/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPath.h" #include "src/core/SkClipOpPriv.h" #include "src/core/SkClipStack.h" #include "src/core/SkRectPriv.h" #include "src/shaders/SkShaderBase.h" #include #include #if SK_SUPPORT_GPU #include "src/gpu/GrProxyProvider.h" #endif SkClipStack::Element::Element(const Element& that) { switch (that.getDeviceSpaceType()) { case DeviceSpaceType::kEmpty: fDeviceSpaceRRect.setEmpty(); fDeviceSpacePath.reset(); fShader.reset(); break; case DeviceSpaceType::kRect: // Rect uses rrect case DeviceSpaceType::kRRect: fDeviceSpacePath.reset(); fShader.reset(); fDeviceSpaceRRect = that.fDeviceSpaceRRect; break; case DeviceSpaceType::kPath: fShader.reset(); fDeviceSpacePath.set(that.getDeviceSpacePath()); break; case DeviceSpaceType::kShader: fDeviceSpacePath.reset(); fShader = that.fShader; break; } fSaveCount = that.fSaveCount; fOp = that.fOp; fDeviceSpaceType = that.fDeviceSpaceType; fDoAA = that.fDoAA; fFiniteBoundType = that.fFiniteBoundType; fFiniteBound = that.fFiniteBound; fIsIntersectionOfRects = that.fIsIntersectionOfRects; fGenID = that.fGenID; } SkClipStack::Element::~Element() { #if SK_SUPPORT_GPU for (int i = 0; i < fKeysToInvalidate.count(); ++i) { fProxyProvider->processInvalidUniqueKey(fKeysToInvalidate[i], nullptr, GrProxyProvider::InvalidateGPUResource::kYes); } #endif } bool SkClipStack::Element::operator== (const Element& element) const { if (this == &element) { return true; } if (fOp != element.fOp || fDeviceSpaceType != element.fDeviceSpaceType || fDoAA != element.fDoAA || fSaveCount != element.fSaveCount) { return false; } switch (fDeviceSpaceType) { case DeviceSpaceType::kShader: return this->getShader() == element.getShader(); case DeviceSpaceType::kPath: return this->getDeviceSpacePath() == element.getDeviceSpacePath(); case DeviceSpaceType::kRRect: return fDeviceSpaceRRect == element.fDeviceSpaceRRect; case DeviceSpaceType::kRect: return this->getDeviceSpaceRect() == element.getDeviceSpaceRect(); case DeviceSpaceType::kEmpty: return true; default: SkDEBUGFAIL("Unexpected type."); return false; } } const SkRect& SkClipStack::Element::getBounds() const { static const SkRect kEmpty = {0, 0, 0, 0}; static const SkRect kInfinite = SkRectPriv::MakeLargeS32(); switch (fDeviceSpaceType) { case DeviceSpaceType::kRect: // fallthrough case DeviceSpaceType::kRRect: return fDeviceSpaceRRect.getBounds(); case DeviceSpaceType::kPath: return fDeviceSpacePath->getBounds(); case DeviceSpaceType::kShader: // Shaders have infinite bounds since any pixel could have clipped or full coverage // (which is different from wide-open, where every pixel has 1.0 coverage, or empty // where every pixel has 0.0 coverage). return kInfinite; case DeviceSpaceType::kEmpty: return kEmpty; default: SkDEBUGFAIL("Unexpected type."); return kEmpty; } } bool SkClipStack::Element::contains(const SkRect& rect) const { switch (fDeviceSpaceType) { case DeviceSpaceType::kRect: return this->getDeviceSpaceRect().contains(rect); case DeviceSpaceType::kRRect: return fDeviceSpaceRRect.contains(rect); case DeviceSpaceType::kPath: return fDeviceSpacePath->conservativelyContainsRect(rect); case DeviceSpaceType::kEmpty: case DeviceSpaceType::kShader: return false; default: SkDEBUGFAIL("Unexpected type."); return false; } } bool SkClipStack::Element::contains(const SkRRect& rrect) const { switch (fDeviceSpaceType) { case DeviceSpaceType::kRect: return this->getDeviceSpaceRect().contains(rrect.getBounds()); case DeviceSpaceType::kRRect: // We don't currently have a generalized rrect-rrect containment. return fDeviceSpaceRRect.contains(rrect.getBounds()) || rrect == fDeviceSpaceRRect; case DeviceSpaceType::kPath: return fDeviceSpacePath->conservativelyContainsRect(rrect.getBounds()); case DeviceSpaceType::kEmpty: case DeviceSpaceType::kShader: return false; default: SkDEBUGFAIL("Unexpected type."); return false; } } void SkClipStack::Element::invertShapeFillType() { switch (fDeviceSpaceType) { case DeviceSpaceType::kRect: