/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawingManager_DEFINED #define GrDrawingManager_DEFINED #include "include/core/SkSpan.h" #include "include/core/SkSurface.h" #include "include/private/SkTArray.h" #include "include/private/SkTHash.h" #include "src/gpu/GrBufferAllocPool.h" #include "src/gpu/GrDeferredUpload.h" #include "src/gpu/GrHashMapWithCache.h" #include "src/gpu/GrPathRenderer.h" #include "src/gpu/GrPathRendererChain.h" #include "src/gpu/GrResourceCache.h" #include "src/gpu/GrSurfaceProxy.h" // Enabling this will print out which path renderers are being chosen #define GR_PATH_RENDERER_SPEW 0 class GrArenas; class GrCoverageCountingPathRenderer; class GrGpuBuffer; class GrOnFlushCallbackObject; class GrOpFlushState; class GrOpsTask; class GrRecordingContext; class GrRenderTargetProxy; class GrRenderTask; class GrResourceAllocator; class GrSemaphore; class GrSoftwarePathRenderer; class GrSurfaceContext; class GrSurfaceDrawContext; class GrSurfaceProxyView; class GrTextureResolveRenderTask; class SkDeferredDisplayList; class GrDrawingManager { public: ~GrDrawingManager(); void freeGpuResources(); // OpsTasks created at flush time are stored and handled different from the others. sk_sp newOpsTask(GrSurfaceProxyView, sk_sp arenas, bool flushTimeOpsTask); // Create a render task that can resolve MSAA and/or regenerate mipmap levels on proxies. This // method will only add the new render task to the list. It is up to the caller to call // addProxy() on the returned object. GrTextureResolveRenderTask* newTextureResolveRenderTask(const GrCaps&); // Create a new render task that will cause the gpu to wait on semaphores before executing any // more RenderTasks that target proxy. It is possible for this wait to also block additional // work (even to other proxies) that has already been recorded or will be recorded later. The // only guarantee is that future work to the passed in proxy will wait on the semaphores to be // signaled. void newWaitRenderTask(sk_sp proxy, std::unique_ptr[]>, int numSemaphores); // Create a new render task which copies the pixels from the srcProxy into the dstBuffer. This // is used to support the asynchronous readback API. The srcRect is the region of the srcProxy // to be copied. The surfaceColorType says how we should interpret the data when reading back // from the source. DstColorType describes how the data should be stored in the dstBuffer. // DstOffset is the offset into the dstBuffer where we will start writing data. void newTransferFromRenderTask(sk_sp srcProxy, const SkIRect& srcRect, GrColorType surfaceColorType, GrColorType dstColorType, sk_sp dstBuffer, size_t dstOffset); // Creates a new render task which copies a pixel rectangle from srcView into dstView. The src // pixels copied are specified by srcRect. They are copied to a rect of the same size in // dstProxy with top left at dstPoint. If the src rect is clipped by the src bounds then pixel // values in the dst rect corresponding to the area clipped by the src rect are not overwritten. // This method is not guaranteed to succeed depending on the type of surface, formats, etc, and // the backend-specific limitations. On success the task is returned so that the caller may // mark it skippable if the copy is later deemed unnecessary. sk_sp newCopyRenderTask(sk_sp src, SkIRect srcRect, sk_sp dst, SkIPoint dstPoint, GrSurfaceOrigin); // Adds a task that writes the data from the passed GrMipLevels to dst. The lifetime of the // pixel data in the levels should be tied to the passed SkData or the caller must flush the // context before the data may become invalid. srcColorType is the color type of the // GrMipLevels. dstColorType is the color type being used with dst and must be compatible with // dst's format according to GrCaps::areColorTypeAndFormatCompatible(). bool