/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/effects/GrBicubicEffect.h" #include "src/core/SkMatrixPriv.h" #include "src/gpu/GrTexture.h" #include "src/gpu/effects/GrMatrixEffect.h" #include "src/gpu/effects/GrTextureEffect.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramDataManager.h" #include "src/gpu/glsl/GrGLSLUniformHandler.h" #include class GrBicubicEffect::Impl : public GrGLSLFragmentProcessor { public: Impl() : fKernel{-1, -1} {} void emitCode(EmitArgs&) override; protected: void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; private: SkImage::CubicResampler fKernel; UniformHandle fCoefficientUni; using INHERITED = GrGLSLFragmentProcessor; }; void GrBicubicEffect::Impl::emitCode(EmitArgs& args) { const GrBicubicEffect& bicubicEffect = args.fFp.cast(); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const char* coeffs; fCoefficientUni = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag, kHalf4x4_GrSLType, "coefficients", &coeffs); // We determine our fractional offset (f) within the texel. We then snap coord to a texel // center. The snap prevents cases where the starting coords are near a texel boundary and // offsets with imperfect precision would cause us to skip/double hit a texel. // The use of "texel" above is somewhat abstract as we're sampling a child processor. It is // assumed the child processor represents something akin to a nearest neighbor sampled texture. if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) { fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);", args.fSampleCoord); fragBuilder->codeAppend("half2 f = half2(fract(coord));"); fragBuilder->codeAppend("coord += 0.5 - f;"); fragBuilder->codeAppendf("half4 wx = %s * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);", coeffs); fragBuilder->codeAppendf("half4 wy = %s * half4(1.0, f.y, f.y * f.y, f.y * f.y * f.y);", coeffs); fragBuilder->codeAppend("half4 rowColors[4];"); for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { SkString coord; coord.printf("coord + float2(%d, %d)", x - 1, y - 1); auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); fragBuilder->codeAppendf("rowColors[%d] = %s;", x, childStr.c_str()); } fragBuilder->codeAppendf( "half4 s%d = wx.x * rowColors[0] + wx.y * rowColors[1] + wx.z * rowColors[2] + " "wx.w * rowColors[3];", y); } fragBuilder->codeAppend( "half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;"); } else { const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y"; fragBuilder->codeAppendf("float coord = %s.%s - 0.5;", args.fSampleCoord, d); fragBuilder->codeAppend("half f = half(fract(coord));"); fragBuilder->codeAppend("coord += 0.5 - f;"); fragBuilder->codeAppend("half f2 = f * f;"); fragBuilder->codeAppendf("half4 w = %s * half4(1.0, f, f2, f2 * f);", coeffs); fragBuilder->codeAppend("half4 c[4];"); for (int i = 0; i < 4; ++i) { SkString coord; if (bicubicEffect.fDirection == Direction::kX) { coord.printf("float2(coord + %d, %s.y)", i - 1, args.fSampleCoord); } else { coord.printf("float2(%s.x, coord + %d)", args.fSampleCoord, i - 1); } auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size())); fragBuilder->codeAppendf("c[%d] = %s;", i, childStr.c_str()); } fragBuilder->codeAppend( "half4 bicubicColor = c[0] * w.x + c[1] * w.y + c[2] * w.z + c[3] * w.w;"); } // Bicubic can send colors out of range, so clamp to get them back in (source) gamut. // The kind of clamp we have to do depends on the alpha type. switch (bicubicEffect.fClamp) { case Clamp::kUnpremul: fragBuilder->codeAppend("bicubicColor = saturate(bicubicColor);"); break; case Clamp::kPremul: fragBuilder->codeAppend( "bicubicColor.rgb = max(half3(0.0), min(bicubicColor.rgb, bicubicColor.aaa));"); break; } fragBuilder->codeAppendf("return bicubicColor;"); } #include "src/shaders/SkImageShader.h" void GrBicubicEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdm, const GrFragmentProcessor& fp) { auto& bicubicEffect = fp.cast(); if (fKernel.B != bicubicEffect.fKernel.B || fKernel.C != bicubicEffect.fKernel.C) { fKernel = bicubicEffect.fKernel; pdm.setSkM44(fCoefficientUni, SkImageShader::CubicResamplerMatrix(fKernel.B, fKernel.C)); } } std::unique_ptr GrBicubicEffect::Make(GrSurfaceProxyView view, SkAlphaType alphaType, const SkMatrix& matrix, SkImage::CubicResampler kernel, Direction direction) { auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I()); auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; return GrMatrixEffect::Make(matrix, std::unique_ptr( new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); } std::unique_ptr GrBicubicEffect::Make(GrSurfaceProxyView view, SkAlphaType alphaType, const SkMatrix& matrix, const GrSamplerState::WrapMode wrapX, const GrSamplerState::WrapMode wrapY, SkImage::CubicResampler kernel, Direction direction, const GrCaps& caps) { GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); std::unique_ptr