/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrShaderCaps.h" #include "src/gpu/effects/GrBezierEffect.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" #include "src/gpu/glsl/GrGLSLProgramDataManager.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" class GrGLConicEffect : public GrGLSLGeometryProcessor { public: GrGLConicEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const GrGeometryProcessor& geomProc) override { const GrConicEffect& ce = geomProc.cast(); SetTransform(pdman, shaderCaps, fViewMatrixUniform, ce.viewMatrix(), &fViewMatrix); SetTransform(pdman, shaderCaps, fLocalMatrixUniform, ce.localMatrix(), &fLocalMatrix); if (ce.color() != fColor) { pdman.set4fv(fColorUniform, 1, ce.color().vec()); fColor = ce.color(); } if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); fCoverageScale = ce.coverageScale(); } } private: SkMatrix fViewMatrix; SkMatrix fLocalMatrix; SkPMColor4f fColor; uint8_t fCoverageScale; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; UniformHandle fLocalMatrixUniform; using INHERITED = GrGLSLGeometryProcessor; }; GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()) , fLocalMatrix(SkMatrix::InvalidMatrix()) , fColor(SK_PMColor4fILLEGAL) , fCoverageScale(0xff) {} void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrConicEffect& gp = args.fGeomProc.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVarying v(kFloat4_GrSLType); varyingHandler->addVarying("ConicCoeffs", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs().name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position WriteOutputPosition(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().name(), gp.viewMatrix(), &fViewMatrixUniform); if (gp.usesLocalCoords()) { WriteLocalCoord(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().asShaderVar(), gp.localMatrix(), &fLocalMatrixUniform); } // TODO: we should check on the number of bits float and half provide and use the smallest one // that suffices. Additionally we should assert that the upstream code only lets us get here if // either float or half provides the required number of bits. GrShaderVar edgeAlpha("edgeAlpha", kHalf_GrSLType, 0); GrShaderVar dklmdx("dklmdx", kFloat3_GrSLType, 0); GrShaderVar dklmdy("dklmdy", kFloat3_GrSLType, 0); GrShaderVar dfdx("dfdx", kFloat_GrSLType, 0); GrShaderVar dfdy("dfdy", kFloat_GrSLType, 0); GrShaderVar gF("gF", kFloat2_GrSLType, 0); GrShaderVar gFM("gFM", kFloat_GrSLType, 0); GrShaderVar func("func", kFloat_GrSLType, 0); fragBuilder->declAppend(edgeAlpha); fragBuilder->declAppend(dklmdx); fragBuilder->declAppend(dklmdy); fragBuilder->declAppend(dfdx); fragBuilder->declAppend(dfdy); fragBuilder->declAppend(gF); fragBuilder->declAppend(gFM); fragBuilder->declAppend(func); fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", dfdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); fragBuilder->codeAppendf("%s = float2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;", func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); fragBuilder->codeAppendf("%s = half(%s / %s);", edgeAlpha.c_str(), func.c_str(), gFM.c_str()); fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); // TODO should we really be doing this? if (gp.coverageScale() != 0xff) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, kFloat_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("half4 %s = half4(half(%s) * %s);", args.fOutputCoverage, coverageScale, edgeAlpha.c_str()); } else { fragBuilder->codeAppendf("half4 %s = half4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); } } void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps& shaderCaps, GrProcessorKeyBuilder* b) { const GrConicEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= 0xff != ce.coverageScale() ? 0x8 : 0x0; key |= ce.usesLocalCoords() ? 0x10 : 0x0; key = AddMatrixKeys(shaderCaps, key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() : SkMatrix::I()); b->add32(key); } ////////////////////////////////////////////////////////////////////////////// constexpr GrGeometryProcessor::Attribute GrConicEffect::kAttributes[]; GrConicEffect::~GrConicEffect() {} void GrConicEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLConicEffect::GenKey(*this, caps, b); } GrGLSLGeometryProcessor* GrConicEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLConicEffect(*this); } GrConicEffect::GrConicEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrConicEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(viewMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) { this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect); #if GR_TEST_UTILS GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) { GrColor color = GrRandomColor(d->fRandom); SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); bool usesLocalCoords = d->fRandom->nextBool(); return