/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkPaint.h" #include "src/core/SkScalerContext.h" #include "include/core/SkFontMetrics.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPathEffect.h" #include "include/core/SkStrokeRec.h" #include "include/private/SkColorData.h" #include "include/private/SkTo.h" #include "src/core/SkAutoMalloc.h" #include "src/core/SkAutoPixmapStorage.h" #include "src/core/SkDescriptor.h" #include "src/core/SkDraw.h" #include "src/core/SkFontPriv.h" #include "src/core/SkGlyph.h" #include "src/core/SkMaskGamma.h" #include "src/core/SkMatrixProvider.h" #include "src/core/SkPaintPriv.h" #include "src/core/SkPathPriv.h" #include "src/core/SkRasterClip.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkRectPriv.h" #include "src/core/SkStroke.h" #include "src/core/SkSurfacePriv.h" #include "src/core/SkTextFormatParams.h" #include "src/core/SkWriteBuffer.h" #include "src/utils/SkMatrix22.h" #include /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG #define DUMP_RECx #endif SkScalerContextRec SkScalerContext::PreprocessRec(const SkTypeface& typeface, const SkScalerContextEffects& effects, const SkDescriptor& desc) { SkScalerContextRec rec = *static_cast(desc.findEntry(kRec_SkDescriptorTag, nullptr)); // Allow the typeface to adjust the rec. typeface.onFilterRec(&rec); if (effects.fMaskFilter) { // Pre-blend is not currently applied to filtered text. // The primary filter is blur, for which contrast makes no sense, // and for which the destination guess error is more visible. // Also, all existing users of blur have calibrated for linear. rec.ignorePreBlend(); } SkColor lumColor = rec.getLuminanceColor(); if (rec.fMaskFormat == SkMask::kA8_Format) { U8CPU lum = SkComputeLuminance(SkColorGetR(lumColor), SkColorGetG(lumColor), SkColorGetB(lumColor)); lumColor = SkColorSetRGB(lum, lum, lum); } // TODO: remove CanonicalColor when we to fix up Chrome layout tests. rec.setLuminanceColor(lumColor); return rec; } SkScalerContext::SkScalerContext(sk_sp typeface, const SkScalerContextEffects& effects, const SkDescriptor* desc) : fRec(PreprocessRec(*typeface, effects, *desc)) , fTypeface(std::move(typeface)) , fPathEffect(sk_ref_sp(effects.fPathEffect)) , fMaskFilter(sk_ref_sp(effects.fMaskFilter)) // Initialize based on our settings. Subclasses can also force this. , fGenerateImageFromPath(fRec.fFrameWidth >= 0 || fPathEffect != nullptr) , fPreBlend(fMaskFilter ? SkMaskGamma::PreBlend() : SkScalerContext::GetMaskPreBlend(fRec)) { #ifdef DUMP_REC SkDebugf("SkScalerContext checksum %x count %d length %d\n", desc->getChecksum(), desc->getCount(), desc->getLength()); SkDebugf("%s", fRec.dump().c_str()); SkDebugf(" effects %x\n", desc->findEntry(kEffects_SkDescriptorTag, nullptr)); #endif } SkScalerContext::~SkScalerContext() {} /** * In order to call cachedDeviceLuminance, cachedPaintLuminance, or * cachedMaskGamma the caller must hold the mask_gamma_cache_mutex and continue * to hold it until the returned pointer is refed or forgotten. */ static SkMutex& mask_gamma_cache_mutex() { static SkMutex& mutex = *(new SkMutex); return mutex; } static SkMaskGamma* gLinearMaskGamma = nullptr; static SkMaskGamma* gMaskGamma = nullptr; static SkScalar gContrast = SK_ScalarMin; static SkScalar gPaintGamma = SK_ScalarMin; static SkScalar gDeviceGamma = SK_ScalarMin; /** * The caller must hold the mask_gamma_cache_mutex() and continue to hold it until * the returned SkMaskGamma pointer is refed or forgotten. */ static const SkMaskGamma& cached_mask_gamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) { mask_gamma_cache_mutex().assertHeld(); if (0 == contrast && SK_Scalar1 == paintGamma && SK_Scalar1 == deviceGamma) { if (nullptr == gLinearMaskGamma) { gLinearMaskGamma = new SkMaskGamma; } return *gLinearMaskGamma; } if (gContrast != contrast || gPaintGamma != paintGamma || gDeviceGamma != deviceGamma) { SkSafeUnref(gMaskGamma); gMaskGamma = new SkMaskGamma(contrast, paintGamma, deviceGamma); gContrast = contrast; gPaintGamma = paintGamma; gDeviceGamma = deviceGamma; } return *gMaskGamma; } /** * Expands fDeviceGamma, fPaintGamma, fContrast, and fLumBits into a mask pre-blend. */ SkMaskGamma::PreBlend SkScalerContext::GetMaskPreBlend(const SkScalerContextRec& rec) { SkAutoMutexExclusive ama(mask_gamma_cache_mutex()); const SkMaskGamma& maskGamma = cached_mask_gamma(rec.getContrast(), rec.getPaintGamma(), rec.getDeviceGamma()); // TODO: remove CanonicalColor when we to fix up Chrome layout tests. return maskGamma.preBlend(rec.getLuminanceColor()); } size_t SkScalerContext::GetGammaLUTSize(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma, int* width, int* height) { SkAutoMutexExclusive