/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/gpu/GrDirectContext.h" #include "include/core/SkTraceMemoryDump.h" #include "include/gpu/GrContextThreadSafeProxy.h" #include "src/core/SkAutoMalloc.h" #include "src/core/SkTaskGroup.h" #include "src/gpu/GrBackendUtils.h" #include "src/gpu/GrClientMappedBufferManager.h" #include "src/gpu/GrContextThreadSafeProxyPriv.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrDrawingManager.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/GrShaderUtils.h" #include "src/gpu/GrSurfaceContext.h" #include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h" #include "src/gpu/effects/GrSkSLFP.h" #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/mock/GrMockGpu.h" #include "src/gpu/ops/GrSmallPathAtlasMgr.h" #include "src/gpu/text/GrAtlasManager.h" #include "src/gpu/text/GrStrikeCache.h" #include "src/image/SkImage_GpuBase.h" #ifdef SK_METAL #include "include/gpu/mtl/GrMtlBackendContext.h" #include "src/gpu/mtl/GrMtlTrampoline.h" #endif #ifdef SK_VULKAN #include "src/gpu/vk/GrVkGpu.h" #endif #ifdef SK_DIRECT3D #include "src/gpu/d3d/GrD3DGpu.h" #endif #ifdef SK_DAWN #include "src/gpu/dawn/GrDawnGpu.h" #endif #include #if GR_TEST_UTILS # include "include/utils/SkRandom.h" # if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS) # include # endif #endif #define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner()) GrDirectContext::DirectContextID GrDirectContext::DirectContextID::Next() { static std::atomic nextID{1}; uint32_t id; do { id = nextID.fetch_add(1, std::memory_order_relaxed); } while (id == SK_InvalidUniqueID); return DirectContextID(id); } GrDirectContext::GrDirectContext(GrBackendApi backend, const GrContextOptions& options) : INHERITED(GrContextThreadSafeProxyPriv::Make(backend, options), false) , fDirectContextID(DirectContextID::Next()) { } GrDirectContext::~GrDirectContext() { ASSERT_SINGLE_OWNER // this if-test protects against the case where the context is being destroyed // before having been fully created if (fGpu) { this->flushAndSubmit(); } // We need to make sure all work is finished on the gpu before we start releasing resources. this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/false); this->destroyDrawingManager(); // Ideally we could just let the ptr drop, but resource cache queries this ptr in releaseAll. if (fResourceCache) { fResourceCache->releaseAll(); } // This has to be after GrResourceCache::releaseAll so that other threads that are holding // async pixel result don't try to destroy buffers off thread. fMappedBufferManager.reset(); } sk_sp GrDirectContext::threadSafeProxy() { return INHERITED::threadSafeProxy(); } void GrDirectContext::resetGLTextureBindings() { if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) { return; } fGpu->resetTextureBindings(); } void GrDirectContext::resetContext(uint32_t state) { ASSERT_SINGLE_OWNER fGpu->markContextDirty(state); } void GrDirectContext::abandonContext() { if (INHERITED::abandoned()) { return; } INHERITED::abandonContext(); // We need to make sure all work is finished on the gpu before we start releasing resources. this->syncAllOutstandingGpuWork(this->caps()->mustSyncGpuDuringAbandon()); fStrikeCache->freeAll(); fMappedBufferManager->abandon(); fResourceProvider->abandon(); // abandon first so destructors don't try to free the resources in the API. fResourceCache->abandonAll(); fGpu->disconnect(GrGpu::DisconnectType::kAbandon); // Must be after GrResourceCache::abandonAll(). fMappedBufferManager.reset(); if (fSmallPathAtlasMgr) { fSmallPathAtlasMgr->reset(); } fAtlasManager->freeAll(); } bool GrDirectContext::abandoned() { if (INHERITED::abandoned()) { return true; } if (fGpu && fGpu->isDeviceLost()) { this->abandonContext(); return true; } return false; } bool GrDirectContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; } void GrDirectContext::releaseResourcesAndAbandonContext() { if (INHERITED::abandoned()) { return; } INHERITED::abandonContext(); // We need to make sure all work is finished on the gpu before we start releasing resources. this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/true); fResourceProvider->abandon(); // Release all resources in the backend 3D API. fResourceCache->releaseAll(); // Must be after GrResourceCache::releaseAll(). fMappedBufferManager.reset(); fGpu->disconnect(GrGpu::DisconnectType::kCleanup); if (fSmallPathAtlasMgr) { fSmallPathAtlasMgr->reset(); } fAtlasManager->freeAll(); } void GrDirectContext::freeGpuResources() { ASSERT_SINGLE_OWNER if (this->abandoned()) { return; } this->flushAndSubmit(); if (fSmallPathAtlasMgr) { fSmallPathAtlasMgr->reset(); } fAtlasManager->freeAll(); // TODO: the glyph cache doesn't hold any GpuResources so this call should not be needed here. // Some slack in the GrTextBlob's implementation requires it though. That could be fixed. fStrikeCache->freeAll(); this->drawingManager()->freeGpuResources(); fResourceCache->purgeUnlockedResources(); } bool GrDirectContext::init() { ASSERT_SINGLE_OWNER if (!fGpu) { return false; } fThreadSafeProxy->priv().init(fGpu->refCaps(), fGpu->refPipelineBuilder()); if (!INHERITED::init()) { return false; } SkASSERT(this->getTextBlobCache()); SkASSERT(this->threadSafeCache()); fStrikeCache = std::make_unique(); fResourceCache = std::make_unique(this->singleOwner(), this->directContextID(), this->contextID()); fResourceCache->setProxyProvider(this->proxyProvider()); fResourceCache->setThreadSafeCache(this->threadSafeCache()); #if GR_TEST_UTILS if (this->options().fResourceCacheLimitOverride != -1) { this->setResourceCacheLimit(this->options().fResourceCacheLimitOverride); } #endif fResourceProvider = std::make_unique(fGpu.get(), fResourceCache.get(), this->singleOwner()); fMappedBufferManager = std::make_unique(this->directContextID()); fDidTestPMConversions = false; // DDL TODO: we need to think through how the task group & persistent cache // get passed on to/shared between all the DDLRecorders created with this context. if (this->options().fExecutor) { fTaskGroup = std::make_unique(*this->options().fExecutor); } fPersistentCache = this->options().fPersistentCache; fShaderErrorHandler = this->options().fShaderErrorHandler; if (!fShaderErrorHandler) { fShaderErrorHandler = GrShaderUtils::DefaultShaderErrorHandler(); } GrDrawOpAtlas::AllowMultitexturing allowMultitexturing; if (GrContextOptions::Enable::kNo == this->options().fAllowMultipleGlyphCacheTextures || // multitexturing supported only if range can represent the index + texcoords fully !(this->caps()->shaderCaps()->floatIs32Bits() || this->caps()->shaderCaps()->integerSupport())) { allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo; } else { allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes; } GrProxyProvider* proxyProvider = this->priv().proxyProvider(); fAtlasManager = std::make_unique(proxyProvider, this->options().fGlyphCacheTextureMaximumBytes, allowMultitexturing); this->priv().addOnFlushCallbackObject(fAtlasManager.get()); return true; } void GrDirectContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const { ASSERT_SINGLE_OWNER if (resourceCount) { *resourceCount = fResourceCache->getBudgetedResourceCount(); } if (resourceBytes) { *resourceBytes = fResourceCache->getBudgetedResourceBytes(); } } size_t GrDirectContext::getResourceCachePurgeableBytes() const { ASSERT_SINGLE_OWNER return fResourceCache->getPurgeableBytes(); } void GrDirectContext::getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const { ASSERT_SINGLE_OWNER if (maxResources) { *maxResources = -1; } if (maxResourceBytes) { *maxResourceBytes = this->getResourceCacheLimit(); } } size_t GrDirectContext::getResourceCacheLimit() const { ASSERT_SINGLE_OWNER return fResourceCache->getMaxResourceBytes(); } void GrDirectContext::setResourceCacheLimits(int unused, size_t maxResourceBytes) { ASSERT_SINGLE_OWNER this->setResourceCacheLimit(maxResourceBytes); } void GrDirectContext::setResourceCacheLimit(size_t maxResourceBytes) { ASSERT_SINGLE_OWNER fResourceCache->setLimit(maxResourceBytes); } void GrDirectContext::purgeUnlockedResources(bool scratchResourcesOnly) { ASSERT_SINGLE_OWNER if (this->abandoned()) { return; } fResourceCache->purgeUnlockedResources(scratchResourcesOnly); fResourceCache->purgeAsNeeded(); // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient // place to purge stale blobs this->getTextBlobCache()->purgeStaleBlobs(); fGpu->releaseUnlockedBackendObjects(); } void GrDirectContext::performDeferredCleanup(std::chrono::milliseconds msNotUsed, bool scratchResourcesOnly) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); ASSERT_SINGLE_OWNER if (this->abandoned()) { return; } this->checkAsyncWorkCompletion(); fMappedBufferManager->process(); auto purgeTime = GrStdSteadyClock::now() - msNotUsed; fResourceCache->purgeAsNeeded(); fResourceCache->purgeResourcesNotUsedSince(purgeTime, scratchResourcesOnly); // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient // place to purge stale blobs this->getTextBlobCache()->purgeStaleBlobs(); } void GrDirectContext::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) { ASSERT_SINGLE_OWNER if (this->abandoned()) { return; } fResourceCache->purgeUnlockedResources(bytesToPurge, preferScratchResources); } //////////////////////////////////////////////////////////////////////////////// bool GrDirectContext::wait(int numSemaphores, const GrBackendSemaphore waitSemaphores[], bool deleteSemaphoresAfterWait) { if (!fGpu || !fGpu->caps()->semaphoreSupport()) { return false; } GrWrapOwnership ownership = deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership; for (int i = 0; i < numSemaphores; ++i) { std::unique_ptr sema = fResourceProvider->wrapBackendSemaphore( waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait, ownership); // If we failed to wrap the semaphore it means the client didn't give us a valid semaphore // to begin with. Therefore, it is fine to not wait on it. if (sema) { fGpu->waitSemaphore(sema.get()); } } return true; } GrSmallPathAtlasMgr* GrDirectContext::onGetSmallPathAtlasMgr() { if (!fSmallPathAtlasMgr) { fSmallPathAtlasMgr = std::make_unique(); this->priv().addOnFlushCallbackObject(fSmallPathAtlasMgr.get()); } if (!fSmallPathAtlasMgr->initAtlas(this->proxyProvider(), this->caps())) { return nullptr; } return fSmallPathAtlasMgr.get(); } //////////////////////////////////////////////////////////////////////////////// GrSemaphoresSubmitted GrDirectContext::flush(const GrFlushInfo& info) { ASSERT_SINGLE_OWNER if (this->abandoned()) { if (info.fFinishedProc) { info.fFinishedProc(info.fFinishedContext); } if (info.fSubmittedProc) { info.fSubmittedProc(info.fSubmittedContext, false); } return GrSemaphoresSubmitted::kNo; } return this->drawingManager()->flushSurfaces({}, SkSurface::BackendSurfaceAccess::kNoAccess, info, nullptr); } bool GrDirectContext::submit(bool syncCpu) { ASSERT_SINGLE_OWNER if (this->abandoned()) { return false; } if (!fGpu) { return false; } return fGpu->submitToGpu(syncCpu); } //////////////////////////////////////////////////////////////////////////////// void GrDirectContext::checkAsyncWorkCompletion() { if (fGpu) { fGpu->checkFinishProcs(); } } void GrDirectContext::syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned) { if (fGpu && (!this->abandoned() || shouldExecuteWhileAbandoned)) { fGpu->finishOutstandingGpuWork(); this->checkAsyncWorkCompletion(); } } //////////////////////////////////////////////////////////////////////////////// void GrDirectContext::storeVkPipelineCacheData() { if (fGpu) { fGpu->storeVkPipelineCacheData(); } } //////////////////////////////////////////////////////////////////////////////// bool GrDirectContext::supportsDistanceFieldText() const { return this->caps()->shaderCaps()->supportsDistanceFieldText(); } ////////////////////////////////////////////////////////////////////////////// void GrDirectContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { ASSERT_SINGLE_OWNER fResourceCache->dumpMemoryStatistics(traceMemoryDump); traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes", this->getTextBlobCache()->usedBytes()); } GrBackendTexture GrDirectContext::createBackendTexture(int width, int height, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); if (this->abandoned()) { return GrBackendTexture(); } return fGpu->createBackendTexture({width, height}, backendFormat, renderable, mipMapped, isProtected); } GrBackendTexture GrDirectContext::createBackendTexture(int width, int height, SkColorType skColorType, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected) { if (this->abandoned()) { return GrBackendTexture(); } const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable); return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected); } static GrBackendTexture create_and_clear_backend_texture(GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, sk_sp finishedCallback, std::array color) { GrGpu* gpu = dContext->priv().getGpu(); GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable, mipMapped, isProtected); if (!beTex.isValid()) { return {}; } if (!dContext->priv().getGpu()->clearBackendTexture(beTex, std::move(finishedCallback), color)) { dContext->deleteBackendTexture(beTex); return {}; } return beTex; } static bool update_texture_with_pixmaps(GrDirectContext* context, const SkPixmap src[], int numLevels, const GrBackendTexture& backendTexture, GrSurfaceOrigin textureOrigin, sk_sp finishedCallback) { GrColorType ct = SkColorTypeToGrColorType(src[0].colorType()); const GrBackendFormat& format = backendTexture.getBackendFormat(); if (!context->priv().caps()->areColorTypeAndFormatCompatible(ct, format)) { return false; } auto proxy = context->priv().proxyProvider()->wrapBackendTexture(backendTexture, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType, std::move(finishedCallback)); if (!proxy) { return false; } GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, ct); GrSurfaceProxyView view(std::move(proxy), textureOrigin, swizzle); GrSurfaceContext surfaceContext(context, std::move(view), src[0].info().colorInfo()); SkAutoSTArray<15, GrCPixmap> tmpSrc(numLevels); for (int i = 0; i < numLevels; ++i) { tmpSrc[i] = src[i]; } if (!surfaceContext.writePixels(context, tmpSrc.get(), numLevels)) { return false; } GrSurfaceProxy* p = surfaceContext.asSurfaceProxy(); GrFlushInfo info; context->priv().drawingManager()->flushSurfaces({&p, 1}, SkSurface::BackendSurfaceAccess::kNoAccess, info, nullptr); return true; } GrBackendTexture GrDirectContext::createBackendTexture(int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); TRACE_EVENT0("skia.gpu", TRACE_FUNC); if (this->abandoned()) { return {}; } return create_and_clear_backend_texture(this, {width, height}, backendFormat, mipMapped, renderable, isProtected, std::move(finishedCallback), color.array()); } GrBackendTexture GrDirectContext::createBackendTexture(int width, int height, SkColorType skColorType, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return {}; } GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable); if (!format.isValid()) { return {}; } GrColorType grColorType = SkColorTypeToGrColorType(skColorType); SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color); return create_and_clear_backend_texture(this, {width, height}, format, mipMapped, renderable, isProtected, std::move(finishedCallback), swizzledColor.array()); } GrBackendTexture GrDirectContext::createBackendTexture(const SkPixmap srcData[], int numProvidedLevels, GrSurfaceOrigin textureOrigin, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return {}; } if (!srcData || numProvidedLevels <= 0) { return {}; } SkColorType colorType = srcData[0].colorType(); GrMipmapped mipMapped = GrMipmapped::kNo; if (numProvidedLevels > 1) { mipMapped = GrMipmapped::kYes; } GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable); GrBackendTexture beTex = this->createBackendTexture(srcData[0].width(), srcData[0].height(), backendFormat, mipMapped, renderable, isProtected); if (!beTex.isValid()) { return {}; } if (!update_texture_with_pixmaps(this, srcData, numProvidedLevels, beTex, textureOrigin, std::move(finishedCallback))) { this->deleteBackendTexture(beTex); return {}; } return beTex; } bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } return fGpu->clearBackendTexture(backendTexture, std::move(finishedCallback), color.array()); } bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture, SkColorType skColorType, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } GrBackendFormat format = backendTexture.getBackendFormat(); GrColorType grColorType = SkColorTypeAndFormatToGrColorType(this->caps(), skColorType, format); if (!this->caps()->areColorTypeAndFormatCompatible(grColorType, format)) { return false; } GrSwizzle swizzle = this->caps()->getWriteSwizzle(format, grColorType); SkColor4f swizzledColor = swizzle.applyTo(color); return fGpu->clearBackendTexture(backendTexture, std::move(finishedCallback), swizzledColor.array()); } bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture, const SkPixmap srcData[], int numLevels, GrSurfaceOrigin textureOrigin, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } if (!srcData || numLevels <= 0) { return false; } // If the texture has MIP levels then we require that the full set is overwritten. int numExpectedLevels = 1; if (backendTexture.hasMipmaps()) { numExpectedLevels = SkMipmap::ComputeLevelCount(backendTexture.width(), backendTexture.height()) + 1; } if (numLevels != numExpectedLevels) { return false; } return update_texture_with_pixmaps(this, srcData, numLevels, backendTexture, textureOrigin, std::move(finishedCallback)); } ////////////////////////////////////////////////////////////////////////////// static GrBackendTexture create_and_update_compressed_backend_texture( GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrProtected isProtected, sk_sp finishedCallback, const void* data, size_t size) { GrGpu* gpu = dContext->priv().getGpu(); GrBackendTexture beTex = gpu->createCompressedBackendTexture(dimensions, backendFormat, mipMapped, isProtected); if (!beTex.isValid()) { return {}; } if (!dContext->priv().getGpu()->updateCompressedBackendTexture( beTex, std::move(finishedCallback), data, size)) { dContext->deleteBackendTexture(beTex); return {}; } return beTex; } GrBackendTexture GrDirectContext::createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipmapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return {}; } SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat); if (compression == SkImage::CompressionType::kNone) { return {}; } size_t size = SkCompressedDataSize(compression, {width, height}, nullptr, mipmapped == GrMipmapped::kYes); auto storage = std::make_unique(size); GrFillInCompressedData(compression, {width, height}, mipmapped, storage.get(), color); return create_and_update_compressed_backend_texture(this, {width, height}, backendFormat, mipmapped, isProtected, std::move(finishedCallback), storage.get(), size); } GrBackendTexture GrDirectContext::createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const SkColor4f& color, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); GrBackendFormat format = this->compressedBackendFormat(compression); return this->createCompressedBackendTexture(width, height, format, color, mipMapped, isProtected, finishedProc, finishedContext); } GrBackendTexture GrDirectContext::createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const void* compressedData, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return {}; } return create_and_update_compressed_backend_texture(this, {width, height}, backendFormat, mipMapped, isProtected, std::move(finishedCallback), compressedData, dataSize); } GrBackendTexture GrDirectContext::createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const void* data, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); GrBackendFormat format = this->compressedBackendFormat(compression); return this->createCompressedBackendTexture(width, height, format, data, dataSize, mipMapped, isProtected, finishedProc, finishedContext); } bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendTexture.getBackendFormat()); if (compression == SkImage::CompressionType::kNone) { return {}; } size_t size = SkCompressedDataSize(compression, backendTexture.dimensions(), nullptr, backendTexture.hasMipmaps()); SkAutoMalloc storage(size); GrFillInCompressedData(compression, backendTexture.dimensions(), backendTexture.mipmapped(), static_cast(storage.get()), color); return fGpu->updateCompressedBackendTexture(backendTexture, std::move(finishedCallback), storage.get(), size); } bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const void* compressedData, size_t dataSize, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } if (!compressedData) { return false; } return fGpu->updateCompressedBackendTexture(backendTexture, std::move(finishedCallback), compressedData, dataSize); } ////////////////////////////////////////////////////////////////////////////// bool GrDirectContext::setBackendTextureState(const GrBackendTexture& backendTexture, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback)); } bool GrDirectContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) { auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext); if (this->abandoned()) { return false; } return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState, std::move(callback)); } void GrDirectContext::deleteBackendTexture(GrBackendTexture backendTex) { TRACE_EVENT0("skia.gpu", TRACE_FUNC); // For the Vulkan backend we still must destroy the backend texture when the context is // abandoned. if ((this->abandoned() && this->backend() != GrBackendApi::kVulkan) || !backendTex.isValid()) { return; } fGpu->deleteBackendTexture(backendTex); } ////////////////////////////////////////////////////////////////////////////// bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { return fGpu->precompileShader(key, data); } #ifdef SK_ENABLE_DUMP_GPU #include "include/core/SkString.h" #include "src/utils/SkJSONWriter.h" SkString GrDirectContext::dump() const { SkDynamicMemoryWStream stream; SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty); writer.beginObject(); writer.appendString("backend", GrBackendApiToStr(this->backend())); writer.appendName("caps"); this->caps()->dumpJSON(&writer); writer.appendName("gpu"); this->fGpu->dumpJSON(&writer); writer.appendName("context"); this->dumpJSON(&writer); // Flush JSON to the memory stream writer.endObject(); writer.flush(); // Null terminate the JSON data in the memory stream stream.write8(0); // Allocate a string big enough to hold all the data, then copy out of the stream SkString result(stream.bytesWritten()); stream.copyToAndReset(result.writable_str()); return result; } #endif #ifdef SK_GL /*************************************************************************************************/ sk_sp GrDirectContext::MakeGL(sk_sp glInterface) { GrContextOptions defaultOptions; return MakeGL(std::move(glInterface), defaultOptions); } sk_sp