//! Primitives for working with UDP. //! //! The types provided in this module are non-blocking by default and are //! designed to be portable across all supported Mio platforms. As long as the //! [portability guidelines] are followed, the behavior should be identical no //! matter the target platform. //! //! [portability guidelines]: ../struct.Poll.html#portability use crate::io_source::IoSource; use crate::{event, sys, Interest, Registry, Token}; use std::fmt; use std::io; use std::net; use std::net::{Ipv4Addr, Ipv6Addr, SocketAddr}; #[cfg(unix)] use std::os::unix::io::{AsRawFd, FromRawFd, IntoRawFd, RawFd}; #[cfg(windows)] use std::os::windows::io::{AsRawSocket, FromRawSocket, IntoRawSocket, RawSocket}; /// A User Datagram Protocol socket. /// /// This is an implementation of a bound UDP socket. This supports both IPv4 and /// IPv6 addresses, and there is no corresponding notion of a server because UDP /// is a datagram protocol. /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// // An Echo program: /// // SENDER -> sends a message. /// // ECHOER -> listens and prints the message received. /// /// use mio::net::UdpSocket; /// use mio::{Events, Interest, Poll, Token}; /// use std::time::Duration; /// /// const SENDER: Token = Token(0); /// const ECHOER: Token = Token(1); /// /// // This operation will fail if the address is in use, so we select different ports for each /// // socket. /// let mut sender_socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// let mut echoer_socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// /// // If we do not use connect here, SENDER and ECHOER would need to call send_to and recv_from /// // respectively. /// sender_socket.connect(echoer_socket.local_addr()?)?; /// /// // We need a Poll to check if SENDER is ready to be written into, and if ECHOER is ready to be /// // read from. /// let mut poll = Poll::new()?; /// /// // We register our sockets here so that we can check if they are ready to be written/read. /// poll.registry().register(&mut sender_socket, SENDER, Interest::WRITABLE)?; /// poll.registry().register(&mut echoer_socket, ECHOER, Interest::READABLE)?; /// /// let msg_to_send = [9; 9]; /// let mut buffer = [0; 9]; /// /// let mut events = Events::with_capacity(128); /// loop { /// poll.poll(&mut events, Some(Duration::from_millis(100)))?; /// for event in events.iter() { /// match event.token() { /// // Our SENDER is ready to be written into. /// SENDER => { /// let bytes_sent = sender_socket.send(&msg_to_send)?; /// assert_eq!(bytes_sent, 9); /// println!("sent {:?} -> {:?} bytes", msg_to_send, bytes_sent); /// }, /// // Our ECHOER is ready to be read from. /// ECHOER => { /// let num_recv = echoer_socket.recv(&mut buffer)?; /// println!("echo {:?} -> {:?}", buffer, num_recv); /// buffer = [0; 9]; /// # drop(buffer); // Silence unused assignment warning. /// # return Ok(()); /// } /// _ => unreachable!() /// } /// } /// } /// # } /// ``` pub struct UdpSocket { inner: IoSource, } impl UdpSocket { /// Creates a UDP socket from the given address. /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// // We must bind it to an open address. /// let socket = match UdpSocket::bind("127.0.0.1:0".parse()?) { /// Ok(new_socket) => new_socket, /// Err(fail) => { /// // We panic! here, but you could try to bind it again on another address. /// panic!("Failed to bind socket. {:?}", fail); /// } /// }; /// /// // Our socket was created, but we should not use it before checking it's readiness. /// # drop(socket); // Silence unused variable warning. /// # Ok(()) /// # } /// ``` pub fn bind(addr: SocketAddr) -> io::Result { sys::udp::bind(addr).map(UdpSocket::from_std) } /// Creates a new `UdpSocket` from a standard `net::UdpSocket`. /// /// This function is intended to be used to wrap a UDP socket from the /// standard library in the Mio equivalent. The conversion assumes nothing /// about the underlying socket; it is left up to the user to set it in /// non-blocking mode. pub fn from_std(socket: