// Allow `unreachable_pub` warnings when sync is not enabled // due to the usage of `Notify` within the `rt` feature set. // When this module is compiled with `sync` enabled we will warn on // this lint. When `rt` is enabled we use `pub(crate)` which // triggers this warning but it is safe to ignore in this case. #![cfg_attr(not(feature = "sync"), allow(unreachable_pub, dead_code))] use crate::loom::sync::atomic::AtomicUsize; use crate::loom::sync::Mutex; use crate::util::linked_list::{self, LinkedList}; use std::cell::UnsafeCell; use std::future::Future; use std::marker::PhantomPinned; use std::pin::Pin; use std::ptr::NonNull; use std::sync::atomic::Ordering::SeqCst; use std::task::{Context, Poll, Waker}; type WaitList = LinkedList::Target>; /// Notify a single task to wake up. /// /// `Notify` provides a basic mechanism to notify a single task of an event. /// `Notify` itself does not carry any data. Instead, it is to be used to signal /// another task to perform an operation. /// /// `Notify` can be thought of as a [`Semaphore`] starting with 0 permits. /// [`notified().await`] waits for a permit to become available, and [`notify_one()`] /// sets a permit **if there currently are no available permits**. /// /// The synchronization details of `Notify` are similar to /// [`thread::park`][park] and [`Thread::unpark`][unpark] from std. A [`Notify`] /// value contains a single permit. [`notified().await`] waits for the permit to /// be made available, consumes the permit, and resumes. [`notify_one()`] sets the /// permit, waking a pending task if there is one. /// /// If `notify_one()` is called **before** `notified().await`, then the next call to /// `notified().await` will complete immediately, consuming the permit. Any /// subsequent calls to `notified().await` will wait for a new permit. /// /// If `notify_one()` is called **multiple** times before `notified().await`, only a /// **single** permit is stored. The next call to `notified().await` will /// complete immediately, but the one after will wait for a new permit. /// /// # Examples /// /// Basic usage. /// /// ``` /// use tokio::sync::Notify; /// use std::sync::Arc; /// /// #[tokio::main] /// async fn main() { /// let notify = Arc::new(Notify::new()); /// let notify2 = notify.clone(); /// /// tokio::spawn(async move { /// notify2.notified().await; /// println!("received notification"); /// }); /// /// println!("sending notification"); /// notify.notify_one(); /// } /// ``` /// /// Unbound mpsc channel. /// /// ``` /// use tokio::sync::Notify; /// /// use std::collections::VecDeque; /// use std::sync::Mutex; /// /// struct Channel { /// values: Mutex>, /// notify: Notify, /// } /// /// impl Channel { /// pub fn send(&self, value: T) { /// self.values.lock().unwrap() /// .push_back(value); /// /// // Notify the consumer a value is available /// self.notify.notify_one(); /// } /// /// pub async fn recv(&self) -> T { /// loop { /// // Drain values /// if let Some(value) = self.values.lock().unwrap().pop_front() { /// return value; /// } /// /// // Wait for values to be available /// self.notify.notified().await; /// } /// } /// } /// ``` /// /// [park]: std::thread::park /// [unpark]: std::thread::Thread::unpark /// [`notified().await`]: Notify::notified() /// [`notify_one()`]: Notify::notify_one() /// [`Semaphore`]: crate::sync::Semaphore #[derive(Debug)] pub struct Notify { // This uses 2 bits to store one of `EMPTY`, // `WAITING` or `NOTIFIED`. The rest of the bits // are used to store the number of times `notify_waiters` // was called. state: AtomicUsize, waiters: Mutex, } #[derive(Debug, Clone, Copy)] enum NotificationType { // Notification triggered by calling `notify_waiters` AllWaiters, // Notification triggered by calling `notify_one` OneWaiter, } #[derive(Debug)] struct Waiter { /// Intrusive linked-list pointers pointers: linked_list::Pointers, /// Waiting task's waker waker: Option, /// `true` if the notification has been assigned to this waiter. notified: Option, /// Should not be `Unpin`. _p: PhantomPinned, } /// Future returned from `notified()` #[derive(Debug)] pub struct Notified<'a> { /// The `Notify` being received on. notify: &'a Notify, /// The current state of the receiving process. state: State, /// Entry in the waiter `LinkedList`. waiter: UnsafeCell, } unsafe impl<'a> Send for Notified<'a> {} unsafe impl<'a> Sync for Notified<'a> {} #[derive(Debug)] enum State { Init(usize), Waiting, Done, } const NOTIFY_WAITERS_SHIFT: usize = 2; const STATE_MASK: usize = (1 << NOTIFY_WAITERS_SHIFT) - 1; const NOTIFY_WAITERS_CALLS_MASK: usize = !STATE_MASK; /// Initial "idle" state const EMPTY: usize = 0; /// One or more threads are currently waiting to be notified. const WAITING: usize = 1; /// Pending notification const NOTIFIED: usize = 2; fn set_state(data: usize, state: usize) -> usize { (data & NOTIFY_WAITERS_CALLS_MASK) | (state & STATE_MASK) } fn get_state(data: usize) -> usize { data & STATE_MASK } fn get_num_notify_waiters_calls(data: usize) -> usize { (data & NOTIFY_WAITERS_CALLS_MASK) >> NOTIFY_WAITERS_SHIFT } fn inc_num_notify_waiters_calls(data: usize) -> usize { data + (1 << NOTIFY_WAITERS_SHIFT) } impl Notify { /// Create a new `Notify`, initialized without a permit. /// /// # Examples /// /// ``` /// use tokio::sync::Notify; /// /// let notify = Notify::new(); /// ``` pub fn new() -> Notify { Notify { state: AtomicUsize::new(0), waiters: Mutex::new(LinkedList::new()), } } /// Create a new `Notify`, initialized without a permit. /// /// # Examples /// /// ``` /// use tokio::sync::Notify; /// /// static NOTIFY: Notify = Notify::const_new(); /// ``` #[cfg(all(feature = "parking_lot", not(all(loom, test))))] #[cfg_attr(docsrs, doc(cfg(feature = "parking_lot")))] pub const fn const_new() -> Notify { Notify { state: AtomicUsize::new(0), waiters: Mutex::const_new(LinkedList::new()), } } /// Wait for a notification. /// /// Equivalent to: /// /// ```ignore /// async fn notified(&self); /// ``` /// /// Each `Notify` value holds a single permit. If a permit is available from /// an earlier call to [`notify_one()`], then `notified().await` will complete /// immediately, consuming that permit. Otherwise, `notified().await` waits /// for a permit to be made available by the next call to `notify_one()`. /// /// [`notify_one()`]: Notify::notify_one /// /// # Examples /// /// ``` /// use tokio::sync::Notify; /// use std::sync::Arc; /// /// #[tokio::main] /// async fn main() { /// let notify = Arc::new(Notify::new()); /// let notify2 = notify.clone(); /// /// tokio::spawn(async move { /// notify2.notified().await; /// println!("received notification"); /// }); /// /// println!("sending notification"); /// notify.notify_one(); /// } /// ``` pub fn notified(&self) -> Notified<'_> { // we load the number of times notify_waiters // was called and store that in our initial state let state = self.state.load(SeqCst); Notified { notify: self, state: State::Init(state >> NOTIFY_WAITERS_SHIFT), waiter: UnsafeCell::new(Waiter { pointers: linked_list::Pointers::new(), waker: None, notified: None, _p: PhantomPinned, }), } } /// Notifies a waiting task /// /// If a task is currently waiting, that task is notified. Otherwise, a /// permit is stored in this `Notify` value and the **next** call to /// [`notified().await`] will complete immediately consuming the permit made /// available by this call to `notify_one()`. /// /// At most one permit may be stored by `Notify`. Many sequential calls to /// `notify_one` will result in a single permit being stored. The next call to /// `notified().await` will complete immediately, but the one after that /// will wait. /// /// [`notified().await`]: Notify::notified() /// /// # Examples /// /// ``` /// use tokio::sync::Notify; /// use std::sync::Arc; /// /// #[tokio::main] /// async fn main() { /// let notify = Arc::new(Notify::new()); /// let notify2 = notify.clone(); /// /// tokio::spawn(async move { /// notify2.notified().await; /// println!("received notification"); /// }); /// /// println!("sending notification"); /// notify.notify_one(); /// } /// ``` // Alias for old name in 0.x #[cfg_attr(docsrs, doc(alias = "notify"))] pub fn notify_one(&self) { // Load the current state let mut curr = self.state.load(SeqCst); // If the state is `EMPTY`, transition to `NOTIFIED` and return. while let EMPTY | NOTIFIED = get_state(curr) { // The compare-exchange from `NOTIFIED` -> `NOTIFIED` is intended. A // happens-before synchronization must happen between this atomic // operation and a task calling `notified().await`. let new = set_state(curr, NOTIFIED); let res = self.state.compare_exchange(curr, new, SeqCst, SeqCst); match res { // No waiters, no further work to do Ok(_) => return, Err(actual) => { curr = actual; } } } // There are waiters, the lock must be acquired to notify. let mut waiters = self.waiters.lock(); // The state must be reloaded while the lock is held. The state may only // transition out of WAITING while the lock is held. curr = self.state.load(SeqCst); if let Some(waker) = notify_locked(&mut