/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_compiler.h" #include "compiler/nir/nir.h" static char const *get_qual_name(int mode) { switch (mode) { case INTERP_MODE_NONE: return "none"; case INTERP_MODE_FLAT: return "flat"; case INTERP_MODE_SMOOTH: return "smooth"; case INTERP_MODE_NOPERSPECTIVE: return "nopersp"; default: return "???"; } } static void gen4_frag_prog_set_interp_modes(struct brw_wm_prog_data *prog_data, struct brw_vue_map *vue_map, unsigned location, unsigned slot_count, enum glsl_interp_mode interp) { for (unsigned k = 0; k < slot_count; k++) { unsigned slot = vue_map->varying_to_slot[location + k]; if (slot != -1 && prog_data->interp_mode[slot] == INTERP_MODE_NONE) { prog_data->interp_mode[slot] = interp; if (prog_data->interp_mode[slot] == INTERP_MODE_FLAT) { prog_data->contains_flat_varying = true; } else if (prog_data->interp_mode[slot] == INTERP_MODE_NOPERSPECTIVE) { prog_data->contains_noperspective_varying = true; } } } } /* Set up interpolation modes for every element in the VUE */ void brw_setup_vue_interpolation(struct brw_vue_map *vue_map, nir_shader *nir, struct brw_wm_prog_data *prog_data) { /* Initialise interp_mode. INTERP_MODE_NONE == 0 */ memset(prog_data->interp_mode, 0, sizeof(prog_data->interp_mode)); if (!vue_map) return; /* HPOS always wants noperspective. setting it up here allows * us to not need special handling in the SF program. */ unsigned pos_slot = vue_map->varying_to_slot[VARYING_SLOT_POS]; if (pos_slot != -1) {; prog_data->interp_mode[pos_slot] = INTERP_MODE_NOPERSPECTIVE; prog_data->contains_noperspective_varying = true; } nir_foreach_shader_in_variable(var, nir) { unsigned location = var->data.location; unsigned slot_count = glsl_count_attribute_slots(var->type, false); gen4_frag_prog_set_interp_modes(prog_data, vue_map, location, slot_count, var->data.interpolation); if (location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1) { location = location + VARYING_SLOT_BFC0 - VARYING_SLOT_COL0; gen4_frag_prog_set_interp_modes(prog_data, vue_map, location, slot_count, var->data.interpolation); } } const bool debug = false; if (debug) { fprintf(stderr, "VUE map:\n"); for (int i = 0; i < vue_map->num_slots; i++) { int varying = vue_map->slot_to_varying[i]; if (varying == -1) { fprintf(stderr, "%d: --\n", i); continue; } fprintf(stderr, "%d: %d %s ofs %d\n", i, varying, get_qual_name(prog_data->interp_mode[i]), brw_vue_slot_to_offset(i)); } } }