fDeviceSpacePath.init(); fDeviceSpacePath->addRect(this->getDeviceSpaceRect()); fDeviceSpacePath->setFillType(SkPathFillType::kInverseEvenOdd); fDeviceSpaceType = DeviceSpaceType::kPath; break; case DeviceSpaceType::kRRect: fDeviceSpacePath.init(); fDeviceSpacePath->addRRect(fDeviceSpaceRRect); fDeviceSpacePath->setFillType(SkPathFillType::kInverseEvenOdd); fDeviceSpaceType = DeviceSpaceType::kPath; break; case DeviceSpaceType::kPath: fDeviceSpacePath->toggleInverseFillType(); break; case DeviceSpaceType::kShader: fShader = as_SB(fShader)->makeInvertAlpha(); break; case DeviceSpaceType::kEmpty: // Should this set to an empty, inverse filled path? break; } } void SkClipStack::Element::initCommon(int saveCount, SkClipOp op, bool doAA) { fSaveCount = saveCount; fOp = op; fDoAA = doAA; // A default of inside-out and empty bounds means the bounds are effectively void as it // indicates that nothing is known to be outside the clip. fFiniteBoundType = kInsideOut_BoundsType; fFiniteBound.setEmpty(); fIsIntersectionOfRects = false; fGenID = kInvalidGenID; } void SkClipStack::Element::initRect(int saveCount, const SkRect& rect, const SkMatrix& m, SkClipOp op, bool doAA) { if (m.rectStaysRect()) { SkRect devRect; m.mapRect(&devRect, rect); fDeviceSpaceRRect.setRect(devRect); fDeviceSpaceType = DeviceSpaceType::kRect; this->initCommon(saveCount, op, doAA); return; } SkPath path; path.addRect(rect); path.setIsVolatile(true); this->initAsPath(saveCount, path, m, op, doAA); } void SkClipStack::Element::initRRect(int saveCount, const SkRRect& rrect, const SkMatrix& m, SkClipOp op, bool doAA) { if (rrect.transform(m, &fDeviceSpaceRRect)) { SkRRect::Type type = fDeviceSpaceRRect.getType(); if (SkRRect::kRect_Type == type || SkRRect::kEmpty_Type == type) { fDeviceSpaceType = DeviceSpaceType::kRect; } else { fDeviceSpaceType = DeviceSpaceType::kRRect; } this->initCommon(saveCount, op, doAA); return; } SkPath path; path.addRRect(rrect); path.setIsVolatile(true); this->initAsPath(saveCount, path, m, op, doAA); } void SkClipStack::Element::initPath(int saveCount, const SkPath& path, const SkMatrix& m, SkClipOp op, bool doAA) { if (!path.isInverseFillType()) { SkRect r; if (path.isRect(&r)) { this->initRect(saveCount, r, m, op, doAA); return; } SkRect ovalRect; if (path.isOval(&ovalRect)) { SkRRect rrect; rrect.setOval(ovalRect); this->initRRect(saveCount, rrect, m, op, doAA); return; } } this->initAsPath(saveCount, path, m, op, doAA); } void SkClipStack::Element::initAsPath(int saveCount, const SkPath& path, const SkMatrix& m, SkClipOp op, bool doAA) { path.transform(m, fDeviceSpacePath.init()); fDeviceSpacePath->setIsVolatile(true); fDeviceSpaceType = DeviceSpaceType::kPath; this->initCommon(saveCount, op, doAA); } void SkClipStack::Element::initShader(int saveCount, sk_sp shader) { SkASSERT(shader); fDeviceSpaceType = DeviceSpaceType::kShader; fShader = std::move(shader); this->initCommon(saveCount, SkClipOp::kIntersect, false); } void SkClipStack::Element::asDeviceSpacePath(SkPath* path) const { switch (fDeviceSpaceType) { case DeviceSpaceType::kEmpty: path->reset(); break; case DeviceSpaceType::kRect: path->reset(); path->addRect(this->getDeviceSpaceRect()); break; case DeviceSpaceType::kRRect: path->reset(); path->addRRect(fDeviceSpaceRRect); break; case DeviceSpaceType::kPath: *path = *fDeviceSpacePath; break; case DeviceSpaceType::kShader: path->reset(); path->addRect(SkRectPriv::MakeLargeS32()); break; } path->setIsVolatile(true); } void SkClipStack::Element::setEmpty() { fDeviceSpaceType = DeviceSpaceType::kEmpty; fFiniteBound.setEmpty(); fFiniteBoundType = kNormal_BoundsType; fIsIntersectionOfRects = false; fDeviceSpaceRRect.setEmpty(); fDeviceSpacePath.reset(); fShader.reset(); fGenID = kEmptyGenID; SkDEBUGCODE(this->checkEmpty();) } void SkClipStack::Element::checkEmpty() const { SkASSERT(fFiniteBound.isEmpty()); SkASSERT(kNormal_BoundsType == fFiniteBoundType); SkASSERT(!fIsIntersectionOfRects); SkASSERT(kEmptyGenID == fGenID); SkASSERT(fDeviceSpaceRRect.isEmpty()); SkASSERT(!fDeviceSpacePath.isValid()); SkASSERT(!fShader); } bool