/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkRSXform.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/core/SkTextBlob.h" #include "tools/ToolUtils.h" // Exercises RSX text blobs + shader with various local matrix combinations. // Yellow grid should stay aligned for text vs. background. class RSXShaderGM : public skiagm::GM { public: private: SkString onShortName() override { return SkString("rsx_blob_shader"); } SkISize onISize() override { return SkISize::Make(kSZ*kScale*2.1f, kSZ*kScale*2.1f); } void onOnceBeforeDraw() override { const SkFontStyle style(SkFontStyle::kExtraBlack_Weight, SkFontStyle::kNormal_Width, SkFontStyle::kUpright_Slant); SkFont font(ToolUtils::create_portable_typeface(nullptr, style), kFontSZ); font.setEdging(SkFont::Edging::kAntiAlias); static constexpr char txt[] = "TEST"; SkGlyphID glyphs[16]; float widths[16]; const auto glyph_count = font.textToGlyphs(txt, strlen(txt), SkTextEncoding::kUTF8, glyphs, SK_ARRAY_COUNT(glyphs)); font.getWidths(glyphs, glyph_count, widths); SkTextBlobBuilder builder; const auto& buf = builder.allocRunRSXform(font, glyph_count); std::copy(glyphs, glyphs + glyph_count, buf.glyphs); float x = 0; for (int i = 0; i < glyph_count; ++i) { buf.xforms()[i] = { 1, 0, x, 0, }; x += widths[i]; } fBlob = builder.make(); } void onDraw(SkCanvas* canvas) override { canvas->scale(kScale, kScale); this->draw_one(canvas, {0, 0}, SkMatrix::I(), SkMatrix::I()); this->draw_one(canvas, {kSZ*1.1f, 0}, SkMatrix::Scale(2, 2), SkMatrix::I()); this->draw_one(canvas, {0, kSZ*1.1f}, SkMatrix::I(), SkMatrix::RotateDeg(45)); this->draw_one(canvas, {kSZ*1.1f, kSZ*1.1f}, SkMatrix::Scale(2, 2), SkMatrix::RotateDeg(45)); } void draw_one(SkCanvas* canvas, SkPoint pos, const SkMatrix& lm, const SkMatrix& outer_lm) const { SkAutoCanvasRestore acr(canvas, true); canvas->translate(pos.fX, pos.fY); SkPaint p; p.setShader(make_shader(lm, outer_lm)); p.setAlphaf(0.75f); canvas->drawRect(SkRect::MakeWH(kSZ, kSZ), p); p.setAlphaf(1); canvas->drawTextBlob(fBlob, 0, kFontSZ*1, p); canvas->drawTextBlob(fBlob, 0, kFontSZ*2, p); } static sk_sp make_shader(const SkMatrix& lm, const SkMatrix& outer_lm) { static constexpr SkISize kTileSize = { 30, 30 }; auto surface = SkSurface::MakeRasterN32Premul(kTileSize.width(), kTileSize.height()); SkPaint p; p.setColor(0xffffff00); surface->getCanvas()->drawPaint(p); p.setColor(0xff008000); surface->getCanvas() ->drawRect({0, 0, kTileSize.width()*0.9f, kTileSize.height()*0.9f}, p); return surface->makeImageSnapshot() ->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(SkFilterMode::kLinear), &lm) ->makeWithLocalMatrix(outer_lm); } static constexpr float kSZ = 300, kFontSZ = kSZ * 0.38, kScale = 1.4f; sk_sp fBlob; }; DEF_GM(return new RSXShaderGM;)