/* * Copyright 2003 VMware, Inc. * Copyright © 2006 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file gen_debug.c * * Support for the INTEL_DEBUG environment variable, along with other * miscellaneous debugging code. */ #include #include #include #include "dev/gen_debug.h" #include "git_sha1.h" #include "util/macros.h" #include "util/debug.h" #include "c11/threads.h" uint64_t intel_debug = 0; static const struct debug_control debug_control[] = { { "tex", DEBUG_TEXTURE}, { "state", DEBUG_STATE}, { "blit", DEBUG_BLIT}, { "mip", DEBUG_MIPTREE}, { "fall", DEBUG_PERF}, { "perf", DEBUG_PERF}, { "perfmon", DEBUG_PERFMON}, { "bat", DEBUG_BATCH}, { "pix", DEBUG_PIXEL}, { "buf", DEBUG_BUFMGR}, { "fbo", DEBUG_FBO}, { "fs", DEBUG_WM }, { "gs", DEBUG_GS}, { "sync", DEBUG_SYNC}, { "prim", DEBUG_PRIMS }, { "vert", DEBUG_VERTS }, { "dri", DEBUG_DRI }, { "sf", DEBUG_SF }, { "submit", DEBUG_SUBMIT }, { "wm", DEBUG_WM }, { "urb", DEBUG_URB }, { "vs", DEBUG_VS }, { "clip", DEBUG_CLIP }, { "shader_time", DEBUG_SHADER_TIME }, { "no16", DEBUG_NO16 }, { "blorp", DEBUG_BLORP }, { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS }, { "optimizer", DEBUG_OPTIMIZER }, { "ann", DEBUG_ANNOTATION }, { "no8", DEBUG_NO8 }, { "no-oaconfig", DEBUG_NO_OACONFIG }, { "spill_fs", DEBUG_SPILL_FS }, { "spill_vec4", DEBUG_SPILL_VEC4 }, { "cs", DEBUG_CS }, { "hex", DEBUG_HEX }, { "nocompact", DEBUG_NO_COMPACTION }, { "hs", DEBUG_TCS }, { "tcs", DEBUG_TCS }, { "ds", DEBUG_TES }, { "tes", DEBUG_TES }, { "l3", DEBUG_L3 }, { "do32", DEBUG_DO32 }, { "norbc", DEBUG_NO_RBC }, { "nohiz", DEBUG_NO_HIZ }, { "color", DEBUG_COLOR }, { "reemit", DEBUG_REEMIT }, { "soft64", DEBUG_SOFT64 }, { "tcs8", DEBUG_TCS_EIGHT_PATCH }, { "bt", DEBUG_BT }, { "pc", DEBUG_PIPE_CONTROL }, { "nofc", DEBUG_NO_FAST_CLEAR }, { "no32", DEBUG_NO32 }, { "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS | DEBUG_TES | DEBUG_GS | DEBUG_CS }, { NULL, 0 } }; uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage) { uint64_t flags[] = { [MESA_SHADER_VERTEX] = DEBUG_VS, [MESA_SHADER_TESS_CTRL] = DEBUG_TCS, [MESA_SHADER_TESS_EVAL] = DEBUG_TES, [MESA_SHADER_GEOMETRY] = DEBUG_GS, [MESA_SHADER_FRAGMENT] = DEBUG_WM, [MESA_SHADER_COMPUTE] = DEBUG_CS, }; STATIC_ASSERT(MESA_SHADER_STAGES == 6); return flags[stage]; } static void brw_process_intel_debug_variable_once(void) { intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control); } void brw_process_intel_debug_variable(void) { static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT; call_once(&process_intel_debug_variable_flag, brw_process_intel_debug_variable_once); } static uint64_t debug_identifier[4] = { 0xffeeddccbbaa9988, 0x7766554433221100, 0xffeeddccbbaa9988, 0x7766554433221100, }; void * intel_debug_identifier(void) { return debug_identifier; } uint32_t intel_debug_identifier_size(void) { return sizeof(debug_identifier); } uint32_t intel_debug_write_identifiers(void *_output, uint32_t output_size, const char *driver_name) { void *output = _output, *output_end = _output + output_size; assert(output_size > intel_debug_identifier_size()); memcpy(output, intel_debug_identifier(), intel_debug_identifier_size()); output += intel_debug_identifier_size(); for (uint32_t id = GEN_DEBUG_BLOCK_TYPE_DRIVER; id < GEN_DEBUG_BLOCK_TYPE_MAX; id++) { switch (id) { case GEN_DEBUG_BLOCK_TYPE_DRIVER: { struct gen_debug_block_driver driver_desc = { .base = { .type = id, }, }; int len = snprintf(output + sizeof(driver_desc), output_end - (output + sizeof(driver_desc)), "%s " PACKAGE_VERSION " build " MESA_GIT_SHA1, driver_name); driver_desc.base.length = sizeof(driver_desc) + len + 1; memcpy(output, &driver_desc, sizeof(driver_desc)); output += driver_desc.base.length; break; } case GEN_DEBUG_BLOCK_TYPE_FRAME: { struct gen_debug_block_frame frame_desc = { .base = { .type = GEN_DEBUG_BLOCK_TYPE_FRAME, .length = sizeof(frame_desc), }, }; memcpy(output, &frame_desc, sizeof(frame_desc)); output += sizeof(frame_desc); break; } default: unreachable("Missing identifier write"); } assert(output < output_end); } struct gen_debug_block_base end = { .type = GEN_DEBUG_BLOCK_TYPE_END, .length = sizeof(end), }; memcpy(output, &end, sizeof(end)); output += sizeof(end); assert(output < output_end); /* Return the how many bytes where written, so that the rest of the buffer * can be used for other things. */ return output - _output; } void * intel_debug_get_identifier_block(void *_buffer, uint32_t buffer_size, enum gen_debug_block_type type) { void *buffer = _buffer + intel_debug_identifier_size(), *end_buffer = _buffer + buffer_size; while (buffer < end_buffer) { struct gen_debug_block_base *item = buffer; if (item->type == type) return item; if (item->type == GEN_DEBUG_BLOCK_TYPE_END) return NULL; buffer += item->length; } return NULL; }