/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef bts_FLT16MAT3D_EM_H #define bts_FLT16MAT3D_EM_H /* ---- includes ----------------------------------------------------------- */ #include "b_BasicEm/Context.h" #include "b_BasicEm/Basic.h" #include "b_BasicEm/Phase.h" #include "b_TensorEm/Int16Vec3D.h" #include "b_TensorEm/Flt16Vec3D.h" /* ---- related objects --------------------------------------------------- */ /* ---- typedefs ----------------------------------------------------------- */ /* ---- constants ---------------------------------------------------------- */ /* ---- object definition -------------------------------------------------- */ /** 3d matrix with floating point */ struct bts_Flt16Mat3D { /* ---- private data --------------------------------------------------- */ /* ---- public data ---------------------------------------------------- */ /** xx component */ int16 xxE; /** xy component */ int16 xyE; /** xz component */ int16 xzE; /** yx component */ int16 yxE; /** yy component */ int16 yyE; /** yz component */ int16 yzE; /** zx component */ int16 zxE; /** zy component */ int16 zyE; /** zz component */ int16 zzE; /** point position */ int16 bbpE; }; /* ---- associated objects ------------------------------------------------- */ /* ---- external functions ------------------------------------------------- */ /* ---- \ghd{ constructor/destructor } ------------------------------------- */ /** initializes matrix */ void bts_Flt16Mat3D_init( struct bts_Flt16Mat3D* ptrA ); /** destroys matrix */ void bts_Flt16Mat3D_exit( struct bts_Flt16Mat3D* ptrA ); /* ---- \ghd{ operators } -------------------------------------------------- */ /* ---- \ghd{ query functions } -------------------------------------------- */ /* ---- \ghd{ modify functions } ------------------------------------------- */ /* ---- \ghd{ memory I/O } ------------------------------------------------- */ /** size object needs when written to memory */ uint32 bts_Flt16Mat3D_memSize( struct bbs_Context* cpA, const struct bts_Flt16Mat3D* ptrA ); /** writes object to memory; returns number of bytes written */ uint32 bts_Flt16Mat3D_memWrite( struct bbs_Context* cpA, const struct bts_Flt16Mat3D* ptrA, uint16* memPtrA ); /** reads object from memory; returns number of bytes read */ uint32 bts_Flt16Mat3D_memRead( struct bbs_Context* cpA, struct bts_Flt16Mat3D* ptrA, const uint16* memPtrA ); /* ---- \ghd{ exec functions } --------------------------------------------- */ /** creates identity matrix */ struct bts_Flt16Mat3D bts_Flt16Mat3D_createIdentity( void ); /** creates scale matrix */ struct bts_Flt16Mat3D bts_Flt16Mat3D_createScale( int32 scaleA, int32 scaleBbpA ); /** creates matrix from 16 bit values */ struct bts_Flt16Mat3D bts_Flt16Mat3D_create16( int16 xxA, int16 xyA, int16 xzA, int16 yxA, int16 yyA, int16 yzA, int16 zxA, int16 zyA, int16 zzA, int16 bbpA ); /** creates matrix from 32 bit values (automatic adjustment of bbp value) */ struct bts_Flt16Mat3D bts_Flt16Mat3D_create32( int32 xxA, int32 xyA, int32 xzA, int32 yxA, int32 yyA, int32 yzA, int32 zxA, int32 zyA, int32 zzA, int32 bbpA ); /** scales matrix by a factor */ void bts_Flt16Mat3D_scale( struct bts_Flt16Mat3D* ptrA, int32 scaleA, int32 scaleBbpA ); /** multiplies matrix with vecA; returns resulting vector */ #ifndef HW_EE /* causes internal compiler error in ee-gcc */ struct bts_Int16Vec3D bts_Flt16Mat3D_map( const struct bts_Flt16Mat3D* matPtrA, const struct bts_Int16Vec3D* vecPtrA ); #endif /** Multiplies matrix with float vecA; returns resulting vector. * The point position of returned vector is the same as of the input vector. */ struct bts_Flt16Vec3D bts_Flt16Mat3D_mapFlt( const struct bts_Flt16Mat3D* matPtrA, const struct bts_Flt16Vec3D* vecPtrA ); /** multiplies matrix with matA; returns resulting matrix */ struct bts_Flt16Mat3D bts_Flt16Mat3D_mul( const struct bts_Flt16Mat3D* mat1PtrA, const struct bts_Flt16Mat3D* mat2PtrA ); /** multiplies matrix with matA; returns pointer to resulting matrix */ struct bts_Flt16Mat3D* bts_Flt16Mat3D_mulTo( struct bts_Flt16Mat3D* mat1PtrA, const struct bts_Flt16Mat3D* mat2PtrA ); #endif /* bts_FLT16MAT3D_EM_H */