/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_DSL_VAR #define SKSL_DSL_VAR #include "include/sksl/DSLExpression.h" #include "include/sksl/DSLModifiers.h" #include "include/sksl/DSLType.h" namespace SkSL { class Variable; enum class VariableStorage : int8_t; namespace dsl { class DSLVar { public: /** * Creates an empty, unpopulated DSLVar. Can be replaced with a real DSLVar later via `swap`. */ DSLVar() : fType(kVoid_Type), fDeclared(true) {} /** * Constructs a new variable with the specified type and name. The name is used (in mangled * form) in the resulting shader code; it is not otherwise important. Since mangling prevents * name conflicts and the variable's name is only important when debugging shaders, the name * parameter is optional. */ DSLVar(DSLType type, const char* name = "var", DSLExpression initialValue = DSLExpression()); DSLVar(DSLType type, DSLExpression initialValue); DSLVar(DSLModifiers modifiers, DSLType type, const char* name = "var", DSLExpression initialValue = DSLExpression()); DSLVar(DSLModifiers modifiers, DSLType type, DSLExpression initialValue); DSLVar(DSLVar&&) = default; ~DSLVar(); const char* name() const { return fName; } void swap(DSLVar& other); DSLExpression x() { return DSLExpression(*this).x(); } DSLExpression y() { return DSLExpression(*this).y(); } DSLExpression z() { return DSLExpression(*this).z(); } DSLExpression w() { return DSLExpression(*this).w(); } DSLExpression r() { return DSLExpression(*this).r(); } DSLExpression g() { return DSLExpression(*this).g(); } DSLExpression b() { return DSLExpression(*this).b(); } DSLExpression a() { return DSLExpression(*this).a(); } DSLExpression field(const char* name) { return DSLExpression(*this).field(name); } DSLPossibleExpression operator=(DSLVar& var) { return this->operator=(DSLExpression(var)); } DSLPossibleExpression operator=(DSLExpression expr); DSLPossibleExpression operator=(int expr) { return this->operator=(DSLExpression(expr)); } DSLPossibleExpression operator=(float expr) { return this->operator=(DSLExpression(expr)); } DSLPossibleExpression operator=(double expr) { return this->operator=(DSLExpression(expr)); } DSLPossibleExpression operator[](DSLExpression&& index); DSLPossibleExpression operator++() { return ++DSLExpression(*this); } DSLPossibleExpression operator++(int) { return DSLExpression(*this)++; } DSLPossibleExpression operator--() { return --DSLExpression(*this); } DSLPossibleExpression operator--(int) { return DSLExpression(*this)--; } private: /** * Constructs a reference to a variable that already exists in the symbol table. This is used * internally to reference built-in vars. */ DSLVar(const char* name); DSLModifiers fModifiers; // We only need to keep track of the type here so that we can create the SkSL::Variable. For // predefined variables this field is unnecessary, so we don't bother tracking it and just set // it to kVoid; in other words, you shouldn't generally be relying on this field to be correct. // If you need to determine the variable's type, look at DSLWriter::Var(...).type() instead. DSLType fType; int fUniformHandle = -1; std::unique_ptr fDeclaration; const SkSL::Variable* fVar = nullptr; const char* fRawName = nullptr; // for error reporting const char* fName = nullptr; DSLExpression fInitialValue; VariableStorage fStorage; bool fDeclared = false; friend DSLVar sk_SampleCoord(); friend class DSLCore; friend class DSLExpression; friend class DSLFunction; friend class DSLWriter; }; } // namespace dsl } // namespace SkSL #endif