uniform half4 colorGreen, colorRed; bool test_float() { const float one = 1; float two = 2; float4 result; result.r = (half4(-1) == -half4(-half2(-1), half2(1))) ? 1 : 0; result.g = (half4(1) != -half4(1)) ? 1 : 0; result.b = (-half4(two) == half4(-two, half3(-two))) ? 1 : 0; result.a = (-half2(-one, one + one) == -half2(one - two, two)) ? 1 : 0; return bool(result.r * result.g * result.b * -(-result.a)); } bool test_int() { int one = 1; const int two = 2; int4 result; result.r = (int4(-1) == -int4(-int2(-1), int2(1))) ? 1 : 0; result.g = (int4(1) != -int4(1)) ? 1 : 0; result.b = (-int4(two) == int4(-two, int3(-two))) ? 1 : 0; result.a = (-int2(-one, one + one) == -int2(one - two, two)) ? 1 : 0; return bool(-(-result.r) * result.g * result.b * result.a); } half4 main(float2 coords) { return test_float() && test_int() ? colorGreen : colorRed; }