SkClipStack::Element::canBeIntersectedInPlace(int saveCount, SkClipOp op) const { if (DeviceSpaceType::kEmpty == fDeviceSpaceType && (kDifference_SkClipOp == op || kIntersect_SkClipOp == op)) { return true; } // Only clips within the same save/restore frame (as captured by // the save count) can be merged return fSaveCount == saveCount && kIntersect_SkClipOp == op && (kIntersect_SkClipOp == fOp || kReplace_SkClipOp == fOp); } bool SkClipStack::Element::rectRectIntersectAllowed(const SkRect& newR, bool newAA) const { SkASSERT(DeviceSpaceType::kRect == fDeviceSpaceType); if (fDoAA == newAA) { // if the AA setting is the same there is no issue return true; } if (!SkRect::Intersects(this->getDeviceSpaceRect(), newR)) { // The calling code will correctly set the result to the empty clip return true; } if (this->getDeviceSpaceRect().contains(newR)) { // if the new rect carves out a portion of the old one there is no // issue return true; } // So either the two overlap in some complex manner or newR contains oldR. // In the first, case the edges will require different AA. In the second, // the AA setting that would be carried forward is incorrect (e.g., oldR // is AA while newR is BW but since newR contains oldR, oldR will be // drawn BW) since the new AA setting will predominate. return false; } // a mirror of combineBoundsRevDiff void SkClipStack::Element::combineBoundsDiff(FillCombo combination, const SkRect& prevFinite) { switch (combination) { case kInvPrev_InvCur_FillCombo: // In this case the only pixels that can remain set // are inside the current clip rect since the extensions // to infinity of both clips cancel out and whatever // is outside of the current clip is removed fFiniteBoundType = kNormal_BoundsType; break; case kInvPrev_Cur_FillCombo: // In this case the current op is finite so the only pixels // that aren't set are whatever isn't set in the previous // clip and whatever this clip carves out fFiniteBound.join(prevFinite); fFiniteBoundType = kInsideOut_BoundsType; break; case kPrev_InvCur_FillCombo: // In this case everything outside of this clip's bound // is erased, so the only pixels that can remain set // occur w/in the intersection of the two finite bounds if (!fFiniteBound.intersect(prevFinite)) { fFiniteBound.setEmpty(); fGenID = kEmptyGenID; } fFiniteBoundType = kNormal_BoundsType; break; case kPrev_Cur_FillCombo: // The most conservative result bound is that of the // prior clip. This could be wildly incorrect if the // second clip either exactly matches the first clip // (which should yield the empty set) or reduces the // size of the prior bound (e.g., if the second clip // exactly matched the bottom half of the prior clip). // We ignore these two possibilities. fFiniteBound = prevFinite; break; default: SkDEBUGFAIL("SkClipStack::Element::combineBoundsDiff Invalid fill combination"); break; } } void SkClipStack::Element::combineBoundsXOR(int combination, const SkRect& prevFinite) { switch (combination) { case kInvPrev_Cur_FillCombo: // fall through case kPrev_InvCur_FillCombo: // With only one of the clips inverted the result will always // extend to infinity. The only pixels that may be un-writeable // lie within the union of the two finite bounds fFiniteBound.join(prevFinite); fFiniteBoundType = kInsideOut_BoundsType; break; case kInvPrev_InvCur_FillCombo: // The only pixels that can survive are within the // union of the two bounding boxes since the extensions // to infinity of both clips cancel out [[fallthrough]]; case kPrev_Cur_FillCombo: // The most conservative bound for xor is the // union of the two bounds. If the two clips exactly overlapped // the xor could yield the empty set. Similarly the xor // could reduce the size of the original clip's bound (e.g., // if the second clip exactly matched the bottom half of the // first clip). We ignore these two cases. fFiniteBound.join(prevFinite); fFiniteBoundType = kNormal_BoundsType; break; default: SkDEBUGFAIL("SkClipStack::Element::combineBoundsXOR Invalid fill