waiters, &self.state, curr) { drop(waiters); waker.wake(); } } /// Notifies all waiting tasks /// /// If a task is currently waiting, that task is notified. Unlike with /// `notify_one()`, no permit is stored to be used by the next call to /// `notified().await`. The purpose of this method is to notify all /// already registered waiters. Registering for notification is done by /// acquiring an instance of the `Notified` future via calling `notified()`. /// /// # Examples /// /// ``` /// use tokio::sync::Notify; /// use std::sync::Arc; /// /// #[tokio::main] /// async fn main() { /// let notify = Arc::new(Notify::new()); /// let notify2 = notify.clone(); /// /// let notified1 = notify.notified(); /// let notified2 = notify.notified(); /// /// let handle = tokio::spawn(async move { /// println!("sending notifications"); /// notify2.notify_waiters(); /// }); /// /// notified1.await; /// notified2.await; /// println!("received notifications"); /// } /// ``` pub fn notify_waiters(&self) { const NUM_WAKERS: usize = 32; let mut wakers: [Option; NUM_WAKERS] = Default::default(); let mut curr_waker = 0; // There are waiters, the lock must be acquired to notify. let mut waiters = self.waiters.lock(); // The state must be reloaded while the lock is held. The state may only // transition out of WAITING while the lock is held. let curr = self.state.load(SeqCst); if let EMPTY | NOTIFIED = get_state(curr) { // There are no waiting tasks. In this case, no synchronization is // established between `notify` and `notified().await`. // All we need to do is increment the number of times this // method was called. self.state.store(inc_num_notify_waiters_calls(curr), SeqCst); return; } // At this point, it is guaranteed that the state will not // concurrently change, as holding the lock is required to // transition **out** of `WAITING`. 'outer: loop { while curr_waker < NUM_WAKERS { match waiters.pop_back() { Some(mut waiter) => { // Safety: `waiters` lock is still held. let waiter = unsafe { waiter.as_mut() }; assert!(waiter.notified.is_none()); waiter.notified = Some(NotificationType::AllWaiters); if let Some(waker) = waiter.waker.take() { wakers[curr_waker] = Some(waker); curr_waker += 1; } } None => { break 'outer; } } } drop(waiters); for waker in wakers.iter_mut().take(curr_waker) { waker.take().unwrap().wake(); } curr_waker = 0; // Acquire the lock again. waiters = self.waiters.lock(); } // All waiters will be notified, the state must be transitioned to // `EMPTY`. As transitioning **from** `WAITING` requires the lock to be // held, a `store` is sufficient. let new = set_state(inc_num_notify_waiters_calls(curr), EMPTY); self.state.store(new, SeqCst); // Release the lock before notifying drop(waiters); for waker in wakers.iter_mut().take(curr_waker) { waker.take().unwrap().wake(); } } } impl Default for Notify { fn default() -> Notify { Notify::new() } } fn notify_locked(waiters: &mut WaitList, state: &AtomicUsize, curr: usize) -> Option { loop { match get_state(curr) { EMPTY | NOTIFIED => { let res = state.compare_exchange(curr, set_state(curr, NOTIFIED), SeqCst, SeqCst); match res { Ok(_) => return None, Err(actual) => { let actual_state = get_state(actual); assert!(actual_state == EMPTY || actual_state == NOTIFIED); state.store(set_state(actual, NOTIFIED), SeqCst); return None; } } } WAITING => { // At this point, it is guaranteed that the state will not // concurrently change as holding the lock is required to // transition **out** of `WAITING`. // // Get a pending waiter let mut waiter = waiters.pop_back().unwrap(); // Safety: `waiters` lock is still held. let waiter = unsafe { waiter.as_mut() }; assert!(waiter.notified.is_none()); waiter.notified = Some(NotificationType::OneWaiter); let waker = waiter.waker.take(); if waiters.is_empty() { // As this the **final** waiter in the list, the state // must be transitioned to `EMPTY`. As transitioning // **from** `WAITING` requires the lock to be held, a // `store` is sufficient. state.store(set_state(curr, EMPTY), SeqCst); } return waker; } _ => unreachable!