/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrD3DBackendContext_DEFINED #define GrD3DBackendContext_DEFINED // GrD3DTypes.h includes d3d12.h, which in turn includes windows.h, which redefines many // common identifiers such as: // * interface // * small // * near // * far // * CreateSemaphore // * MemoryBarrier // // You should only include GrD3DBackendContext.h if you are prepared to rename those identifiers. #include "include/gpu/d3d/GrD3DTypes.h" #include "include/gpu/GrTypes.h" // The BackendContext contains all of the base D3D objects needed by the GrD3DGpu. The assumption // is that the client will set these up and pass them to the GrD3DGpu constructor. struct SK_API GrD3DBackendContext { gr_cp fAdapter; gr_cp fDevice; gr_cp fQueue; sk_sp fMemoryAllocator; GrProtected fProtectedContext = GrProtected::kNo; }; #endif