/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/private/SkDeque.h" #include "include/private/SkMalloc.h" struct SkDeque::Block { Block* fNext; Block* fPrev; char* fBegin; // start of used section in this chunk char* fEnd; // end of used section in this chunk char* fStop; // end of the allocated chunk char* start() { return (char*)(this + 1); } const char* start() const { return (const char*)(this + 1); } void init(size_t size) { fNext = fPrev = nullptr; fBegin = fEnd = nullptr; fStop = (char*)this + size; } }; SkDeque::SkDeque(size_t elemSize, int allocCount) : fElemSize(elemSize) , fInitialStorage(nullptr) , fCount(0) , fAllocCount(allocCount) { SkASSERT(allocCount >= 1); fFrontBlock = fBackBlock = nullptr; fFront = fBack = nullptr; } SkDeque::SkDeque(size_t elemSize, void* storage, size_t storageSize, int allocCount) : fElemSize(elemSize) , fInitialStorage(storage) , fCount(0) , fAllocCount(allocCount) { SkASSERT(storageSize == 0 || storage != nullptr); SkASSERT(allocCount >= 1); if (storageSize >= sizeof(Block) + elemSize) { fFrontBlock = (Block*)storage; fFrontBlock->init(storageSize); } else { fFrontBlock = nullptr; } fBackBlock = fFrontBlock; fFront = fBack = nullptr; } SkDeque::~SkDeque() { Block* head = fFrontBlock; Block* initialHead = (Block*)fInitialStorage; while (head) { Block* next = head->fNext; if (head != initialHead) { this->freeBlock(head); } head = next; } } void* SkDeque::push_front() { fCount += 1; if (nullptr == fFrontBlock) { fFrontBlock = this->allocateBlock(fAllocCount); fBackBlock = fFrontBlock; // update our linklist } Block* first = fFrontBlock; char* begin; if (nullptr == first->fBegin) { INIT_CHUNK: first->fEnd = first->fStop; begin = first->fStop - fElemSize; } else { begin = first->fBegin - fElemSize; if (begin < first->start()) { // no more room in this chunk // should we alloc more as we accumulate more elements? first = this->allocateBlock(fAllocCount); first->fNext = fFrontBlock; fFrontBlock->fPrev = first; fFrontBlock = first; goto INIT_CHUNK; } } first->fBegin = begin; if (nullptr == fFront) { SkASSERT(nullptr == fBack); fFront = fBack = begin; } else { SkASSERT(fBack); fFront = begin; } return begin; } void* SkDeque::push_back() { fCount += 1; if (nullptr == fBackBlock) { fBackBlock = this->allocateBlock(fAllocCount); fFrontBlock = fBackBlock; // update our linklist } Block* last = fBackBlock; char* end; if (nullptr == last->fBegin) { INIT_CHUNK: last->fBegin = last->start(); end = last->fBegin + fElemSize; } else { end = last->fEnd + fElemSize; if (end > last->fStop) { // no more room in this chunk // should we alloc more as we accumulate more elements? last = this->allocateBlock(fAllocCount); last->fPrev = fBackBlock; fBackBlock->fNext = last; fBackBlock = last; goto INIT_CHUNK; } } last->fEnd = end; end -= fElemSize; if (nullptr == fBack) { SkASSERT(nullptr == fFront); fFront = fBack = end; } else { SkASSERT(fFront); fBack = end; } return end; } void SkDeque::pop_front() { SkASSERT(fCount > 0); fCount -= 1; Block* first = fFrontBlock; SkASSERT(first != nullptr); if (first->fBegin == nullptr) { // we were marked empty from before first = first->fNext; SkASSERT(first != nullptr); // else we popped too far first->fPrev = nullptr; this->freeBlock(fFrontBlock); fFrontBlock = first; } char* begin = first->fBegin + fElemSize; SkASSERT(begin <= first->fEnd); if (begin < fFrontBlock->fEnd) { first->fBegin = begin; SkASSERT(first->fBegin); fFront = first->fBegin; } else { first->fBegin = first->fEnd = nullptr; // mark as empty