/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrThreadSafeCache_DEFINED #define GrThreadSafeCache_DEFINED #include "include/core/SkRefCnt.h" #include "include/private/SkSpinlock.h" #include "src/core/SkArenaAlloc.h" #include "src/core/SkTDynamicHash.h" #include "src/core/SkTInternalLList.h" #include "src/gpu/GrSurfaceProxyView.h" class GrGpuBuffer; // Ganesh creates a lot of utility textures (e.g., blurred-rrect masks) that need to be shared // between the direct context and all the DDL recording contexts. This thread-safe cache // allows this sharing. // // In operation, each thread will first check if the threaded cache possesses the required texture. // // If a DDL thread doesn't find a needed texture it will go off and create it on the cpu and then // attempt to add it to the cache. If another thread had added it in the interim, the losing thread // will discard its work and use the texture the winning thread had created. // // If the thread in possession of the direct context doesn't find the needed texture it should // add a place holder view and then queue up the draw calls to complete it. In this way the // gpu-thread has precedence over the recording threads. // // The invariants for this cache differ a bit from those of the proxy and resource caches. // For this cache: // // only this cache knows the unique key - neither the proxy nor backing resource should // be discoverable in any other cache by the unique key // if a backing resource resides in the resource cache then there should be an entry in this // cache // an entry in this cache, however, doesn't guarantee that there is a corresponding entry in // the resource cache - although the entry here should be able to generate that entry // (i.e., be a lazy proxy) // // Wrt interactions w/ GrContext/GrResourceCache purging, we have: // // Both GrContext::abandonContext and GrContext::releaseResourcesAndAbandonContext will cause // all the refs held in this cache to be dropped prior to clearing out the resource cache. // // For the size_t-variant of GrContext::purgeUnlockedResources, after an initial attempt // to purge the requested amount of resources fails, uniquely held resources in this cache // will be dropped in LRU to MRU order until the cache is under budget. Note that this // prioritizes the survival of resources in this cache over those just in the resource cache. // // For the 'scratchResourcesOnly' variant of GrContext::purgeUnlockedResources, this cache // won't be modified in the scratch-only case unless the resource cache is over budget (in // which case it will purge uniquely-held resources in LRU to MRU order to get // back under budget). In the non-scratch-only case, all uniquely held resources in this cache // will be released prior to the resource cache being cleared out. // // For GrContext::setResourceCacheLimit, if an initial pass through the resource cache doesn't // reach the budget, uniquely held resources in this cache will be released in LRU to MRU order. // // For GrContext::performDeferredCleanup, any uniquely held resources that haven't been accessed // w/in 'msNotUsed' will be released from this cache prior to the resource cache being cleaned. class GrThreadSafeCache { public: GrThreadSafeCache(); ~GrThreadSafeCache(); #if GR_TEST_UTILS int numEntries() const SK_EXCLUDES(fSpinLock); size_t approxBytesUsedForHash() const SK_EXCLUDES(fSpinLock); #endif void dropAllRefs() SK_EXCLUDES(fSpinLock); // Drop uniquely held refs until under the resource cache's budget. // A null parameter means drop all uniquely held refs. void dropUniqueRefs(GrResourceCache* resourceCache) SK_EXCLUDES(fSpinLock); // Drop uniquely held refs that were last accessed before 'purgeTime' void dropUniqueRefsOlderThan(GrStdSteadyClock::time_point purgeTime) SK_EXCLUDES(fSpinLock); SkDEBUGCODE(bool has(const GrUniqueKey&) SK_EXCLUDES(fSpinLock);) GrSurfaceProxyView find(const GrUniqueKey&) SK_EXCLUDES(fSpinLock); std::tuple> findWithData( const GrUniqueKey&) SK_EXCLUDES(fSpinLock); GrSurfaceProxyView add(const GrUniqueKey&, const GrSurfaceProxyView&) SK_EXCLUDES(fSpinLock); std::tuple> addWithData( const GrUniqueKey&, const GrSurfaceProxyView&) SK_EXCLUDES(fSpinLock); GrSurfaceProxyView findOrAdd(const GrUniqueKey&, const GrSurfaceProxyView&) SK_EXCLUDES(fSpinLock); std::tuple> findOrAddWithData( const GrUniqueKey&, const GrSurfaceProxyView&) SK_EXCLUDES(fSpinLock); // To hold vertex data in the cache and have it transparently transition from cpu-side to // gpu-side while being shared between all the threads we need a ref counted object that // keeps hold of the cpu-side data but allows deferred filling in of the mirroring gpu buffer. class VertexData : public SkNVRefCnt { public: ~VertexData(); const void* vertices() const { return fVertices; } size_t size() const { return fNumVertices * fVertexSize; } int numVertices() const { return fNumVertices; } size_t vertexSize() const { return fVertexSize; } // TODO: make these return const