// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fwl/theme/cfwl_pushbuttontp.h" #include "core/fxge/render_defines.h" #include "xfa/fwl/cfwl_pushbutton.h" #include "xfa/fwl/cfwl_themebackground.h" #include "xfa/fwl/cfwl_widget.h" #include "xfa/fwl/ifwl_themeprovider.h" #include "xfa/fxgraphics/cxfa_gecolor.h" #include "xfa/fxgraphics/cxfa_gepath.h" #define PUSHBUTTON_SIZE_Corner 2 CFWL_PushButtonTP::CFWL_PushButtonTP() : m_pThemeData(new PBThemeData) { SetThemeData(); } CFWL_PushButtonTP::~CFWL_PushButtonTP() {} void CFWL_PushButtonTP::DrawBackground(const CFWL_ThemeBackground& pParams) { switch (pParams.m_iPart) { case CFWL_Part::Border: { DrawBorder(pParams.m_pGraphics.Get(), pParams.m_rtPart, pParams.m_matrix); break; } case CFWL_Part::Background: { const CFX_RectF& rect = pParams.m_rtPart; float fRight = rect.right(); float fBottom = rect.bottom(); CXFA_GEPath strokePath; strokePath.MoveTo( CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, rect.top)); strokePath.LineTo(CFX_PointF(fRight - PUSHBUTTON_SIZE_Corner, rect.top)); strokePath.LineTo(CFX_PointF(fRight, rect.top + PUSHBUTTON_SIZE_Corner)); strokePath.LineTo(CFX_PointF(fRight, fBottom - PUSHBUTTON_SIZE_Corner)); strokePath.LineTo(CFX_PointF(fRight - PUSHBUTTON_SIZE_Corner, fBottom)); strokePath.LineTo( CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, fBottom)); strokePath.LineTo( CFX_PointF(rect.left, fBottom - PUSHBUTTON_SIZE_Corner)); strokePath.LineTo( CFX_PointF(rect.left, rect.top + PUSHBUTTON_SIZE_Corner)); strokePath.LineTo( CFX_PointF(rect.left + PUSHBUTTON_SIZE_Corner, rect.top)); CXFA_GEPath fillPath; fillPath.AddSubpath(&strokePath); CXFA_Graphics* pGraphics = pParams.m_pGraphics.Get(); pGraphics->SaveGraphState(); CFX_RectF rtInner(rect); rtInner.Deflate(PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner, PUSHBUTTON_SIZE_Corner); fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); int32_t iColor = GetColorID(pParams.m_dwStates); FillSolidRect(pGraphics, m_pThemeData->clrEnd[iColor], rect, pParams.m_matrix); pGraphics->SetStrokeColor(CXFA_GEColor(m_pThemeData->clrBorder[iColor])); pGraphics->StrokePath(&strokePath, &pParams.m_matrix); fillPath.Clear(); fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); pGraphics->SetFillColor(CXFA_GEColor(m_pThemeData->clrFill[iColor])); pGraphics->FillPath(&fillPath, FXFILL_WINDING, &pParams.m_matrix); if (pParams.m_dwStates & CFWL_PartState_Focused) { rtInner.Inflate(1, 1, 0, 0); DrawFocus(pGraphics, rtInner, pParams.m_matrix); } pGraphics->RestoreGraphState(); break; } default: break; } } void CFWL_PushButtonTP::SetThemeData() { m_pThemeData->clrBorder[0] = ArgbEncode(255, 0, 60, 116); m_pThemeData->clrBorder[1] = ArgbEncode(255, 0, 60, 116); m_pThemeData->clrBorder[2] = ArgbEncode(255, 0, 60, 116); m_pThemeData->clrBorder[3] = ArgbEncode(255, 0, 60, 116); m_pThemeData->clrBorder[4] = ArgbEncode(255, 201, 199, 186); m_pThemeData->clrStart[0] = ArgbEncode(255, 255, 255, 255); m_pThemeData->clrStart[1] = ArgbEncode(255, 209, 204, 193); m_pThemeData->clrStart[2] = ArgbEncode(255, 255, 240, 207); m_pThemeData->clrStart[3] = ArgbEncode(255, 206, 231, 255); m_pThemeData->clrStart[4] = ArgbEncode(255, 245, 244, 234); m_pThemeData->clrEnd[0] = ArgbEncode(255, 214, 208, 197); m_pThemeData->clrEnd[1] = ArgbEncode(255, 242, 241, 238); m_pThemeData->clrEnd[2] = ArgbEncode(255, 229, 151, 0); m_pThemeData->clrEnd[3] = ArgbEncode(255, 105, 130, 238); m_pThemeData->clrEnd[4] = ArgbEncode(255, 245, 244, 234); m_pThemeData->clrFill[0] = ArgbEncode(255, 255, 255, 255); m_pThemeData->clrFill[1] = ArgbEncode(255, 226, 225, 218); m_pThemeData->clrFill[2] = ArgbEncode(255, 255, 255, 255); m_pThemeData->clrFill[3] = ArgbEncode(255, 255, 255, 255); m_pThemeData->clrFill[4] = ArgbEncode(255, 245, 244, 234); } int32_t CFWL_PushButtonTP::GetColorID(uint32_t dwStates) const { int32_t color = 0; if (dwStates & CFWL_PartState_Disabled) color += 4; if (dwStates & CFWL_PartState_Default) { color += 3; } else { if (dwStates & CFWL_PartState_Hovered) color += 2; if (dwStates & CFWL_PartState_Pressed) color += 1; } return color; }