use crate::BackendCoord; fn get_dir_vector(from: BackendCoord, to: BackendCoord, flag: bool) -> ((f64, f64), (f64, f64)) { let v = (i64::from(to.0 - from.0), i64::from(to.1 - from.1)); let l = ((v.0 * v.0 + v.1 * v.1) as f64).sqrt(); let v = (v.0 as f64 / l, v.1 as f64 / l); if flag { (v, (v.1, -v.0)) } else { (v, (-v.1, v.0)) } } fn compute_polygon_vertex(triple: &[BackendCoord; 3], d: f64) -> BackendCoord { let (a_t, a_n) = get_dir_vector(triple[0], triple[1], false); let (b_t, b_n) = get_dir_vector(triple[2], triple[1], true); let a_p = ( f64::from(triple[1].0) + d * a_n.0, f64::from(triple[1].1) + d * a_n.1, ); let b_p = ( f64::from(triple[1].0) + d * b_n.0, f64::from(triple[1].1) + d * b_n.1, ); // u * a_t + a_p = v * b_t + b_p // u * a_t.0 - v * b_t.0 = b_p.0 - a_p.0 // u * a_t.1 - v * b_t.1 = b_p.1 - a_p.1 if a_p.0 as i32 == b_p.0 as i32 && a_p.1 as i32 == b_p.1 as i32 { return (a_p.0 as i32, a_p.1 as i32); } let a0 = a_t.0; let b0 = -b_t.0; let c0 = b_p.0 - a_p.0; let a1 = a_t.1; let b1 = -b_t.1; let c1 = b_p.1 - a_p.1; // This is the coner case that if (a0 * b1 - a1 * b0).abs() < 1e-10 { return (a_p.0 as i32, a_p.1 as i32); } let u = (c0 * b1 - c1 * b0) / (a0 * b1 - a1 * b0); let x = a_p.0 + u * a_t.0; let y = a_p.1 + u * a_t.1; (x.round() as i32, y.round() as i32) } fn traverse_vertices<'a>( mut vertices: impl Iterator, width: u32, mut op: impl FnMut(BackendCoord), ) { let mut a = vertices.next().unwrap(); let mut b = vertices.next().unwrap(); while a == b { a = b; if let Some(new_b) = vertices.next() { b = new_b; } else { return; } } let (_, n) = get_dir_vector(*a, *b, false); op(( (f64::from(a.0) + n.0 * f64::from(width) / 2.0).round() as i32, (f64::from(a.1) + n.1 * f64::from(width) / 2.0).round() as i32, )); let mut recent = [(0, 0), *a, *b]; for p in vertices { if *p == recent[2] { continue; } recent.swap(0, 1); recent.swap(1, 2); recent[2] = *p; op(compute_polygon_vertex(&recent, f64::from(width) / 2.0)); } let b = recent[1]; let a = recent[2]; let (_, n) = get_dir_vector(a, b, true); op(( (f64::from(a.0) + n.0 * f64::from(width) / 2.0).round() as i32, (f64::from(a.1) + n.1 * f64::from(width) / 2.0).round() as i32, )); } /// Covert a path with >1px stroke width into polygon. pub fn polygonize(vertices: &[BackendCoord], stroke_width: u32) -> Vec { if vertices.len() < 2 { return vec![]; } let mut ret = vec![]; traverse_vertices(vertices.iter(), stroke_width, |v| ret.push(v)); traverse_vertices(vertices.iter().rev(), stroke_width, |v| ret.push(v)); ret }