/* * Mesa 3-D graphics library * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell Gareth Hughes */ #include "glheader.h" #include "api_arrayelt.h" #include "context.h" #include "mtypes.h" #include "vtxfmt.h" #include "eval.h" #include "dlist.h" #include "main/dispatch.h" #include "vbo/vbo.h" /** * Copy the functions found in the GLvertexformat object into the * dispatch table. */ static void install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, const GLvertexformat *vfmt) { assert(ctx->Version > 0); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Color4f(tab, vfmt->Color4f); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_arrayelt_vtxfmt(tab, vfmt); SET_Color3f(tab, vfmt->Color3f); SET_Color3fv(tab, vfmt->Color3fv); SET_Color4fv(tab, vfmt->Color4fv); SET_EdgeFlag(tab, vfmt->EdgeFlag); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_eval_vtxfmt(tab, vfmt); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Materialfv(tab, vfmt->Materialfv); SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); SET_Normal3f(tab, vfmt->Normal3f); } if (ctx->API == API_OPENGL_COMPAT) { SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); SET_Indexf(tab, vfmt->Indexf); SET_Indexfv(tab, vfmt->Indexfv); SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); SET_Normal3fv(tab, vfmt->Normal3fv); } if (ctx->API == API_OPENGL_COMPAT) { SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); SET_TexCoord1f(tab, vfmt->TexCoord1f); SET_TexCoord1fv(tab, vfmt->TexCoord1fv); SET_TexCoord2f(tab, vfmt->TexCoord2f); SET_TexCoord2fv(tab, vfmt->TexCoord2fv); SET_TexCoord3f(tab, vfmt->TexCoord3f); SET_TexCoord3fv(tab, vfmt->TexCoord3fv); SET_TexCoord4f(tab, vfmt->TexCoord4f); SET_TexCoord4fv(tab, vfmt->TexCoord4fv); SET_Vertex2f(tab, vfmt->Vertex2f); SET_Vertex2fv(tab, vfmt->Vertex2fv); SET_Vertex3f(tab, vfmt->Vertex3f); SET_Vertex3fv(tab, vfmt->Vertex3fv); SET_Vertex4f(tab, vfmt->Vertex4f); SET_Vertex4fv(tab, vfmt->Vertex4fv); } if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */ SET_Begin(tab, vfmt->Begin); SET_End(tab, vfmt->End); SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV); } /* Originally for GL_NV_vertex_program, this is now only used by dlist.c */ if (ctx->API == API_OPENGL_COMPAT) { SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); } if (ctx->API != API_OPENGLES) { SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); } /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ if (_mesa_is_desktop_gl(ctx)) { SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i); SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i); SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i); SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv); SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv); SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui); SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui); SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv); SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv); SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui); SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv); } if (ctx->API == API_OPENGL_COMPAT) { /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */ SET_VertexP2ui(tab, vfmt->VertexP2ui); SET_VertexP2uiv(tab, vfmt->VertexP2uiv); SET_VertexP3ui(tab, vfmt->VertexP3ui); SET_VertexP3uiv(tab, vfmt->VertexP3uiv); SET_VertexP4ui(tab, vfmt->VertexP4ui); SET_VertexP4uiv(tab, vfmt->VertexP4uiv); SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui); SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv); SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui); SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv); SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui); SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv); SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui); SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv); SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui); SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui); SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv); SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv); SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); SET_NormalP3ui(tab, vfmt->NormalP3ui); SET_NormalP3uiv(tab, vfmt->NormalP3uiv); SET_ColorP3ui(tab, vfmt->ColorP3ui); SET_ColorP4ui(tab, vfmt->ColorP4ui); SET_ColorP3uiv(tab, vfmt->ColorP3uiv); SET_ColorP4uiv(tab, vfmt->ColorP4uiv); SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv); /* GL_NV_half_float */ SET_Vertex2hNV(tab, vfmt->Vertex2hNV); SET_Vertex2hvNV(tab, vfmt->Vertex2hvNV); SET_Vertex3hNV(tab, vfmt->Vertex3hNV); SET_Vertex3hvNV(tab, vfmt->Vertex3hvNV); SET_Vertex4hNV(tab, vfmt->Vertex4hNV); SET_Vertex4hvNV(tab, vfmt->Vertex4hvNV); SET_Normal3hNV(tab, vfmt->Normal3hNV); SET_Normal3hvNV(tab, vfmt->Normal3hvNV); SET_Color3hNV(tab, vfmt->Color3hNV); SET_Color3hvNV(tab, vfmt->Color4hvNV); SET_Color4hNV(tab, vfmt->Color4hNV); SET_Color4hvNV(tab, vfmt->Color3hvNV); SET_TexCoord1hNV(tab, vfmt->TexCoord1hNV); SET_TexCoord1hvNV(tab, vfmt->TexCoord1hvNV); SET_TexCoord2hNV(tab, vfmt->TexCoord2hNV); SET_TexCoord2hvNV(tab, vfmt->TexCoord2hvNV); SET_TexCoord3hNV(tab, vfmt->TexCoord3hNV); SET_TexCoord3hvNV(tab, vfmt->TexCoord3hvNV); SET_TexCoord4hNV(tab, vfmt->TexCoord4hNV); SET_TexCoord4hvNV(tab, vfmt->TexCoord4hvNV); SET_MultiTexCoord1hNV(tab, vfmt->MultiTexCoord1hNV); SET_MultiTexCoord1hvNV(tab, vfmt->MultiTexCoord1hvNV); SET_MultiTexCoord2hNV(tab, vfmt->MultiTexCoord2hNV); SET_MultiTexCoord2hvNV(tab, vfmt->MultiTexCoord2hvNV); SET_MultiTexCoord3hNV(tab, vfmt->MultiTexCoord3hNV); SET_MultiTexCoord3hvNV(tab, vfmt->MultiTexCoord3hvNV); SET_MultiTexCoord4hNV(tab, vfmt->MultiTexCoord4hNV); SET_MultiTexCoord4hvNV(tab, vfmt->MultiTexCoord4hvNV); SET_FogCoordhNV(tab, vfmt->FogCoordhNV); SET_FogCoordhvNV(tab, vfmt->FogCoordhvNV); SET_SecondaryColor3hNV(tab, vfmt->SecondaryColor3hNV); SET_SecondaryColor3hvNV(tab, vfmt->SecondaryColor3hvNV); } if (_mesa_is_desktop_gl(ctx)) { SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui); SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui); SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui); SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui); SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv); SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv); SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); /* GL_ARB_bindless_texture */ SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB); SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB); } if (_mesa_is_desktop_gl(ctx)) { /* GL_ARB_vertex_attrib_64bit */ SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d); SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d); SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d); SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d); SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv); SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv); SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv); SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Color4ub(tab, vfmt->Color4ub); SET_Materialf(tab, vfmt->Materialf); } if (ctx->API == API_OPENGL_COMPAT) { SET_Color3b(tab, vfmt->Color3b); SET_Color3d(tab, vfmt->Color3d); SET_Color3i(tab, vfmt->Color3i); SET_Color3s(tab, vfmt->Color3s); SET_Color3ui(tab, vfmt->Color3ui); SET_Color3us(tab, vfmt->Color3us); SET_Color3ub(tab, vfmt->Color3ub); SET_Color4b(tab, vfmt->Color4b); SET_Color4d(tab, vfmt->Color4d); SET_Color4i(tab, vfmt->Color4i); SET_Color4s(tab, vfmt->Color4s); SET_Color4ui(tab, vfmt->Color4ui); SET_Color4us(tab, vfmt->Color4us); SET_Color3bv(tab, vfmt->Color3bv); SET_Color3dv(tab, vfmt->Color3dv); SET_Color3iv(tab, vfmt->Color3iv); SET_Color3sv(tab, vfmt->Color3sv); SET_Color3uiv(tab, vfmt->Color3uiv); SET_Color3usv(tab, vfmt->Color3usv); SET_Color3ubv(tab, vfmt->Color3ubv); SET_Color4bv(tab, vfmt->Color4bv); SET_Color4dv(tab, vfmt->Color4dv); SET_Color4iv(tab, vfmt->Color4iv); SET_Color4sv(tab, vfmt->Color4sv); SET_Color4uiv(tab, vfmt->Color4uiv); SET_Color4usv(tab, vfmt->Color4usv); SET_Color4ubv(tab, vfmt->Color4ubv); SET_SecondaryColor3b(tab, vfmt->SecondaryColor3b); SET_SecondaryColor3d(tab, vfmt->SecondaryColor3d); SET_SecondaryColor3i(tab, vfmt->SecondaryColor3i); SET_SecondaryColor3s(tab, vfmt->SecondaryColor3s); SET_SecondaryColor3ui(tab, vfmt->SecondaryColor3ui); SET_SecondaryColor3us(tab, vfmt->SecondaryColor3us); SET_SecondaryColor3ub(tab, vfmt->SecondaryColor3ub); SET_SecondaryColor3bv(tab, vfmt->SecondaryColor3bv); SET_SecondaryColor3dv(tab, vfmt->SecondaryColor3dv); SET_SecondaryColor3iv(tab, vfmt->SecondaryColor3iv); SET_SecondaryColor3sv(tab, vfmt->SecondaryColor3sv); SET_SecondaryColor3uiv(tab, vfmt->SecondaryColor3uiv); SET_SecondaryColor3usv(tab, vfmt->SecondaryColor3usv); SET_SecondaryColor3ubv(tab, vfmt->SecondaryColor3ubv); SET_EdgeFlagv(tab, vfmt->EdgeFlagv); SET_Indexd(tab, vfmt->Indexd); SET_Indexi(tab, vfmt->Indexi); SET_Indexs(tab, vfmt->Indexs); SET_Indexub(tab, vfmt->Indexub); SET_Indexdv(tab, vfmt->Indexdv); SET_Indexiv(tab, vfmt->Indexiv); SET_Indexsv(tab, vfmt->Indexsv); SET_Indexubv(tab, vfmt->Indexubv); SET_Normal3b(tab, vfmt->Normal3b); SET_Normal3d(tab, vfmt->Normal3d); SET_Normal3i(tab, vfmt->Normal3i); SET_Normal3s(tab, vfmt->Normal3s); SET_Normal3bv(tab, vfmt->Normal3bv); SET_Normal3dv(tab, vfmt->Normal3dv); SET_Normal3iv(tab, vfmt->Normal3iv); SET_Normal3sv(tab, vfmt->Normal3sv); SET_TexCoord1d(tab, vfmt->TexCoord1d); SET_TexCoord1i(tab, vfmt->TexCoord1i); SET_TexCoord1s(tab, vfmt->TexCoord1s); SET_TexCoord2d(tab, vfmt->TexCoord2d); SET_TexCoord2s(tab, vfmt->TexCoord2s); SET_TexCoord2i(tab, vfmt->TexCoord2i); SET_TexCoord3d(tab, vfmt->TexCoord3d); SET_TexCoord3i(tab, vfmt->TexCoord3i); SET_TexCoord3s(tab, vfmt->TexCoord3s); SET_TexCoord4d(tab, vfmt->TexCoord4d); SET_TexCoord4i(tab, vfmt->TexCoord4i); SET_TexCoord4s(tab, vfmt->TexCoord4s); SET_TexCoord1dv(tab, vfmt->TexCoord1dv); SET_TexCoord1iv(tab, vfmt->TexCoord1iv); SET_TexCoord1sv(tab, vfmt->TexCoord1sv