/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/gpu/GrBackendSurface.h" #include "include/gpu/d3d/GrD3DBackendContext.h" #include "include/gpu/d3d/GrD3DTypes.h" #include "src/core/SkCompressedDataUtils.h" #include "src/gpu/GrBackendUtils.h" #include "src/gpu/GrProgramDesc.h" #include "src/gpu/GrProgramInfo.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/GrStencilSettings.h" #include "src/gpu/d3d/GrD3DCaps.h" #include "src/gpu/d3d/GrD3DGpu.h" #include "src/gpu/d3d/GrD3DRenderTarget.h" #include "src/gpu/d3d/GrD3DTexture.h" #include "src/gpu/d3d/GrD3DUtil.h" GrD3DCaps::GrD3DCaps(const GrContextOptions& contextOptions, IDXGIAdapter1* adapter, ID3D12Device* device) : INHERITED(contextOptions) { /************************************************************************** * GrCaps fields **************************************************************************/ fMipmapSupport = true; // always available in Direct3D fNPOTTextureTileSupport = true; // available in feature level 10_0 and up fReuseScratchTextures = true; //TODO: figure this out fGpuTracingSupport = false; //TODO: figure this out fOversizedStencilSupport = false; //TODO: figure this out fDrawInstancedSupport = true; fNativeDrawIndirectSupport = true; fSemaphoreSupport = true; fFenceSyncSupport = true; // TODO: implement these fCrossContextTextureSupport = false; fHalfFloatVertexAttributeSupport = false; // We always copy in/out of a transfer buffer so it's trivial to support row bytes. fReadPixelsRowBytesSupport = true; fWritePixelsRowBytesSupport = true; // TODO: implement these fTransferFromBufferToTextureSupport = false; fTransferFromSurfaceToBufferSupport = false; fMaxRenderTargetSize = 16384; // minimum required by feature level 11_0 fMaxTextureSize = 16384; // minimum required by feature level 11_0 // TODO: implement fDynamicStateArrayGeometryProcessorTextureSupport = false; fShaderCaps.reset(new GrShaderCaps(contextOptions)); this->init(contextOptions, adapter, device); } bool GrD3DCaps::canCopyTexture(DXGI_FORMAT dstFormat, int dstSampleCnt, DXGI_FORMAT srcFormat, int srcSampleCnt) const { if ((dstSampleCnt > 1 || srcSampleCnt > 1) && dstSampleCnt != srcSampleCnt) { return false; } // D3D allows us to copy within the same format family but doesn't do conversions // so we require strict identity. return srcFormat == dstFormat; } bool GrD3DCaps::canCopyAsResolve(DXGI_FORMAT dstFormat, int dstSampleCnt, DXGI_FORMAT srcFormat, int srcSampleCnt) const { // The src surface must be multisampled. if (srcSampleCnt <= 1) { return false; } // The dst must not be multisampled. if (dstSampleCnt > 1) { return false; } // Surfaces must have the same format. // D3D12 can resolve between typeless and non-typeless formats, but we are not using // typeless formats. It's not possible to resolve within the same format family otherwise. if (srcFormat != dstFormat) { return false; } return true; } bool GrD3DCaps::onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, const SkIRect& srcRect, const SkIPoint& dstPoint) const { if (src->isProtected() == GrProtected::kYes && dst->isProtected() != GrProtected::kYes) { return false; } int dstSampleCnt = 0; int srcSampleCnt = 0; if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) { dstSampleCnt = rtProxy->numSamples(); } if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) { srcSampleCnt = rtProxy->numSamples(); } SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy())); SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy())); DXGI_FORMAT dstFormat, srcFormat; SkAssertResult(dst->backendFormat().asDxgiFormat(&dstFormat)); SkAssertResult(src->backendFormat().asDxgiFormat(&srcFormat)); return this->canCopyTexture(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt) || this->canCopyAsResolve(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt); } void GrD3DCaps::init(const GrContextOptions& contextOptions, IDXGIAdapter1* adapter, ID3D12Device* device) { D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_12_1, }; D3D12_FEATURE_DATA_FEATURE_LEVELS