// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef CORE_FPDFAPI_FONT_CPDF_FONT_H_ #define CORE_FPDFAPI_FONT_CPDF_FONT_H_ #include #include #include #include "build/build_config.h" #include "core/fpdfapi/parser/cpdf_dictionary.h" #include "core/fpdfapi/parser/cpdf_stream_acc.h" #include "core/fxcrt/fx_string.h" #include "core/fxcrt/fx_system.h" #include "core/fxcrt/observed_ptr.h" #include "core/fxcrt/retain_ptr.h" #include "core/fxcrt/unowned_ptr.h" #include "core/fxge/cfx_font.h" class CFX_DIBitmap; class CFX_SubstFont; class CPDF_CIDFont; class CPDF_Document; class CPDF_Object; class CPDF_TrueTypeFont; class CPDF_Type1Font; class CPDF_Type3Char; class CPDF_Type3Font; class CPDF_ToUnicodeMap; class CPDF_Font : public Retainable, public Observable { public: // Callback mechanism for Type3 fonts to get pixels from forms. class FormIface { public: virtual ~FormIface() {} virtual void ParseContentForType3Char(CPDF_Type3Char* pChar) = 0; virtual bool HasPageObjects() const = 0; virtual CFX_FloatRect CalcBoundingBox() const = 0; virtual Optional, CFX_Matrix>> GetBitmapAndMatrixFromSoleImageOfForm() const = 0; }; // Callback mechanism for Type3 fonts to get new forms from upper layers. class FormFactoryIface { public: virtual ~FormFactoryIface() {} virtual std::unique_ptr CreateForm( CPDF_Document* pDocument, CPDF_Dictionary* pPageResources, CPDF_Stream* pFormStream) = 0; }; static const uint32_t kInvalidCharCode = static_cast(-1); // |pFactory| only required for Type3 fonts. static RetainPtr Create(CPDF_Document* pDoc, CPDF_Dictionary* pFontDict, FormFactoryIface* pFactory); static RetainPtr GetStockFont(CPDF_Document* pDoc, ByteStringView fontname); ~CPDF_Font() override; virtual bool IsType1Font() const; virtual bool IsTrueTypeFont() const; virtual bool IsType3Font() const; virtual bool IsCIDFont() const; virtual const CPDF_Type1Font* AsType1Font() const; virtual CPDF_Type1Font* AsType1Font(); virtual const CPDF_TrueTypeFont* AsTrueTypeFont() const; virtual CPDF_TrueTypeFont* AsTrueTypeFont(); virtual const CPDF_Type3Font* AsType3Font() const; virtual CPDF_Type3Font* AsType3Font(); virtual const CPDF_CIDFont* AsCIDFont() const; virtual CPDF_CIDFont* AsCIDFont(); virtual void WillBeDestroyed(); virtual bool IsVertWriting() const; virtual bool IsUnicodeCompatible() const; virtual uint32_t GetNextChar(ByteStringView pString, size_t* pOffset) const; virtual size_t CountChar(ByteStringView pString) const; virtual int AppendChar(char* buf, uint32_t charcode) const; virtual int GlyphFromCharCode(uint32_t charcode, bool* pVertGlyph) = 0; #if defined(OS_MACOSX) virtual int GlyphFromCharCodeExt(uint32_t charcode); #endif virtual WideString UnicodeFromCharCode(uint32_t charcode) const; virtual uint32_t CharCodeFromUnicode(wchar_t Unicode) const; virtual bool HasFontWidths() const; ByteString GetBaseFontName() const { return m_BaseFontName; } CFX_SubstFont* GetSubstFont() const { return m_Font.GetSubstFont(); } bool IsEmbedded() const { return IsType3Font() || m_pFontFile != nullptr; } CPDF_Dictionary* GetFontDict() const { return m_pFontDict.Get(); } void ClearFontDict() { m_pFontDict = nullptr; } bool IsStandardFont() const; bool HasFace() const { return !!m_Font.GetFaceRec(); } void AppendChar(ByteString* str, uint32_t charcode) const; const FX_RECT& GetFontBBox() const { return m_FontBBox; } int GetTypeAscent() const { return m_Ascent; } int GetTypeDescent() const { return m_Descent; } uint32_t GetStringWidth(ByteStringView pString); uint32_t FallbackFontFromCharcode(uint32_t charcode); int FallbackGlyphFromCharcode(int fallbackFont, uint32_t charcode); int GetFontFlags() const { return m_Flags; } int GetFontWeight() const; virtual uint32_t GetCharWidthF(uint32_t charcode) = 0; virtual FX_RECT GetCharBBox(uint32_t charcode) = 0; // Can return nullptr for stock Type1 fonts. Always returns non-null for other // font types. CPDF_Document* GetDocument() const { return m_pDocument.Get(); } CFX_Font* GetFont() { return &m_Font; } const CFX_Font* GetFont() const { return &m_Font; } CFX_Font* GetFontFallback(int position); protected: CPDF_Font(CPDF_Document* pDocument, CPDF_Dictionary* pFontDict); static int TT2PDF(int m, FXFT_FaceRec* face); static bool FT_UseTTCharmap(FXFT_FaceRec* face, int platform_id, int encoding_id); static const char* GetAdobeCharName(int iBaseEncoding, const std::vector& charnames, uint32_t charcode); virtual bool Load() = 0; void LoadUnicodeMap() const; // logically const only. void LoadFontDescriptor(const CPDF_Dictionary* pFontDesc); void CheckFontMetrics(); UnownedPtr const m_pDocument; CFX_Font m_Font; std::vector> m_FontFallbacks; RetainPtr m_pFontFile; RetainPtr m_pFontDict; ByteString m_BaseFontName; mutable std::unique_ptr m_pToUnicodeMap; mutable bool m_bToUnicodeLoaded = false; int m_Flags = 0; int m_StemV = 0; int m_Ascent = 0; int m_Descent = 0; int m_ItalicAngle = 0; FX_RECT m_FontBBox; }; #endif // CORE_FPDFAPI_FONT_CPDF_FONT_H_