describe('Path Behavior', () => {
let container;
beforeEach(async () => {
await LoadCanvasKit;
container = document.createElement('div');
container.innerHTML = `
`;
document.body.appendChild(container);
});
afterEach(() => {
document.body.removeChild(container);
});
gm('path_api_example', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStrokeWidth(1.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const path = new CanvasKit.Path();
path.moveTo(20, 5);
path.lineTo(30, 20);
path.lineTo(40, 10);
path.lineTo(50, 20);
path.lineTo(60, 0);
path.lineTo(20, 5);
path.moveTo(20, 80);
path.cubicTo(90, 10, 160, 150, 190, 10);
path.moveTo(36, 148);
path.quadTo(66, 188, 120, 136);
path.lineTo(36, 148);
path.moveTo(150, 180);
path.arcToTangent(150, 100, 50, 200, 20);
path.lineTo(160, 160);
path.moveTo(20, 120);
path.lineTo(20, 120);
path.transform([2, 0, 0,
0, 2, 0,
0, 0, 1 ]);
canvas.drawPath(path, paint);
const rrect = CanvasKit.RRectXY([100, 10, 140, 62], 10, 4);
const rrectPath = new CanvasKit.Path().addRRect(rrect, true);
canvas.drawPath(rrectPath, paint);
rrectPath.delete();
path.delete();
paint.delete();
// See PathKit for more tests, since they share implementation
});
it('can create a path from an SVG string', () => {
//.This is a parallelogram from
// https://upload.wikimedia.org/wikipedia/commons/e/e7/Simple_parallelogram.svg
const path = CanvasKit.Path.MakeFromSVGString(
'M 205,5 L 795,5 L 595,295 L 5,295 L 205,5 z');
const cmds = path.toCmds();
expect(cmds).toBeTruthy();
// 1 move, 4 lines, 1 close
// each element in cmds is an array, with index 0 being the verb, and the rest being args
expect(cmds.length).toBe(6);
expect(cmds).toEqual([[CanvasKit.MOVE_VERB, 205, 5],
[CanvasKit.LINE_VERB, 795, 5],
[CanvasKit.LINE_VERB, 595, 295],
[CanvasKit.LINE_VERB, 5, 295],
[CanvasKit.LINE_VERB, 205, 5],
[CanvasKit.CLOSE_VERB]]);
path.delete();
});
it('can create a path by combining two other paths', () => {
// Get the intersection of two overlapping squares and verify that it is the smaller square.
const pathOne = new CanvasKit.Path();
pathOne.addRect([10, 10, 20, 20]);
const pathTwo = new CanvasKit.Path();
pathTwo.addRect([15, 15, 30, 30]);
const path = CanvasKit.Path.MakeFromOp(pathOne, pathTwo, CanvasKit.PathOp.Intersect);
const cmds = path.toCmds();
expect(cmds).toBeTruthy();
expect(cmds).toEqual([[CanvasKit.MOVE_VERB, 15, 15],
[CanvasKit.LINE_VERB, 20, 15],
[CanvasKit.LINE_VERB, 20, 20],
[CanvasKit.LINE_VERB, 15, 20],
[CanvasKit.CLOSE_VERB]]);
path.delete();
pathOne.delete();
pathTwo.delete();
});
it('can create an SVG string from a path', () => {
const cmds = [[CanvasKit.MOVE_VERB, 205, 5],
[CanvasKit.LINE_VERB, 795, 5],
[CanvasKit.LINE_VERB, 595, 295],
[CanvasKit.LINE_VERB, 5, 295],
[CanvasKit.LINE_VERB, 205, 5],
[CanvasKit.CLOSE_VERB]];
const path = CanvasKit.Path.MakeFromCmds(cmds);
const svgStr = path.toSVGString();
// We output it in terse form, which is different than Wikipedia's version
expect(svgStr).toEqual('M205 5L795 5L595 295L5 295L205 5Z');
path.delete();
});
it('can create a path with malloced verbs, points, weights', () => {
const mVerbs = CanvasKit.Malloc(Uint8Array, 6);
const mPoints = CanvasKit.Malloc(Float32Array, 18);
