uniform half4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { half4 expectedA = half4(-1, 0, 0.75, 1); // (-1.25, 0, 0.75, 2.25) half4 clampLow = half4(-1, -2, -2, 1); half4 expectedB = half4(-1, 0, 0.5, 2.25); half4 clampHigh = half4( 1, 2, 0.5, 3); return (clamp(testInputs.x, -1, 1) == expectedA.x && clamp(testInputs.xy, -1, 1) == expectedA.xy && clamp(testInputs.xyz, -1, 1) == expectedA.xyz && clamp(testInputs.xyzw, -1, 1) == expectedA.xyzw && clamp(testInputs.x, clampLow.x, clampHigh.x ) == expectedB.x && clamp(testInputs.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && clamp(testInputs.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && clamp(testInputs.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }