// Copyright 2020 Google LLC // // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "include/private/SkVx.h" #include #include // How to read this file: // - Lines with "//GOOD" are compatible with WASM SIMD and are automatically compiled // into WASM SIMD operations by emscripten. // - Lines with "//N/A" are not operations that are compatible with this type of data. // - Lines with "GOOD (FIXED)" are compatible with WASM SIMD but are NOT automatically // compiled into WASM SIMD operations by emscripten. Special WASM SIMD intrinsics have been // specified in skia/include/private/SkVx.h to tell emscripten how to compile them to WASM SIMD // operations. // - Lines with "//not available in wasm" do not have compatible WASM SIMD operations. Emscripten // compiles these operations into non-SIMD WASM. // - Lines with "//???" may be more complex and it is not clear if they have compatible WASM SIMD // operations. More work could be needed on these operations. // How to use this file for testing WASM SIMDification of operations: // 1. Reference https://github.com/WebAssembly/simd/blob/master/proposals/simd/SIMD.md // and https://github.com/llvm/llvm-project/blob/master/clang/lib/Headers/wasm_simd128.h // to check if a WASM SIMD operation exists which correspond to any given line of code. // 2. Uncomment that line of code. // 3. Run `./build_simd_test.sh simd_float_capabilities.cpp` to build and output WASM SIMD operations // present in the compiled WASM. // 4. Read the output in the console to see if the WASM SIMD operations you expected were present in // the resulting compiled WASM. int main() { auto vec1 = skvx::Vec<4, float>({11.f, -22.f, 33.f, -44.f}); auto vec2 = skvx::Vec<4, float>({-.5f, 100.5f, 100.5f, -.5f}); //auto vec3 = skvx::join(vec1, vec2); //not available in wasm // note: may be possible using "widening" //vec1 = vec1 + vec2; //GOOD //vec1 = vec1 - vec2; //GOOD //vec1 = vec1 * vec2; //GOOD //vec1 = vec1 / vec2; //GOOD //vec1 = vec1 ^ vec2; //N/A //vec1 = vec1 & vec2; //N/A //vec1 = vec1 | vec2; //N/A //vec1 = !vec1; //N/A //vec1 = -vec1; //GOOD //vec1 = ~vec1; //N/A //vec1 = vec1 << 2; //N/A //vec1 = vec1 >> 2; //N/A //auto vec3 = vec1 == vec2; //GOOD //auto vec3 = vec1 != vec2; //GOOD //auto vec3 = vec1 <= vec2; //GOOD //auto vec3 = vec1 >= vec2; //GOOD //auto vec3 = vec1 < vec2; //GOOD //auto vec3 = vec1 > vec2; //GOOD //auto vec3 = skvx::any(vec1); //N/A //auto vec3 = skvx::all(vec1); //N/A //vec1 = skvx::max(vec1, vec2); //GOOD (FIXED) //vec1 = skvx::min(vec1, vec2); //GOOD (FIXED) //vec1 = skvx::pow(vec1, vec2); //not available in wasm //vec1 = skvx::atan(vec1); //not available in wasm //vec1 = ceil(vec1); //not available in wasm, note: maybe could use "comparisons" //vec1 = skvx::floor(vec1); //not available in wasm //vec1 = skvx::trunc(vec1); //not available in wasm // note: maybe possible using trunc_sat_f32x4_s and convert_i32x4_s? //vec1 = skvx::round(vec1); //not available in wasm // note: maybe possible using trunc_sat_f32x4_s and convert_i32x4_s? //vec1 = skvx::sqrt(vec1); //GOOD (FIXED) //vec1 = skvx::abs(vec1); //GOOD (FIXED) //vec1 = skvx::sin(vec1); //not available in wasm //vec1 = skvx::cos(vec1); //not available in wasm //vec1 = skvx::tan(vec1); //not available in wasm //auto vec3 = skvx::lrint(vec1); //??? // note: may be possible using f32x4.convert_i32x4_s, would need to test correctness. //vec1 = skvx::rcp(vec1); //GOOD (FIXED) previous: N/A-BAD, doesn't use SIMD div //vec1 = skvx::rsqrt(vec1); //GOOD (FIXED) previous: BAD, doesn't use SIMD sqrt or div //vec1 = skvx::if_then_else(vec1, vec1, vec2); //N/A //vec1 = skvx::shuffle<2,1,0,3>(vec1); //GOOD //vec1 = skvx::fma(vec1, vec2, vec1); //not available in wasm (no fused multiply-add is available) //vec1 = skvx::fract(vec1); //??? //printf("result: { %f, %f, %f, %f }\n", vec1[0], vec1[1], vec1[2], vec1[3]); return 0; }