/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RHYTHMGAME_SOUNDRECORDING_H #define RHYTHMGAME_SOUNDRECORDING_H #include #include #include #include #include #include #include "shared/IRenderableAudio.h" #include "DataSource.h" class Player : public IRenderableAudio{ public: /** * Construct a new Player from the given DataSource. Players can share the same data source. * For example, you could play two identical sounds concurrently by creating 2 Players with the * same data source. * * @param source */ Player(std::shared_ptr source) : mSource(source) {}; void renderAudio(float *targetData, int32_t numFrames); void resetPlayHead() { mReadFrameIndex = 0; }; void setPlaying(bool isPlaying) { mIsPlaying = isPlaying; resetPlayHead(); }; void setLooping(bool isLooping) { mIsLooping = isLooping; }; private: int32_t mReadFrameIndex = 0; std::atomic mIsPlaying { false }; std::atomic mIsLooping { false }; std::shared_ptr mSource; void renderSilence(float*, int32_t); }; #endif //RHYTHMGAME_SOUNDRECORDING_H