/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/core/SkIPoint16.h" #include "src/gpu/GrRectanizerSkyline.h" #include bool GrRectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) { if ((unsigned)width > (unsigned)this->width() || (unsigned)height > (unsigned)this->height()) { return false; } // find position for new rectangle int bestWidth = this->width() + 1; int bestX = 0; int bestY = this->height() + 1; int bestIndex = -1; for (int i = 0; i < fSkyline.count(); ++i) { int y; if (this->rectangleFits(i, width, height, &y)) { // minimize y position first, then width of skyline if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { bestIndex = i; bestWidth = fSkyline[i].fWidth; bestX = fSkyline[i].fX; bestY = y; } } } // add rectangle to skyline if (-1 != bestIndex) { this->addSkylineLevel(bestIndex, bestX, bestY, width, height); loc->fX = bestX; loc->fY = bestY; fAreaSoFar += width*height; return true; } loc->fX = 0; loc->fY = 0; return false; } bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { int x = fSkyline[skylineIndex].fX; if (x + width > this->width()) { return false; } int widthLeft = width; int i = skylineIndex; int y = fSkyline[skylineIndex].fY; while (widthLeft > 0) { y = std::max(y, fSkyline[i].fY); if (y + height > this->height()) { return false; } widthLeft -= fSkyline[i].fWidth; ++i; SkASSERT(i < fSkyline.count() || widthLeft <= 0); } *ypos = y; return true; } void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { SkylineSegment newSegment; newSegment.fX = x; newSegment.fY = y + height; newSegment.fWidth = width; fSkyline.insert(skylineIndex, 1, &newSegment); SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); SkASSERT(newSegment.fY <= this->height()); // delete width of the new skyline segment from following ones for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { // The new segment subsumes all or part of fSkyline[i] SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; fSkyline[i].fX += shrink; fSkyline[i].fWidth -= shrink; if (fSkyline[i].fWidth <= 0) { // fully consumed fSkyline.remove(i); --i; } else { // only partially consumed break; } } else { break; } } // merge fSkylines for (int i = 0; i < fSkyline.count()-1; ++i) { if (fSkyline[i].fY == fSkyline[i+1].fY) { fSkyline[i].fWidth += fSkyline[i+1].fWidth; fSkyline.remove(i+1); --i; } } } /////////////////////////////////////////////////////////////////////////////// GrRectanizer* GrRectanizer::Factory(int width, int height) { return new GrRectanizerSkyline(width, height); }