const mWeights = CanvasKit.Malloc(Float32Array, 1);
mVerbs.toTypedArray().set([CanvasKit.MOVE_VERB, CanvasKit.LINE_VERB,
CanvasKit.QUAD_VERB, CanvasKit.CONIC_VERB, CanvasKit.CUBIC_VERB, CanvasKit.CLOSE_VERB
]);
mPoints.toTypedArray().set([
1,2, // moveTo
3,4, // lineTo
5,6,7,8, // quadTo
9,10,11,12, // conicTo
13,14,15,16,17,18, // cubicTo
]);
mWeights.toTypedArray().set([117]);
let path = CanvasKit.Path.MakeFromVerbsPointsWeights(mVerbs, mPoints, mWeights);
let cmds = path.toCmds();
expect(cmds).toEqual([
[CanvasKit.MOVE_VERB, 1, 2],
[CanvasKit.LINE_VERB, 3, 4],
[CanvasKit.QUAD_VERB, 5, 6, 7, 8],
[CanvasKit.CONIC_VERB, 9, 10, 11, 12, 117],
[CanvasKit.CUBIC_VERB, 13, 14, 15, 16, 17, 18],
[CanvasKit.CLOSE_VERB],
]);
path.delete();
// If given insufficient points, it stops early (but doesn't read out of bounds).
path = CanvasKit.Path.MakeFromVerbsPointsWeights(mVerbs, mPoints.subarray(0, 10), mWeights);
cmds = path.toCmds();
expect(cmds).toEqual([
[CanvasKit.MOVE_VERB, 1, 2],
[CanvasKit.LINE_VERB, 3, 4],
[CanvasKit.QUAD_VERB, 5, 6, 7, 8],
]);
path.delete();
CanvasKit.Free(mVerbs);
CanvasKit.Free(mPoints);
CanvasKit.Free(mWeights);
});
it('can create and update a path with verbs and points (no weights)', () => {
const path = CanvasKit.Path.MakeFromVerbsPointsWeights(
[CanvasKit.MOVE_VERB, CanvasKit.LINE_VERB],
[1,2, 3,4]);
let cmds = path.toCmds();
expect(cmds).toEqual([
[CanvasKit.MOVE_VERB, 1, 2],
[CanvasKit.LINE_VERB, 3, 4]
]);
path.addVerbsPointsWeights(
[CanvasKit.QUAD_VERB, CanvasKit.CLOSE_VERB],
[5,6,7,8],
);
cmds = path.toCmds();
expect(cmds).toEqual([
[CanvasKit.MOVE_VERB, 1, 2],
[CanvasKit.LINE_VERB, 3, 4],
[CanvasKit.QUAD_VERB, 5, 6, 7, 8],
[CanvasKit.CLOSE_VERB]
]);
path.delete();
});
it('can add points to a path in bulk', () => {
const mVerbs = CanvasKit.Malloc(Uint8Array, 6);
const mPoints = CanvasKit.Malloc(Float32Array, 18);
const mWeights = CanvasKit.Malloc(Float32Array, 1);
mVerbs.toTypedArray().set([CanvasKit.MOVE_VERB, CanvasKit.LINE_VERB,
CanvasKit.QUAD_VERB, CanvasKit.CONIC_VERB, CanvasKit.CUBIC_VERB, CanvasKit.CLOSE_VERB
]);
mPoints.toTypedArray().set([
1,2, // moveTo
3,4, // lineTo
5,6,7,8, // quadTo
9,10,11,12, // conicTo
13,14,15,16,17,18, // cubicTo
]);
mWeights.toTypedArray().set([117]);
const path = new CanvasKit.Path();
path.lineTo(77, 88);
path.addVerbsPointsWeights(mVerbs, mPoints, mWeights);
let cmds = path.toCmds();
expect(cmds).toEqual([
[CanvasKit.MOVE_VERB, 0, 0],
[CanvasKit.LINE_VERB, 77, 88],
[CanvasKit.MOVE_VERB, 1, 2],
[CanvasKit.LINE_VERB, 3, 4],
[CanvasKit.QUAD_VERB, 5, 6, 7, 8],
[CanvasKit.CONIC_VERB, 9, 10, 11, 12, 117],
[CanvasKit.CUBIC_VERB, 13, 14, 15, 16, 17, 18],
[CanvasKit.CLOSE_VERB],
]);
path.rewind();
cmds = path.toCmds();
expect(cmds).toEqual([]);
path.delete();
CanvasKit.Free(mVerbs);
CanvasKit.Free(mPoints);
CanvasKit.Free(mWeights);
});
it('can retrieve points from a path', () => {
const path = new CanvasKit.Path();
path.addRect([10, 15, 20, 25]);
let pt = path.getPoint(0);
expect(pt[0]).toEqual(10);
expect(pt[1]).toEqual(15);
path.getPoint(2, pt);
expect(pt[0]).toEqual(20);
expect(pt[1]).toEqual(25);
path.getPoint(1000, pt); // off the end returns (0, 0) as per the docs.
