/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrPersistentCacheUtils.h" #include "include/private/SkSLString.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" namespace GrPersistentCacheUtils { static constexpr int kCurrentVersion = 5; int GetCurrentVersion() { // The persistent cache stores a copy of the SkSL::Program::Inputs struct. If you alter the // Program::Inputs struct in any way, you must increment kCurrentVersion to invalidate the // outdated persistent cache files. The KnownSkSLProgramInputs struct must also be updated to // match the new contents of Program::Inputs. struct KnownSkSLProgramInputs { bool height, flipY; }; static_assert(sizeof(SkSL::Program::Inputs) == sizeof(KnownSkSLProgramInputs)); return kCurrentVersion; } sk_sp PackCachedShaders(SkFourByteTag shaderType, const SkSL::String shaders[], const SkSL::Program::Inputs inputs[], int numInputs, const ShaderMetadata* meta) { // For consistency (so tools can blindly pack and unpack cached shaders), we always write // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one. SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); SkBinaryWriteBuffer writer; writer.writeInt(kCurrentVersion); writer.writeUInt(shaderType); for (int i = 0; i < kGrShaderTypeCount; ++i) { writer.writeByteArray(shaders[i].c_str(), shaders[i].size()); writer.writePad32(&inputs[std::min(i, numInputs - 1)], sizeof(SkSL::Program::Inputs)); } writer.writeBool(SkToBool(meta)); if (meta) { writer.writeBool(SkToBool(meta->fSettings)); if (meta->fSettings) { writer.writeBool(meta->fSettings->fFlipY); writer.writeBool(meta->fSettings->fFragColorIsInOut); writer.writeBool(meta->fSettings->fForceHighPrecision); writer.writeBool(meta->fSettings->fUsePushConstants); } writer.writeInt(meta->fAttributeNames.count()); for (const auto& attr : meta->fAttributeNames) { writer.writeByteArray(attr.c_str(), attr.size()); } writer.writeBool(meta->fHasCustomColorOutput); writer.writeBool(meta->fHasSecondaryColorOutput); if (meta->fPlatformData) { writer.writeByteArray(meta->fPlatformData->data(), meta->fPlatformData->size()); } } return writer.snapshotAsData(); } SkFourByteTag GetType(SkReadBuffer* reader) { constexpr SkFourByteTag kInvalidTag = ~0; int version = reader->readInt(); SkFourByteTag typeTag = reader->readUInt(); return reader->validate(version == kCurrentVersion) ? typeTag : kInvalidTag; } bool UnpackCachedShaders(SkReadBuffer* reader, SkSL::String shaders[], SkSL::Program::Inputs inputs[], int numInputs, ShaderMetadata* meta) { for (int i = 0; i < kGrShaderTypeCount; ++i) { size_t shaderLen = 0; const char* shaderBuf = static_cast(reader->skipByteArray(&shaderLen)); if (shaderBuf) { shaders[i].assign(shaderBuf, shaderLen); } // GL, for example, only wants one set of Inputs if (i < numInputs) { reader->readPad32(&inputs[i], sizeof(inputs[i])); } else { reader->skip(sizeof(SkSL::Program::Inputs)); } } if (reader->readBool() && meta) { SkASSERT(meta->fSettings != nullptr); if (reader->readBool()) { meta->fSettings->fFlipY = reader->readBool(); meta->fSettings->fFragColorIsInOut = reader->readBool(); meta->fSettings->fForceHighPrecision = reader->readBool(); meta->fSettings->fUsePushConstants = reader->readBool(); } meta->fAttributeNames.resize(reader->readInt()); for (auto& attr : meta->fAttributeNames) { size_t attrLen = 0; const char* attrName = static_cast(reader->skipByteArray(&attrLen)); if (attrName) { attr.assign(attrName, attrLen); } } meta->fHasCustomColorOutput = reader->readBool(); meta->fHasSecondaryColorOutput = reader->readBool(); // a given platform will be responsible for reading its data } if (!reader->isValid()) { for (int i = 0; i < kGrShaderTypeCount; ++i) { shaders[i].clear(); } } return reader->isValid(); } } // namespace GrPersistentCacheUtils