combination"); break; } } // a mirror of combineBoundsIntersection void SkClipStack::Element::combineBoundsUnion(int combination, const SkRect& prevFinite) { switch (combination) { case kInvPrev_InvCur_FillCombo: if (!fFiniteBound.intersect(prevFinite)) { fFiniteBound.setEmpty(); fGenID = kWideOpenGenID; } fFiniteBoundType = kInsideOut_BoundsType; break; case kInvPrev_Cur_FillCombo: // The only pixels that won't be drawable are inside // the prior clip's finite bound fFiniteBound = prevFinite; fFiniteBoundType = kInsideOut_BoundsType; break; case kPrev_InvCur_FillCombo: // The only pixels that won't be drawable are inside // this clip's finite bound break; case kPrev_Cur_FillCombo: fFiniteBound.join(prevFinite); break; default: SkDEBUGFAIL("SkClipStack::Element::combineBoundsUnion Invalid fill combination"); break; } } // a mirror of combineBoundsUnion void SkClipStack::Element::combineBoundsIntersection(int combination, const SkRect& prevFinite) { switch (combination) { case kInvPrev_InvCur_FillCombo: // The only pixels that aren't writable in this case // occur in the union of the two finite bounds fFiniteBound.join(prevFinite); fFiniteBoundType = kInsideOut_BoundsType; break; case kInvPrev_Cur_FillCombo: // In this case the only pixels that will remain writeable // are within the current clip break; case kPrev_InvCur_FillCombo: // In this case the only pixels that will remain writeable // are with the previous clip fFiniteBound = prevFinite; fFiniteBoundType = kNormal_BoundsType; break; case kPrev_Cur_FillCombo: if (!fFiniteBound.intersect(prevFinite)) { this->setEmpty(); } break; default: SkDEBUGFAIL("SkClipStack::Element::combineBoundsIntersection Invalid fill combination"); break; } } // a mirror of combineBoundsDiff void SkClipStack::Element::combineBoundsRevDiff(int combination, const SkRect& prevFinite) { switch (combination) { case kInvPrev_InvCur_FillCombo: // The only pixels that can survive are in the // previous bound since the extensions to infinity in // both clips cancel out fFiniteBound = prevFinite; fFiniteBoundType = kNormal_BoundsType; break; case kInvPrev_Cur_FillCombo: if (!fFiniteBound.intersect(prevFinite)) { this->setEmpty(); } else { fFiniteBoundType = kNormal_BoundsType; } break; case kPrev_InvCur_FillCombo: fFiniteBound.join(prevFinite); fFiniteBoundType = kInsideOut_BoundsType; break; case kPrev_Cur_FillCombo: // Fall through - as with the kDifference_Op case, the // most conservative result bound is the bound of the // current clip. The prior clip could reduce the size of this // bound (as in the kDifference_Op case) but we are ignoring // those cases. break; default: SkDEBUGFAIL("SkClipStack::Element::combineBoundsRevDiff Invalid fill combination"); break; } } void SkClipStack::Element::updateBoundAndGenID(const Element* prior) { // We set this first here but we may overwrite it later if we determine that the clip is // either wide-open or empty. fGenID = GetNextGenID(); // First, optimistically update the current Element's bound information // with the current clip's bound fIsIntersectionOfRects = false; switch (fDeviceSpaceType) { case DeviceSpaceType::kRect: fFiniteBound = this->getDeviceSpaceRect(); fFiniteBoundType = kNormal_BoundsType; if (kReplace_SkClipOp == fOp || (kIntersect_SkClipOp == fOp && nullptr == prior) || (kIntersect_SkClipOp == fOp && prior->fIsIntersectionOfRects && prior->rectRectIntersectAllowed(this->getDeviceSpaceRect(), fDoAA))) { fIsIntersectionOfRects = true; } break; case DeviceSpaceType::kRRect: fFiniteBound = fDeviceSpaceRRect.getBounds(); fFiniteBoundType = kNormal_BoundsType; break; case DeviceSpaceType::kPath: fFiniteBound = fDeviceSpacePath->getBounds(); if (fDeviceSpacePath->isInverseFillType()) { fFiniteBoundType = kInsideOut_BoundsType; } else { fFiniteBoundType = kNormal_BoundsType; } break; case DeviceSpaceType::kShader: // A shader is infinite. We don't act as wide-open here (which is an empty bounds with // the inside out type). This is because when the bounds is empty and inside-out, we // know