/* * Copyright 2005 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.geometry; import com.google.common.geometry.S2.Metric; /** * This class specifies the details of how the cube faces are projected onto the * unit sphere. This includes getting the face ordering and orientation correct * so that sequentially increasing cell ids follow a continuous space-filling * curve over the entire sphere, and defining the transformation from cell-space * to cube-space (see s2.h) in order to make the cells more uniform in size. * * * We have implemented three different projections from cell-space (s,t) to * cube-space (u,v): linear, quadratic, and tangent. They have the following * tradeoffs: * * Linear - This is the fastest transformation, but also produces the least * uniform cell sizes. Cell areas vary by a factor of about 5.2, with the * largest cells at the center of each face and the smallest cells in the * corners. * * Tangent - Transforming the coordinates via atan() makes the cell sizes more * uniform. The areas vary by a maximum ratio of 1.4 as opposed to a maximum * ratio of 5.2. However, each call to atan() is about as expensive as all of * the other calculations combined when converting from points to cell ids, i.e. * it reduces performance by a factor of 3. * * Quadratic - This is an approximation of the tangent projection that is much * faster and produces cells that are almost as uniform in size. It is about 3 * times faster than the tangent projection for converting cell ids to points, * and 2 times faster for converting points to cell ids. Cell areas vary by a * maximum ratio of about 2.1. * * Here is a table comparing the cell uniformity using each projection. "Area * ratio" is the maximum ratio over all subdivision levels of the largest cell * area to the smallest cell area at that level, "edge ratio" is the maximum * ratio of the longest edge of any cell to the shortest edge of any cell at the * same level, and "diag ratio" is the ratio of the longest diagonal of any cell * to the shortest diagonal of any cell at the same level. "ToPoint" and * "FromPoint" are the times in microseconds required to convert cell ids to and * from points (unit vectors) respectively. * * Area Edge Diag ToPoint FromPoint Ratio Ratio Ratio (microseconds) * ------------------------------------------------------- Linear: 5.200 2.117 * 2.959 0.103 0.123 Tangent: 1.414 1.414 1.704 0.290 0.306 Quadratic: 2.082 * 1.802 1.932 0.116 0.161 * * The worst-case cell aspect ratios are about the same with all three * projections. The maximum ratio of the longest edge to the shortest edge * within the same cell is about 1.4 and the maximum ratio of the diagonals * within the same cell is about 1.7. * * This data was produced using s2cell_unittest and s2cellid_unittest. * */ public final strictfp class S2Projections { public enum Projections { S2_LINEAR_PROJECTION, S2_TAN_PROJECTION, S2_QUADRATIC_PROJECTION } private static final Projections S2_PROJECTION = Projections.S2_QUADRATIC_PROJECTION; // All of the values below were obtained by a combination of hand analysis and // Mathematica. In general, S2_TAN_PROJECTION produces the most uniform // shapes and sizes of cells, S2_LINEAR_PROJECTION is considerably worse, and // S2_QUADRATIC_PROJECTION is somewhere in between (but generally closer to // the tangent projection than the linear one). // The minimum area of any cell at level k is at least MIN_AREA.GetValue(k), // and the maximum is at most MAX_AREA.GetValue(k). The average area of all // cells at level k is exactly AVG_AREA.GetValue(k). public static final Metric MIN_AREA = new Metric(2, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 1 / (3 * Math.sqrt(3)) : // 0.192 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? (S2.M_PI * S2.M_PI) / (16 * S2.M_SQRT2) : // 0.436 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 2 * S2.M_SQRT2 / 9 : // 0.314 0); public static final Metric MAX_AREA = new Metric(2, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 1 : // 1.000 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI * S2.M_PI / 16 : // 0.617 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 0.65894981424079037 : // 0.659 0); public static final Metric AVG_AREA = new Metric(2, S2.M_PI / 6); // 0.524) // Each cell is bounded by four planes passing through its four edges and // the center of the sphere. These metrics relate to the angle between each // pair of opposite bounding planes, or equivalently, between the planes // corresponding to two different s-values or two different t-values. For // example, the maximum angle between opposite bounding planes for a cell at // level k is MAX_ANGLE_SPAN.GetValue(k), and the average angle span for all // cells at level k is approximately