if (nullptr == first->fNext) { fFront = fBack = nullptr; } else { SkASSERT(first->fNext->fBegin); fFront = first->fNext->fBegin; } } } void SkDeque::pop_back() { SkASSERT(fCount > 0); fCount -= 1; Block* last = fBackBlock; SkASSERT(last != nullptr); if (last->fEnd == nullptr) { // we were marked empty from before last = last->fPrev; SkASSERT(last != nullptr); // else we popped too far last->fNext = nullptr; this->freeBlock(fBackBlock); fBackBlock = last; } char* end = last->fEnd - fElemSize; SkASSERT(end >= last->fBegin); if (end > last->fBegin) { last->fEnd = end; SkASSERT(last->fEnd); fBack = last->fEnd - fElemSize; } else { last->fBegin = last->fEnd = nullptr; // mark as empty if (nullptr == last->fPrev) { fFront = fBack = nullptr; } else { SkASSERT(last->fPrev->fEnd); fBack = last->fPrev->fEnd - fElemSize; } } } int SkDeque::numBlocksAllocated() const { int numBlocks = 0; for (const Block* temp = fFrontBlock; temp; temp = temp->fNext) { ++numBlocks; } return numBlocks; } SkDeque::Block* SkDeque::allocateBlock(int allocCount) { Block* newBlock = (Block*)sk_malloc_throw(sizeof(Block) + allocCount * fElemSize); newBlock->init(sizeof(Block) + allocCount * fElemSize); return newBlock; } void SkDeque::freeBlock(Block* block) { sk_free(block); } /////////////////////////////////////////////////////////////////////////////// SkDeque::Iter::Iter() : fCurBlock(nullptr), fPos(nullptr), fElemSize(0) {} SkDeque::Iter::Iter(const SkDeque& d, IterStart startLoc) { this->reset(d, startLoc); } // Due to how reset and next work, next actually returns the current element // pointed to by fPos and then updates fPos to point to the next one. void* SkDeque::Iter::next() { char* pos = fPos; if (pos) { // if we were valid, try to move to the next setting char* next = pos + fElemSize; SkASSERT(next <= fCurBlock->fEnd); if (next == fCurBlock->fEnd) { // exhausted this chunk, move to next do { fCurBlock = fCurBlock->fNext; } while (fCurBlock != nullptr && fCurBlock->fBegin == nullptr); next = fCurBlock ? fCurBlock->fBegin : nullptr; } fPos = next; } return pos; } // Like next, prev actually returns the current element pointed to by fPos and // then makes fPos point to the previous element. void* SkDeque::Iter::prev() { char* pos = fPos; if (pos) { // if we were valid, try to move to the prior setting char* prev = pos - fElemSize; SkASSERT(prev >= fCurBlock->fBegin - fElemSize); if (prev < fCurBlock->fBegin) { // exhausted this chunk, move to prior do { fCurBlock = fCurBlock->fPrev; } while (fCurBlock != nullptr && fCurBlock->fEnd == nullptr); prev = fCurBlock ? fCurBlock->fEnd - fElemSize : nullptr; } fPos = prev; } return pos; } // reset works by skipping through the spare blocks at the start (or end) // of the doubly linked list until a non-empty one is found. The fPos // member is then set to the first (or last) element in the block. If // there are no elements in the deque both fCurBlock and fPos will come // out of this routine nullptr. void SkDeque::Iter::reset(const SkDeque& d, IterStart startLoc) { fElemSize = d.fElemSize; if (kFront_IterStart == startLoc) { // initialize the iterator to start at the front fCurBlock = d.fFrontBlock; while (fCurBlock && nullptr == fCurBlock->fBegin) { fCurBlock = fCurBlock->fNext; } fPos = fCurBlock ? fCurBlock->fBegin : nullptr; } else { // initialize the iterator to start at the back fCurBlock = d.fBackBlock; while (fCurBlock && nullptr == fCurBlock->fEnd) { fCurBlock = fCurBlock->fPrev; } fPos = fCurBlock ? fCurBlock->fEnd - fElemSize : nullptr; } }