net::UdpSocket) -> UdpSocket { UdpSocket { inner: IoSource::new(socket), } } /// Returns the socket address that this socket was created from. /// /// # Examples /// // This assertion is almost, but not quite, universal. It fails on // shared-IP FreeBSD jails. It's hard for mio to know whether we're jailed, // so simply disable the test on FreeBSD. #[cfg_attr(all(feature = "os-poll", not(target_os = "freebsd")), doc = "```")] #[cfg_attr( any(not(feature = "os-poll"), target_os = "freebsd"), doc = "```ignore" )] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let addr = "127.0.0.1:0".parse()?; /// let socket = UdpSocket::bind(addr)?; /// assert_eq!(socket.local_addr()?.ip(), addr.ip()); /// # Ok(()) /// # } /// ``` pub fn local_addr(&self) -> io::Result { self.inner.local_addr() } /// Sends data on the socket to the given address. On success, returns the /// number of bytes written. /// /// Address type can be any implementor of `ToSocketAddrs` trait. See its /// documentation for concrete examples. /// /// # Examples /// /// ```no_run /// # use std::error::Error; /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// /// // We must check if the socket is writable before calling send_to, /// // or we could run into a WouldBlock error. /// /// let bytes_sent = socket.send_to(&[9; 9], "127.0.0.1:11100".parse()?)?; /// assert_eq!(bytes_sent, 9); /// # /// # Ok(()) /// # } /// ``` pub fn send_to(&self, buf: &[u8], target: SocketAddr) -> io::Result { self.inner.do_io(|inner| inner.send_to(buf, target)) } /// Receives data from the socket. On success, returns the number of bytes /// read and the address from whence the data came. /// /// # Notes /// /// On Windows, if the data is larger than the buffer specified, the buffer /// is filled with the first part of the data, and recv_from returns the error /// WSAEMSGSIZE(10040). The excess data is lost. /// Make sure to always use a sufficiently large buffer to hold the /// maximum UDP packet size, which can be up to 65536 bytes in size. /// /// # Examples /// /// ```no_run /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// /// // We must check if the socket is readable before calling recv_from, /// // or we could run into a WouldBlock error. /// /// let mut buf = [0; 9]; /// let (num_recv, from_addr) = socket.recv_from(&mut buf)?; /// println!("Received {:?} -> {:?} bytes from {:?}", buf, num_recv, from_addr); /// # /// # Ok(()) /// # } /// ``` pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { self.inner.do_io(|inner| inner.recv_from(buf)) } /// Receives data from the socket, without removing it from the input queue. /// On success, returns the number of bytes read and the address from whence /// the data came. /// /// # Notes /// /// On Windows, if the data is larger than the buffer specified, the buffer /// is filled with the first part of the data, and peek_from returns the error /// WSAEMSGSIZE(10040). The excess data is lost. /// Make sure to always use a sufficiently large buffer to hold the /// maximum UDP packet size, which can be up to 65536 bytes in size. /// /// # Examples /// /// ```no_run /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// /// // We must check if the socket is readable before calling recv_from, /// // or we could run into a WouldBlock error. /// /// let mut buf = [0; 9]; /// let (num_recv, from_addr) = socket.peek_from(&mut buf)?; /// println!("Received {:?} -> {:?} bytes from {:?}", buf, num_recv, from_addr); /// # /// # Ok(()) /// # } /// ``` pub fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { self.inner.do_io(|inner| inner.peek_from(buf)) } /// Sends data on the socket to the address previously bound via connect(). On success, /// returns the number of bytes written. pub fn send(&self, buf: &[u8]) -> io::Result { self.inner.do_io(|inner| inner.send(buf)) } /// Receives data from the socket previously bound with connect(). On success, returns /// the number of bytes read. /// /// # Notes /// /// On Windows, if the data is larger than the buffer specified, the buffer /// is