expect(pt[0]).toEqual(0);
expect(pt[1]).toEqual(0);
path.delete();
});
gm('offset_path', (canvas) => {
const path = starPath(CanvasKit);
const paint = new CanvasKit.Paint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
canvas.drawPath(path, paint);
path.offset(80, 40);
canvas.drawPath(path, paint);
path.delete();
paint.delete();
});
gm('oval_path', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
const path = new CanvasKit.Path();
path.moveTo(5, 5);
path.lineTo(10, 120);
path.addOval(CanvasKit.LTRBRect(10, 20, 100, 200), false, 3);
path.lineTo(300, 300);
canvas.drawPath(path, paint);
path.delete();
paint.delete();
});
gm('bounds_path', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
const path = new CanvasKit.Path();
// Arbitrary points to make an interesting curve.
path.moveTo(97, 225);
path.cubicTo(20, 400, 404, 75, 243, 271);
canvas.drawPath(path, paint);
const bounds = new Float32Array(4);
path.getBounds(bounds);
paint.setColor(CanvasKit.BLUE);
paint.setStrokeWidth(3.0);
canvas.drawRect(bounds, paint);
path.computeTightBounds(bounds);
paint.setColor(CanvasKit.RED);
paint.setStrokeWidth(3.0);
canvas.drawRect(bounds, paint);
path.delete();
paint.delete();
});
gm('arcto_path', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.BLACK);
canvas.clear(CanvasKit.WHITE);
const path = new CanvasKit.Path();
// - x1, y1, x2, y2, radius
path.arcToTangent(40, 0, 40, 40, 40);
// - oval (as Rect), startAngle, sweepAngle, forceMoveTo
path.arcToOval(CanvasKit.LTRBRect(90, 10, 120, 200), 30, 300, true);
// - rx, ry, xAxisRotate, useSmallArc, isCCW, x, y
path.moveTo(5, 105);
path.arcToRotated(24, 24, 45, true, false, 82, 156);
canvas.drawPath(path, paint);
path.delete();
paint.delete();
});
gm('path_relative', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStrokeWidth(1.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const path = new CanvasKit.Path();
path.rMoveTo(20, 5)
.rLineTo(10, 15) // 30, 20
.rLineTo(10, -5); // 40, 10
path.rLineTo(10, 10); // 50, 20
path.rLineTo(10, -20); // 60, 0
path.rLineTo(-40, 5); // 20, 5
path.moveTo(20, 80)
.rCubicTo(70, -70, 140, 70, 170, -70); // 90, 10, 160, 150, 190, 10
path.moveTo(36, 148)
.rQuadTo(30, 40, 84, -12) // 66, 188, 120, 136
.lineTo(36, 148);
path.moveTo(150, 180)
.rArcTo(24, 24, 45, true, false, -68, -24); // 82, 156
path.lineTo(160, 160);
canvas.drawPath(path, paint);
path.delete();
paint.delete();
});
it('can measure the contours of a path', () => {
const path = new CanvasKit.Path();
path.moveTo(10, 10)
.lineTo(40, 50); // should be length 50 because of the 3/4/5 triangle rule
path.moveTo(80, 0)
.lineTo(80, 10)
.lineTo(100, 5)
.lineTo(80, 0);
const meas = new CanvasKit.ContourMeasureIter(path, false, 1);
let cont = meas.next();
expect(cont).toBeTruthy();
expect(cont.length()).toBeCloseTo(50.0, 3);
const pt = cont.getPosTan(28.7); // arbitrary point
expect(pt[0]).toBeCloseTo(27.22, 3); // x
expect(pt[1]).toBeCloseTo(32.96, 3); // y
expect(pt[2]).toBeCloseTo(0.6, 3); // dy
expect(pt[3]).toBeCloseTo(0.8, 3); // dy
pt.set([-1, -1, -1, -1]); // fill with sentinel values.