GrGpuBuffers? GrGpuBuffer* gpuBuffer() { return fGpuBuffer.get(); } sk_sp refGpuBuffer() { return fGpuBuffer; } void setGpuBuffer(sk_sp gpuBuffer) { // TODO: once we add the gpuBuffer we could free 'fVertices'. Deinstantiable // DDLs could throw a monkey wrench into that plan though. SkASSERT(!fGpuBuffer); fGpuBuffer = gpuBuffer; } void reset() { sk_free(const_cast(fVertices)); fVertices = nullptr; fNumVertices = 0; fVertexSize = 0; fGpuBuffer.reset(); } private: friend class GrThreadSafeCache; // for access to ctor VertexData(const void* vertices, int numVertices, size_t vertexSize) : fVertices(vertices) , fNumVertices(numVertices) , fVertexSize(vertexSize) { } VertexData(sk_sp gpuBuffer, int numVertices, size_t vertexSize) : fVertices(nullptr) , fNumVertices(numVertices) , fVertexSize(vertexSize) , fGpuBuffer(std::move(gpuBuffer)) { } const void* fVertices; int fNumVertices; size_t fVertexSize; sk_sp fGpuBuffer; }; // The returned VertexData object takes ownership of 'vertices' which had better have been // allocated with malloc! static sk_sp MakeVertexData(const void* vertices, int vertexCount, size_t vertexSize); static sk_sp MakeVertexData(sk_sp buffer, int vertexCount, size_t vertexSize); std::tuple, sk_sp> findVertsWithData( const GrUniqueKey&) SK_EXCLUDES(fSpinLock); typedef bool (*IsNewerBetter)(SkData* incumbent, SkData* challenger); std::tuple, sk_sp> addVertsWithData( const GrUniqueKey&, sk_sp, IsNewerBetter) SK_EXCLUDES(fSpinLock); void remove(const GrUniqueKey&) SK_EXCLUDES(fSpinLock); // To allow gpu-created resources to have priority, we pre-emptively place a lazy proxy // in the thread-safe cache (with findOrAdd). The Trampoline object allows that lazy proxy to // be instantiated with some later generated rendering result. class Trampoline : public SkRefCnt { public: sk_sp fProxy; }; static std::tuple> CreateLazyView(GrDirectContext*, GrColorType, SkISize dimensions, GrSurfaceOrigin, SkBackingFit); private: struct Entry { Entry(const GrUniqueKey& key, const GrSurfaceProxyView& view) : fKey(key) , fView(view) , fTag(Entry::kView) { } Entry(const GrUniqueKey& key, sk_sp vertData) : fKey(key) , fVertData(std::move(vertData)) , fTag(Entry::kVertData) { } ~Entry() { this->makeEmpty(); } bool uniquelyHeld() const { SkASSERT(fTag != kEmpty); if (fTag == kView && fView.proxy()->unique()) { return true; } else if (fTag == kVertData && fVertData->unique()) { return true; } return false; } const GrUniqueKey& key() const { SkASSERT(fTag != kEmpty); return fKey; } SkData* getCustomData() const { SkASSERT(fTag != kEmpty); return fKey.getCustomData(); } sk_sp refCustomData() const { SkASSERT(fTag != kEmpty); return fKey.refCustomData(); } GrSurfaceProxyView view() { SkASSERT(fTag == kView); return fView; } sk_sp vertexData() { SkASSERT(fTag == kVertData); return fVertData; } void set(const GrUniqueKey& key, const GrSurfaceProxyView& view) { SkASSERT(fTag == kEmpty); fKey = key; fView = view; fTag = kView; } void makeEmpty() { fKey.reset(); if (fTag == kView) { fView.reset(); } else if (fTag == kVertData) { fVertData.reset(); } fTag = kEmpty; } void set(const GrUniqueKey& key, sk_sp vertData) { SkASSERT(fTag == kEmpty || fTag == kVertData); fKey = key; fVertData = vertData; fTag = kVertData; } // The thread-safe cache gets to directly manipulate the llist and last-access members GrStdSteadyClock::time_point fLastAccess; SK_DECLARE_INTERNAL_LLIST_INTERFACE(Entry); // for SkTDynamicHash static const GrUniqueKey& GetKey(const Entry& e) { SkASSERT(e.fTag != kEmpty); return e.fKey; } static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); } private: // Note: the unique key is stored here bc it is never attached to a proxy or a GrTexture GrUniqueKey fKey; union { GrSurfaceProxyView fView; sk_sp fVertData; }; enum { kEmpty, kView, kVertData, } fTag { kEmpty }; }; void makeExistingEntryMRU(Entry*) SK_REQUIRES(fSpinLock); Entry* makeNewEntryMRU(Entry*) SK_REQUIRES(fSpinLock); Entry* getEntry(const GrUniqueKey&, const GrSurfaceProxyView&) SK_REQUIRES(fSpinLock); Entry* getEntry(const GrUniqueKey&, sk_sp) SK_REQUIRES(fSpinLock); void recycleEntry(Entry*) SK_REQUIRES(fSpinLock); std::tuple> internalFind( const GrUniqueKey&) SK_REQUIRES(fSpinLock); std::tuple> internalAdd( const GrUniqueKey&, const GrSurfaceProxyView&) SK_REQUIRES(fSpinLock); std::tuple, sk_sp> internalFindVerts( const GrUniqueKey&) SK_REQUIRES(fSpinLock); std::tuple, sk_sp> internalAddVerts( const GrUniqueKey&, sk_sp, IsNewerBetter) SK_REQUIRES(fSpinLock); mutable SkSpinlock fSpinLock; SkTDynamicHash fUniquelyKeyedEntryMap SK_GUARDED_BY(fSpinLock); // The head of this list is the MRU SkTInternalLList fUniquelyKeyedEntryList SK_GUARDED_BY(fSpinLock); // TODO: empirically determine this from the skps static const int kInitialArenaSize = 64 * sizeof(Entry); char fStorage[kInitialArenaSize]; SkArenaAlloc fEntryAllocator{fStorage, kInitialArenaSize, kInitialArenaSize}; Entry* fFreeEntryList SK_GUARDED_BY(fSpinLock); }; #endif // GrThreadSafeCache_DEFINED