filled with the first part of the data, and recv returns the error /// WSAEMSGSIZE(10040). The excess data is lost. /// Make sure to always use a sufficiently large buffer to hold the /// maximum UDP packet size, which can be up to 65536 bytes in size. pub fn recv(&self, buf: &mut [u8]) -> io::Result { self.inner.do_io(|inner| inner.recv(buf)) } /// Receives data from the socket, without removing it from the input queue. /// On success, returns the number of bytes read. /// /// # Notes /// /// On Windows, if the data is larger than the buffer specified, the buffer /// is filled with the first part of the data, and peek returns the error /// WSAEMSGSIZE(10040). The excess data is lost. /// Make sure to always use a sufficiently large buffer to hold the /// maximum UDP packet size, which can be up to 65536 bytes in size. pub fn peek(&self, buf: &mut [u8]) -> io::Result { self.inner.do_io(|inner| inner.peek(buf)) } /// Connects the UDP socket setting the default destination for `send()` /// and limiting packets that are read via `recv` from the address specified /// in `addr`. pub fn connect(&self, addr: SocketAddr) -> io::Result<()> { self.inner.connect(addr) } /// Sets the value of the `SO_BROADCAST` option for this socket. /// /// When enabled, this socket is allowed to send packets to a broadcast /// address. /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let broadcast_socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// if broadcast_socket.broadcast()? == false { /// broadcast_socket.set_broadcast(true)?; /// } /// /// assert_eq!(broadcast_socket.broadcast()?, true); /// # /// # Ok(()) /// # } /// ``` pub fn set_broadcast(&self, on: bool) -> io::Result<()> { self.inner.set_broadcast(on) } /// Gets the value of the `SO_BROADCAST` option for this socket. /// /// For more information about this option, see /// [`set_broadcast`][link]. /// /// [link]: #method.set_broadcast /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let broadcast_socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// assert_eq!(broadcast_socket.broadcast()?, false); /// # /// # Ok(()) /// # } /// ``` pub fn broadcast(&self) -> io::Result { self.inner.broadcast() } /// Sets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// If enabled, multicast packets will be looped back to the local socket. /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> { self.inner.set_multicast_loop_v4(on) } /// Gets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v4`][link]. /// /// [link]: #method.set_multicast_loop_v4 pub fn multicast_loop_v4(&self) -> io::Result { self.inner.multicast_loop_v4() } /// Sets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// Indicates the time-to-live value of outgoing multicast packets for /// this socket. The default value is 1 which means that multicast packets /// don't leave the local network unless explicitly requested. /// /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> { self.inner.set_multicast_ttl_v4(ttl) } /// Gets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// For more information about this option, see /// [`set_multicast_ttl_v4`][link]. /// /// [link]: #method.set_multicast_ttl_v4 pub fn multicast_ttl_v4(&self) -> io::Result { self.inner.multicast_ttl_v4() } /// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// Controls whether this socket sees the multicast packets it sends itself. /// Note that this may not have any affect on IPv4 sockets. pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> { self.inner.set_multicast_loop_v6(on) } /// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v6`][link]. /// /// [link]: #method.set_multicast_loop_v6 pub fn multicast_loop_v6(&self) -> io::Result { self.inner.multicast_loop_v6() } /// Sets the value for the `IP_TTL` option on this socket. /// /// This value sets the time-to-live field that is used in every packet sent /// from this socket. /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// if socket.ttl()? < 255 { /// socket.set_ttl(255)?; /// } /// /// assert_eq!