/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrUniformDataManager.h" #include "src/gpu/GrShaderVar.h" // ensure that these types are the sizes the uniform data is expecting static_assert(sizeof(int32_t) == 4); static_assert(sizeof(float) == 4); GrUniformDataManager::GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize) : fUniformSize(uniformSize) , fUniformsDirty(false) { fUniformData.reset(uniformSize); fUniforms.push_back_n(uniformCount); // subclasses fill in the uniforms in their constructor } void* GrUniformDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { fUniformsDirty = true; return static_cast(fUniformData.get())+uni.fOffset; } void GrUniformDataManager::set1i(UniformHandle u, int32_t i) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, &i, sizeof(int32_t)); } void GrUniformDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const int32_t* curVec = &v[i]; memcpy(buffer, curVec, sizeof(int32_t)); buffer = static_cast(buffer) + 4*sizeof(int32_t); } } void GrUniformDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, &v0, sizeof(float)); } void GrUniformDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[i]; memcpy(buffer, curVec, sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrUniformDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); int32_t v[2] = { i0, i1 }; memcpy(buffer, v, 2 * sizeof(int32_t)); } void GrUniformDataManager::set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const int32_t* curVec = &v[2 * i]; memcpy(buffer, curVec, 2 * sizeof(int32_t)); buffer = static_cast(buffer) + 4*sizeof(int32_t); } } void GrUniformDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); float v[2] = { v0, v1 }; memcpy(buffer, v, 2 * sizeof(float)); } void GrUniformDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[2 * i]; memcpy(buffer, curVec, 2 * sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrUniformDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); int32_t v[3] = { i0, i1, i2 }; memcpy(buffer, v, 3 * sizeof(int32_t)); } void GrUniformDataManager::set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const int32_t* curVec = &v[3 * i]; memcpy(buffer, curVec, 3 * sizeof(int32_t)); buffer = static_cast(buffer) + 4*sizeof(int32_t); } } void GrUniformDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); float v[3] = { v0, v1, v2 }; memcpy(buffer, v, 3 * sizeof(float)); } void GrUniformDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); for (int i = 0; i < arrayCount; ++i) { const float* curVec = &v[3 * i]; memcpy(buffer, curVec, 3 * sizeof(float)); buffer = static_cast(buffer) + 4*sizeof(float); } } void GrUniformDataManager::set4i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2, int32_t i3) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); int32_t v[4] = { i0, i1, i2, i3 }; memcpy(buffer, v, 4 * sizeof(int32_t)); } void GrUniformDataManager::set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, v, arrayCount * 4 * sizeof(int32_t)); } void GrUniformDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); float v[4] = { v0, v1, v2, v3 }; memcpy(buffer, v, 4 * sizeof(float)); } void GrUniformDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, v, arrayCount * 4 * sizeof(float)); } void GrUniformDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { this->setMatrices<2>(u, 1, matrix); } void GrUniformDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<2>(u, arrayCount, m); } void GrUniformDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { this->setMatrices<3>(u, 1, matrix); } void GrUniformDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<3>(u, arrayCount, m); } void GrUniformDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { this->setMatrices<4>(u, 1, matrix); } void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { this->setMatrices<4>(u, arrayCount, m); } template struct set_uniform_matrix; template inline void GrUniformDataManager::setMatrices(UniformHandle u, int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || uni.fType == kHalf2x2_GrSLType + (N - 2)); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); void* buffer = fUniformData.get(); fUniformsDirty = true; set_uniform_matrix::set(buffer, uni.fOffset, arrayCount, matrices); } template struct set_uniform_matrix { inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { buffer = static_cast(buffer) + uniformOffset; for (int i = 0; i < count; ++i) { const float* matrix = &matrices[N * N * i]; for (int j = 0; j < N; ++j) { memcpy(buffer, &matrix[j * N], N * sizeof(float)); buffer = static_cast(buffer) + 4 * sizeof(float); } } } }; template<> struct set_uniform_matrix<4> { inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { buffer = static_cast(buffer) + uniformOffset; memcpy(buffer, matrices, count * 16 * sizeof(float)); } };