/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureProxy_DEFINED #define GrTextureProxy_DEFINED #include "src/gpu/GrSamplerState.h" #include "src/gpu/GrSurfaceProxy.h" class GrCaps; class GrDeferredProxyUploader; class GrProxyProvider; class GrResourceProvider; class GrTextureProxyPriv; // This class delays the acquisition of textures until they are actually required class GrTextureProxy : virtual public GrSurfaceProxy { public: GrTextureProxy* asTextureProxy() override { return this; } const GrTextureProxy* asTextureProxy() const override { return this; } // Actually instantiate the backing texture, if necessary bool instantiate(GrResourceProvider*) override; // If we are instantiated and have a target, return the mip state of that target. Otherwise // returns the proxy's mip state from creation time. This is useful for lazy proxies which may // claim to not need mips at creation time, but the instantiation happens to give us a mipped // target. In that case we should use that for our benefit to avoid possible copies/mip // generation later. GrMipmapped mipmapped() const; bool mipmapsAreDirty() const { SkASSERT((GrMipmapped::kNo == fMipmapped) == (GrMipmapStatus::kNotAllocated == fMipmapStatus)); return GrMipmapped::kYes == fMipmapped && GrMipmapStatus::kValid != fMipmapStatus; } void markMipmapsDirty() { SkASSERT(GrMipmapped::kYes == fMipmapped); fMipmapStatus = GrMipmapStatus::kDirty; } void markMipmapsClean() { SkASSERT(GrMipmapped::kYes == fMipmapped); fMipmapStatus = GrMipmapStatus::kValid; } // Returns the GrMipmapped value of the proxy from creation time regardless of whether it has // been instantiated or not. GrMipmapped proxyMipmapped() const { return fMipmapped; } GrTextureType textureType() const { return this->backendFormat().textureType(); } /** If true then the texture does not support MIP maps and only supports clamp wrap mode. */ bool hasRestrictedSampling() const { return GrTextureTypeHasRestrictedSampling(this->textureType()); } // Returns true if the passed in proxies can be used as dynamic state together when flushing // draws to the gpu. This accepts GrSurfaceProxy since the information needed is defined on // that type, but this function exists in GrTextureProxy because it's only relevant when the // proxies are being used as textures. static bool ProxiesAreCompatibleAsDynamicState(const GrSurfaceProxy* first, const GrSurfaceProxy* second); /** * Return the texture proxy's unique key. It will be invalid if the proxy doesn't have one. */ const GrUniqueKey& getUniqueKey() const override { #ifdef SK_DEBUG if (this->isInstantiated() && fUniqueKey.isValid() && fSyncTargetKey && fCreatingProvider == GrDDLProvider::kNo) { GrSurface* surface = this->peekSurface(); SkASSERT(surface); SkASSERT(surface->getUniqueKey().isValid()); // It is possible for a non-keyed proxy to have a uniquely keyed resource assigned to // it. This just means that a future user of the resource will be filling it with unique // data. However, if the proxy has a unique key its attached resource should also // have that key. SkASSERT(fUniqueKey == surface->getUniqueKey()); } #endif return fUniqueKey; } /** * Internal-only helper class used for manipulations of the resource by the cache. */ class CacheAccess; inline CacheAccess cacheAccess(); inline const CacheAccess cacheAccess() const; // NOLINT(readability-const-return-type) // Provides access to special purpose functions. GrTextureProxyPriv texPriv(); const GrTextureProxyPriv texPriv() const; // NOLINT(readability-const-return-type) SkDEBUGCODE(GrDDLProvider creatingProvider() const { return fCreatingProvider; }) protected: // DDL TODO: rm the GrSurfaceProxy friending friend class GrSurfaceProxy; // for ctors friend class GrProxyProvider; // for ctors friend class GrTextureProxyPriv; friend class GrSurfaceProxyPriv; // ability to change key sync state after lazy instantiation. // Deferred version - no data. GrTextureProxy(const