/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" bool midgard_nir_lod_errata(nir_shader *shader); /* Workarounds errata pertaining to early Midgard chips where the settings for * min_lod/max_lod/lod_bias are ignored in the sampler descriptor when * texturing with a textureLod instruction. The workaround is to load these * constants in as system values and perform the bias/clamp in the shader. */ static bool nir_lod_errata_instr(nir_builder *b, nir_instr *instr, void *data) { if (instr->type != nir_instr_type_tex) return false; nir_tex_instr *tex = nir_instr_as_tex(instr); b->cursor = nir_before_instr(instr); /* The errata only applies to textureLod ("TEXGRD") */ if (tex->op != nir_texop_txl) return false; /* Let's grab the sampler parameters */ nir_intrinsic_instr *l = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_sampler_lod_parameters_pan); l->num_components = 3; nir_ssa_dest_init(&l->instr, &l->dest, 3, 32, NULL); /* TODO: Indirect samplers, separate sampler objects XXX */ nir_src idx = nir_src_for_ssa(nir_imm_int(b, tex->texture_index)); nir_src_copy(&l->src[0], &idx, l); nir_builder_instr_insert(b, &l->instr); nir_ssa_def *params = &l->dest.ssa; /* Extract the individual components */ nir_ssa_def *min_lod = nir_channel(b, params, 0); nir_ssa_def *max_lod = nir_channel(b, params, 1); nir_ssa_def *lod_bias = nir_channel(b, params, 2); /* Rewrite the LOD with bias/clamps. Order sensitive. */ for (unsigned i = 0; i < tex->num_srcs; i++) { if (tex->src[i].src_type != nir_tex_src_lod) continue; nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1); nir_ssa_def *biased = nir_fadd(b, lod, lod_bias); nir_ssa_def *clamped = nir_fmin(b, nir_fmax(b, biased, min_lod), max_lod); nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, nir_src_for_ssa(clamped)); } return true; } bool midgard_nir_lod_errata(nir_shader *shader) { return nir_shader_instructions_pass(shader, nir_lod_errata_instr, nir_metadata_block_index | nir_metadata_dominance, NULL); }