cont.getPosTan(28.7, pt); // arbitrary point again, passing in an array to copy into.
expect(pt[0]).toBeCloseTo(27.22, 3); // x
expect(pt[1]).toBeCloseTo(32.96, 3); // y
expect(pt[2]).toBeCloseTo(0.6, 3); // dy
expect(pt[3]).toBeCloseTo(0.8, 3); // dy
const subpath = cont.getSegment(20, 40, true); // make sure this doesn't crash
cont.delete();
cont = meas.next();
expect(cont).toBeTruthy();
expect(cont.length()).toBeCloseTo(51.231, 3);
cont.delete();
expect(meas.next()).toBeFalsy();
meas.delete();
path.delete();
});
gm('drawpoly_path', (canvas) => {
const paint = new CanvasKit.Paint();
paint.setStrokeWidth(1.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const points = [5, 5, 30, 20, 55, 5, 55, 50, 30, 30, 5, 50];
const pointsObj = CanvasKit.Malloc(Float32Array, 6 * 2);
const mPoints = pointsObj.toTypedArray();
mPoints.set([105, 105, 130, 120, 155, 105, 155, 150, 130, 130, 105, 150]);
const path = new CanvasKit.Path();
path.addPoly(points, true)
.moveTo(100, 0)
.addPoly(mPoints, true);
canvas.drawPath(path, paint);
CanvasKit.Free(pointsObj);
path.delete();
paint.delete();
});
// Test trim, adding paths to paths, and a bunch of other path methods.
gm('trim_path', (canvas) => {
canvas.clear(CanvasKit.WHITE);
const paint = new CanvasKit.Paint();
paint.setStrokeWidth(1.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const arcpath = new CanvasKit.Path();
arcpath.arc(400, 400, 100, 0, -90, false) // x, y, radius, startAngle, endAngle, ccw
.dash(3, 1, 0)
.conicTo(10, 20, 30, 40, 5)
.rConicTo(60, 70, 80, 90, 5)
.trim(0.2, 1, false);
const path = new CanvasKit.Path();
path.addArc(CanvasKit.LTRBRect(10, 20, 100, 200), 30, 300)
.addRect(CanvasKit.LTRBRect(200, 200, 300, 300)) // test single arg, default cw
.addRect(CanvasKit.LTRBRect(240, 240, 260, 260), true) // test two arg, true means ccw
.addRect([260, 260, 290, 290], true) // test five arg, true means ccw
.addRRect([300, 10, 500, 290, // Rect in LTRB order
60, 60, 60, 60, 60, 60, 60, 60], // all radii are the same
false) // ccw
.addRRect(CanvasKit.RRectXY([350, 60, 450, 240], 20, 80), true) // Rect, rx, ry, ccw
.addPath(arcpath)
.transform(0.54, -0.84, 390.35,
0.84, 0.54, -114.53,
0, 0, 1);
canvas.drawPath(path, paint);
path.delete();
paint.delete();
});
});