/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_shader.h" using namespace brw; /** @file brw_predicated_break.cpp * * Loops are often structured as * * loop: * CMP.f0 * (+f0) IF * BREAK * ENDIF * ... * WHILE loop * * This peephole pass removes the IF and ENDIF instructions and predicates the * BREAK, dropping two instructions from the loop body. * * If the loop was a DO { ... } WHILE loop, it looks like * * loop: * ... * CMP.f0 * (+f0) IF * BREAK * ENDIF * WHILE loop * * and we can remove the BREAK instruction and predicate the WHILE. */ bool opt_predicated_break(backend_shader *s) { bool progress = false; foreach_block (block, s->cfg) { if (block->start_ip != block->end_ip) continue; /* BREAK and CONTINUE instructions, by definition, can only be found at * the ends of basic blocks. */ backend_instruction *jump_inst = block->end(); if (jump_inst->opcode != BRW_OPCODE_BREAK && jump_inst->opcode != BRW_OPCODE_CONTINUE) continue; backend_instruction *if_inst = block->prev()->end(); if (if_inst->opcode != BRW_OPCODE_IF) continue; backend_instruction *endif_inst = block->next()->start(); if (endif_inst->opcode != BRW_OPCODE_ENDIF) continue; bblock_t *jump_block = block; bblock_t *if_block = jump_block->prev(); bblock_t *endif_block = jump_block->next(); jump_inst->predicate = if_inst->predicate; jump_inst->predicate_inverse = if_inst->predicate_inverse; bblock_t *earlier_block = if_block; if (if_block->start_ip == if_block->end_ip) { earlier_block = if_block->prev(); } if_inst->remove(if_block); bblock_t *later_block = endif_block; if (endif_block->start_ip == endif_block->end_ip) { later_block = endif_block->next(); } endif_inst->remove(endif_block); if (!earlier_block->ends_with_control_flow()) { earlier_block->children.make_empty(); earlier_block->add_successor(s->cfg->mem_ctx, jump_block, bblock_link_logical); } if (!later_block->starts_with_control_flow()) { later_block->parents.make_empty(); } jump_block->add_successor(s->cfg->mem_ctx, later_block, bblock_link_logical); if (earlier_block->can_combine_with(jump_block)) { earlier_block->combine_with(jump_block); block = earlier_block; } /* Now look at the first instruction of the block following the BREAK. If * it's a WHILE, we can delete the break, predicate the WHILE, and join * the two basic blocks. */ bblock_t *while_block = earlier_block->next(); backend_instruction *while_inst = while_block->start(); if (jump_inst->opcode == BRW_OPCODE_BREAK && while_inst->opcode == BRW_OPCODE_WHILE && while_inst->predicate == BRW_PREDICATE_NONE) { jump_inst->remove(earlier_block); while_inst->predicate = jump_inst->predicate; while_inst->predicate_inverse = !jump_inst->predicate_inverse; assert(earlier_block->can_combine_with(while_block)); earlier_block->combine_with(while_block); } progress = true; } if (progress) s->invalidate_analysis(DEPENDENCY_BLOCKS | DEPENDENCY_INSTRUCTIONS); return progress; }