/************************************************************************** * * Copyright 2008-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef STW_WINSYS_H #define STW_WINSYS_H #include /* for HDC */ #include "pipe/p_compiler.h" struct pipe_screen; struct pipe_context; struct pipe_resource; struct stw_shared_surface; struct stw_winsys { struct pipe_screen * (*create_screen)( void ); /* XXX is it actually possible to have non-zero level/layer ??? */ /** * Present the color buffer to the window associated with the device context. */ void (*present)( struct pipe_screen *screen, struct pipe_resource *res, HDC hDC ); /** * Locally unique identifier (LUID) of the graphics adapter. * * @sa GLCBPRESENTBUFFERSDATA::AdapterLuid; */ boolean (*get_adapter_luid)( struct pipe_screen *screen, LUID *pAdapterLuid ); /** * Open a shared surface (optional). * * @sa GLCBPRESENTBUFFERSDATA::hSharedSurface; */ struct stw_shared_surface * (*shared_surface_open)(struct pipe_screen *screen, HANDLE hSharedSurface); /** * Close a shared surface (optional). */ void (*shared_surface_close)(struct pipe_screen *screen, struct stw_shared_surface *surface); /** * Compose into a shared surface (optional). * * Blit the color buffer into a shared surface. * * @sa GLPRESENTBUFFERSDATA::PresentHistoryToken. */ void (*compose)( struct pipe_screen *screen, struct pipe_resource *res, struct stw_shared_surface *dest, LPCRECT pRect, ULONGLONG PresentHistoryToken ); }; boolean stw_init(const struct stw_winsys *stw_winsys); boolean stw_init_thread(void); void stw_cleanup_thread(void); void stw_cleanup(void); #endif /* STW_WINSYS_H */