaa_modes, 1, GL_TRUE, !mixed_color_depth, GL_FALSE); configs = driConcatConfigs(configs, new_configs); /* Multi-sample configs without an accumulation buffer. */ if (num_msaa_modes > 1) { new_configs = driCreateConfigs(mesa_formats[format], depth_bits_array, stencil_bits_array, depth_buffer_factor, back_buffer_modes, ARRAY_SIZE(back_buffer_modes), msaa_modes+1, num_msaa_modes-1, GL_FALSE, !mixed_color_depth, GL_FALSE); configs = driConcatConfigs(configs, new_configs); } } } if (configs == NULL) { debug_printf("%s: driCreateConfigs failed\n", __FUNCTION__); return NULL; } return (const __DRIconfig **)configs; } /** * Roughly the converse of dri_fill_in_modes. */ void dri_fill_st_visual(struct st_visual *stvis, const struct dri_screen *screen, const struct gl_config *mode) { memset(stvis, 0, sizeof(*stvis)); if (!mode) { stvis->no_config = true; return; } /* Deduce the color format. */ switch (mode->redMask) { case 0: /* Formats > 32 bpp */ assert(mode->floatMode); if (mode->alphaShift > -1) { assert(mode->alphaShift == 48); stvis->color_format = PIPE_FORMAT_R16G16B16A16_FLOAT; } else { stvis->color_format = PIPE_FORMAT_R16G16B16X16_FLOAT; } break; case 0x3FF00000: if (mode->alphaMask) { assert(mode->alphaMask == 0xC0000000); stvis->color_format = PIPE_FORMAT_B10G10R10A2_UNORM; } else { stvis->color_format = PIPE_FORMAT_B10G10R10X2_UNORM; } break; case 0x000003FF: if (mode->alphaMask) { assert(mode->alphaMask == 0xC0000000); stvis->color_format = PIPE_FORMAT_R10G10B10A2_UNORM; } else { stvis->color_format = PIPE_FORMAT_R10G10B10X2_UNORM; } break; case 0x00FF0000: if (mode->alphaMask) { assert(mode->alphaMask == 0xFF000000); stvis->color_format = mode->sRGBCapable ? PIPE_FORMAT_BGRA8888_SRGB : PIPE_FORMAT_BGRA8888_UNORM; } else { stvis->color_format = mode->sRGBCapable ? PIPE_FORMAT_BGRX8888_SRGB : PIPE_FORMAT_BGRX8888_UNORM; } break; case 0x000000FF: if (mode->alphaMask) { assert(mode->alphaMask == 0xFF000000); stvis->color_format = mode->sRGBCapable ? PIPE_FORMAT_RGBA8888_SRGB : PIPE_FORMAT_RGBA8888_UNORM; } else { stvis->color_format = mode->sRGBCapable ? PIPE_FORMAT_RGBX8888_SRGB : PIPE_FORMAT_RGBX8888_UNORM; } break; case 0x0000F800: stvis->color_format = PIPE_FORMAT_B5G6R5_UNORM; break; default: assert(!"unsupported visual: invalid red mask"); return; } if (mode->sampleBuffers) { stvis->samples = mode->samples; } switch (mode->depthBits) { default: case 0: stvis->depth_stencil_format = PIPE_FORMAT_NONE; break; case 16: stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; break; case 24: if (mode->stencilBits == 0) { stvis->depth_stencil_format = (screen->d_depth_bits_last) ? PIPE_FORMAT_Z24X8_UNORM: PIPE_FORMAT_X8Z24_UNORM; } else { stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? PIPE_FORMAT_Z24_UNORM_S8_UINT: PIPE_FORMAT_S8_UINT_Z24_UNORM; } break; case 32: stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; break; } stvis->accum_format = (mode->accumRedBits > 0) ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; stvis->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK; stvis->render_buffer = ST_ATTACHMENT_FRONT_LEFT; if (mode->doubleBufferMode) { stvis->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK; stvis->render_buffer = ST_ATTACHMENT_BACK_LEFT; } if (mode->stereoMode) { stvis->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK; if (mode->doubleBufferMode) stvis->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK; } if (mode->depthBits > 0 || mode->stencilBits > 0) stvis->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK; /* let the gallium frontend allocate the accum