/* * Copyright © 2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file brw_debug_recompiles.c */ #include #include "brw_compiler.h" static bool key_debug(const struct brw_compiler *c, void *log, const char *name, int a, int b) { if (a != b) { c->shader_perf_log(log, " %s %d->%d\n", name, a, b); return true; } return false; } static bool key_debug_float(const struct brw_compiler *c, void *log, const char *name, float a, float b) { if (a != b) { c->shader_perf_log(log, " %s %f->%f\n", name, a, b); return true; } return false; } #define check(name, field) \ key_debug(c, log, name, old_key->field, key->field) #define check_float(name, field) \ key_debug_float(c, log, name, old_key->field, key->field) static bool debug_sampler_recompile(const struct brw_compiler *c, void *log, const struct brw_sampler_prog_key_data *old_key, const struct brw_sampler_prog_key_data *key) { bool found = false; found |= check("gather channel quirk", gather_channel_quirk_mask); found |= check("compressed multisample layout", compressed_multisample_layout_mask); found |= check("16x msaa", msaa_16); found |= check("y_uv image bound", y_uv_image_mask); found |= check("y_u_v image bound", y_u_v_image_mask); found |= check("yx_xuxv image bound", yx_xuxv_image_mask); found |= check("xy_uxvx image bound", xy_uxvx_image_mask); found |= check("ayuv image bound", ayuv_image_mask); found |= check("xyuv image bound", xyuv_image_mask); for (unsigned i = 0; i < MAX_SAMPLERS; i++) { found |= check("EXT_texture_swizzle or DEPTH_TEXTURE_MODE", swizzles[i]); found |= check("textureGather workarounds", gen6_gather_wa[i]); found |= check_float("scale factor", scale_factors[i]); } for (unsigned i = 0; i < 3; i++) { found |= check("GL_CLAMP enabled on any texture unit", gl_clamp_mask[i]); } return found; } static bool debug_base_recompile(const struct brw_compiler *c, void *log, const struct brw_base_prog_key *old_key, const struct brw_base_prog_key *key) { return debug_sampler_recompile(c, log, &old_key->tex, &key->tex); } static void debug_vs_recompile(const struct brw_compiler *c, void *log, const struct brw_vs_prog_key *old_key, const struct brw_vs_prog_key *key) { bool found = debug_base_recompile(c, log, &old_key->base, &key->base); for (unsigned i = 0; i < VERT_ATTRIB_MAX; i++) { found |= check("vertex attrib w/a flags", gl_attrib_wa_flags[i]); } found |= check("legacy user clipping", nr_userclip_plane_consts); found |= check("copy edgeflag", copy_edgeflag); found |= check("pointcoord replace", point_coord_replace); found |= check("vertex color clamping", clamp_vertex_color); if (!found) { c->shader_perf_log(log, " something else\n"); } } static void debug_tcs_recompile(const struct brw_compiler *c, void *log, const struct brw_tcs_prog_key *old_key, const struct brw_tcs_prog_key *key) { bool found = debug_base_recompile(c, log, &old_key->base, &key->base); found |= check("input vertices", input_vertices); found |= check("outputs written", outputs_written); found |= check("patch outputs written", patch_outputs_written); found |= check("tes primitive mode", tes_primitive_mode); found |= check("quads and equal_spacing workaround", quads_workaround); if (!found) { c->shader_perf_log(log, " something else\n"); } } static void debug_tes_recompile(const struct brw_compiler *c, void *log, const struct brw_tes_prog_key *old_key, const struct brw_tes_prog_key *key) { bool found = debug_base_recompile(c, log, &old_key->base, &key->base); found |= check("inputs read", inputs_read); found |= check("patch inputs read", patch_inputs_read); if (!found) { c->shader_perf_log(log, " something else\n"); } } static void debug_gs_recompile(const struct brw_compiler *c, void *log, const struct brw_gs_prog_key *old_key, const struct brw_gs_prog_key *key) { bool found = debug_base_recompile(c, log, &old_key->base, &key->base); if (!found) { c->shader_perf_log(log, " something else\n"); } } static void debug_fs_recompile(const struct brw_compiler *c, void *log, const struct brw_wm_prog_key *old_key, const struct brw_wm_prog_key *key) { bool found = false; found |= check("alphatest, computed depth, depth test, or depth write", iz_lookup); found |= check("depth statistics", stats_wm); found |= check("flat shading", flat_shade); found |= check("number of color buffers", nr_color_regions); found |= check("MRT alpha test", alpha_test_replicate_alpha); found |= check("alpha to coverage", alpha_to_coverage); found |= check("fragment color clamping", clamp_fragment_color); found |= check("per-sample interpolation", persample_interp); found |= check("multisampled FBO", multisample_fbo); found |= check("frag coord adds sample pos", frag_coord_adds_sample_pos); found |= check("line smoothing", line_aa); found |= check("high quality derivatives", high_quality_derivatives); found |= check("force dual color blending", force_dual_color_blend); found |= check("coherent fb fetch", coherent_fb_fetch); found |= check("input slots valid", input_slots_valid); found |= check("mrt alpha test function", alpha_test_func); found |= check("mrt alpha test reference value", alpha_test_ref); found |= debug_base_recompile(c, log, &old_key->base, &key->base); if (!found) { c->shader_perf_log(log, " something else\n"); } } static void debug_cs_recompile(const struct brw_compiler *c, void *log, const struct brw_cs_prog_key *old_key, const struct brw_cs_prog_key *key) { bool found = debug_base_recompile(c, log, &old_key->base, &key->base); if (!found) { c->shader_perf_log(log, " something else\n"); } } void brw_debug_key_recompile(const struct brw_compiler *c, void *log, gl_shader_stage stage, const struct brw_base_prog_key *old_key, const struct brw_base_prog_key *key) { if (!old_key) { c->shader_perf_log(log, " No previous compile found...\n"); return; } switch (stage) { case MESA_SHADER_VERTEX: debug_vs_recompile(c, log, (const struct brw_vs_prog_key *)old_key, (const struct brw_vs_prog_key *)key); break; case MESA_SHADER_TESS_CTRL: debug_tcs_recompile(c, log, (const struct brw_tcs_prog_key *)old_key, (const struct brw_tcs_prog_key *)key); break; case MESA_SHADER_TESS_EVAL: debug_tes_recompile(c, log, (const struct brw_tes_prog_key *)old_key, (const struct brw_tes_prog_key *)key); break; case MESA_SHADER_GEOMETRY: debug_gs_recompile(c, log, (const struct brw_gs_prog_key *)old_key, (const struct brw_gs_prog_key *)key); break; case MESA_SHADER_FRAGMENT: debug_fs_recompile(c, log, (const struct brw_wm_prog_key *)old_key, (const struct brw_wm_prog_key *)key); break; case MESA_SHADER_COMPUTE: debug_cs_recompile(c, log, (const struct brw_cs_prog_key *)old_key, (const struct brw_cs_prog_key *)key); break; default: break; } }