(socket.ttl()?, 255); /// # /// # Ok(()) /// # } /// ``` pub fn set_ttl(&self, ttl: u32) -> io::Result<()> { self.inner.set_ttl(ttl) } /// Gets the value of the `IP_TTL` option for this socket. /// /// For more information about this option, see [`set_ttl`][link]. /// /// [link]: #method.set_ttl /// /// # Examples /// #[cfg_attr(feature = "os-poll", doc = "```")] #[cfg_attr(not(feature = "os-poll"), doc = "```ignore")] /// # use std::error::Error; /// # /// # fn main() -> Result<(), Box> { /// use mio::net::UdpSocket; /// /// let socket = UdpSocket::bind("127.0.0.1:0".parse()?)?; /// socket.set_ttl(255)?; /// /// assert_eq!(socket.ttl()?, 255); /// # /// # Ok(()) /// # } /// ``` pub fn ttl(&self) -> io::Result { self.inner.ttl() } /// Executes an operation of the `IP_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// address of the local interface with which the system should join the /// multicast group. If it's equal to `INADDR_ANY` then an appropriate /// interface is chosen by the system. #[allow(clippy::trivially_copy_pass_by_ref)] pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.inner.join_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// index of the interface to join/leave (or 0 to indicate any interface). #[allow(clippy::trivially_copy_pass_by_ref)] pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.inner.join_multicast_v6(multiaddr, interface) } /// Executes an operation of the `IP_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v4`][link]. /// /// [link]: #method.join_multicast_v4 #[allow(clippy::trivially_copy_pass_by_ref)] pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.inner.leave_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v6`][link]. /// /// [link]: #method.join_multicast_v6 #[allow(clippy::trivially_copy_pass_by_ref)] pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.inner.leave_multicast_v6(multiaddr, interface) } /// Get the value of the `IPV6_V6ONLY` option on this socket. #[allow(clippy::trivially_copy_pass_by_ref)] pub fn only_v6(&self) -> io::Result { sys::udp::only_v6(&self.inner) } /// Get the value of the `SO_ERROR` option on this socket. /// /// This will retrieve the stored error in the underlying socket, clearing /// the field in the process. This can be useful for checking errors between /// calls. pub fn take_error(&self) -> io::Result> { self.inner.take_error() } } impl event::Source for UdpSocket { fn register( &mut self, registry: &Registry, token: Token, interests: Interest, ) -> io::Result<()> { self.inner.register(registry, token, interests) } fn reregister( &mut self, registry: &Registry, token: Token, interests: Interest, ) -> io::Result<()> { self.inner.reregister(registry, token, interests) } fn deregister(&mut self, registry: &Registry) -> io::Result<()> { self.inner.deregister(registry) } } impl fmt::Debug for UdpSocket { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { self.inner.fmt(f) } } #[cfg(unix)] impl IntoRawFd for UdpSocket { fn into_raw_fd(self) -> RawFd { self.inner.into_inner().into_raw_fd() } } #[cfg(unix)] impl AsRawFd for UdpSocket { fn as_raw_fd(&self) -> RawFd { self.inner.as_raw_fd() } } #[cfg(unix)] impl FromRawFd for UdpSocket { /// Converts a `RawFd` to a `UdpSocket`. /// /// # Notes /// /// The caller is responsible for ensuring that the socket is in /// non-blocking mode. unsafe fn from_raw_fd(fd: RawFd) -> UdpSocket { UdpSocket::from_std(FromRawFd::from_raw_fd(fd)) } } #[cfg(windows)] impl IntoRawSocket for UdpSocket { fn into_raw_socket(self) -> RawSocket { self.inner.into_inner().into_raw_socket() } } #[cfg(windows)] impl AsRawSocket for UdpSocket { fn as_raw_socket(&self) -> RawSocket { self.inner.as_raw_socket() } } #[cfg(windows)] impl FromRawSocket for UdpSocket { /// Converts a `RawSocket` to a `UdpSocket`. /// /// # Notes /// /// The caller is responsible for ensuring that the socket is in /// non-blocking mode. unsafe fn from_raw_socket(socket: RawSocket) -> UdpSocket { UdpSocket::from_std(FromRawSocket::from_raw_socket(socket)) } }