(), } } } // ===== impl Notified ===== impl Notified<'_> { /// A custom `project` implementation is used in place of `pin-project-lite` /// as a custom drop implementation is needed. fn project(self: Pin<&mut Self>) -> (&Notify, &mut State, &UnsafeCell) { unsafe { // Safety: both `notify` and `state` are `Unpin`. is_unpin::<&Notify>(); is_unpin::(); let me = self.get_unchecked_mut(); (&me.notify, &mut me.state, &me.waiter) } } } impl Future for Notified<'_> { type Output = (); fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> { use State::*; let (notify, state, waiter) = self.project(); loop { match *state { Init(initial_notify_waiters_calls) => { let curr = notify.state.load(SeqCst); // Optimistically try acquiring a pending notification let res = notify.state.compare_exchange( set_state(curr, NOTIFIED), set_state(curr, EMPTY), SeqCst, SeqCst, ); if res.is_ok() { // Acquired the notification *state = Done; return Poll::Ready(()); } // Acquire the lock and attempt to transition to the waiting // state. let mut waiters = notify.waiters.lock(); // Reload the state with the lock held let mut curr = notify.state.load(SeqCst); // if notify_waiters has been called after the future // was created, then we are done if get_num_notify_waiters_calls(curr) != initial_notify_waiters_calls { *state = Done; return Poll::Ready(()); } // Transition the state to WAITING. loop { match get_state(curr) { EMPTY => { // Transition to WAITING let res = notify.state.compare_exchange( set_state(curr, EMPTY), set_state(curr, WAITING), SeqCst, SeqCst, ); if let Err(actual) = res { assert_eq!(get_state(actual), NOTIFIED); curr = actual; } else { break; } } WAITING => break, NOTIFIED => { // Try consuming the notification let res = notify.state.compare_exchange( set_state(curr, NOTIFIED), set_state(curr, EMPTY), SeqCst, SeqCst, ); match res { Ok(_) => { // Acquired the notification *state = Done; return Poll::Ready(()); } Err(actual) => { assert_eq!(get_state(actual), EMPTY); curr = actual; } } } _ => unreachable!(), } } // Safety: called while locked. unsafe { (*waiter.get()).waker = Some(cx.waker().clone()); } // Insert the waiter into the linked list // // safety: pointers from `UnsafeCell` are never null. waiters.push_front(unsafe { NonNull::new_unchecked(waiter.get()) }); *state = Waiting; return Poll::Pending; } Waiting => { // Currently in the "Waiting" state, implying the caller has // a waiter stored in the waiter list (guarded by // `notify.waiters`). In order to access the waker fields, // we must hold the lock. let waiters = notify.waiters.lock(); // Safety: called while locked let w = unsafe { &mut *waiter.get() }; if w.notified.is_some() { // Our waker has been notified. Reset the fields and // remove it from the list. w.waker = None; w.notified = None; *state = Done; } else { // Update the waker, if necessary. if !w.waker.as_ref().unwrap().will_wake(cx.waker()) { w.waker = Some(cx.waker().clone()); } return Poll::Pending; } // Explicit drop of the lock to indicate the scope that the // lock is held. Because holding the lock is required to // ensure safe access to fields not held within the lock, it // is helpful to visualize the scope of the critical // section. drop(waiters); } Done => { return Poll::Ready(()); } } } } } impl Drop for Notified<'_> { fn drop(&mut self) { use State::*; // Safety: The type only transitions to a "Waiting" state when pinned. let (notify, state, waiter) = unsafe { Pin::new_unchecked(self).project() }; // This is where we ensure safety. The `Notified` value is being // dropped, which means we must ensure that the waiter entry is no // longer stored in the linked list. if let Waiting = *state { let mut waiters = notify.waiters.lock(); let mut notify_state = notify.state.load(SeqCst); // remove the entry from the list (if not already removed) // // safety: the waiter is only added to `waiters` by virtue of it // being the only `LinkedList` available to the type. unsafe { waiters.remove(NonNull::new_unchecked(waiter.get())) }; if waiters.is_empty() { if let WAITING = get_state(notify_state) { notify_state = set_state(notify_state, EMPTY); notify.state.store(notify_state, SeqCst); } } // See if the node was notified but not received. In this case, if // the notification was triggered via `notify_one`, it must be sent // to the next waiter. // // Safety: with the entry removed from the linked list, there can be // no concurrent access to the entry if let Some(NotificationType::OneWaiter) = unsafe { (*waiter.get()).notified } { if let Some(waker) = notify_locked(&mut waiters, ¬ify.state, notify_state) { drop(waiters); waker.wake(); } } } } } /// # Safety /// /// `Waiter` is forced to be !Unpin. unsafe impl linked_list::Link for Waiter { type Handle = NonNull; type Target = Waiter; fn as_raw(handle: &NonNull) -> NonNull { *handle } unsafe fn from_raw(ptr: NonNull) -> NonNull { ptr } unsafe fn pointers(mut target: NonNull) -> NonNull> { NonNull::from(&mut target.as_mut().pointers) } } fn is_unpin() {}