buffer */ } static bool dri_get_egl_image(struct st_manager *smapi, void *egl_image, struct st_egl_image *stimg) { struct dri_screen *screen = (struct dri_screen *)smapi; __DRIimage *img = NULL; const struct dri2_format_mapping *map; if (screen->lookup_egl_image) { img = screen->lookup_egl_image(screen, egl_image); } if (!img) return FALSE; stimg->texture = NULL; pipe_resource_reference(&stimg->texture, img->texture); map = dri2_get_mapping_by_fourcc(img->dri_fourcc); stimg->format = map ? map->pipe_format : img->texture->format; stimg->level = img->level; stimg->layer = img->layer; if (img->imported_dmabuf && map) { /* Guess sized internal format for dma-bufs. Could be used * by EXT_EGL_image_storage. */ mesa_format mesa_format = driImageFormatToGLFormat(map->dri_format); stimg->internalformat = driGLFormatToSizedInternalGLFormat(mesa_format); } return TRUE; } static int dri_get_param(struct st_manager *smapi, enum st_manager_param param) { struct dri_screen *screen = (struct dri_screen *)smapi; switch(param) { case ST_MANAGER_BROKEN_INVALIDATE: return screen->broken_invalidate; default: return 0; } } void dri_destroy_screen_helper(struct dri_screen * screen) { if (screen->base.destroy) screen->base.destroy(&screen->base); if (screen->st_api && screen->st_api->destroy) screen->st_api->destroy(screen->st_api); if (screen->base.screen) screen->base.screen->destroy(screen->base.screen); mtx_destroy(&screen->opencl_func_mutex); } void dri_destroy_screen(__DRIscreen * sPriv) { struct dri_screen *screen = dri_screen(sPriv); dri_destroy_screen_helper(screen); pipe_loader_release(&screen->dev, 1); free(screen->options.force_gl_vendor); /* The caller in dri_util preserves the fd ownership */ free(screen); sPriv->driverPrivate = NULL; sPriv->extensions = NULL; } static void dri_postprocessing_init(struct dri_screen *screen) { unsigned i; for (i = 0; i < PP_FILTERS; i++) { screen->pp_enabled[i] = driQueryOptioni(&screen->dev->option_cache, pp_filters[i].name); } } static void dri_set_background_context(struct st_context_iface *st, struct util_queue_monitoring *queue_info) { struct dri_context *ctx = (struct dri_context *)st->st_manager_private; const __DRIbackgroundCallableExtension *backgroundCallable = ctx->sPriv->dri2.backgroundCallable; /* Note: Mesa will only call this function if GL multithreading is enabled * We only do that if the loader exposed the __DRI_BACKGROUND_CALLABLE * extension. So we know that backgroundCallable is not NULL. */ assert(backgroundCallable); backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate); if (ctx->hud) hud_add_queue_for_monitoring(ctx->hud, queue_info); } void dri_init_options(struct dri_screen *screen) { pipe_loader_load_options(screen->dev); dri_fill_st_options(screen); } const __DRIconfig ** dri_init_screen_helper(struct dri_screen *screen, struct pipe_screen *pscreen) { screen->base.screen = pscreen; screen->base.get_egl_image = dri_get_egl_image; screen->base.get_param = dri_get_param; screen->base.set_background_context = dri_set_background_context; screen->st_api = st_gl_api_create(); if (!screen->st_api) return NULL; if(pscreen->get_param(pscreen, PIPE_CAP_NPOT_TEXTURES)) screen->target = PIPE_TEXTURE_2D; else screen->target = PIPE_TEXTURE_RECT; dri_postprocessing_init(screen); screen->st_api->query_versions(screen->st_api, &screen->base, &screen->options, &screen->sPriv->max_gl_core_version, &screen->sPriv->max_gl_compat_version, &screen->sPriv->max_gl_es1_version, &screen->sPriv->max_gl_es2_version); return dri_fill_in_modes(screen); } /* vim: set sw=3 ts=8 sts=3 expandtab: */