flDesc = {}; flDesc.NumFeatureLevels = _countof(featureLevels); flDesc.pFeatureLevelsRequested = featureLevels; GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &flDesc, sizeof(flDesc))); // This had better be true SkASSERT(flDesc.MaxSupportedFeatureLevel >= D3D_FEATURE_LEVEL_11_0); DXGI_ADAPTER_DESC adapterDesc; GR_D3D_CALL_ERRCHECK(adapter->GetDesc(&adapterDesc)); D3D12_FEATURE_DATA_D3D12_OPTIONS optionsDesc; GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &optionsDesc, sizeof(optionsDesc))); // See https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-support if (D3D12_RESOURCE_BINDING_TIER_1 == optionsDesc.ResourceBindingTier) { fMaxPerStageShaderResourceViews = 128; if (D3D_FEATURE_LEVEL_11_0 == flDesc.MaxSupportedFeatureLevel) { fMaxPerStageUnorderedAccessViews = 8; } else { fMaxPerStageUnorderedAccessViews = 64; } } else { // The doc above says "full heap", but practically it seems like it should be // limited by the maximum number of samplers in a heap fMaxPerStageUnorderedAccessViews = 2032; fMaxPerStageShaderResourceViews = 2032; } this->initGrCaps(optionsDesc, device); this->initShaderCaps(adapterDesc.VendorId, optionsDesc); this->initFormatTable(adapterDesc, device); this->initStencilFormat(device); if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { this->applyDriverCorrectnessWorkarounds(adapterDesc.VendorId); } this->finishInitialization(contextOptions); } void GrD3DCaps::initGrCaps(const D3D12_FEATURE_DATA_D3D12_OPTIONS& optionsDesc, ID3D12Device* device) { // We assume a minimum of Shader Model 5.1, which allows at most 32 vertex inputs. fMaxVertexAttributes = 32; // Can use standard sample locations fSampleLocationsSupport = true; D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2Desc; if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &options2Desc, sizeof(options2Desc))) && options2Desc.ProgrammableSamplePositionsTier != D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { // We "disable" multisample by colocating all samples at pixel center. fMultisampleDisableSupport = true; } if (D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED != optionsDesc.ConservativeRasterizationTier) { fConservativeRasterSupport = true; } fWireframeSupport = true; // Feature level 11_0 and up support up to 16K in texture dimension fMaxTextureSize = 16384; // There's no specific cap for RT size, so use texture size fMaxRenderTargetSize = fMaxTextureSize; if (fDriverBugWorkarounds.max_texture_size_limit_4096) { fMaxTextureSize = std::min(fMaxTextureSize, 4096); } // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = fMaxTextureSize; fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; // Assuming since we will always map in the end to upload the data we might as well just map // from the get go. There is no hard data to suggest this is faster or slower. fBufferMapThreshold = 0; fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag | kAsyncRead_MapFlag; fOversizedStencilSupport = true; fTwoSidedStencilRefsAndMasksMustMatch = true; // Advanced blend modes don't appear to be supported. } void GrD3DCaps::initShaderCaps(int vendorID, const D3D12_FEATURE_DATA_D3D12_OPTIONS& optionsDesc) { GrShaderCaps* shaderCaps = fShaderCaps.get(); shaderCaps->fVersionDeclString = "#version 330\n"; // Shader Model 5 supports all of the following: shaderCaps->fUsesPrecisionModifiers = true; shaderCaps->fFlatInterpolationSupport = true; // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed // to be true with D3D as well. shaderCaps->fPreferFlatInterpolation = kQualcomm_D3DVendor != vendorID; shaderCaps->fSampleMaskSupport = true; shaderCaps->fShaderDerivativeSupport = true; shaderCaps->fGeometryShaderSupport = shaderCaps->fGSInvocationsSupport = true; shaderCaps->fDualSourceBlendingSupport = true; shaderCaps->fIntegerSupport = true; shaderCaps->fVertexIDSupport = true; shaderCaps->fFPManipulationSupport = true; shaderCaps->fFloatIs32Bits = true; shaderCaps->fHalfIs32Bits = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE == optionsDesc.MinPrecisionSupport; // See https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-support // The maximum number of samplers in a shader-visible descriptor heap is 2048, but // 16 of those are reserved for the driver. shaderCaps->fMaxFragmentSamplers = (D3D12_RESOURCE_BINDING_TIER_1 == optionsDesc.ResourceBindingTier) ? 16 : 2032; } void GrD3DCaps::applyDriverCorrectnessWorkarounds(int vendorID) { // Nothing yet. } bool stencil_format_supported(ID3D12Device* device, DXGI_FORMAT format) { D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupportDesc; formatSupportDesc.Format = format; GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatSupportDesc, sizeof(formatSupportDesc))); return SkToBool(D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL & formatSupportDesc.Support1); } void GrD3DCaps::initStencilFormat(ID3D12Device* device) { if (stencil_format_supported(device, DXGI_FORMAT_D24_UNORM_S8_UINT)) { fPreferredStencilFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; } else { SkASSERT(stencil_format_supported(device, DXGI_FORMAT_D32_FLOAT_S8X24_UINT)); fPreferredStencilFormat = DXGI_FORMAT_D32_FLOAT_S8X24_UINT; } } // These are all the valid DXGI_FORMATs that we support in Skia. They are roughly ordered from most // frequently used to least to improve look up times in arrays. static constexpr DXGI_FORMAT kDxgiFormats[] = { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16_FLOAT }; void GrD3DCaps::setColorType(GrColorType colorType, std::initializer_list formats) { #ifdef SK_DEBUG for (size_t i = 0; i < kNumDxgiFormats; ++i) { const auto& formatInfo = fFormatTable[i]; for (int j = 0; j < formatInfo.fColorTypeInfoCount; ++j) { const auto& ctInfo = formatInfo.fColorTypeInfos[j]; if (ctInfo.fColorType == colorType && !SkToBool(ctInfo.fFlags & ColorTypeInfo::kWrappedOnly_Flag)) { bool found = false; for (auto it = formats.begin(); it != formats.end(); ++it) { if (kDxgiFormats[i] == *it) { found = true; } } SkASSERT(found); } } } #endif int idx = static_cast(colorType); for (auto it = formats.begin(); it != formats.end(); ++it) { const auto& info = this->getFormatInfo(*it); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { if (info.fColorTypeInfos[i].fColorType == colorType) { fColorTypeToFormatTable[idx] = *it; return; } } } } const GrD3DCaps::FormatInfo& GrD3DCaps::getFormatInfo(DXGI_FORMAT format) const { GrD3DCaps* nonConstThis = const_cast(this); return nonConstThis->getFormatInfo(format); } GrD3DCaps::FormatInfo& GrD3DCaps::getFormatInfo(DXGI_FORMAT format) { static_assert(SK_ARRAY_COUNT(kDxgiFormats) == GrD3DCaps::kNumDxgiFormats, "Size of DXGI_FORMATs array must match static value in header"); for (size_t i = 0; i < SK_ARRAY_COUNT(kDxgiFormats); ++i) { if (kDxgiFormats[i] == format) { return fFormatTable[i]; } } static FormatInfo kInvalidFormat; return kInvalidFormat; } void GrD3DCaps::initFormatTable(const DXGI_ADAPTER_DESC& adapterDesc, ID3D12Device* device) { static_assert(SK_ARRAY_COUNT(kDxgiFormats) == GrD3DCaps::kNumDxgiFormats, "Size of DXGI_FORMATs array must match static value in header"); std::fill_n(fColorTypeToFormatTable, kGrColorTypeCnt, DXGI_FORMAT_UNKNOWN); // Go through all the formats and init their support surface and data GrColorTypes. // Format: DXGI_FORMAT_R8G8B8A8_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRGBA_8888; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 2; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R8G8B8A8_UNORM, Surface: kRGBA_8888 { constexpr GrColorType ct = GrColorType::kRGBA_8888; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } // Format: DXGI_FORMAT_R8G8B8A8_UNORM, Surface: kRGB_888x { constexpr GrColorType ct = GrColorType::kRGB_888x; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; ctInfo.fReadSwizzle = GrSwizzle("rgb1"); } } } // Format: DXGI_FORMAT_R8_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R8_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kR_8; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 2; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R8_UNORM, Surface: kAlpha_8 { constexpr GrColorType ct = GrColorType::kAlpha_8; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; ctInfo.fReadSwizzle = GrSwizzle("000r"); ctInfo.fWriteSwizzle = GrSwizzle("a000"); } // Format: DXGI_FORMAT_R8_UNORM, Surface: kGray_8 { constexpr GrColorType ct = GrColorType::kGray_8; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; ctInfo.fReadSwizzle = GrSwizzle("rrr1"); } } } // Format: DXGI_FORMAT_B8G8R8A8_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kBGRA_8888; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_B8G8R8A8_UNORM, Surface: kBGRA_8888 { constexpr GrColorType ct = GrColorType::kBGRA_8888; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_B5G6R5_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_B5G6R5_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kBGR_565; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_B5G6R5_UNORM, Surface: kBGR_565 { constexpr GrColorType ct = GrColorType::kBGR_565; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R16G16B16A16_FLOAT { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16G16B16A16_FLOAT; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRGBA_F16; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 2; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16G16B16A16_FLOAT, Surface: GrColorType::kRGBA_F16 { constexpr GrColorType ct = GrColorType::kRGBA_F16; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } // Format: DXGI_FORMAT_R16G16B16A16_FLOAT, Surface: GrColorType::kRGBA_F16_Clamped { constexpr GrColorType ct = GrColorType::kRGBA_F16_Clamped; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R16_FLOAT { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16_FLOAT; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kR_F16; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16_FLOAT, Surface: kAlpha_F16 { constexpr GrColorType ct = GrColorType::kAlpha_F16; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; ctInfo.fReadSwizzle = GrSwizzle("000r"); ctInfo.fWriteSwizzle = GrSwizzle("a000"); } } } // Format: DXGI_FORMAT_R8G8_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRG_88; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R8G8_UNORM, Surface: kRG_88 { constexpr GrColorType ct = GrColorType::kRG_88; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R10G10B10A2_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R10G10B10A2_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRGBA_1010102; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R10G10B10A2_UNORM, Surface: kRGBA_1010102 { constexpr GrColorType ct = GrColorType::kRGBA_1010102; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_B4G4R4A4_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_B4G4R4A4_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kBGRA_4444; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_B4G4R4A4_UNORM, Surface: kABGR_4444 { constexpr GrColorType ct = GrColorType::kABGR_4444; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; ctInfo.fReadSwizzle = GrSwizzle("argb"); ctInfo.fWriteSwizzle = GrSwizzle("gbar"); } } } // Format: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB { constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRGBA_8888_SRGB; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, Surface: kRGBA_8888_SRGB { constexpr GrColorType ct = GrColorType::kRGBA_8888_SRGB; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R16_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kR_16; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16_UNORM, Surface: kAlpha_16 { constexpr GrColorType ct = GrColorType::kAlpha_16; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; ctInfo.fReadSwizzle = GrSwizzle("000r"); ctInfo.fWriteSwizzle = GrSwizzle("a000"); } } } // Format: DXGI_FORMAT_R16G16_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16G16_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRG_1616; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16G16_UNORM, Surface: kRG_1616 { constexpr GrColorType ct = GrColorType::kRG_1616; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R16G16B16A16_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16G16B16A16_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRGBA_16161616; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16G16B16A16_UNORM, Surface: kRGBA_16161616 { constexpr GrColorType ct = GrColorType::kRGBA_16161616; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_R16G16_FLOAT { constexpr DXGI_FORMAT format = DXGI_FORMAT_R16G16_FLOAT; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); info.fFormatColorType = GrColorType::kRG_F16; if (SkToBool(info.fFlags & FormatInfo::kTexturable_Flag)) { info.fColorTypeInfoCount = 1; info.fColorTypeInfos.reset(new ColorTypeInfo[info.fColorTypeInfoCount]()); int ctIdx = 0; // Format: DXGI_FORMAT_R16G16_FLOAT, Surface: kRG_F16 { constexpr GrColorType ct = GrColorType::kRG_F16; auto& ctInfo = info.fColorTypeInfos[ctIdx++]; ctInfo.fColorType = ct; ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; } } } // Format: DXGI_FORMAT_BC1_UNORM { constexpr DXGI_FORMAT format = DXGI_FORMAT_BC1_UNORM; auto& info = this->getFormatInfo(format); info.init(adapterDesc, device, format); // No supported GrColorTypes. } //////////////////////////////////////////////////////////////////////////// // Map GrColorTypes (used for creating GrSurfaces) to DXGI_FORMATs. The order in which the // formats are passed into the setColorType function indicates the priority in selecting which // format we use for a given GrcolorType. this->setColorType(GrColorType::kAlpha_8, { DXGI_FORMAT_R8_UNORM }); this->setColorType(GrColorType::kBGR_565, { DXGI_FORMAT_B5G6R5_UNORM }); this->setColorType(GrColorType::kABGR_4444, { DXGI_FORMAT_B4G4R4A4_UNORM }); this->setColorType(GrColorType::kRGBA_8888, { DXGI_FORMAT_R8G8B8A8_UNORM }); this->setColorType(GrColorType::kRGBA_8888_SRGB, { DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }); this->setColorType(GrColorType::kRGB_888x, { DXGI_FORMAT_R8G8B8A8_UNORM }); this->setColorType(GrColorType::kRG_88, { DXGI_FORMAT_R8G8_UNORM }); this->setColorType(GrColorType::kBGRA_8888, { DXGI_FORMAT_B8G8R8A8_UNORM }); this->setColorType(GrColorType::kRGBA_1010102, { DXGI_FORMAT_R10G10B10A2_UNORM }); this->setColorType(GrColorType::kGray_8, { DXGI_FORMAT_R8_UNORM }); this->setColorType(GrColorType::kAlpha_F16, { DXGI_FORMAT_R16_FLOAT }); this->setColorType(GrColorType::kRGBA_F16, { DXGI_FORMAT_R16G16B16A16_FLOAT }); this->setColorType(GrColorType::kRGBA_F16_Clamped, { DXGI_FORMAT_R16G16B16A16_FLOAT }); this->setColorType(GrColorType::kAlpha_16, { DXGI_FORMAT_R16_UNORM }); this->setColorType(GrColorType::kRG_1616, { DXGI_FORMAT_R16G16_UNORM }); this->setColorType(GrColorType::kRGBA_16161616, { DXGI_FORMAT_R16G16B16A16_UNORM }); this->setColorType(GrColorType::kRG_F16, { DXGI_FORMAT_R16G16_FLOAT }); } void GrD3DCaps::FormatInfo::InitFormatFlags(const D3D12_FEATURE_DATA_FORMAT_SUPPORT& formatSupport, uint16_t* flags) { if (SkToBool(D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE & formatSupport.Support1)) { *flags = *flags | kTexturable_Flag; // Ganesh assumes that all renderable surfaces are also texturable if (SkToBool(D3D12_FORMAT_SUPPORT1_RENDER_TARGET & formatSupport.Support1) && SkToBool(D3D12_FORMAT_SUPPORT1_BLENDABLE & formatSupport.Support1)) { *flags = *flags | kRenderable_Flag; } } if (SkToBool(D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET & formatSupport.Support1)) { *flags = *flags | kMSAA_Flag; } if (SkToBool(D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE & formatSupport.Support1)) { *flags = *flags | kResolve_Flag; } if (SkToBool(D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW & formatSupport.Support1)) { *flags = *flags | kUnorderedAccess_Flag; } } static bool multisample_count_supported(ID3D12Device* device, DXGI_FORMAT format, int sampleCount) { D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msqLevels; msqLevels.Format = format; msqLevels.SampleCount = sampleCount; msqLevels.