newWritePixelsTask(sk_sp dst, SkIRect rect, GrColorType srcColorType, GrColorType dstColorType, const GrMipLevel[], int levelCount); GrRecordingContext* getContext() { return fContext; } GrPathRenderer* getPathRenderer(const GrPathRenderer::CanDrawPathArgs& args, bool allowSW, GrPathRendererChain::DrawType drawType, GrPathRenderer::StencilSupport* stencilSupport = nullptr); GrPathRenderer* getSoftwarePathRenderer(); // Returns a direct pointer to the coverage counting path renderer, or null if it is not // supported and turned on. GrCoverageCountingPathRenderer* getCoverageCountingPathRenderer(); // Returns a direct pointer to the tessellation path renderer, or null if it is not supported // and turned on. GrPathRenderer* getTessellationPathRenderer(); void flushIfNecessary(); static bool ProgramUnitTest(GrDirectContext*, int maxStages, int maxLevels); GrSemaphoresSubmitted flushSurfaces(SkSpan, SkSurface::BackendSurfaceAccess, const GrFlushInfo&, const GrBackendSurfaceMutableState* newState); void addOnFlushCallbackObject(GrOnFlushCallbackObject*); #if GR_TEST_UTILS void testingOnly_removeOnFlushCallbackObject(GrOnFlushCallbackObject*); GrPathRendererChain::Options testingOnly_getOptionsForPathRendererChain() { return fOptionsForPathRendererChain; } #endif GrRenderTask* getLastRenderTask(const GrSurfaceProxy*) const; GrOpsTask* getLastOpsTask(const GrSurfaceProxy*) const; void setLastRenderTask(const GrSurfaceProxy*, GrRenderTask*); void moveRenderTasksToDDL(SkDeferredDisplayList* ddl); void createDDLTask(sk_sp, sk_sp newDest, SkIPoint offset); private: GrDrawingManager(GrRecordingContext*, const GrPathRendererChain::Options&, bool reduceOpsTaskSplitting); bool wasAbandoned() const; void closeActiveOpsTask(); // return true if any GrRenderTasks were actually executed; false otherwise bool executeRenderTasks(GrOpFlushState*); void removeRenderTasks(); void sortTasks(); // Attempt to reorder tasks to reduce render passes, and check the memory budget of the // resulting intervals. Returns whether the reordering was successful & the memory budget // acceptable. If it returns true, fDAG has been updated to reflect the reordered tasks. bool reorderTasks(GrResourceAllocator*); void closeAllTasks(); GrRenderTask* appendTask(sk_sp); GrRenderTask* insertTaskBeforeLast(sk_sp); bool flush(SkSpan proxies, SkSurface::BackendSurfaceAccess access, const GrFlushInfo&, const GrBackendSurfaceMutableState* newState); bool submitToGpu(bool syncToCpu); SkDEBUGCODE(void validate() const); friend class GrDirectContext; // access to: flush & cleanup friend class GrDirectContextPriv; // access to: flush friend class GrOnFlushResourceProvider; // this is just a shallow wrapper around this class friend class GrRecordingContext; // access to: ctor friend class SkImage; // for access to: flush static const int kNumPixelGeometries = 5; // The different pixel geometries static const int kNumDFTOptions = 2; // DFT or no DFT GrRecordingContext* fContext; GrPathRendererChain::Options fOptionsForPathRendererChain; // This cache is used by both the vertex and index pools. It reuses memory across multiple // flushes. sk_sp fCpuBufferCache; SkTArray> fDAG; GrOpsTask* fActiveOpsTask = nullptr; // These are the IDs of the opsTask currently being flushed (in internalFlush). They are // only stored here to prevent memory thrashing. SkSTArray<8, uint32_t, true> fFlushingRenderTaskIDs; // These are the new renderTasks generated by the onFlush CBs SkSTArray<4, sk_sp> fOnFlushRenderTasks; std::unique_ptr fPathRendererChain; sk_sp fSoftwarePathRenderer; GrTokenTracker fTokenTracker; bool fFlushing; const bool fReduceOpsTaskSplitting; SkTArray fOnFlushCBObjects; struct SurfaceIDKeyTraits { static uint32_t GetInvalidKey() { return GrSurfaceProxy::UniqueID::InvalidID().asUInt(); } }; GrHashMapWithCache fLastRenderTasks; }; #endif