/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSurface_DEFINED #define GrSurface_DEFINED #include "include/core/SkImageInfo.h" #include "include/core/SkRect.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrTypes.h" #include "src/gpu/GrGpuResource.h" class GrRenderTarget; class GrTexture; class GrSurface : public GrGpuResource { public: /** * Retrieves the dimensions of the surface. */ SkISize dimensions() const { return fDimensions; } /** * Retrieves the width of the surface. */ int width() const { return fDimensions.width(); } /** * Retrieves the height of the surface. */ int height() const { return fDimensions.height(); } /** * Helper that gets the width and height of the surface as a bounding rectangle. */ SkRect getBoundsRect() const { return SkRect::Make(this->dimensions()); } virtual GrBackendFormat backendFormat() const = 0; void setRelease(sk_sp releaseHelper) { this->onSetRelease(releaseHelper); fReleaseHelper = std::move(releaseHelper); } // These match the definitions in SkImage, from whence they came. // TODO: Remove Chrome's need to call this on a GrTexture typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setRelease(ReleaseProc proc, ReleaseCtx ctx) { this->setRelease(GrRefCntedCallback::Make(proc, ctx)); } /** * @return the texture associated with the surface, may be null. */ virtual GrTexture* asTexture() { return nullptr; } virtual const GrTexture* asTexture() const { return nullptr; } /** * @return the render target underlying this surface, may be null. */ virtual GrRenderTarget* asRenderTarget() { return nullptr; } virtual const GrRenderTarget* asRenderTarget() const { return nullptr; } GrInternalSurfaceFlags flags() const { return fSurfaceFlags; } static size_t ComputeSize(const GrBackendFormat&, SkISize dimensions, int colorSamplesPerPixel, GrMipmapped, bool binSize = false); /** * The pixel values of this surface cannot be modified (e.g. doesn't support write pixels or * MIP map level regen). */ bool readOnly() const { return fSurfaceFlags & GrInternalSurfaceFlags::kReadOnly; } bool framebufferOnly() const { return fSurfaceFlags & GrInternalSurfaceFlags::kFramebufferOnly; } // Returns true if we are working with protected content. bool isProtected() const { return fIsProtected == GrProtected::kYes; } void setFramebufferOnly() { SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kFramebufferOnly; } protected: void setGLRTFBOIDIs0() { SkASSERT(!this->requiresManualMSAAResolve()); SkASSERT(!this->asTexture()); SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kGLRTFBOIDIs0; } bool glRTFBOIDis0() const { return fSurfaceFlags & GrInternalSurfaceFlags::kGLRTFBOIDIs0; } void setRequiresManualMSAAResolve() { SkASSERT(!this->glRTFBOIDis0()); SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kRequiresManualMSAAResolve; } bool requiresManualMSAAResolve() const { return fSurfaceFlags & GrInternalSurfaceFlags::kRequiresManualMSAAResolve; } void setReadOnly() { SkASSERT(!this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kReadOnly; } void setVkRTSupportsInputAttachment() { SkASSERT(this->asRenderTarget()); fSurfaceFlags |= GrInternalSurfaceFlags::kVkRTSupportsInputAttachment; } GrSurface(GrGpu* gpu, const SkISize& dimensions, GrProtected isProtected) : INHERITED(gpu) , fDimensions(dimensions) , fSurfaceFlags(GrInternalSurfaceFlags::kNone) , fIsProtected(isProtected) {} ~GrSurface() override { // check that invokeReleaseProc has been called (if needed) SkASSERT(!fReleaseHelper); } void onRelease() override; void onAbandon() override; private: const char* getResourceType() const override { return "Surface"; } // Unmanaged backends (e.g. Vulkan) may want to specially handle the release proc in order to // ensure it isn't called until GPU work related to the resource is completed. virtual void onSetRelease(sk_sp) {} void invokeReleaseProc() { // Depending on the ref count of fReleaseHelper this may or may not actually trigger the // ReleaseProc to be called. fReleaseHelper.reset(); } SkISize fDimensions; GrInternalSurfaceFlags fSurfaceFlags; GrProtected fIsProtected; sk_sp fReleaseHelper; using INHERITED = GrGpuResource; }; #endif