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE; GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &msqLevels, sizeof(msqLevels))); return msqLevels.NumQualityLevels > 0; } void GrD3DCaps::FormatInfo::initSampleCounts(const DXGI_ADAPTER_DESC& adapterDesc, ID3D12Device* device, DXGI_FORMAT format) { if (multisample_count_supported(device, format, 1)) { fColorSampleCounts.push_back(1); } // TODO: test these //if (kImagination_D3DVendor == adapterDesc.VendorId) { // // MSAA does not work on imagination // return; //} //if (kIntel_D3DVendor == adapterDesc.VendorId) { // // MSAA doesn't work well on Intel GPUs chromium:527565, chromium:983926 // return; //} if (multisample_count_supported(device, format, 2)) { fColorSampleCounts.push_back(2); } if (multisample_count_supported(device, format, 4)) { fColorSampleCounts.push_back(4); } if (multisample_count_supported(device, format, 8)) { fColorSampleCounts.push_back(8); } if (multisample_count_supported(device, format, 16)) { fColorSampleCounts.push_back(16); } // Standard sample locations are not defined for more than 16 samples, and we don't need more // than 16. Omit 32 and 64. } void GrD3DCaps::FormatInfo::init(const DXGI_ADAPTER_DESC& adapterDesc, ID3D12Device* device, DXGI_FORMAT format) { D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupportDesc; formatSupportDesc.Format = format; GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &formatSupportDesc, sizeof(formatSupportDesc))); InitFormatFlags(formatSupportDesc, &fFlags); if (fFlags & kRenderable_Flag) { this->initSampleCounts(adapterDesc, device, format); } } bool GrD3DCaps::isFormatSRGB(const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return false; } switch (dxgiFormat) { case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return true; default: return false; } } bool GrD3DCaps::isFormatTexturable(const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return false; } return this->isFormatTexturable(dxgiFormat); } bool GrD3DCaps::isFormatTexturable(DXGI_FORMAT format) const { const FormatInfo& info = this->getFormatInfo(format); return SkToBool(FormatInfo::kTexturable_Flag & info.fFlags); } bool GrD3DCaps::isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, int sampleCount) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return false; } if (!this->isFormatRenderable(dxgiFormat, sampleCount)) { return false; } const auto& info = this->getFormatInfo(dxgiFormat); if (!SkToBool(info.colorTypeFlags(ct) & ColorTypeInfo::kRenderable_Flag)) { return false; } return true; } bool GrD3DCaps::isFormatRenderable(const GrBackendFormat& format, int sampleCount) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return false; } return this->isFormatRenderable(dxgiFormat, sampleCount); } bool GrD3DCaps::isFormatRenderable(DXGI_FORMAT format, int sampleCount) const { return sampleCount <= this->maxRenderTargetSampleCount(format); } bool GrD3DCaps::isFormatUnorderedAccessible(DXGI_FORMAT format) const { const FormatInfo& info = this->getFormatInfo(format); return SkToBool(FormatInfo::kUnorderedAccess_Flag & info.fFlags); } int GrD3DCaps::getRenderTargetSampleCount(int requestedCount, const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return 0; } return this->getRenderTargetSampleCount(requestedCount, dxgiFormat); } int GrD3DCaps::getRenderTargetSampleCount(int requestedCount, DXGI_FORMAT format) const { requestedCount = std::max(1, requestedCount); const FormatInfo& info = this->getFormatInfo(format); int count = info.fColorSampleCounts.count(); if (!count) { return 0; } if (1 == requestedCount) { SkASSERT(info.fColorSampleCounts.count() && info.fColorSampleCounts[0] == 1); return 1; } for (int i = 0; i < count; ++i) { if (info.fColorSampleCounts[i] >= requestedCount) { return info.fColorSampleCounts[i]; } } return 