AVG_ANGLE_SPAN.GetValue(k). public static final Metric MIN_ANGLE_SPAN = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 0.5 : // 0.500 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / 4 : // 0.785 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 2. / 3 : // 0.667 0); public static final Metric MAX_ANGLE_SPAN = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 1 : // 1.000 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / 4 : // 0.785 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 0.85244858959960922 : // 0.852 0); public static final Metric AVG_ANGLE_SPAN = new Metric(1, S2.M_PI / 4); // 0.785 // The width of geometric figure is defined as the distance between two // parallel bounding lines in a given direction. For cells, the minimum // width is always attained between two opposite edges, and the maximum // width is attained between two opposite vertices. However, for our // purposes we redefine the width of a cell as the perpendicular distance // between a pair of opposite edges. A cell therefore has two widths, one // in each direction. The minimum width according to this definition agrees // with the classic geometric one, but the maximum width is different. (The // maximum geometric width corresponds to MAX_DIAG defined below.) // // For a cell at level k, the distance between opposite edges is at least // MIN_WIDTH.GetValue(k) and at most MAX_WIDTH.GetValue(k). The average // width in both directions for all cells at level k is approximately // AVG_WIDTH.GetValue(k). // // The width is useful for bounding the minimum or maximum distance from a // point on one edge of a cell to the closest point on the opposite edge. // For example, this is useful when "growing" regions by a fixed distance. public static final Metric MIN_WIDTH = new Metric(1, (S2Projections.S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 1 / Math.sqrt(6) : // 0.408 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / (4 * S2.M_SQRT2) : // 0.555 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? S2.M_SQRT2 / 3 : // 0.471 0)); public static final Metric MAX_WIDTH = new Metric(1, MAX_ANGLE_SPAN.deriv()); public static final Metric AVG_WIDTH = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 0.70572967292222848 : // 0.706 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? 0.71865931946258044 : // 0.719 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 0.71726183644304969 : // 0.717 0); // The minimum edge length of any cell at level k is at least // MIN_EDGE.GetValue(k), and the maximum is at most MAX_EDGE.GetValue(k). // The average edge length is approximately AVG_EDGE.GetValue(k). // // The edge length metrics can also be used to bound the minimum, maximum, // or average distance from the center of one cell to the center of one of // its edge neighbors. In particular, it can be used to bound the distance // between adjacent cell centers along the space-filling Hilbert curve for // cells at any given level. public static final Metric MIN_EDGE = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? S2.M_SQRT2 / 3 : // 0.471 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / (4 * S2.M_SQRT2) : // 0.555 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? S2.M_SQRT2 / 3 : // 0.471 0); public static final Metric MAX_EDGE = new Metric(1, MAX_ANGLE_SPAN.deriv()); public static final Metric AVG_EDGE = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 0.72001709647780182 : // 0.720 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? 0.73083351627336963 : // 0.731 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 0.72960687319305303 : // 0.730 0); // The minimum diagonal length of any cell at level k is at least // MIN_DIAG.GetValue(k), and the maximum is at most MAX_DIAG.GetValue(k). // The average diagonal length is approximately AVG_DIAG.GetValue(k). // // The maximum diagonal also happens to be the maximum diameter of any cell, // and also the maximum geometric width (see the discussion above). So for // example, the distance from an arbitrary point to the closest cell center // at a given level is at most half the maximum diagonal length. public static final Metric MIN_DIAG = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? S2.M_SQRT2 / 3 : // 0.471 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / (3 * S2.M_SQRT2) : // 0.740 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 4 * S2.M_SQRT2 / 9 : // 0.629 0); public static final Metric MAX_DIAG = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? S2.M_SQRT2 : // 1.414 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_PI / Math.sqrt(6) : // 1.283 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 1.2193272972170106 : // 1.219 0); public static final Metric AVG_DIAG = new Metric(1, S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? 