ama(mask_gamma_cache_mutex()); const SkMaskGamma& maskGamma = cached_mask_gamma(contrast, paintGamma, deviceGamma); maskGamma.getGammaTableDimensions(width, height); size_t size = (*width)*(*height)*sizeof(uint8_t); return size; } bool SkScalerContext::GetGammaLUTData(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma, uint8_t* data) { SkAutoMutexExclusive ama(mask_gamma_cache_mutex()); const SkMaskGamma& maskGamma = cached_mask_gamma(contrast, paintGamma, deviceGamma); const uint8_t* gammaTables = maskGamma.getGammaTables(); if (!gammaTables) { return false; } int width, height; maskGamma.getGammaTableDimensions(&width, &height); size_t size = width*height * sizeof(uint8_t); memcpy(data, gammaTables, size); return true; } SkGlyph SkScalerContext::makeGlyph(SkPackedGlyphID packedID) { return internalMakeGlyph(packedID, fRec.fMaskFormat); } SkGlyph SkScalerContext::internalMakeGlyph(SkPackedGlyphID packedID, SkMask::Format format) { SkGlyph glyph{packedID}; glyph.fMaskFormat = format; bool generatingImageFromPath = fGenerateImageFromPath; if (!generatingImageFromPath) { generateMetrics(&glyph); } else { SkPath devPath; generatingImageFromPath = this->internalGetPath(glyph.getPackedID(), &devPath); if (!generatingImageFromPath) { generateMetrics(&glyph); } else { if (!generateAdvance(&glyph)) { generateMetrics(&glyph); } // If we are going to create the mask, then we cannot keep the color if (SkMask::kARGB32_Format == glyph.fMaskFormat) { glyph.fMaskFormat = SkMask::kA8_Format; } const SkIRect ir = devPath.getBounds().roundOut(); if (ir.isEmpty() || !SkRectPriv::Is16Bit(ir)) { goto SK_ERROR; } glyph.fLeft = ir.fLeft; glyph.fTop = ir.fTop; glyph.fWidth = SkToU16(ir.width()); glyph.fHeight = SkToU16(ir.height()); const bool a8FromLCD = fRec.fFlags & SkScalerContext::kGenA8FromLCD_Flag; const bool fromLCD = (glyph.fMaskFormat == SkMask::kLCD16_Format) || (glyph.fMaskFormat == SkMask::kA8_Format && a8FromLCD); const bool notEmptyAndFromLCD = 0 < glyph.fWidth && fromLCD; const bool verticalLCD = fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag; const bool hasHairline = fRec.fFrameWidth == 0; const bool needExtraWidth = (notEmptyAndFromLCD && !verticalLCD) || hasHairline; const bool needExtraHeight = (notEmptyAndFromLCD && verticalLCD) || hasHairline; if (needExtraWidth) { glyph.fWidth += 2; glyph.fLeft -= 1; } if (needExtraHeight) { glyph.fHeight += 2; glyph.fTop -= 1; } } } // if either dimension is empty, zap the image bounds of the glyph if (0 == glyph.fWidth || 0 == glyph.fHeight) { glyph.fWidth = 0; glyph.fHeight = 0; glyph.fTop = 0; glyph.fLeft = 0; glyph.fMaskFormat = SkMask::kBW_Format; return glyph; } if (fMaskFilter) { SkMask src = glyph.mask(), dst; SkMatrix matrix; fRec.getMatrixFrom2x2(&matrix); src.fImage = nullptr; // only want the bounds from the filter if (as_MFB(fMaskFilter)->filterMask(&dst, src, matrix, nullptr)) { if (dst.fBounds.isEmpty() || !SkRectPriv::Is16Bit(dst.fBounds)) { goto SK_ERROR; } SkASSERT(dst.fImage == nullptr); glyph.fLeft = dst.fBounds.fLeft; glyph.fTop = dst.fBounds.fTop; glyph.fWidth = SkToU16(dst.fBounds.width()); glyph.fHeight = SkToU16(dst.fBounds.height()); glyph.fMaskFormat = dst.fFormat; } } return glyph; SK_ERROR: // draw nothing 'cause we failed glyph.fLeft = 0; glyph.fTop = 0; glyph.fWidth = 0; glyph.fHeight = 0; glyph.fMaskFormat = fRec.fMaskFormat; return glyph; } #define SK_SHOW_TEXT_BLIT_COVERAGE 0 static void applyLUTToA8Mask(const SkMask& mask, const uint8_t* lut) { uint8_t* SK_RESTRICT dst = (uint8_t*)mask.fImage; unsigned rowBytes = mask.fRowBytes; for (int y = mask.fBounds.height() - 1; y >= 0; --y) { for (int x = mask.fBounds.width() - 1; x >= 0; --x) { dst[x] = lut[dst[x]]; } dst += rowBytes; } } static void pack4xHToMask(const SkPixmap& src, const SkMask& dst, const SkMaskGamma::PreBlend& maskPreBlend, const bool doBGR, const bool doVert) { #define SAMPLES_PER_PIXEL 4 #define LCD_PER_PIXEL 3 SkASSERT(kAlpha_8_SkColorType == src.colorType()); const bool toA8 = SkMask::kA8_Format == dst.fFormat; SkASSERT(SkMask::kLCD16_Format == dst.fFormat || toA8); // doVert in this function means swap x and y when writing to dst. if (doVert) { SkASSERT(src.width() == (dst.fBounds.height() - 2) * 4); SkASSERT(src.height() == dst.fBounds.width()); } else { SkASSERT(src.width() == (dst.fBounds.width() - 2) * 4); SkASSERT(src.height() == dst.fBounds.height()); } const int sample_width = src.width(); const int height = src.height(); uint8_t* dstImage = dst.fImage; size_t dstRB = dst.fRowBytes; // An N tap FIR is defined by // out[n] = coeff[0]*x[n] + coeff[1]*x[n-1] + ... + coeff[N]*x[n-N] // or // out[n] = sum(i, 0, N, coeff[i]*x[n-i]) // The strategy is to use one FIR (different coefficients) for each of r, g, and b. // This means using every 4th FIR output value of each FIR and discarding the rest. // The FIRs are aligned, and the coefficients reach 5 samples to each side of their 'center'. // (For r and b this is technically incorrect, but the coeffs outside round to zero anyway.) // These are in some fixed point repesentation. // Adding up to more than one simulates ink spread. // For implementation reasons, these should never add up to more than two. // Coefficients determined by a gausian where 5 samples = 3 std deviations (0x110 'contrast'). // Calculated using tools/generate_fir_coeff.py // With this one almost no fringing is ever seen, but it is imperceptibly blurry. // The lcd smoothed text is almost imperceptibly different from gray, // but is still sharper on small stems and small rounded corners than gray. // This also seems to be about as wide as one can get and only have a three pixel kernel. // TODO: calculate these at runtime so parameters can be adjusted (esp contrast). static const unsigned int coefficients[LCD_PER_PIXEL][SAMPLES_PER_PIXEL*3] = { //The red subpixel is centered inside the first sample (at 1/6 pixel), and is shifted. { 0x03, 0x0b, 0x1c, 0x33, 0x40, 0x39, 0x24, 0x10, 0x05, 0x01, 0x00, 0x00, }, //The green subpixel is centered between two samples (at 1/2 pixel), so is symetric { 0x00, 0x02, 0x08, 0x16, 0x2b, 0x3d, 0x3d, 0x2b, 0x16, 0x08, 0x02, 0x00, }, //The blue subpixel is centered inside the last sample (at 5/6 pixel), and is shifted. { 0x00, 0x00, 0x01, 0x05, 0x10, 0x24, 0x39, 0x40, 0x33, 0x1c, 0x0b, 0x03, }, }; size_t dstPB = toA8 ? sizeof(uint8_t) : sizeof(uint16_t); for (int y = 0; y < height; ++y) { uint8_t* dstP; size_t dstPDelta; if (doVert) { dstP = SkTAddOffset(dstImage, y * dstPB); dstPDelta = dstRB; } else { dstP = SkTAddOffset(dstImage, y * dstRB); dstPDelta = dstPB; } const uint8_t* srcP = src.addr8(0, y); // TODO: this fir filter implementation is straight forward, but slow. // It should be possible to make it much faster. for (int sample_x = -4; sample_x < sample_width + 4; sample_x += 4) { int fir[LCD_PER_PIXEL] = { 0 }; for (int sample_index = std::max(0, sample_x - 4), coeff_index = sample_index - (sample_x - 4) ; sample_index < std::min(sample_x + 8, sample_width) ; ++sample_index, ++coeff_index) { int sample_value = srcP[sample_index]; for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) { fir[subpxl_index] += coefficients[subpxl_index][coeff_index] * sample_value; } } for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) { fir[subpxl_index] /= 0x100; fir[subpxl_index] = std::min(fir[subpxl_index], 255); } U8CPU r, g, b; if (doBGR) { r = fir[2]; g = fir[1]; b = fir[0]; } else { r = fir[0]; g = fir[1]; b = fir[2]; } #if SK_SHOW_TEXT_BLIT_COVERAGE r = std::max(r, 10); g = std::max(g, 10); b = std::max(b, 10); #endif if (toA8) { U8CPU a = (r + g + b) / 3; if (maskPreBlend.isApplicable()) { a = maskPreBlend.fG[a]; } *dstP = a; } else { if (maskPreBlend.isApplicable()) { r = maskPreBlend.fR[r]; g = maskPreBlend.fG[g]; b = maskPreBlend.fB[b]; } *(uint16_t*)dstP = SkPack888ToRGB16(r, g, b); } dstP = SkTAddOffset(dstP, dstPDelta); } } } static inline int convert_8_to_1(unsigned byte) { SkASSERT(byte <= 0xFF); return byte >> 7; } static uint8_t pack_8_to_1(const uint8_t alpha[8]) { unsigned bits = 0; for (int i = 0; i < 8; ++i) { bits <<= 1; bits |= convert_8_to_1(alpha[i]); } return SkToU8(bits); } static void packA8ToA1(const SkMask& mask, const uint8_t* src, size_t srcRB) { const int height = mask.fBounds.height(); const int width = mask.fBounds.width(); const int octs = width >> 3; const int leftOverBits = width & 7; uint8_t* dst = mask.fImage; const int dstPad = mask.fRowBytes - SkAlign8(width)/8; SkASSERT(dstPad >= 0); SkASSERT(width >= 0); SkASSERT(srcRB >= (size_t)width); const size_t srcPad = srcRB - width; for (int y = 0; y < height; ++y) { for (int i = 0; i < octs; ++i) { *dst++ = pack_8_to_1(src); src += 8; } if (leftOverBits > 0) { unsigned bits = 0; int shift = 7; for (int i = 0; i < leftOverBits; ++i, --shift) { bits |= convert_8_to_1(*src++) << shift; } *dst++ = bits; } src += srcPad; dst += dstPad; } } static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend, const bool doBGR, const bool doVert, const bool a8FromLCD, const SkPaint::Style paintStyle) { SkASSERT(mask.fFormat == SkMask::kBW_Format || mask.fFormat == SkMask::kA8_Format || mask.fFormat == SkMask::kLCD16_Format); SkPaint paint; SkPath