there's full coverage everywhere. With a shader, there's *unknown* coverage // everywhere. fFiniteBound = SkRectPriv::MakeLargeS32(); fFiniteBoundType = kNormal_BoundsType; break; case DeviceSpaceType::kEmpty: SkDEBUGFAIL("We shouldn't get here with an empty element."); break; } // Now determine the previous Element's bound information taking into // account that there may be no previous clip SkRect prevFinite; SkClipStack::BoundsType prevType; if (nullptr == prior) { // no prior clip means the entire plane is writable prevFinite.setEmpty(); // there are no pixels that cannot be drawn to prevType = kInsideOut_BoundsType; } else { prevFinite = prior->fFiniteBound; prevType = prior->fFiniteBoundType; } FillCombo combination = kPrev_Cur_FillCombo; if (kInsideOut_BoundsType == fFiniteBoundType) { combination = (FillCombo) (combination | 0x01); } if (kInsideOut_BoundsType == prevType) { combination = (FillCombo) (combination | 0x02); } SkASSERT(kInvPrev_InvCur_FillCombo == combination || kInvPrev_Cur_FillCombo == combination || kPrev_InvCur_FillCombo == combination || kPrev_Cur_FillCombo == combination); // Now integrate with clip with the prior clips switch (fOp) { case kDifference_SkClipOp: this->combineBoundsDiff(combination, prevFinite); break; case kXOR_SkClipOp: this->combineBoundsXOR(combination, prevFinite); break; case kUnion_SkClipOp: this->combineBoundsUnion(combination, prevFinite); break; case kIntersect_SkClipOp: this->combineBoundsIntersection(combination, prevFinite); break; case kReverseDifference_SkClipOp: this->combineBoundsRevDiff(combination, prevFinite); break; case kReplace_SkClipOp: // Replace just ignores everything prior // The current clip's bound information is already filled in // so nothing to do break; default: SkDebugf("SkClipOp error\n"); SkASSERT(0); break; } } // This constant determines how many Element's are allocated together as a block in // the deque. As such it needs to balance allocating too much memory vs. // incurring allocation/deallocation thrashing. It should roughly correspond to // the deepest save/restore stack we expect to see. static const int kDefaultElementAllocCnt = 8; SkClipStack::SkClipStack() : fDeque(sizeof(Element), kDefaultElementAllocCnt) , fSaveCount(0) { } SkClipStack::SkClipStack(void* storage, size_t size) : fDeque(sizeof(Element), storage, size, kDefaultElementAllocCnt) , fSaveCount(0) { } SkClipStack::SkClipStack(const SkClipStack& b) : fDeque(sizeof(Element), kDefaultElementAllocCnt) { *this = b; } SkClipStack::~SkClipStack() { reset(); } SkClipStack& SkClipStack::operator=(const SkClipStack& b) { if (this == &b) { return *this; } reset(); fSaveCount = b.fSaveCount; SkDeque::F2BIter recIter(b.fDeque); for (const Element* element = (const Element*)recIter.next(); element != nullptr; element = (const Element*)recIter.next()) { new (fDeque.push_back()) Element(*element); } return *this; } bool SkClipStack::operator==(const SkClipStack& b) const { if (this->getTopmostGenID() == b.getTopmostGenID()) { return true; } if (fSaveCount != b.fSaveCount || fDeque.count() != b.fDeque.count()) { return false; } SkDeque::F2BIter myIter(fDeque); SkDeque::F2BIter bIter(b.fDeque); const Element* myElement = (const Element*)myIter.next(); const Element* bElement = (const Element*)bIter.next(); while (myElement != nullptr && bElement != nullptr) { if (*myElement != *bElement) { return false; } myElement = (const Element*)myIter.next(); bElement = (const Element*)bIter.next(); } return myElement == nullptr && bElement == nullptr; } void SkClipStack::reset() { // We used a placement new for each object in fDeque, so we're responsible // for calling the destructor on each of them as well. while (!fDeque.empty()) { Element* element = (Element*)fDeque.back(); element->~Element(); fDeque.pop_back(); } fSaveCount = 0; } void SkClipStack::save() { fSaveCount += 1; } void SkClipStack::restore() { fSaveCount -= 1; restoreTo(fSaveCount); } void SkClipStack::restoreTo(int saveCount) { while (!fDeque.empty()) { Element* element = (Element*)fDeque.back(); if (element->fSaveCount <= saveCount) { break; } element->~Element(); fDeque.pop_back(); } } SkRect SkClipStack::bounds(const SkIRect& deviceBounds) const { // TODO: optimize this. SkRect r; SkClipStack::BoundsType bounds; this->getBounds(&r, &bounds); if (bounds == SkClipStack::kInsideOut_BoundsType) { return SkRect::Make(deviceBounds); } return r.intersect(SkRect::Make(deviceBounds)) ? r : SkRect::MakeEmpty(); } // TODO: optimize this. bool SkClipStack::isEmpty(const SkIRect& r) const { return this->bounds(r).isEmpty(); } void SkClipStack::getBounds(SkRect* canvFiniteBound, BoundsType* boundType, bool* isIntersectionOfRects) const { SkASSERT(canvFiniteBound && boundType); Element* element = (Element*)fDeque.back(); if (nullptr == element) { // the clip is wide open - the infinite plane w/ no pixels un-writeable canvFiniteBound->setEmpty(); *boundType = kInsideOut_BoundsType; if (isIntersectionOfRects) { *isIntersectionOfRects = false; } return; } *canvFiniteBound = element->fFiniteBound; *boundType = element->fFiniteBoundType; if (isIntersectionOfRects) { *isIntersectionOfRects = element->fIsIntersectionOfRects; } } bool SkClipStack::internalQuickContains(const SkRect& rect) const { Iter iter(*this, Iter::kTop_IterStart); const Element* element = iter.prev(); while (element != nullptr) { if (kIntersect_SkClipOp != element->getOp() && kReplace_SkClipOp != element->getOp()) return false; if (element->isInverseFilled()) { // Part of 'rect' could be trimmed off by the inverse-filled clip element if (SkRect::Intersects(element->getBounds(), rect)) { return false; } } else { if (!element->contains(rect)) { return false; } } if (kReplace_SkClipOp == element->getOp()) { break; } element = iter.prev(); } return true; } bool SkClipStack::internalQuickContains(const SkRRect& rrect) const { Iter iter(*this, Iter::kTop_IterStart); const Element* element = iter.prev(); while (element != nullptr) { if (kIntersect_SkClipOp != element->getOp() && kReplace_SkClipOp != element->getOp()) return false; if (element->isInverseFilled()) { // Part of 'rrect' could be trimmed off by the inverse-filled clip element if (SkRect::Intersects(element->getBounds(), rrect.getBounds())) { return false; } } else { if (!element->contains(rrect)) { return false; } } if (kReplace_SkClipOp == element->getOp()) { break; } element = iter.prev(); } return true; } void SkClipStack::pushElement(const Element& element) { // Use reverse iterator instead of back because Rect path may need previous SkDeque::Iter iter(fDeque, SkDeque::Iter::kBack_IterStart); Element* prior = (Element*) iter.prev(); if (prior) { if (prior->canBeIntersectedInPlace(fSaveCount, element.getOp())) { switch (prior->fDeviceSpaceType) { case Element::DeviceSpaceType::kEmpty: SkDEBUGCODE(prior->checkEmpty();) return; case Element::DeviceSpaceType::kShader: if (Element::DeviceSpaceType::kShader == element.getDeviceSpaceType()) { prior->fShader = SkShaders::Blend(SkBlendMode::kSrcIn, element.fShader, prior->fShader); Element* priorPrior = (Element*) iter.prev(); prior->updateBoundAndGenID(priorPrior); return; } break; case Element::DeviceSpaceType::kRect: if (Element::DeviceSpaceType::kRect == element.getDeviceSpaceType()) { if (prior->rectRectIntersectAllowed(element.getDeviceSpaceRect(), element.isAA())) { SkRect isectRect; if (!isectRect.intersect(prior->getDeviceSpaceRect(), element.getDeviceSpaceRect())) { prior->setEmpty(); return; } prior->fDeviceSpaceRRect.setRect(isectRect); prior->fDoAA = element.isAA(); Element* priorPrior = (Element*) iter.prev(); prior->updateBoundAndGenID(priorPrior); return; } break; } [[fallthrough]]; default: if (!SkRect::Intersects(prior->getBounds(), element.getBounds())) { prior->setEmpty(); return; } break; } } else if (kReplace_SkClipOp == element.getOp()) { this->restoreTo(fSaveCount - 1); prior = (Element*) fDeque.back(); } } Element* newElement = new (fDeque.push_back()) Element(element); newElement->updateBoundAndGenID(prior); } void SkClipStack::clipRRect(const SkRRect& rrect, const