1.0159089332094063 : // 1.016 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? 1.0318115985978178 : // 1.032 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 1.03021136949923584 : // 1.030 0); // This is the maximum edge aspect ratio over all cells at any level, where // the edge aspect ratio of a cell is defined as the ratio of its longest // edge length to its shortest edge length. public static final double MAX_EDGE_ASPECT = S2_PROJECTION == Projections.S2_LINEAR_PROJECTION ? S2.M_SQRT2 : // 1.414 S2_PROJECTION == Projections.S2_TAN_PROJECTION ? S2.M_SQRT2 : // 1.414 S2_PROJECTION == Projections.S2_QUADRATIC_PROJECTION ? 1.44261527445268292 : // 1.443 0; // This is the maximum diagonal aspect ratio over all cells at any level, // where the diagonal aspect ratio of a cell is defined as the ratio of its // longest diagonal length to its shortest diagonal length. public static final double MAX_DIAG_ASPECT = Math.sqrt(3); // 1.732 public static double stToUV(double s) { switch (S2_PROJECTION) { case S2_LINEAR_PROJECTION: return s; case S2_TAN_PROJECTION: // Unfortunately, tan(M_PI_4) is slightly less than 1.0. This isn't due // to // a flaw in the implementation of tan(), it's because the derivative of // tan(x) at x=pi/4 is 2, and it happens that the two adjacent floating // point numbers on either side of the infinite-precision value of pi/4 // have // tangents that are slightly below and slightly above 1.0 when rounded // to // the nearest double-precision result. s = Math.tan(S2.M_PI_4 * s); return s + (1.0 / (1L << 53)) * s; case S2_QUADRATIC_PROJECTION: if (s >= 0) { return (1 / 3.) * ((1 + s) * (1 + s) - 1); } else { return (1 / 3.) * (1 - (1 - s) * (1 - s)); } default: throw new IllegalStateException("Invalid value for S2_PROJECTION"); } } public static double uvToST(double u) { switch (S2_PROJECTION) { case S2_LINEAR_PROJECTION: return u; case S2_TAN_PROJECTION: return (4 * S2.M_1_PI) * Math.atan(u); case S2_QUADRATIC_PROJECTION: if (u >= 0) { return Math.sqrt(1 + 3 * u) - 1; } else { return 1 - Math.sqrt(1 - 3 * u); } default: throw new IllegalStateException("Invalid value for S2_PROJECTION"); } } /** * Convert (face, u, v) coordinates to a direction vector (not necessarily * unit length). */ public static S2Point faceUvToXyz(int face, double u, double v) { switch (face) { case 0: return new S2Point(1, u, v); case 1: return new S2Point(-u, 1, v); case 2: return new S2Point(-u, -v, 1); case 3: return new S2Point(-1, -v, -u); case 4: return new S2Point(v, -1, -u); default: return new S2Point(v, u, -1); } } public static R2Vector validFaceXyzToUv(int face, S2Point p) { // assert (p.dotProd(faceUvToXyz(face, 0, 0)) > 0); double pu; double pv; switch (face) { case 0: pu = p.y / p.x; pv = p.z / p.x; break; case 1: pu = -p.x / p.y; pv = p.z / p.y; break; case 2: pu = -p.x / p.z; pv = -p.y / p.z; break; case 3: pu = p.z / p.x; pv = p.y / p.x; break; case 4: pu = p.z / p.y; pv = -p.x / p.y; break; default: pu = -p.y / p.z; pv = -p.x / p.z; break; } return new R2Vector(pu, pv); } public static int xyzToFace(S2Point p) { int face = p.largestAbsComponent(); if (p.get(face) < 0) { face += 3; } return face; } public static R2Vector faceXyzToUv(int face, S2Point p) { if (face < 3) { if (p.get(face) <= 0) { return null; } } else { if (p.get(face - 3) >= 0) { return null; } } return validFaceXyzToUv(face, p); } public static S2Point getUNorm(int face, double u) { switch (face) { case 0: return new S2Point(u, -1, 0); case 1: return new S2Point(1, u, 0); case 2: return new S2Point(1, 0, u); case 3: return new S2Point(-u, 0, 1); case 4: return new S2Point(0, -u, 1); default: return new S2Point(0, -1, -u); } } public static S2Point getVNorm(int face, double v) { switch (face) { case 0: return new S2Point(-v, 0, 1); case 1: return new S2Point(0, -v, 1); case 2: return new S2Point(0, -1, -v); case 3: return new S2Point(v, -1, 0); case 4: return new S2Point(1, v, 0); default: return new S2Point(1, 0, v); } } public static S2Point getNorm(int face) { return faceUvToXyz(face, 0, 0); } public static S2Point getUAxis(int face) { switch (face) { case 0: return new S2Point(0, 1, 0); case 1: return new S2Point(-1, 0, 0); case 2: return new S2Point(-1, 0, 0); case 3: return new S2Point(0, 0, -1); case 4: return new S2Point(0, 0, -1); default: return new S2Point(0, 1, 0); } } public static S2Point getVAxis(int face) { switch (face) { case 0: return new S2Point(0, 0, 1); case 1: return new S2Point(0, 0, 1); case 2: return new S2Point(0, -1, 0); case 3: return new S2Point(0, -1, 0); case 4: return new S2Point(1, 0, 0); default: return new S2Point(1, 0, 0); } } // Don't instantiate private S2Projections() { } }