strokePath; const SkPath* pathToUse = &path; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); paint.setStyle(paintStyle); paint.setAntiAlias(SkMask::kBW_Format != mask.fFormat); const bool fromLCD = (mask.fFormat == SkMask::kLCD16_Format) || (mask.fFormat == SkMask::kA8_Format && a8FromLCD); const bool intermediateDst = fromLCD || mask.fFormat == SkMask::kBW_Format; if (fromLCD) { if (doVert) { dstW = 4*dstH - 8; dstH = srcW; matrix.setAll(0, 4, -SkIntToScalar(mask.fBounds.fTop + 1) * 4, 1, 0, -SkIntToScalar(mask.fBounds.fLeft), 0, 0, 1); } else { dstW = 4*dstW - 8; matrix.setAll(4, 0, -SkIntToScalar(mask.fBounds.fLeft + 1) * 4, 0, 1, -SkIntToScalar(mask.fBounds.fTop), 0, 0, 1); } // LCD hairline doesn't line up with the pixels, so do it the expensive way. SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); if (paintStyle != SkPaint::kFill_Style) { rec.setStrokeStyle(1.0f, paintStyle == SkPaint::kStrokeAndFill_Style); rec.setStrokeParams(SkPaint::kButt_Cap, SkPaint::kRound_Join, 0.0f); } if (rec.needToApply() && rec.applyToPath(&strokePath, path)) { pathToUse = &strokePath; paint.setStyle(SkPaint::kFill_Style); } } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); const SkImageInfo info = SkImageInfo::MakeA8(dstW, dstH); SkAutoPixmapStorage dst; if (intermediateDst) { if (!dst.tryAlloc(info)) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } } else { dst.reset(info, mask.fImage, mask.fRowBytes); } sk_bzero(dst.writable_addr(), dst.computeByteSize()); SkDraw draw; SkSimpleMatrixProvider matrixProvider(matrix); draw.fDst = dst; draw.fRC = &clip; draw.fMatrixProvider = &matrixProvider; draw.drawPath(*pathToUse, paint); switch (mask.fFormat) { case SkMask::kBW_Format: packA8ToA1(mask, dst.addr8(0, 0), dst.rowBytes()); break; case SkMask::kA8_Format: if (fromLCD) { pack4xHToMask(dst, mask, maskPreBlend, doBGR, doVert); } else if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: pack4xHToMask(dst, mask, maskPreBlend, doBGR, doVert); break; default: break; } } void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* unfilteredGlyph = &origGlyph; // in case we need to call generateImage on a mask-format that is different // (i.e. larger) than what our caller allocated by looking at origGlyph. SkAutoMalloc tmpGlyphImageStorage; SkGlyph tmpGlyph; if (fMaskFilter) { // need the original bounds, sans our maskfilter sk_sp mf = std::move(fMaskFilter); tmpGlyph = this->internalMakeGlyph(origGlyph.getPackedID(), fRec.fMaskFormat); fMaskFilter = std::move(mf); // Use the origGlyph storage for the temporary unfiltered mask if it will fit. if (tmpGlyph.fMaskFormat == origGlyph.fMaskFormat && tmpGlyph.imageSize() <= origGlyph.imageSize()) { tmpGlyph.fImage = origGlyph.fImage; } else { tmpGlyphImageStorage.reset(tmpGlyph.imageSize()); tmpGlyph.fImage = tmpGlyphImageStorage.get(); } unfilteredGlyph = &tmpGlyph; } if (!fGenerateImageFromPath) { generateImage(*unfilteredGlyph); } else { SkPath devPath; SkMask mask = unfilteredGlyph->mask(); if (!this->internalGetPath(unfilteredGlyph->getPackedID(), &devPath)) { generateImage(*unfilteredGlyph); } else { SkASSERT(SkMask::kARGB32_Format != origGlyph.fMaskFormat); SkASSERT(SkMask::kARGB32_Format != mask.fFormat); const bool doBGR = SkToBool(fRec.fFlags & SkScalerContext::kLCD_BGROrder_Flag); const bool doVert = SkToBool(fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag); const bool a8LCD = SkToBool(fRec.fFlags & SkScalerContext::kGenA8FromLCD_Flag); const bool frameAndFill = SkToBool(fRec.fFlags & kFrameAndFill_Flag); const SkPaint::Style paintStyle = fRec.fFrameWidth != 0 ? SkPaint::kFill_Style : frameAndFill ? SkPaint::kStrokeAndFill_Style : SkPaint::kStroke_Style; generateMask(mask, devPath, fPreBlend, doBGR, doVert, a8LCD, paintStyle); } } if (fMaskFilter) { // k3D_Format should not be mask filtered. SkASSERT(SkMask::k3D_Format != unfilteredGlyph->fMaskFormat); SkMask filteredMask; SkMask srcMask; SkMatrix m; fRec.getMatrixFrom2x2(&m); if (as_MFB(fMaskFilter)->filterMask(&filteredMask, unfilteredGlyph->mask(), m, nullptr)) { // Filter succeeded; filteredMask.fImage was allocated. srcMask = filteredMask; } else if (unfilteredGlyph->fImage == tmpGlyphImageStorage.get()) { // Filter did nothing; unfiltered mask is independent of origGlyph.fImage. srcMask = unfilteredGlyph->mask(); } else if (origGlyph.iRect() == unfilteredGlyph->iRect()) { // Filter did nothing; the unfiltered mask is in origGlyph.fImage and matches. return; } else { // Filter did nothing; the unfiltered mask is in origGlyph.fImage and conflicts. srcMask = unfilteredGlyph->mask(); size_t imageSize = unfilteredGlyph->imageSize(); tmpGlyphImageStorage.reset(imageSize); srcMask.fImage = static_cast(tmpGlyphImageStorage.get()); memcpy(srcMask.fImage, unfilteredGlyph->fImage, imageSize); } SkASSERT_RELEASE(srcMask.fFormat == origGlyph.fMaskFormat); SkMask dstMask = origGlyph.mask(); SkIRect origBounds = dstMask.fBounds; // Find the intersection of src and dst while updating the fImages. if (srcMask.fBounds.fTop < dstMask.fBounds.fTop) { int32_t topDiff = dstMask.fBounds.fTop - srcMask.fBounds.fTop; srcMask.fImage += srcMask.fRowBytes * topDiff; srcMask.fBounds.fTop = dstMask.fBounds.fTop; } if (dstMask.fBounds.fTop < srcMask.fBounds.fTop) { int32_t topDiff = srcMask.fBounds.fTop - dstMask.fBounds.fTop; dstMask.fImage += dstMask.fRowBytes * topDiff; dstMask.fBounds.fTop = srcMask.fBounds.fTop; } if (srcMask.fBounds.fLeft < dstMask.fBounds.fLeft) { int32_t leftDiff = dstMask.fBounds.fLeft - srcMask.fBounds.fLeft; srcMask.fImage += leftDiff; srcMask.fBounds.fLeft = dstMask.fBounds.fLeft; } if (dstMask.fBounds.fLeft < srcMask.fBounds.fLeft) { int32_t leftDiff = srcMask.fBounds.fLeft - dstMask.fBounds.fLeft; dstMask.fImage += leftDiff; dstMask.fBounds.fLeft = srcMask.fBounds.fLeft; } if (srcMask.fBounds.fBottom < dstMask.fBounds.fBottom) { dstMask.fBounds.fBottom = srcMask.fBounds.fBottom; } if (dstMask.fBounds.fBottom < srcMask.fBounds.fBottom) { srcMask.fBounds.fBottom = dstMask.fBounds.fBottom; } if (srcMask.fBounds.fRight < dstMask.fBounds.fRight) { dstMask.fBounds.fRight = srcMask.fBounds.fRight; } if (dstMask.fBounds.fRight < srcMask.fBounds.fRight) { srcMask.fBounds.fRight = dstMask.fBounds.fRight; } SkASSERT(srcMask.fBounds == dstMask.fBounds); int width = srcMask.fBounds.width(); int height = srcMask.fBounds.height(); int dstRB = dstMask.fRowBytes; int srcRB = srcMask.fRowBytes; const uint8_t* src = srcMask.fImage; uint8_t* dst = dstMask.fImage; if (SkMask::k3D_Format == filteredMask.fFormat) { // we have to copy 3 times as much height *= 3; } // If not filling the full original glyph, clear it out first. if (dstMask.fBounds != origBounds) { sk_bzero(origGlyph.fImage, origGlyph.fHeight * origGlyph.rowBytes()); } while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(filteredMask.fImage); } } bool SkScalerContext::getPath(SkPackedGlyphID glyphID, SkPath* path) { return this->internalGetPath(glyphID, path); } void SkScalerContext::getFontMetrics(SkFontMetrics* fm) { SkASSERT(fm); this->generateFontMetrics(fm); } /////////////////////////////////////////////////////////////////////////////// bool SkScalerContext::internalGetPath(SkPackedGlyphID glyphID, SkPath* devPath) { SkPath path; if (!generatePath(glyphID.glyphID(), &path)) { return false; } if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) { SkFixed dx = glyphID.getSubXFixed(); SkFixed dy = glyphID.getSubYFixed(); if (dx | dy) { path.offset(SkFixedToScalar(dx), SkFixedToScalar(dy)); } } if (fRec.fFrameWidth >= 0 || fPathEffect != nullptr) { // need the path in user-space, with only the point-size applied // so that our stroking and effects will operate the same way they // would if the user had extracted the path themself, and then // called drawPath SkPath localPath; SkMatrix matrix, inverse; fRec.getMatrixFrom2x2(&matrix); if (!matrix.invert(&inverse)) { // assume devPath is already empty. return true; } path.transform(inverse, &localPath); // now localPath is only affected by the paint settings, and not the canvas matrix SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); if (fRec.fFrameWidth >= 0) { rec.setStrokeStyle(fRec.fFrameWidth, SkToBool(fRec.fFlags & kFrameAndFill_Flag)); // glyphs are always closed contours, so cap type is ignored, // so we just pass something. rec.setStrokeParams((SkPaint::Cap)fRec.fStrokeCap, (SkPaint::Join)fRec.fStrokeJoin, fRec.fMiterLimit); } if (fPathEffect) { SkPath effectPath; if (fPathEffect->filterPath(&effectPath, localPath, &rec, nullptr)) { localPath.swap(effectPath); } } if (rec.needToApply()) { SkPath strokePath; if (rec.applyToPath(&strokePath, localPath)) { localPath.swap(strokePath); } } // now return stuff to the caller if (devPath) { localPath.transform(matrix, devPath); } } else { // nothing tricky to do if (devPath) { devPath->swap(path); } } if (devPath) { devPath->updateBoundsCache(); } return true; } void SkScalerContextRec::getMatrixFrom2x2(SkMatrix* dst) const { dst->setAll(fPost2x2[0][0], fPost2x2[0][1], 0, fPost2x2[1][0], fPost2x2[1][1], 0, 0, 0, 1); } void SkScalerContextRec::getLocalMatrix(SkMatrix* m) const { *m = SkFontPriv::MakeTextMatrix(fTextSize, fPreScaleX, fPreSkewX); } void SkScalerContextRec::getSingleMatrix(SkMatrix* m) const { this->getLocalMatrix(m); // now concat the device matrix SkMatrix deviceMatrix; this->getMatrixFrom2x2(&deviceMatrix); m->postConcat(deviceMatrix); } bool SkScalerContextRec::computeMatrices(PreMatrixScale preMatrixScale, SkVector* s, SkMatrix* sA, SkMatrix* GsA, SkMatrix* G_inv, SkMatrix* A_out) { // A is the 'total' matrix. SkMatrix A; this->getSingleMatrix(&A); // The caller may find the 'total' matrix useful when dealing directly with EM sizes. if (A_out) { *A_out = A; } // GA is the matrix A with rotation removed. SkMatrix GA; bool skewedOrFlipped = A.getSkewX() || A.getSkewY() || A.getScaleX() < 0 || A.getScaleY() < 0; if (skewedOrFlipped) { // QR by Givens rotations. G is Q^T and GA is R. G is rotational (no reflections). // h is where A maps the horizontal baseline. SkPoint h = SkPoint::Make(SK_Scalar1, 0); A.mapPoints(&h, 1); // G is the Givens Matrix for A (rotational matrix where GA[0][1] == 0). SkMatrix G; SkComputeGivensRotation(h, &G); GA = G; GA.preConcat(A); // The 'remainingRotation' is G inverse, which is fairly simple since G is 2x2 rotational. if (G_inv) { G_inv->setAll( G.get(SkMatrix::kMScaleX), -G.get(SkMatrix::kMSkewX), G.get(SkMatrix::kMTransX), -G.get(SkMatrix::kMSkewY), G.get(SkMatrix::kMScaleY), G.get(SkMatrix::kMTransY), G.get(SkMatrix::kMPersp0), G.get(SkMatrix::kMPersp1), G.get(SkMatrix::kMPersp2)); } } else { GA = A; if (G_inv) { G_inv->reset(); } } // If the 'total' matrix is singular, set the 'scale' to something finite and zero the matrices. // All underlying ports have issues with zero text size, so use the matricies to zero. // If one of the scale factors is less than 1/256 then an EM filling square will // never affect any pixels. // If there are any nonfinite numbers in the matrix, bail out and set the matrices to zero. if (SkScalarAbs(GA.get(SkMatrix::kMScaleX)) <= SK_ScalarNearlyZero || SkScalarAbs(GA.get(SkMatrix::kMScaleY)) <= SK_ScalarNearlyZero || !GA.isFinite()) { s->fX = SK_Scalar1; s->fY = SK_Scalar1; sA->setScale(0, 0); if (GsA) { GsA->setScale(0, 0); } if (G_inv) { G_inv->reset(); } return false; } // At this point, given GA, create s. switch (preMatrixScale) { case kFull_PreMatrixScale: s->fX = SkScalarAbs(GA.get(SkMatrix::kMScaleX)); s->fY = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); break; case kVertical_PreMatrixScale: { SkScalar yScale = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); s->fX = yScale; s->fY = yScale; break; } case kVerticalInteger_PreMatrixScale: { SkScalar realYScale = SkScalarAbs(GA.get(SkMatrix::kMScaleY)); SkScalar intYScale = SkScalarRoundToScalar(realYScale); if (intYScale == 0) { intYScale = SK_Scalar1; } s->fX = intYScale; s->fY = intYScale; break; } } // The 'remaining' matrix sA is the total matrix A without the scale. if (!skewedOrFlipped && ( (kFull_PreMatrixScale == preMatrixScale) || (kVertical_PreMatrixScale == preMatrixScale && A.getScaleX() == A.getScaleY()))) { // If GA == A and kFull_PreMatrixScale, sA is identity. // If GA == A and kVertical_PreMatrixScale and A.scaleX == A.scaleY, sA is identity. sA->reset(); } else if (!skewedOrFlipped && kVertical_PreMatrixScale == preMatrixScale) { // If GA == A and kVertical_PreMatrixScale, sA.scaleY is SK_Scalar1. sA->reset(); sA->setScaleX(A.getScaleX() / s->fY); } else { // TODO: like kVertical_PreMatrixScale, kVerticalInteger_PreMatrixScale with int scales. *sA = A; sA->preScale(SkScalarInvert(s->fX), SkScalarInvert(s->fY)); } // The 'remainingWithoutRotation' matrix GsA is the non-rotational part of A without the scale. if (GsA) { *GsA = GA; // G is rotational so reorders with the scale. GsA->preScale(SkScalarInvert(s->fX), SkScalarInvert(s->fY)); } return true; } SkAxisAlignment SkScalerContext::computeAxisAlignmentForHText() const { return fRec.computeAxisAlignmentForHText(); } SkAxisAlignment SkScalerContextRec::computeAxisAlignmentForHText() const { // Why fPost2x2 can be used here. // getSingleMatrix multiplies in getLocalMatrix, which consists of // * fTextSize (a scale, which has no effect) // * fPreScaleX (a scale in x, which has no effect) // * fPreSkewX (has no effect, but would on vertical text alignment). // In other words, making the text bigger, stretching it along the // horizontal axis, or fake italicizing it does not move the baseline. if (!SkToBool(fFlags & SkScalerContext::kBaselineSnap_Flag)) { return kNone_SkAxisAlignment; } if (0 == fPost2x2[1][0]) { // The x axis is mapped onto the x axis. return kX_SkAxisAlignment; } if (0 == fPost2x2[0][0]) { // The x axis is mapped onto the y axis. return kY_SkAxisAlignment; } return kNone_SkAxisAlignment; } void