SkMatrix& matrix, SkClipOp op, bool doAA) { Element element(fSaveCount, rrect, matrix, op, doAA); this->pushElement(element); if (this->hasClipRestriction(op)) { Element restriction(fSaveCount, fClipRestrictionRect, SkMatrix::I(), kIntersect_SkClipOp, false); this->pushElement(restriction); } } void SkClipStack::clipRect(const SkRect& rect, const SkMatrix& matrix, SkClipOp op, bool doAA) { Element element(fSaveCount, rect, matrix, op, doAA); this->pushElement(element); if (this->hasClipRestriction(op)) { Element restriction(fSaveCount, fClipRestrictionRect, SkMatrix::I(), kIntersect_SkClipOp, false); this->pushElement(restriction); } } void SkClipStack::clipPath(const SkPath& path, const SkMatrix& matrix, SkClipOp op, bool doAA) { Element element(fSaveCount, path, matrix, op, doAA); this->pushElement(element); if (this->hasClipRestriction(op)) { Element restriction(fSaveCount, fClipRestrictionRect, SkMatrix::I(), kIntersect_SkClipOp, false); this->pushElement(restriction); } } void SkClipStack::clipShader(sk_sp shader) { Element element(fSaveCount, std::move(shader)); this->pushElement(element); // clipShader should not be used with expanding clip ops, so we shouldn't need to worry about // the clip restriction rect either. SkASSERT(fClipRestrictionRect.isEmpty()); } void SkClipStack::clipEmpty() { Element* element = (Element*) fDeque.back(); if (element && element->canBeIntersectedInPlace(fSaveCount, kIntersect_SkClipOp)) { element->setEmpty(); } new (fDeque.push_back()) Element(fSaveCount); ((Element*)fDeque.back())->fGenID = kEmptyGenID; } /////////////////////////////////////////////////////////////////////////////// SkClipStack::Iter::Iter() : fStack(nullptr) { } SkClipStack::Iter::Iter(const SkClipStack& stack, IterStart startLoc) : fStack(&stack) { this->reset(stack, startLoc); } const SkClipStack::Element* SkClipStack::Iter::next() { return (const SkClipStack::Element*)fIter.next(); } const SkClipStack::Element* SkClipStack::Iter::prev() { return (const SkClipStack::Element*)fIter.prev(); } const SkClipStack::Element* SkClipStack::Iter::skipToTopmost(SkClipOp op) { if (nullptr == fStack) { return nullptr; } fIter.reset(fStack->fDeque, SkDeque::Iter::kBack_IterStart); const SkClipStack::Element* element = nullptr; for (element = (const SkClipStack::Element*) fIter.prev(); element; element = (const SkClipStack::Element*) fIter.prev()) { if (op == element->fOp) { // The Deque's iterator is actually one pace ahead of the // returned value. So while "element" is the element we want to // return, the iterator is actually pointing at (and will // return on the next "next" or "prev" call) the element // in front of it in the deque. Bump the iterator forward a // step so we get the expected result. if (nullptr == fIter.next()) { // The reverse iterator has run off the front of the deque // (i.e., the "op" clip is the first clip) and can't // recover. Reset the iterator to start at the front. fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart); } break; } } if (nullptr == element) { // There were no "op" clips fIter.reset(fStack->fDeque, SkDeque::Iter::kFront_IterStart); } return this->next(); } void SkClipStack::Iter::reset(const SkClipStack& stack, IterStart startLoc) { fStack = &stack; fIter.reset(stack.fDeque, static_cast(startLoc)); } // helper method void SkClipStack::getConservativeBounds(int offsetX, int offsetY, int maxWidth, int maxHeight, SkRect* devBounds, bool* isIntersectionOfRects) const { SkASSERT(devBounds); devBounds->setLTRB(0, 0, SkIntToScalar(maxWidth), SkIntToScalar(maxHeight)); SkRect temp; SkClipStack::BoundsType boundType; // temp starts off in canvas space here this->getBounds(&temp, &boundType, isIntersectionOfRects); if (SkClipStack::kInsideOut_BoundsType == boundType) { return; } // but is converted to device space here temp.offset(SkIntToScalar(offsetX), SkIntToScalar(offsetY)); if (!devBounds->intersect(temp)) { devBounds->setEmpty(); } } bool SkClipStack::isRRect(const SkRect& bounds, SkRRect* rrect, bool* aa) const { const