/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_OGL_H #define ANDROID_OGL_H #include struct ScreenColor { float red; float green; float blue; float alpha; }; constexpr ScreenColor RED { 1.0f, 0.0f, 0.0f, 1.0f }; constexpr ScreenColor GREEN { 0.0f, 1.0f, 0.0f, 1.0f }; constexpr ScreenColor BLUE { 0.0f, 0.0f, 1.0f, 1.0f }; constexpr ScreenColor PURPLE { 1.0f, 0.0f, 1.0f, 1.0f }; constexpr ScreenColor ORANGE { 1.0f, 0.5f, 0.0f, 1.0f }; constexpr ScreenColor GREY { 0.3f, 0.3f, 0.3f, 0.3f }; constexpr ScreenColor YELLOW { 1.0f, 1.0f, 0.0f, 1.0f }; #ifdef GL3 #include #elif GL3_2 #include #else #include #include #endif void CheckOpenGLError(const char* stmt, const char* fname, int line); #ifndef NDEBUG #define GL_CHECK(stmt) \ stmt;\ CheckOpenGLError(#stmt, __FILE__, __LINE__); #else #define GL_CHECK(stmt) stmt #endif void SetGLScreenColor(ScreenColor color); #endif //ANDROID_OGL_H