GrConicEffect::Make(d->allocator(), SkPMColor4f::FromBytes_RGBA(color), viewMatrix, *d->caps(), localMatrix, usesLocalCoords); } #endif ////////////////////////////////////////////////////////////////////////////// // Quad ////////////////////////////////////////////////////////////////////////////// class GrGLQuadEffect : public GrGLSLGeometryProcessor { public: GrGLQuadEffect(const GrGeometryProcessor&); void onEmitCode(EmitArgs&, GrGPArgs*) override; static inline void GenKey(const GrGeometryProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); void setData(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const GrGeometryProcessor& geomProc) override { const GrQuadEffect& qe = geomProc.cast(); SetTransform(pdman, shaderCaps, fViewMatrixUniform, qe.viewMatrix(), &fViewMatrix); SetTransform(pdman, shaderCaps, fLocalMatrixUniform, qe.localMatrix(), &fLocalMatrix); if (qe.color() != fColor) { pdman.set4fv(fColorUniform, 1, qe.color().vec()); fColor = qe.color(); } if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) { pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); fCoverageScale = qe.coverageScale(); } } private: SkMatrix fViewMatrix; SkMatrix fLocalMatrix; SkPMColor4f fColor; uint8_t fCoverageScale; UniformHandle fColorUniform; UniformHandle fCoverageScaleUniform; UniformHandle fViewMatrixUniform; UniformHandle fLocalMatrixUniform; using INHERITED = GrGLSLGeometryProcessor; }; GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) : fViewMatrix(SkMatrix::InvalidMatrix()) , fLocalMatrix(SkMatrix::InvalidMatrix()) , fColor(SK_PMColor4fILLEGAL) , fCoverageScale(0xff) {} void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; const GrQuadEffect& gp = args.fGeomProc.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; // emit attributes varyingHandler->emitAttributes(gp); GrGLSLVarying v(kHalf4_GrSLType); varyingHandler->addVarying("HairQuadEdge", &v); vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge().name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Setup pass through color fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); // Setup position WriteOutputPosition(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().name(), gp.viewMatrix(), &fViewMatrixUniform); if (gp.usesLocalCoords()) { WriteLocalCoord(vertBuilder, uniformHandler, *args.fShaderCaps, gpArgs, gp.inPosition().asShaderVar(), gp.localMatrix(), &fLocalMatrixUniform); } fragBuilder->codeAppendf("half edgeAlpha;"); fragBuilder->codeAppendf("half2 duvdx = half2(dFdx(%s.xy));", v.fsIn()); fragBuilder->codeAppendf("half2 duvdy = half2(dFdy(%s.xy));", v.fsIn()); fragBuilder->codeAppendf("half2 gF = half2(2.0 * %s.x * duvdx.x - duvdx.y," " 2.0 * %s.x * duvdy.x - duvdy.y);", v.fsIn(), v.fsIn()); fragBuilder->codeAppendf("edgeAlpha = half(%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); // Add line below for smooth cubic ramp // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); if (0xff != gp.coverageScale()) { const char* coverageScale; fCoverageScaleUniform = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, "Coverage", &coverageScale); fragBuilder->codeAppendf("half4 %s = half4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); } else { fragBuilder->codeAppendf("half4 %s = half4(edgeAlpha);", args.fOutputCoverage); } } void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp, const GrShaderCaps& shaderCaps, GrProcessorKeyBuilder* b) { const GrQuadEffect& ce = gp.cast(); uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; key |= ce.coverageScale() != 0xff ? 0x8 : 0x0; key |= ce.usesLocalCoords()? 0x10 : 0x0; key = AddMatrixKeys(shaderCaps, key, ce.viewMatrix(), ce.usesLocalCoords() ? ce.localMatrix() : SkMatrix::I()); b->add32(key); } ////////////////////////////////////////////////////////////////////////////// constexpr GrGeometryProcessor::Attribute GrQuadEffect::kAttributes[]; GrQuadEffect::~GrQuadEffect() {} void GrQuadEffect::getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLQuadEffect::GenKey(*this, caps, b); } GrGLSLGeometryProcessor* GrQuadEffect::createGLSLInstance(const GrShaderCaps&) const { return new GrGLQuadEffect(*this); } GrQuadEffect::GrQuadEffect(const SkPMColor4f& color, const SkMatrix& viewMatrix, uint8_t coverage, const SkMatrix& localMatrix, bool usesLocalCoords) : INHERITED(kGrQuadEffect_ClassID) , fColor(color) , fViewMatrix(viewMatrix) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fCoverageScale(coverage) { this->setVertexAttributes(kAttributes, SK_ARRAY_COUNT(kAttributes)); } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect); #if GR_TEST_UTILS GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) { GrColor color = GrRandomColor(d->fRandom); SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); bool usesLocalCoords = d->fRandom->nextBool(); return GrQuadEffect::Make(d->allocator(), SkPMColor4f::FromBytes_RGBA(color), viewMatrix, *d->caps(), localMatrix, usesLocalCoords); } #endif