SkScalerContextRec::setLuminanceColor(SkColor c) { fLumBits = SkMaskGamma::CanonicalColor( SkColorSetRGB(SkColorGetR(c), SkColorGetG(c), SkColorGetB(c))); } /* * Return the scalar with only limited fractional precision. Used to consolidate matrices * that vary only slightly when we create our key into the font cache, since the font scaler * typically returns the same looking resuts for tiny changes in the matrix. */ static SkScalar sk_relax(SkScalar x) { SkScalar n = SkScalarRoundToScalar(x * 1024); return n / 1024.0f; } static SkMask::Format compute_mask_format(const SkFont& font) { switch (font.getEdging()) { case SkFont::Edging::kAlias: return SkMask::kBW_Format; case SkFont::Edging::kAntiAlias: return SkMask::kA8_Format; case SkFont::Edging::kSubpixelAntiAlias: return SkMask::kLCD16_Format; } SkASSERT(false); return SkMask::kA8_Format; } // Beyond this size, LCD doesn't appreciably improve quality, but it always // cost more RAM and draws slower, so we set a cap. #ifndef SK_MAX_SIZE_FOR_LCDTEXT #define SK_MAX_SIZE_FOR_LCDTEXT 48 #endif const SkScalar gMaxSize2ForLCDText = SK_MAX_SIZE_FOR_LCDTEXT * SK_MAX_SIZE_FOR_LCDTEXT; static bool too_big_for_lcd(const SkScalerContextRec& rec, bool checkPost2x2) { if (checkPost2x2) { SkScalar area = rec.fPost2x2[0][0] * rec.fPost2x2[1][1] - rec.fPost2x2[1][0] * rec.fPost2x2[0][1]; area *= rec.fTextSize * rec.fTextSize; return area > gMaxSize2ForLCDText; } else { return rec.fTextSize > SK_MAX_SIZE_FOR_LCDTEXT; } } // The only reason this is not file static is because it needs the context of SkScalerContext to // access SkPaint::computeLuminanceColor. void SkScalerContext::MakeRecAndEffects(const SkFont& font, const SkPaint& paint, const SkSurfaceProps& surfaceProps, SkScalerContextFlags scalerContextFlags, const SkMatrix& deviceMatrix, SkScalerContextRec* rec, SkScalerContextEffects* effects) { SkASSERT(!deviceMatrix.hasPerspective()); sk_bzero(rec, sizeof(SkScalerContextRec)); SkTypeface* typeface = font.getTypefaceOrDefault(); rec->fFontID = typeface->uniqueID(); rec->fTextSize = font.getSize(); rec->fPreScaleX = font.getScaleX(); rec->fPreSkewX = font.getSkewX(); bool checkPost2x2 = false; const SkMatrix::TypeMask mask = deviceMatrix.getType(); if (mask & SkMatrix::kScale_Mask) { rec->fPost2x2[0][0] = sk_relax(deviceMatrix.getScaleX()); rec->fPost2x2[1][1] = sk_relax(deviceMatrix.getScaleY()); checkPost2x2 = true; } else { rec->fPost2x2[0][0] = rec->fPost2x2[1][1] = SK_Scalar1; } if (mask & SkMatrix::kAffine_Mask) { rec->fPost2x2[0][1] = sk_relax(deviceMatrix.getSkewX()); rec->fPost2x2[1][0] = sk_relax(deviceMatrix.getSkewY()); checkPost2x2 = true; } else { rec->fPost2x2[0][1] = rec->fPost2x2[1][0] = 0; } SkPaint::Style style = paint.getStyle(); SkScalar strokeWidth = paint.getStrokeWidth(); unsigned flags = 0; if (font.isEmbolden()) { #ifdef SK_USE_FREETYPE_EMBOLDEN flags |= SkScalerContext::kEmbolden_Flag; #else SkScalar fakeBoldScale = SkScalarInterpFunc(font.getSize(), kStdFakeBoldInterpKeys, kStdFakeBoldInterpValues, kStdFakeBoldInterpLength); SkScalar extra = font.getSize() * fakeBoldScale; if (style == SkPaint::kFill_Style) { style = SkPaint::kStrokeAndFill_Style; strokeWidth = extra; // ignore paint's strokeWidth if it was "fill" } else { strokeWidth += extra; } #endif } if (style != SkPaint::kFill_Style && strokeWidth >= 0) { rec->fFrameWidth = strokeWidth; rec->fMiterLimit = paint.getStrokeMiter(); rec->fStrokeJoin = SkToU8(paint.getStrokeJoin()); rec->fStrokeCap = SkToU8(paint.getStrokeCap()); if (style == SkPaint::kStrokeAndFill_Style) { flags |= SkScalerContext::kFrameAndFill_Flag; } } else { rec->fFrameWidth = -1; rec->fMiterLimit = 0; rec->fStrokeJoin = 0; rec->fStrokeCap = 0; } rec->fMaskFormat = compute_mask_format(font); if (SkMask::kLCD16_Format == rec->fMaskFormat) { if (too_big_for_lcd(*rec, checkPost2x2)) { rec->fMaskFormat = SkMask::kA8_Format; flags |= SkScalerContext::kGenA8FromLCD_Flag; } else { SkPixelGeometry geometry = surfaceProps.pixelGeometry(); switch (geometry) { case kUnknown_SkPixelGeometry: // eeek, can't support LCD rec->fMaskFormat = SkMask::kA8_Format; flags |= SkScalerContext::kGenA8FromLCD_Flag; break; case kRGB_H_SkPixelGeometry: // our default, do nothing. break; case kBGR_H_SkPixelGeometry: flags |= SkScalerContext::kLCD_BGROrder_Flag; break; case kRGB_V_SkPixelGeometry: flags |= SkScalerContext::kLCD_Vertical_Flag; break; case kBGR_V_SkPixelGeometry: flags |= SkScalerContext::kLCD_Vertical_Flag; flags |= SkScalerContext::kLCD_BGROrder_Flag; break; } } } if (font.isEmbeddedBitmaps()) { flags |= SkScalerContext::kEmbeddedBitmapText_Flag; } if (font.isSubpixel()) { flags |= SkScalerContext::kSubpixelPositioning_Flag; } if (font.isForceAutoHinting()) { flags |= SkScalerContext::kForceAutohinting_Flag; } if (font.isLinearMetrics()) { flags |= SkScalerContext::kLinearMetrics_Flag; } if (font.isBaselineSnap()) { flags |= SkScalerContext::kBaselineSnap_Flag; } rec->fFlags = SkToU16(flags); // these modify fFlags, so do them after assigning fFlags rec->setHinting(font.getHinting()); rec->setLuminanceColor(SkPaintPriv::ComputeLuminanceColor(paint)); // For now always set the paint gamma equal to the device gamma. // The math in SkMaskGamma can handle them being different, // but it requires superluminous masks when // Ex : deviceGamma(x) < paintGamma(x) and x is sufficiently large. rec->setDeviceGamma(SK_GAMMA_EXPONENT); rec->setPaintGamma(SK_GAMMA_EXPONENT); #ifdef SK_GAMMA_CONTRAST rec->setContrast(SK_GAMMA_CONTRAST); #else // A value of 0.5 for SK_GAMMA_CONTRAST appears to be a good compromise. // With lower values small text appears washed out (though correctly so). // With higher values lcd fringing is worse and the smoothing effect of // partial coverage is diminished. rec->setContrast(0.5f); #endif if (!SkToBool(scalerContextFlags & SkScalerContextFlags::kFakeGamma)) { rec->ignoreGamma(); } if (!SkToBool(scalerContextFlags & SkScalerContextFlags::kBoostContrast)) { rec->setContrast(0); } new (effects) SkScalerContextEffects{paint}; } SkDescriptor* SkScalerContext::CreateDescriptorAndEffectsUsingPaint( const SkFont& font, const SkPaint& paint, const SkSurfaceProps& surfaceProps, SkScalerContextFlags scalerContextFlags, const SkMatrix& deviceMatrix, SkAutoDescriptor* ad, SkScalerContextEffects* effects) { SkScalerContextRec rec; MakeRecAndEffects(font, paint, surfaceProps, scalerContextFlags, deviceMatrix, &rec, effects); return AutoDescriptorGivenRecAndEffects(rec, *effects, ad); } static size_t calculate_size_and_flatten(const SkScalerContextRec& rec, const SkScalerContextEffects& effects, SkBinaryWriteBuffer* effectBuffer) { size_t descSize = sizeof(rec); int entryCount = 1; if (effects.fPathEffect || effects.fMaskFilter) { if (effects.fPathEffect) { effectBuffer->writeFlattenable(effects.fPathEffect); } if (effects.fMaskFilter) { effectBuffer->writeFlattenable(effects.fMaskFilter); } entryCount += 1; descSize += effectBuffer->bytesWritten(); } descSize += SkDescriptor::ComputeOverhead(entryCount); return descSize; } static void generate_descriptor(const SkScalerContextRec& rec, const SkBinaryWriteBuffer& effectBuffer, SkDescriptor* desc) { desc->addEntry(kRec_SkDescriptorTag, sizeof(rec), &rec); if (effectBuffer.bytesWritten() > 0) { effectBuffer.writeToMemory(desc->addEntry(kEffects_SkDescriptorTag, effectBuffer.bytesWritten(), nullptr)); } desc->computeChecksum(); } SkDescriptor* SkScalerContext::AutoDescriptorGivenRecAndEffects( const SkScalerContextRec& rec, const SkScalerContextEffects& effects, SkAutoDescriptor* ad) { SkBinaryWriteBuffer buf; ad->reset(calculate_size_and_flatten(rec, effects, &buf)); generate_descriptor(rec, buf, ad->getDesc()); return ad->getDesc(); } std::unique_ptr SkScalerContext::DescriptorGivenRecAndEffects( const SkScalerContextRec& rec, const SkScalerContextEffects& effects) { SkBinaryWriteBuffer buf; auto desc = SkDescriptor::Alloc(calculate_size_and_flatten(rec, effects, &buf)); generate_descriptor(rec, buf, desc.get()); return desc; } void SkScalerContext::DescriptorBufferGiveRec(const SkScalerContextRec& rec, void* buffer) { generate_descriptor(rec, SkBinaryWriteBuffer{}, (SkDescriptor*)buffer); } bool SkScalerContext::CheckBufferSizeForRec(const SkScalerContextRec& rec, const SkScalerContextEffects& effects, size_t size) { SkBinaryWriteBuffer buf; return size >= calculate_size_and_flatten(rec, effects, &buf); } std::unique_ptr SkScalerContext::MakeEmpty( sk_sp typeface, const SkScalerContextEffects& effects, const SkDescriptor* desc) { class SkScalerContext_Empty : public SkScalerContext { public: SkScalerContext_Empty(sk_sp typeface, const SkScalerContextEffects& effects, const SkDescriptor* desc) : SkScalerContext(std::move(typeface), effects, desc) {} protected: bool generateAdvance(SkGlyph* glyph) override { glyph->zeroMetrics(); return true; } void generateMetrics(SkGlyph* glyph) override { glyph->fMaskFormat = fRec.fMaskFormat; glyph->zeroMetrics(); } void generateImage(const SkGlyph& glyph) override {} bool generatePath(SkGlyphID glyph, SkPath* path) override { path->reset(); return false; } void generateFontMetrics(SkFontMetrics* metrics) override { if (metrics) { sk_bzero(metrics, sizeof(*metrics)); } } }; return std::make_unique(std::move(typeface), effects, desc); }