GrBackendFormat&, SkISize, GrMipmapped, GrMipmapStatus, SkBackingFit, SkBudgeted, GrProtected, GrInternalSurfaceFlags, UseAllocator, GrDDLProvider creatingProvider); // Lazy-callback version // There are two main use cases for lazily-instantiated proxies: // basic knowledge - width, height, config, origin are known // minimal knowledge - only config is known. // // The basic knowledge version is used for DDL where we know the type of proxy we are going to // use, but we don't have access to the GPU yet to instantiate it. // // The minimal knowledge version is used for CCPR where we are generating an atlas but we do not // know the final size until flush time. GrTextureProxy(LazyInstantiateCallback&&, const GrBackendFormat&, SkISize, GrMipmapped, GrMipmapStatus, SkBackingFit, SkBudgeted, GrProtected, GrInternalSurfaceFlags, UseAllocator, GrDDLProvider creatingProvider); // Wrapped version GrTextureProxy(sk_sp, UseAllocator, GrDDLProvider creatingProvider); ~GrTextureProxy() override; sk_sp createSurface(GrResourceProvider*) const override; // By default uniqueKeys are propagated from a textureProxy to its backing GrTexture. // Setting syncTargetKey to false disables this behavior and only keeps the unique key // on the proxy. void setTargetKeySync(bool sync) { fSyncTargetKey = sync; } private: // WARNING: Be careful when adding or removing fields here. ASAN is likely to trigger warnings // when instantiating GrTextureRenderTargetProxy. The std::function in GrSurfaceProxy makes // each class in the diamond require 16 byte alignment. Clang appears to layout the fields for // each class to achieve the necessary alignment. However, ASAN checks the alignment of 'this' // in the constructors, and always looks for the full 16 byte alignment, even if the fields in // that particular class don't require it. Changing the size of this object can move the start // address of other types, leading to this problem. GrMipmapped fMipmapped; // This tracks the mipmap status at the proxy level and is thus somewhat distinct from the // backing GrTexture's mipmap status. In particular, this status is used to determine when // mipmap levels need to be explicitly regenerated during the execution of a DAG of opsTasks. GrMipmapStatus fMipmapStatus; // TEMPORARY: We are in the process of moving GrMipmapStatus from the texture to the proxy. // We track the fInitialMipmapStatus here so we can assert that the proxy did indeed expect // the correct mipmap status immediately after instantiation. // // NOTE: fMipmapStatus may no longer be equal to fInitialMipmapStatus by the time the texture // is instantiated, since it tracks mipmaps in the time frame in which the DAG is being built. SkDEBUGCODE(const GrMipmapStatus fInitialMipmapStatus;) bool fSyncTargetKey = true; // Should target's unique key be sync'ed with ours. // For GrTextureProxies created in a DDL recording thread it is possible for the uniqueKey // to be cleared on the backing GrTexture while the uniqueKey remains on the proxy. // A fCreatingProvider of DDLProvider::kYes loosens up asserts that the key of an instantiated // uniquely-keyed textureProxy is also always set on the backing GrTexture. GrDDLProvider fCreatingProvider = GrDDLProvider::kNo; GrUniqueKey fUniqueKey; GrProxyProvider* fProxyProvider; // only set when fUniqueKey is valid LazySurfaceDesc callbackDesc() const override; // Only used for proxies whose contents are being prepared on a worker thread. This object // stores the texture data, allowing the proxy to remain uninstantiated until flush. At that // point, the proxy is instantiated, and this data is used to perform an ASAP upload. std::unique_ptr fDeferredUploader; size_t onUninstantiatedGpuMemorySize() const override; // Methods made available via GrTextureProxy::CacheAccess void setUniqueKey(GrProxyProvider*, const GrUniqueKey&); void clearUniqueKey(); SkDEBUGCODE(void onValidateSurface(const GrSurface*) override;) using INHERITED = GrSurfaceProxy; }; #endif