); SET_TexCoord2dv(tab, vfmt->TexCoord2dv); SET_TexCoord2iv(tab, vfmt->TexCoord2iv); SET_TexCoord2sv(tab, vfmt->TexCoord2sv); SET_TexCoord3dv(tab, vfmt->TexCoord3dv); SET_TexCoord3iv(tab, vfmt->TexCoord3iv); SET_TexCoord3sv(tab, vfmt->TexCoord3sv); SET_TexCoord4dv(tab, vfmt->TexCoord4dv); SET_TexCoord4iv(tab, vfmt->TexCoord4iv); SET_TexCoord4sv(tab, vfmt->TexCoord4sv); SET_Vertex2d(tab, vfmt->Vertex2d); SET_Vertex2i(tab, vfmt->Vertex2i); SET_Vertex2s(tab, vfmt->Vertex2s); SET_Vertex3d(tab, vfmt->Vertex3d); SET_Vertex3i(tab, vfmt->Vertex3i); SET_Vertex3s(tab, vfmt->Vertex3s); SET_Vertex4d(tab, vfmt->Vertex4d); SET_Vertex4i(tab, vfmt->Vertex4i); SET_Vertex4s(tab, vfmt->Vertex4s); SET_Vertex2dv(tab, vfmt->Vertex2dv); SET_Vertex2iv(tab, vfmt->Vertex2iv); SET_Vertex2sv(tab, vfmt->Vertex2sv); SET_Vertex3dv(tab, vfmt->Vertex3dv); SET_Vertex3iv(tab, vfmt->Vertex3iv); SET_Vertex3sv(tab, vfmt->Vertex3sv); SET_Vertex4dv(tab, vfmt->Vertex4dv); SET_Vertex4iv(tab, vfmt->Vertex4iv); SET_Vertex4sv(tab, vfmt->Vertex4sv); SET_MultiTexCoord1d(tab, vfmt->MultiTexCoord1d); SET_MultiTexCoord1dv(tab, vfmt->MultiTexCoord1dv); SET_MultiTexCoord1i(tab, vfmt->MultiTexCoord1i); SET_MultiTexCoord1iv(tab, vfmt->MultiTexCoord1iv); SET_MultiTexCoord1s(tab, vfmt->MultiTexCoord1s); SET_MultiTexCoord1sv(tab, vfmt->MultiTexCoord1sv); SET_MultiTexCoord2d(tab, vfmt->MultiTexCoord2d); SET_MultiTexCoord2dv(tab, vfmt->MultiTexCoord2dv); SET_MultiTexCoord2i(tab, vfmt->MultiTexCoord2i); SET_MultiTexCoord2iv(tab, vfmt->MultiTexCoord2iv); SET_MultiTexCoord2s(tab, vfmt->MultiTexCoord2s); SET_MultiTexCoord2sv(tab, vfmt->MultiTexCoord2sv); SET_MultiTexCoord3d(tab, vfmt->MultiTexCoord3d); SET_MultiTexCoord3dv(tab, vfmt->MultiTexCoord3dv); SET_MultiTexCoord3i(tab, vfmt->MultiTexCoord3i); SET_MultiTexCoord3iv(tab, vfmt->MultiTexCoord3iv); SET_MultiTexCoord3s(tab, vfmt->MultiTexCoord3s); SET_MultiTexCoord3sv(tab, vfmt->MultiTexCoord3sv); SET_MultiTexCoord4d(tab, vfmt->MultiTexCoord4d); SET_MultiTexCoord4dv(tab, vfmt->MultiTexCoord4dv); SET_MultiTexCoord4i(tab, vfmt->MultiTexCoord4i); SET_MultiTexCoord4iv(tab, vfmt->MultiTexCoord4iv); SET_MultiTexCoord4s(tab, vfmt->MultiTexCoord4s); SET_MultiTexCoord4sv(tab, vfmt->MultiTexCoord4sv); SET_EvalCoord2dv(tab, vfmt->EvalCoord2dv); SET_EvalCoord2d(tab, vfmt->EvalCoord2d); SET_EvalCoord1dv(tab, vfmt->EvalCoord1dv); SET_EvalCoord1d(tab, vfmt->EvalCoord1d); SET_Materiali(tab, vfmt->Materiali); SET_Materialiv(tab, vfmt->Materialiv); SET_FogCoordd(tab, vfmt->FogCoordd); SET_FogCoorddv(tab, vfmt->FogCoorddv); SET_VertexAttrib1sNV(tab, vfmt->VertexAttrib1sNV); SET_VertexAttrib1dNV(tab, vfmt->VertexAttrib1dNV); SET_VertexAttrib2sNV(tab, vfmt->VertexAttrib2sNV); SET_VertexAttrib2dNV(tab, vfmt->VertexAttrib2dNV); SET_VertexAttrib3sNV(tab, vfmt->VertexAttrib3sNV); SET_VertexAttrib3dNV(tab, vfmt->VertexAttrib3dNV); SET_VertexAttrib4sNV(tab, vfmt->VertexAttrib4sNV); SET_VertexAttrib4dNV(tab, vfmt->VertexAttrib4dNV); SET_VertexAttrib4ubNV(tab, vfmt->VertexAttrib4ubNV); SET_VertexAttrib1svNV(tab, vfmt->VertexAttrib1svNV); SET_VertexAttrib1dvNV(tab, vfmt->VertexAttrib1dvNV); SET_VertexAttrib2svNV(tab, vfmt->VertexAttrib2svNV); SET_VertexAttrib2dvNV(tab, vfmt->VertexAttrib2dvNV); SET_VertexAttrib3svNV(tab, vfmt->VertexAttrib3svNV); SET_VertexAttrib3dvNV(tab, vfmt->VertexAttrib3dvNV); SET_VertexAttrib4svNV(tab, vfmt->VertexAttrib4svNV); SET_VertexAttrib4dvNV(tab, vfmt->VertexAttrib4dvNV); SET_VertexAttrib4ubvNV(tab, vfmt->VertexAttrib4ubvNV); SET_VertexAttribs1svNV(tab, vfmt->VertexAttribs1svNV); SET_VertexAttribs1fvNV(tab, vfmt->VertexAttribs1fvNV); SET_VertexAttribs1dvNV(tab, vfmt->VertexAttribs1dvNV); SET_VertexAttribs2svNV(tab, vfmt->VertexAttribs2svNV); SET_VertexAttribs2fvNV(tab, vfmt->VertexAttribs2fvNV); SET_VertexAttribs2dvNV(tab, vfmt->VertexAttribs2dvNV); SET_VertexAttribs3svNV(tab, vfmt->VertexAttribs3svNV); SET_VertexAttribs3fvNV(tab, vfmt->VertexAttribs3fvNV); SET_VertexAttribs3dvNV(tab, vfmt->VertexAttribs3dvNV); SET_VertexAttribs4svNV(tab, vfmt->VertexAttribs4svNV); SET_VertexAttribs4fvNV(tab, vfmt->VertexAttribs4fvNV); SET_VertexAttribs4dvNV(tab, vfmt->VertexAttribs4dvNV); SET_VertexAttribs4ubvNV(tab, vfmt->VertexAttribs4ubvNV); } if (_mesa_is_desktop_gl(ctx)) { SET_VertexAttrib1s(tab, vfmt->VertexAttrib1s); SET_VertexAttrib1d(tab, vfmt->VertexAttrib1d); SET_VertexAttrib2s(tab, vfmt->VertexAttrib2s); SET_VertexAttrib2d(tab, vfmt->VertexAttrib2d); SET_VertexAttrib3s(tab, vfmt->VertexAttrib3s); SET_VertexAttrib3d(tab, vfmt->VertexAttrib3d); SET_VertexAttrib4s(tab, vfmt->VertexAttrib4s); SET_VertexAttrib4d(tab, vfmt->VertexAttrib4d); SET_VertexAttrib1sv(tab, vfmt->VertexAttrib1sv); SET_VertexAttrib1dv(tab, vfmt->VertexAttrib1dv); SET_VertexAttrib2sv(tab, vfmt->VertexAttrib2sv); SET_VertexAttrib2dv(tab, vfmt->VertexAttrib2dv); SET_VertexAttrib3sv(tab, vfmt->VertexAttrib3sv); SET_VertexAttrib3dv(tab, vfmt->VertexAttrib3dv); SET_VertexAttrib4sv(tab, vfmt->VertexAttrib4sv); SET_VertexAttrib4dv(tab, vfmt->VertexAttrib4dv); SET_VertexAttrib4Nub(tab, vfmt->VertexAttrib4Nub); SET_VertexAttrib4Nubv(tab, vfmt->VertexAttrib4Nubv); SET_VertexAttrib4bv(tab, vfmt->VertexAttrib4bv); SET_VertexAttrib4iv(tab, vfmt->VertexAttrib4iv); SET_VertexAttrib4ubv(tab, vfmt->VertexAttrib4ubv); SET_VertexAttrib4usv(tab, vfmt->VertexAttrib4usv); SET_VertexAttrib4uiv(tab, vfmt->VertexAttrib4uiv); SET_VertexAttrib4Nbv(tab, vfmt->VertexAttrib4Nbv); SET_VertexAttrib4Nsv(tab, vfmt->VertexAttrib4Nsv); SET_VertexAttrib4Nusv(tab, vfmt->VertexAttrib4Nusv); SET_VertexAttrib4Niv(tab, vfmt->VertexAttrib4Niv); SET_VertexAttrib4Nuiv(tab, vfmt->VertexAttrib4Nuiv); /* GL_EXT_gpu_shader4, GL 3.0 */ SET_VertexAttribI1iv(tab, vfmt->VertexAttribI1iv); SET_VertexAttribI1uiv(tab, vfmt->VertexAttribI1uiv); SET_VertexAttribI4bv(tab, vfmt->VertexAttribI4bv); SET_VertexAttribI4sv(tab, vfmt->VertexAttribI4sv); SET_VertexAttribI4ubv(tab, vfmt->VertexAttribI4ubv); SET_VertexAttribI4usv(tab, vfmt->VertexAttribI4usv); } } /** * Install per-vertex functions into the API dispatch table for execution. */ void _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { install_vtxfmt(ctx, ctx->Exec, vfmt); if (ctx->BeginEnd) install_vtxfmt(ctx, ctx->BeginEnd, vfmt); } /** * Install per-vertex functions into the API dispatch table for display * list compilation. */ void _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) { if (_mesa_is_desktop_gl(ctx)) install_vtxfmt(ctx, ctx->Save, vfmt); } /** * Install VBO vtxfmt functions. * * This function depends on ctx->Version. */ void _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx) { _vbo_install_exec_vtxfmt(ctx); if (ctx->API == API_OPENGL_COMPAT) { _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); } }