0; } int GrD3DCaps::maxRenderTargetSampleCount(const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return 0; } return this->maxRenderTargetSampleCount(dxgiFormat); } int GrD3DCaps::maxRenderTargetSampleCount(DXGI_FORMAT format) const { const FormatInfo& info = this->getFormatInfo(format); const auto& table = info.fColorSampleCounts; if (!table.count()) { return 0; } return table[table.count() - 1]; } GrColorType GrD3DCaps::getFormatColorType(DXGI_FORMAT format) const { const FormatInfo& info = this->getFormatInfo(format); return info.fFormatColorType; } GrCaps::SupportedWrite GrD3DCaps::supportedWritePixelsColorType( GrColorType surfaceColorType, const GrBackendFormat& surfaceFormat, GrColorType srcColorType) const { DXGI_FORMAT dxgiFormat; if (!surfaceFormat.asDxgiFormat(&dxgiFormat)) { return { GrColorType::kUnknown, 0 }; } // TODO: this seems to be pretty constrictive, confirm // Any buffer data needs to be aligned to 512 bytes and that of a single texel. size_t offsetAlignment = GrAlignTo(GrDxgiFormatBytesPerBlock(dxgiFormat), D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); const auto& info = this->getFormatInfo(dxgiFormat); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { const auto& ctInfo = info.fColorTypeInfos[i]; if (ctInfo.fColorType == surfaceColorType) { return { surfaceColorType, offsetAlignment }; } } return { GrColorType::kUnknown, 0 }; } GrCaps::SurfaceReadPixelsSupport GrD3DCaps::surfaceSupportsReadPixels( const GrSurface* surface) const { if (surface->isProtected()) { return SurfaceReadPixelsSupport::kUnsupported; } if (auto tex = static_cast(surface->asTexture())) { // We can't directly read from a compressed format if (GrDxgiFormatIsCompressed(tex->dxgiFormat())) { return SurfaceReadPixelsSupport::kCopyToTexture2D; } return SurfaceReadPixelsSupport::kSupported; } else if (auto rt = static_cast(surface->asRenderTarget())) { if (rt->numSamples() > 1) { return SurfaceReadPixelsSupport::kCopyToTexture2D; } return SurfaceReadPixelsSupport::kSupported; } return SurfaceReadPixelsSupport::kUnsupported; } bool GrD3DCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const { if (auto rt = surface->asRenderTarget()) { return rt->numSamples() <= 1 && SkToBool(surface->asTexture()); } return true; } bool GrD3DCaps::onAreColorTypeAndFormatCompatible(GrColorType ct, const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; if (!format.asDxgiFormat(&dxgiFormat)) { return false; } const auto& info = this->getFormatInfo(dxgiFormat); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { if (info.fColorTypeInfos[i].fColorType == ct) { return true; } } return false; } GrBackendFormat GrD3DCaps::onGetDefaultBackendFormat(GrColorType ct) const { DXGI_FORMAT format = this->getFormatFromColorType(ct); if (format == DXGI_FORMAT_UNKNOWN) { return {}; } return GrBackendFormat::MakeDxgi(format); } GrBackendFormat GrD3DCaps::getBackendFormatFromCompressionType( SkImage::CompressionType compressionType) const { switch (compressionType) { case SkImage::CompressionType::kBC1_RGBA8_UNORM: if (this->isFormatTexturable(DXGI_FORMAT_BC1_UNORM)) { return GrBackendFormat::MakeDxgi(DXGI_FORMAT_BC1_UNORM); } return {}; default: return {}; } SkUNREACHABLE; } GrSwizzle GrD3DCaps::onGetReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const { DXGI_FORMAT dxgiFormat; SkAssertResult(format.asDxgiFormat(&dxgiFormat)); const auto& info = this->getFormatInfo(dxgiFormat); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { const auto& ctInfo = info.fColorTypeInfos[i]; if (ctInfo.fColorType == colorType) { return ctInfo.fReadSwizzle; } } SkDEBUGFAILF("Illegal color type (%d) and format (%d) combination.", colorType, dxgiFormat); return {}; } GrSwizzle GrD3DCaps::getWriteSwizzle(const GrBackendFormat& format, GrColorType colorType) const { DXGI_FORMAT dxgiFormat; SkAssertResult(format.asDxgiFormat(&dxgiFormat)); const auto& info = this->getFormatInfo(dxgiFormat); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { const auto& ctInfo = info.fColorTypeInfos[i]; if (ctInfo.fColorType == colorType) { return ctInfo.fWriteSwizzle; } } SkDEBUGFAILF("Illegal color type (%d) and format (%d) combination.", colorType, dxgiFormat); return {}; } uint64_t GrD3DCaps::computeFormatKey(const GrBackendFormat& format) const { DXGI_FORMAT dxgiFormat; SkAssertResult(format.asDxgiFormat(&dxgiFormat)); return (uint64_t)dxgiFormat; } GrCaps::SupportedRead GrD3DCaps::onSupportedReadPixelsColorType( GrColorType srcColorType, const GrBackendFormat& srcBackendFormat, GrColorType dstColorType) const { DXGI_FORMAT dxgiFormat; if (!srcBackendFormat.asDxgiFormat(&dxgiFormat)) { return { GrColorType::kUnknown, 0 }; } SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); if (compression != SkImage::CompressionType::kNone) { return { SkCompressionTypeIsOpaque(compression) ? GrColorType::kRGB_888x : GrColorType::kRGBA_8888, 0 }; } // Any subresource buffer data we copy to needs to be aligned to 256 bytes. size_t offsetAlignment = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT; const auto& info = this->getFormatInfo(dxgiFormat); for (int i = 0; i < info.fColorTypeInfoCount; ++i) { const auto& ctInfo = info.fColorTypeInfos[i]; if (ctInfo.fColorType == srcColorType) { return { srcColorType, offsetAlignment }; } } return { GrColorType::kUnknown, 0 }; } void GrD3DCaps::addExtraSamplerKey(GrProcessorKeyBuilder* b, GrSamplerState samplerState, const GrBackendFormat& format) const { // TODO } /** * TODO: Determine what goes in the ProgramDesc */ GrProgramDesc GrD3DCaps::makeDesc(GrRenderTarget* rt, const GrProgramInfo& programInfo, ProgramDescOverrideFlags overrideFlags) const { SkASSERT(overrideFlags == ProgramDescOverrideFlags::kNone); GrProgramDesc desc; GrProgramDesc::Build(&desc, programInfo, *this); GrProcessorKeyBuilder b(desc.key()); GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; d3dRT->genKey(&b); GrStencilSettings stencil = programInfo.nonGLStencilSettings(); stencil.genKey(&b, false); programInfo.pipeline().genKey(&b, *this); // The num samples is already added in the render target key so we don't need to add it here. // D3D requires the full primitive type as part of its key b.add32(programInfo.primitiveTypeKey()); b.flush(); return desc; } #if GR_TEST_UTILS std::vector GrD3DCaps::getTestingCombinations() const { std::vector combos = { {GrColorType::kAlpha_8, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8_UNORM) }, {GrColorType::kBGR_565, GrBackendFormat::MakeDxgi(DXGI_FORMAT_B5G6R5_UNORM) }, {GrColorType::kABGR_4444, GrBackendFormat::MakeDxgi(DXGI_FORMAT_B4G4R4A4_UNORM) }, {GrColorType::kRGBA_8888, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8G8B8A8_UNORM) }, {GrColorType::kRGBA_8888_SRGB, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)}, {GrColorType::kRGB_888x, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8G8B8A8_UNORM) }, {GrColorType::kRG_88, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8G8_UNORM) }, {GrColorType::kBGRA_8888, GrBackendFormat::MakeDxgi(DXGI_FORMAT_B8G8R8A8_UNORM) }, {GrColorType::kRGBA_1010102, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R10G10B10A2_UNORM) }, {GrColorType::kGray_8, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R8_UNORM) }, {GrColorType::kAlpha_F16, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16_FLOAT) }, {GrColorType::kRGBA_F16, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16G16B16A16_FLOAT) }, {GrColorType::kRGBA_F16_Clamped, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16G16B16A16_FLOAT)}, {GrColorType::kAlpha_16, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16_UNORM) }, {GrColorType::kRG_1616, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16G16_UNORM) }, {GrColorType::kRGBA_16161616, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16G16B16A16_UNORM) }, {GrColorType::kRG_F16, GrBackendFormat::MakeDxgi(DXGI_FORMAT_R16G16_FLOAT) }, {GrColorType::kRGBA_8888, GrBackendFormat::MakeDxgi(DXGI_FORMAT_BC1_UNORM) }, }; return combos; } #endif