Element* back = static_cast(fDeque.back()); if (!back) { // TODO: return bounds? return false; } // First check if the entire stack is known to be a rect by the top element. if (back->fIsIntersectionOfRects && back->fFiniteBoundType == BoundsType::kNormal_BoundsType) { rrect->setRect(back->fFiniteBound); *aa = back->isAA(); return true; } if (back->getDeviceSpaceType() != SkClipStack::Element::DeviceSpaceType::kRect && back->getDeviceSpaceType() != SkClipStack::Element::DeviceSpaceType::kRRect) { return false; } if (back->getOp() == kReplace_SkClipOp) { *rrect = back->asDeviceSpaceRRect(); *aa = back->isAA(); return true; } if (back->getOp() == kIntersect_SkClipOp) { SkRect backBounds; if (!backBounds.intersect(bounds, back->asDeviceSpaceRRect().rect())) { return false; } // We limit to 17 elements. This means the back element will be bounds checked at most 16 // times if it is an rrect. int cnt = fDeque.count(); if (cnt > 17) { return false; } if (cnt > 1) { SkDeque::Iter iter(fDeque, SkDeque::Iter::kBack_IterStart); SkAssertResult(static_cast(iter.prev()) == back); while (const Element* prior = (const Element*)iter.prev()) { if ((prior->getOp() != kIntersect_SkClipOp && prior->getOp() != kReplace_SkClipOp) || !prior->contains(backBounds)) { return false; } if (prior->getOp() == kReplace_SkClipOp) { break; } } } *rrect = back->asDeviceSpaceRRect(); *aa = back->isAA(); return true; } return false; } uint32_t SkClipStack::GetNextGenID() { // 0-2 are reserved for invalid, empty & wide-open static const uint32_t kFirstUnreservedGenID = 3; static std::atomic nextID{kFirstUnreservedGenID}; uint32_t id; do { id = nextID.fetch_add(1, std::memory_order_relaxed); } while (id < kFirstUnreservedGenID); return id; } uint32_t SkClipStack::getTopmostGenID() const { if (fDeque.empty()) { return kWideOpenGenID; } const Element* back = static_cast(fDeque.back()); if (kInsideOut_BoundsType == back->fFiniteBoundType && back->fFiniteBound.isEmpty() && Element::DeviceSpaceType::kShader != back->fDeviceSpaceType) { return kWideOpenGenID; } return back->getGenID(); } #ifdef SK_DEBUG void SkClipStack::Element::dump() const { static const char* kTypeStrings[] = { "empty", "rect", "rrect", "path", "shader" }; static_assert(0 == static_cast(DeviceSpaceType::kEmpty), "enum mismatch"); static_assert(1 == static_cast(DeviceSpaceType::kRect), "enum mismatch"); static_assert(2 == static_cast(DeviceSpaceType::kRRect), "enum mismatch"); static_assert(3 == static_cast(DeviceSpaceType::kPath), "enum mismatch"); static_assert(4 == static_cast(DeviceSpaceType::kShader), "enum mismatch"); static_assert(SK_ARRAY_COUNT(kTypeStrings) == kTypeCnt, "enum mismatch"); static const char* kOpStrings[] = { "difference", "intersect", "union", "xor", "reverse-difference", "replace", }; static_assert(0 == static_cast(kDifference_SkClipOp), "enum mismatch"); static_assert(1 == static_cast(kIntersect_SkClipOp), "enum mismatch"); static_assert(2 == static_cast(kUnion_SkClipOp), "enum mismatch"); static_assert(3 == static_cast(kXOR_SkClipOp), "enum mismatch"); static_assert(4 == static_cast(kReverseDifference_SkClipOp), "enum mismatch"); static_assert(5 == static_cast(kReplace_SkClipOp), "enum mismatch"); static_assert(SK_ARRAY_COUNT(kOpStrings) == SkRegion::kOpCnt, "enum mismatch"); SkDebugf("Type: %s, Op: %s, AA: %s, Save Count: %d\n", kTypeStrings[(int)fDeviceSpaceType], kOpStrings[static_cast(fOp)], (fDoAA ? "yes" : "no"), fSaveCount); switch (fDeviceSpaceType) { case DeviceSpaceType::kEmpty: SkDebugf("\n"); break; case DeviceSpaceType::kRect: this->getDeviceSpaceRect().dump(); SkDebugf("\n"); break; case DeviceSpaceType::kRRect: this->getDeviceSpaceRRect().dump(); SkDebugf("\n"); break; case DeviceSpaceType::kPath: this->getDeviceSpacePath().dump(nullptr, false); break; case DeviceSpaceType::kShader: // SkShaders don't provide much introspection that's worth while. break; } } void SkClipStack::dump() const { B2TIter iter(*this); const Element* e; while ((e = iter.next())) { e->dump(); SkDebugf("\n"); } } #endif