GrDirectContext::MakeGL(const GrContextOptions& options) { return MakeGL(nullptr, options); } sk_sp GrDirectContext::MakeGL() { GrContextOptions defaultOptions; return MakeGL(nullptr, defaultOptions); } #if GR_TEST_UTILS GrGLFunction make_get_error_with_random_oom(GrGLFunction original) { // A SkRandom and a GrGLFunction are too big to be captured by a // GrGLFunction (surprise, surprise). So we make a context object and // capture that by pointer. However, GrGLFunction doesn't support calling a destructor // on the thing it captures. So we leak the context. struct GetErrorContext { SkRandom fRandom; GrGLFunction fGetError; }; auto errorContext = new GetErrorContext; #if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS) __lsan_ignore_object(errorContext); #endif errorContext->fGetError = original; return GrGLFunction([errorContext]() { GrGLenum error = errorContext->fGetError(); if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) { error = GR_GL_OUT_OF_MEMORY; } return error; }); } #endif sk_sp GrDirectContext::MakeGL(sk_sp glInterface, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kOpenGL, options)); #if GR_TEST_UTILS if (options.fRandomGLOOM) { auto copy = sk_make_sp(*glInterface); copy->fFunctions.fGetError = make_get_error_with_random_oom(glInterface->fFunctions.fGetError); #if GR_GL_CHECK_ERROR // Suppress logging GL errors since we'll be synthetically generating them. copy->suppressErrorLogging(); #endif glInterface = std::move(copy); } #endif direct->fGpu = GrGLGpu::Make(std::move(glInterface), options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } #endif /*************************************************************************************************/ sk_sp GrDirectContext::MakeMock(const GrMockOptions* mockOptions) { GrContextOptions defaultOptions; return MakeMock(mockOptions, defaultOptions); } sk_sp GrDirectContext::MakeMock(const GrMockOptions* mockOptions, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kMock, options)); direct->fGpu = GrMockGpu::Make(mockOptions, options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } #ifdef SK_VULKAN /*************************************************************************************************/ sk_sp GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext) { GrContextOptions defaultOptions; return MakeVulkan(backendContext, defaultOptions); } sk_sp GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kVulkan, options)); direct->fGpu = GrVkGpu::Make(backendContext, options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } #endif #ifdef SK_METAL /*************************************************************************************************/ sk_sp GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext) { GrContextOptions defaultOptions; return MakeMetal(backendContext, defaultOptions); } sk_sp GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kMetal, options)); direct->fGpu = GrMtlTrampoline::MakeGpu(backendContext, options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } // deprecated sk_sp GrDirectContext::MakeMetal(void* device, void* queue) { GrContextOptions defaultOptions; return MakeMetal(device, queue, defaultOptions); } // deprecated // remove include/gpu/mtl/GrMtlBackendContext.h, above, when removed sk_sp GrDirectContext::MakeMetal(void* device, void* queue, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kMetal, options)); GrMtlBackendContext backendContext = {}; backendContext.fDevice.reset(device); backendContext.fQueue.reset(queue); return GrDirectContext::MakeMetal(backendContext, options); } #endif #ifdef SK_DIRECT3D /*************************************************************************************************/ sk_sp GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext) { GrContextOptions defaultOptions; return MakeDirect3D(backendContext, defaultOptions); } sk_sp GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kDirect3D, options)); direct->fGpu = GrD3DGpu::Make(backendContext, options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } #endif #ifdef SK_DAWN /*************************************************************************************************/ sk_sp GrDirectContext::MakeDawn(const wgpu::Device& device) { GrContextOptions defaultOptions; return MakeDawn(device, defaultOptions); } sk_sp GrDirectContext::MakeDawn(const wgpu::Device& device, const GrContextOptions& options) { sk_sp direct(new GrDirectContext(GrBackendApi::kDawn, options)); direct->fGpu = GrDawnGpu::Make(device, options, direct.get()); if (!direct->init()) { return nullptr; } return direct; } #endif