fp; fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps); auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; return GrMatrixEffect::Make(matrix, std::unique_ptr( new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); } std::unique_ptr GrBicubicEffect::MakeSubset( GrSurfaceProxyView view, SkAlphaType alphaType, const SkMatrix& matrix, const GrSamplerState::WrapMode wrapX, const GrSamplerState::WrapMode wrapY, const SkRect& subset, SkImage::CubicResampler kernel, Direction direction, const GrCaps& caps) { GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); std::unique_ptr fp; fp = GrTextureEffect::MakeSubset( std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps); auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; return GrMatrixEffect::Make(matrix, std::unique_ptr( new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); } std::unique_ptr GrBicubicEffect::MakeSubset( GrSurfaceProxyView view, SkAlphaType alphaType, const SkMatrix& matrix, const GrSamplerState::WrapMode wrapX, const GrSamplerState::WrapMode wrapY, const SkRect& subset, const SkRect& domain, SkImage::CubicResampler kernel, Direction direction, const GrCaps& caps) { auto lowerBound = [](float x) { return std::floor(x - 1.5f) + 0.5f; }; auto upperBound = [](float x) { return std::floor(x + 1.5f) - 0.5f; }; SkRect expandedDomain { lowerBound(domain.fLeft) , upperBound(domain.fRight) , lowerBound(domain.fTop) , upperBound(domain.fBottom) }; GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest); std::unique_ptr fp; fp = GrTextureEffect::MakeSubset( std::move(view), alphaType, SkMatrix::I(), sampler, subset, expandedDomain, caps); auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; return GrMatrixEffect::Make(matrix, std::unique_ptr( new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); } std::unique_ptr GrBicubicEffect::Make(std::unique_ptr fp, SkAlphaType alphaType, const SkMatrix& matrix, SkImage::CubicResampler kernel, Direction direction) { auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul; return GrMatrixEffect::Make(matrix, std::unique_ptr( new GrBicubicEffect(std::move(fp), kernel, direction, clamp))); } GrBicubicEffect::GrBicubicEffect(std::unique_ptr fp, SkImage::CubicResampler kernel, Direction direction, Clamp clamp) : INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get())) , fKernel(kernel) , fDirection(direction) , fClamp(clamp) { this->setUsesSampleCoordsDirectly(); this->registerChild(std::move(fp), SkSL::SampleUsage::Explicit()); } GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that) : INHERITED(kGrBicubicEffect_ClassID, that.optimizationFlags()) , fKernel(that.fKernel) , fDirection(that.fDirection) , fClamp(that.fClamp) { this->setUsesSampleCoordsDirectly(); this->cloneAndRegisterAllChildProcessors(that); } void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { uint32_t key = (static_cast(fDirection) << 0) | (static_cast(fClamp) << 2); b->add32(key); } std::unique_ptr GrBicubicEffect::onMakeProgramImpl() const { return std::make_unique(); } bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const { const auto& that = other.cast(); return fDirection == that.fDirection && fClamp == that.fClamp && fKernel.B == that.fKernel.B && fKernel.C == that.fKernel.C; } SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const { return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); #if GR_TEST_UTILS std::unique_ptr GrBicubicEffect::TestCreate(GrProcessorTestData* d) { Direction direction = Direction::kX; switch (d->fRandom->nextULessThan(3)) { case 0: direction = Direction::kX; break; case 1: direction = Direction::kY; break; case 2: direction = Direction::kXY; break; } auto kernel = d->fRandom->nextBool() ? GrBicubicEffect::gMitchell : GrBicubicEffect::gCatmullRom; auto m = GrTest::TestMatrix(d->fRandom); switch (d->fRandom->nextULessThan(3)) { case 0: { auto [view, ct, at] = d->randomView(); GrSamplerState::WrapMode wm[2]; GrTest::TestWrapModes(d->fRandom, wm); if (d->fRandom->nextBool()) { SkRect subset; subset.fLeft = d->fRandom->nextSScalar1() * view.width(); subset.fTop = d->fRandom->nextSScalar1() * view.height(); subset.fRight = d->fRandom->nextSScalar1() * view.width(); subset.fBottom = d->fRandom->nextSScalar1() * view.height(); subset.sort(); return MakeSubset(std::move(view), at, m, wm[0], wm[1], subset, kernel, direction, *d->caps()); } return Make(std::move(view), at, m, wm[0], wm[1], kernel, direction, *d->caps()); } case 1: { auto [view, ct, at] = d->randomView(); return Make(std::move(view), at, m, kernel, direction); } default: { SkAlphaType at; do { at = static_cast(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1)); } while (at == kUnknown_SkAlphaType); return Make(GrProcessorUnitTest::MakeChildFP(d), at, m, kernel, direction); } } } #endif